From f980dd9ac6c1679caac7a41d806d65c90a02939f Mon Sep 17 00:00:00 2001 From: maximius Date: Sun, 27 Sep 2009 02:24:25 -0700 Subject: *Merge [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. Author: Ambal *Some warning cleanup --HG-- branch : trunk --- src/game/GameObject.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/game/GameObject.cpp') diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index e92fcb70863..d22acfe57b3 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -858,7 +858,7 @@ void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target) TypeContainerVisitor, GridTypeMapContainer > object_checker(checker); CellLock cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *GetMap()); + cell_lock->Visit(cell_lock, object_checker, *GetMap(), *target, range); } // found correct GO @@ -880,7 +880,7 @@ GameObject* GameObject::LookupFishingHoleAround(float range) CellLock cell_lock(cell, p); TypeContainerVisitor, GridTypeMapContainer > grid_object_checker(checker); - cell_lock->Visit(cell_lock, grid_object_checker, *GetMap()); + cell_lock->Visit(cell_lock, grid_object_checker, *GetMap(), *this, range); return ok; } @@ -1128,7 +1128,8 @@ void GameObject::Use(Unit* user) //fish catched player->UpdateFishingSkill(); - GameObject* ok = LookupFishingHoleAround(DEFAULT_VISIBILITY_DISTANCE); + //TODO: find reasonable value for fishing hole search + GameObject* ok = LookupFishingHoleAround(20.0f + CONTACT_DISTANCE); if (ok) { player->SendLoot(ok->GetGUID(),LOOT_FISHINGHOLE); -- cgit v1.2.3