From 829c8022ace2ab5e31c346ec7fea2d0a9847f95b Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 28 Mar 2009 18:03:56 -0600 Subject: [7577] Implement YellToZone for different world object types. Author: VladimirMangos --HG-- branch : trunk --- src/game/GameObject.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/GameObject.h') diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 3b08fdf7139..3d2d3c2de57 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -451,6 +451,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId,receiver); } + void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); } // overwrite WorldObject function for proper name localization const char* GetNameForLocaleIdx(int32 locale_idx) const; -- cgit v1.2.3