From 758baae61b6cdce9588964cf44675b1c8ab9b4f8 Mon Sep 17 00:00:00 2001 From: QAston Date: Tue, 12 Jan 2010 00:14:09 +0100 Subject: *Make sure that any aura (in case of aura remove linked auras for example) won't survive Unit::RemoveAllAuras. --HG-- branch : trunk --- src/game/DynamicObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/DynamicObject.cpp') diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index 6105ece654e..ee3c42680ec 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -179,4 +179,4 @@ bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) con { return IsInWorld() && u->IsInWorld() && (IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false)); -} \ No newline at end of file +} -- cgit v1.2.3