From 3c05d4d54454df50de16fb32e702ea09397675d4 Mon Sep 17 00:00:00 2001 From: Rat Date: Thu, 3 Jun 2010 14:29:04 +0200 Subject: added script hook for gameobject's destroyed event --HG-- branch : trunk --- src/game/GameObject.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/GameObject.cpp') diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 6eb0b482d80..d0591b7e9fa 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -1610,6 +1610,7 @@ void GameObject::TakenDamage(uint32 damage, Unit *who) if (BattleGround* bg = pwho->GetBattleGround()) bg->DestroyGate(pwho, this, m_goInfo->building.destroyedEvent); hitType = BG_OBJECT_DMG_HIT_TYPE_JUST_DESTROYED; + sScriptMgr.GODestroyed(pwho, this, m_goInfo->building.destroyedEvent); } if (pwho) if (BattleGround* bg = pwho->GetBattleGround()) -- cgit v1.2.3