From dcf4883b51e943f2b514166e278fe5fba94e663b Mon Sep 17 00:00:00 2001 From: _manuel_ Date: Fri, 8 Jan 2010 14:40:55 -0300 Subject: Implemented new event for EventAI, EVENT_T_RESET. --HG-- branch : trunk --- src/game/CreatureEventAI.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/game/CreatureEventAI.cpp') diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index d069f7f4348..3bef84e87b4 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -186,6 +186,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction //Repeat Timers pHolder.UpdateRepeatTimer(m_creature,event.ooc_los.repeatMin,event.ooc_los.repeatMax); break; + case EVENT_T_RESET: case EVENT_T_SPAWNED: break; case EVENT_T_TARGET_HP: @@ -835,6 +836,14 @@ void CreatureEventAI::Reset() if (bEmptyList) return; + + for (std::list::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i) + { + if ((*i).Event.event_type == EVENT_T_RESET) + ProcessEvent(*i); + } + + //Reset all events to enabled for (std::list::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i) { -- cgit v1.2.3