From f93830e0ae96be348638c51918df754ee408e16d Mon Sep 17 00:00:00 2001 From: QAston Date: Mon, 3 Aug 2009 14:52:30 +0200 Subject: *Add DeleteObjectWith owner function for gameobject deletion with updating owner object list *Cleanups in Aura 1852 and recenlty added glyph code. --HG-- branch : trunk --- src/game/GameObject.cpp | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'src/game/GameObject.cpp') diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index f934d3d1fe7..457591e63b4 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -434,7 +434,7 @@ void GameObject::Update(uint32 /*p_time*/) if(GetOwnerGUID()) { - if(Unit* owner = GetOwner()) + if(Unit* owner = GetOwner(false)) { owner->RemoveGameObject(this, false); SetRespawnTime(0); @@ -492,6 +492,15 @@ void GameObject::AddUniqueUse(Player* player) m_unique_users.insert(player->GetGUIDLow()); } +void GameObject::DeleteObjectWithOwner() +{ + SetLootState(GO_NOT_READY); + if (GetOwnerGUID()) + if (Unit * owner = GetOwner(false)) + owner->RemoveGameObject(this, false); + Delete(); +} + void GameObject::Delete() { assert (!GetOwnerGUID()); -- cgit v1.2.3