From eb894f39e8e05cfe2f266107da4410d19558ff80 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 28 Mar 2009 16:04:37 -0600 Subject: *First remove object from world then unregister it. This may fix some crashes. --HG-- branch : trunk --- src/game/DynamicObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/DynamicObject.cpp') diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index 72c1f4b2ce2..93a311bcbe1 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -65,8 +65,8 @@ void DynamicObject::RemoveFromWorld() sLog.outCrash("DynamicObject::RemoveFromWorld cannot find viewpoint owner"); } } - ObjectAccessor::Instance().RemoveObject(this); WorldObject::RemoveFromWorld(); + ObjectAccessor::Instance().RemoveObject(this); } } -- cgit v1.2.3