From 7f6926dd3b1e2596e9cfa697b72afc7828f4e321 Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 30 Jul 2009 10:56:15 +0800 Subject: [8235] Fixed typos in ACTION_T_SET_INVINCEABILITY_HP_LEVEL. Author: VladimirMangos Thanks to Zor for pointing. --HG-- branch : trunk --- src/game/CreatureEventAI.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/game/CreatureEventAI.h') diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h index de46fee3eae..7882e7542ec 100644 --- a/src/game/CreatureEventAI.h +++ b/src/game/CreatureEventAI.h @@ -113,7 +113,7 @@ enum EventAI_ActionType ACTION_T_FORCE_DESPAWN = 41, // No Params ACTION_T_END = 105, - ACTION_T_SET_INVINCEABILITY_HP_LEVEL= 42, // MinHpValue, format(0-flat,1-percent from max health) + ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue, format(0-flat,1-percent from max health) }; enum Target @@ -380,11 +380,12 @@ struct CreatureEventAI_Action { uint32 sheath; } set_sheath; + // ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42 struct { uint32 hp_level; uint32 is_percent; - } invinceability_hp_level; + } invincibility_hp_level; // RAW struct { -- cgit v1.2.3