From d802cd3811c77a1b0bef95a65fdfc4872ff557a8 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 29 Aug 2009 23:20:16 -0500 Subject: *More update about positions. *Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite. --HG-- branch : trunk --- src/game/DynamicObject.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/DynamicObject.h') diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h index 94985f247d7..13747891964 100644 --- a/src/game/DynamicObject.h +++ b/src/game/DynamicObject.h @@ -35,7 +35,7 @@ class DynamicObject : public WorldObject void AddToWorld(); void RemoveFromWorld(); - bool Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effMask, float x, float y, float z, int32 duration, float radius, bool active); + bool Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effMask, const Position &pos, int32 duration, float radius, bool active); void Update(uint32 p_time); void Delete(); uint32 GetSpellId() const { return m_spellId; } -- cgit v1.2.3