From 48ca955bd36d33ea12cfd24a61730a6ae61ffc86 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 3 Dec 2008 18:35:00 -0600 Subject: *Update persistant auras every 500ms. (I do not know if persistant auras can be resisted. If not, then this patch may be useless) --HG-- branch : trunk --- src/game/DynamicObject.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/DynamicObject.h') diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h index 2d5efb3c596..a27be9a521c 100644 --- a/src/game/DynamicObject.h +++ b/src/game/DynamicObject.h @@ -65,6 +65,7 @@ class DynamicObject : public WorldObject uint32 m_spellId; uint32 m_effIndex; int32 m_aliveDuration; + uint32 m_updateTimer; time_t m_nextThinkTime; float m_radius; AffectedSet m_affected; -- cgit v1.2.3