From 67a356767df4fa84a01b741d4e48235297144540 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 13 Jun 2009 09:40:44 -0500 Subject: [7995] Check display id correctness for creature and gameobjects. Author: VladimirMangos --HG-- branch : trunk --- src/game/CreatureEventAI.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/CreatureEventAI.cpp') diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index 3eb3a75c874..0e1c6c02319 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -386,8 +386,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 if (CreatureInfo const* ci = GetCreatureTemplateStore(action.morph.creatureId)) { //use default display - if (ci->Modelid_A1) - m_creature->SetDisplayId(ci->Modelid_A1); + if (ci->DisplayID_A) + m_creature->SetDisplayId(ci->DisplayID_A); } } //if no param1, then use value from param2 (modelId) -- cgit v1.2.3