From dcf4883b51e943f2b514166e278fe5fba94e663b Mon Sep 17 00:00:00 2001 From: _manuel_ Date: Fri, 8 Jan 2010 14:40:55 -0300 Subject: Implemented new event for EventAI, EVENT_T_RESET. --HG-- branch : trunk --- src/game/CreatureEventAI.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/CreatureEventAI.h') diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h index e51b74a9602..e3bab96d133 100644 --- a/src/game/CreatureEventAI.h +++ b/src/game/CreatureEventAI.h @@ -58,6 +58,7 @@ enum EventAI_Type EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2 EVENT_T_BUFFED = 23, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max EVENT_T_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max + EVENT_T_RESET = 35, // Is it called after combat, when the creature respawn and spawn. -- TRINITY ONLY EVENT_T_END, }; -- cgit v1.2.3