From eb894f39e8e05cfe2f266107da4410d19558ff80 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 28 Mar 2009 16:04:37 -0600 Subject: *First remove object from world then unregister it. This may fix some crashes. --HG-- branch : trunk --- src/game/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/GameObject.cpp') diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index f75122d888f..eb0dd10b7d4 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -93,8 +93,8 @@ void GameObject::RemoveFromWorld() ///- Remove the gameobject from the accessor if(IsInWorld()) { - ObjectAccessor::Instance().RemoveObject(this); WorldObject::RemoveFromWorld(); + ObjectAccessor::Instance().RemoveObject(this); } } -- cgit v1.2.3