From 31c6b10a192671562f38f17f9e6270979ebe417c Mon Sep 17 00:00:00 2001 From: Brian Date: Sun, 20 Dec 2009 09:03:45 -0700 Subject: * Add support for the use of Gameobject type 10 (GOOBER) use when not on quest * if data1=-1 --HG-- branch : trunk --- src/game/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/GameObject.cpp') diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 02a3ede06aa..a659fdb3209 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -824,7 +824,7 @@ bool GameObject::ActivateToQuest(Player *pTarget) const } case GAMEOBJECT_TYPE_GOOBER: { - if (pTarget->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE) + if (pTarget->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE || GetGOInfo()->goober.questId == -1) return true; break; } -- cgit v1.2.3