From 6592e99f4aa8972452ee5fd426893f2cf832e291 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 9 May 2009 10:48:14 -0500 Subject: *Some update of spell target selection. --HG-- branch : trunk --- src/game/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/GameObject.cpp') diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 2f1014eb769..1a2ed5fb6db 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -198,7 +198,7 @@ void GameObject::Update(uint32 /*p_time*/) { // Arming Time for GAMEOBJECT_TYPE_TRAP (6) Unit* owner = GetOwner(); - if (owner && ((Player*)owner)->isInCombat()) + if (owner && owner->isInCombat()) m_cooldownTime = time(NULL) + GetGOInfo()->trap.startDelay; m_lootState = GO_READY; break; -- cgit v1.2.3 From 08a0c543d1bde434a2d994ae3ab71035343c8039 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 9 May 2009 14:08:11 -0500 Subject: *Fix some typos of script functions. --HG-- branch : trunk --- src/game/CreatureAI.cpp | 4 ++-- src/game/GameObject.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game/GameObject.cpp') diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index 5fd35150b52..5cde80aaccb 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -86,14 +86,14 @@ void CreatureAI::DoZoneInCombat(Creature* creature) if(!creature->getVictim()) { if(Unit *target = creature->SelectNearestTarget()) - AttackStart(target); + creature->AI()->AttackStart(target); else if(creature->isSummon()) { if(Unit *summoner = ((TempSummon*)creature)->GetSummoner()) { if(summoner->getVictim() && (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(summoner->getVictim()))) - AttackStart(summoner->getVictim()); + creature->AI()->AttackStart(summoner->getVictim()); } } } diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 1a2ed5fb6db..540ea1e0dd7 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -174,7 +174,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa //Normally non-players do not teleport to other maps. if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData()) { - ((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this); + ((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this, true); } return true; -- cgit v1.2.3