From c9cd3b07f9e69030a86bcd9f06055f4247732d1d Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 1 May 2009 18:24:12 -0500 Subject: *Add some InstanceData functions to better handle instance doors. --HG-- branch : trunk --- src/game/GameObject.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/game/GameObject.cpp') diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index d1bb0362872..f71c08b3403 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -94,6 +94,9 @@ void GameObject::RemoveFromWorld() ///- Remove the gameobject from the accessor if(IsInWorld()) { + if(Map *map = FindMap()) + if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData()) + ((InstanceMap*)map)->GetInstanceData()->OnObjectRemove(this); ObjectAccessor::Instance().RemoveObject(this); WorldObject::RemoveFromWorld(); } -- cgit v1.2.3