From 5b2c61e95e3c46fbeaef53f4651c8198b68e4d3d Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 6 Jan 2009 13:50:42 -0600 Subject: *Mangos [7039] Implement mangosd.conf options Death.Bones. By VladimirMangos. *for disable bones creating from corpse in world zones or in arena/bg. *Note: in case apply insignia bones still created as required for looting. --HG-- branch : trunk --- src/game/GlobalEvents.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/GlobalEvents.cpp') diff --git a/src/game/GlobalEvents.cpp b/src/game/GlobalEvents.cpp index 635d426f694..27de7df03b4 100644 --- a/src/game/GlobalEvents.cpp +++ b/src/game/GlobalEvents.cpp @@ -55,7 +55,7 @@ static void CorpsesEraseCallBack(QueryResult *result, bool bones) { if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid)) { - sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow); + sLog.outDebug("Corpse %u not found in world or bones creating forbidden. Delete from DB.",guidlow); CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow); } } -- cgit v1.2.3