From 486c00891ba34884e5b2cdd8d44b4d8496f11283 Mon Sep 17 00:00:00 2001 From: Brian Date: Sun, 14 Feb 2010 19:13:14 -0700 Subject: * Core switch to client 3.3.2 (11403) * Credits (in no particular order) to: * n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo, * thenecromancer, Xanadu, Trazom, Zor, kiper * Additional credits to: * TOM_RUS and NoFantasy from MaNGOS * Thanks for testing Aokromes and XTElite1 * SoTA still needs some work, but is very playable (huge thanks to raczman and * kiper) * To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the * last rev you are on * and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world * DBs * Known problem with guild banks. --HG-- branch : trunk --- src/game/GameEventMgr.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src/game/GameEventMgr.cpp') diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp index 19c716007ec..fb1ab876f6e 100644 --- a/src/game/GameEventMgr.cpp +++ b/src/game/GameEventMgr.cpp @@ -1301,11 +1301,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) } for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin(); itr != mGameEventPoolIds[internal_event_id].end(); ++itr) - { - poolhandler.SpawnPool(*itr, 0, 0); - poolhandler.SpawnPool(*itr, 0, TYPEID_GAMEOBJECT); - poolhandler.SpawnPool(*itr, 0, TYPEID_UNIT); - } + poolhandler.SpawnPool(*itr); } void GameEventMgr::GameEventUnspawn(int16 event_id) -- cgit v1.2.3