From 5deef1bb59ba53570d481a97e5c1df39ef316f37 Mon Sep 17 00:00:00 2001 From: gvcoman Date: Fri, 14 Nov 2008 20:40:35 -0600 Subject: [svn] * Reimplemented packet/update forwarding in more generic way * Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets * Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance * Implemented Sentry Totem (both vision switching/forwarding and alerting) * Other misc possession fixes * Added .bindsight and .unbindsight commands Please test out the above spells (including Mind Control) and report any issues on the forums. --HG-- branch : trunk --- src/game/DynamicObject.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/game/DynamicObject.cpp') diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index c1f5212ca05..854d2e82e3e 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -136,6 +136,9 @@ void DynamicObject::Update(uint32 p_time) void DynamicObject::Delete() { + // Make sure the object is back to grid container for removal as farsight targets + // are switched to world container on creation + GetMap()->SwitchGridContainers(this, false); SendObjectDeSpawnAnim(GetGUID()); AddObjectToRemoveList(); } @@ -150,5 +153,5 @@ void DynamicObject::Delay(int32 delaytime) bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const { - return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)); + return IsInWorld() && u->IsInWorld() /*&& IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f))*/; } -- cgit v1.2.3