From c4a8da0e32d43099c3bc3797aecc94070ab6a0d3 Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 18 Jun 2009 17:05:01 -0500 Subject: [8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for EventAI. Author: NoFantasy --HG-- branch : trunk --- src/game/CreatureEventAIMgr.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/CreatureEventAIMgr.cpp') diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp index 643a5a3212a..38cc84177e4 100644 --- a/src/game/CreatureEventAIMgr.cpp +++ b/src/game/CreatureEventAIMgr.cpp @@ -666,6 +666,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() case ACTION_T_FLEE_FOR_ASSIST: //No Params case ACTION_T_DIE: //No Params case ACTION_T_ZONE_COMBAT_PULSE: //No Params + case ACTION_T_FORCE_DESPAWN: //No Params case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking) case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) case ACTION_T_RANGED_MOVEMENT: //Distance, Angle -- cgit v1.2.3