From 783e4fd3ff077b3023046f407a99552c109ef486 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 28 Mar 2009 22:44:09 -0600 Subject: *Add new creature_template column VehicleId *Allow spawn vehicles *Make vehicles grid objects. --HG-- branch : trunk --- src/game/Debugcmds.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Debugcmds.cpp') diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp index d0402b4851c..6e7ef493ce5 100644 --- a/src/game/Debugcmds.cpp +++ b/src/game/Debugcmds.cpp @@ -652,7 +652,7 @@ bool ChatHandler::HandleDebugSpawnVehicle(const char* args) Vehicle *v = new Vehicle; Map *map = m_session->GetPlayer()->GetMap(); - if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, entry, id, m_session->GetPlayer()->GetTeam())) + if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, m_session->GetPlayer()->GetPhaseMask(), entry, id, m_session->GetPlayer()->GetTeam())) { delete v; return false; -- cgit v1.2.3