From 69b29001370a46028fb6d5badfacaaaadbe1438c Mon Sep 17 00:00:00 2001 From: QAston Date: Sat, 16 Jan 2010 15:12:21 +0100 Subject: *Fix single target auras related crash *Apply aura stacking rules to m_ownedAuras holder. --HG-- branch : trunk --- src/game/DynamicObject.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game/DynamicObject.cpp') diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index ee3c42680ec..1b379afccc8 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -120,7 +120,8 @@ void DynamicObject::Update(uint32 p_time) if (!m_aura->IsRemoved()) m_aura->UpdateOwner(p_time, this); - if (m_aura->IsRemoved() || m_aura->IsExpired()) + // m_aura may be set to null in Unit::RemoveGameObject call + if (m_aura && (m_aura->IsRemoved() || m_aura->IsExpired())) expired = true; } else -- cgit v1.2.3