From d91903e5b1b2ffac46fa8a0129e98ffcaaa95aa1 Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 27 Aug 2009 13:54:57 -0500 Subject: *Fix the behavior of mob assistance. --HG-- branch : trunk --- src/game/CreatureAI.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src/game/CreatureAI.cpp') diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index 13889812e4c..20acf216c82 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -110,11 +110,10 @@ void CreatureAI::MoveInLineOfSight(Unit *who) if(me->canStartAttack(who, false)) AttackStart(who); - else if(who->getVictim() && me->IsFriendlyTo(who) - && me->IsWithinDistInMap(who, sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)) - //&& me->canStartAttack(who->getVictim(), true)) - && me->canStartAttack(who->getVictim(), false)) // TODO: if we use true, it will not attack it when it arrives - me->GetMotionMaster()->MoveChase(who->getVictim()); + //else if(who->getVictim() && me->IsFriendlyTo(who) + // && me->IsWithinDistInMap(who, sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)) + // && me->canStartAttack(who->getVictim(), true)) // TODO: if we use true, it will not attack it when it arrives + // me->GetMotionMaster()->MoveChase(who->getVictim()); } void CreatureAI::SelectNearestTarget(Unit *who) -- cgit v1.2.3