From 9bbf3e9493bea8e7195ebef3a18a2e6a64be2914 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 25 Nov 2008 21:25:52 -0600 Subject: *Fix build. *Fix the bug that janalai summons too many adds. --HG-- branch : trunk --- src/game/DynamicObject.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/game/DynamicObject.cpp') diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index b61b6654167..50539796ab3 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -140,7 +140,13 @@ void DynamicObject::Delete() // are switched to world container on creation and they are also set to active if (isActive()) { - GetMap()->SwitchGridContainers(this, false); + Map* map = GetMap(); + if(!map) + { + sLog.outError("DynamicObject (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId()); + return; + } + map->SwitchGridContainers(this, false); setActive(false); } SendObjectDeSpawnAnim(GetGUID()); -- cgit v1.2.3