From 6592e99f4aa8972452ee5fd426893f2cf832e291 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 9 May 2009 10:48:14 -0500 Subject: *Some update of spell target selection. --HG-- branch : trunk --- src/game/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/GameObject.cpp') diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 2f1014eb769..1a2ed5fb6db 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -198,7 +198,7 @@ void GameObject::Update(uint32 /*p_time*/) { // Arming Time for GAMEOBJECT_TYPE_TRAP (6) Unit* owner = GetOwner(); - if (owner && ((Player*)owner)->isInCombat()) + if (owner && owner->isInCombat()) m_cooldownTime = time(NULL) + GetGOInfo()->trap.startDelay; m_lootState = GO_READY; break; -- cgit v1.2.3