From 05c07aa74a38e73006ba7106574290179942692c Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 1 Feb 2009 16:46:57 -0600 Subject: [7214] Phase system continue development - Commands and fixes. * Fixed creature/gameobject save from game (used in commands code only) * Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change. In creature/gameobject case change saved in DB. * Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link (work for objects loaded in game in command time). Author: VladimirMangos --HG-- branch : trunk --- src/game/GameObject.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/GameObject.cpp') diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 03b5bdc5644..41dae609b43 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -552,6 +552,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) << GetEntry() << ", " << mapid << ", " << (uint32)spawnMask << ", " + << (uint32)GetPhaseMask() << "," << GetFloatValue(GAMEOBJECT_POS_X) << ", " << GetFloatValue(GAMEOBJECT_POS_Y) << ", " << GetFloatValue(GAMEOBJECT_POS_Z) << ", " -- cgit v1.2.3