From 167ca565d044915f01ead4b189754ab1c44cc981 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 10 Mar 2009 15:26:17 -0600 Subject: *Update bind sight spells code. --HG-- branch : trunk --- src/game/DynamicObject.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/game/DynamicObject.cpp') diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index ba903568733..4667b7c91a5 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -142,7 +142,6 @@ void DynamicObject::Delay(int32 delaytime) bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const { return IsInWorld() && u->IsInWorld() - && (IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false) - || GetCasterGUID() == u->GetGUID()); + && (IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false)); } -- cgit v1.2.3