From df4e8b456becd90ca839b8f64fbe326042aaabd9 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 12 May 2009 10:11:54 -0500 Subject: *Move MoveFollow owner from MoveTargetedHome to enterevademode. --HG-- branch : trunk --- src/game/CreatureAI.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'src/game/CreatureAI.cpp') diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index 8633ee2e1f4..ea65d233a17 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -104,14 +104,22 @@ bool CreatureAI::UpdateVictim() void CreatureAI::EnterEvadeMode() { + if(me->IsInEvadeMode()) + return; + me->RemoveAllAuras(); me->DeleteThreatList(); - me->CombatStop(); + me->CombatStop(true); me->LoadCreaturesAddon(); me->SetLootRecipient(NULL); if(me->isAlive()) - me->GetMotionMaster()->MoveTargetedHome(); + { + if(Unit *owner = me->GetCharmerOrOwner()) + me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_IDLE); + else + me->GetMotionMaster()->MoveTargetedHome(); + } Reset(); } -- cgit v1.2.3