From b27ce42704c33e292bda390265bb8fd01a433505 Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 7 Apr 2010 18:09:10 +0200 Subject: Code Style: Remove trailing spaces --HG-- branch : trunk --- src/game/CreatureEventAI.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game/CreatureEventAI.cpp') diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index 6ae5472b8d0..e1203ef35cc 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -582,13 +582,13 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 { m_creature->addUnitState(UNIT_STAT_MELEE_ATTACKING); m_creature->SendMeleeAttackStart(victim); - } + } if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE) m_creature->GetMotionMaster()->MoveChase(victim, AttackDistance, AttackAngle); // Targeted movement generator will start melee automatically, no need to send it explicitly } } else - { + { if (m_creature->isInCombat()) { Unit* victim = m_creature->getVictim(); @@ -596,7 +596,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 { m_creature->clearUnitState(UNIT_STAT_MELEE_ATTACKING); m_creature->SendMeleeAttackStop(victim); - } + } if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) m_creature->GetMotionMaster()->MoveIdle(); } -- cgit v1.2.3