From f6d80f9da41aa5b66489d0746c4c747ec14a4963 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Mon, 30 Nov 2009 16:54:33 +0100 Subject: Fix some issues with fishing. Closes #421, patch by make_the_king --HG-- branch : trunk --- src/game/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/GameObject.cpp') diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index a005e5ddee1..42c2fd04cc4 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -1155,7 +1155,7 @@ void GameObject::Use(Unit* user) sLog.outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.",subzone); int32 skill = player->GetSkillValue(SKILL_FISHING); - int32 chance = skill - zone_skill + 5; + int32 chance = pow((double)skill/zone_skill,2) * 100; int32 roll = irand(1,100); DEBUG_LOG("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll); -- cgit v1.2.3