From 5fb7a0585c0fcc417811aae23ced3dd577aadcd3 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 17 Mar 2009 14:35:11 -0600 Subject: *Fix a bug that redundant packets are sent to clients which may cause freeze. --HG-- branch : trunk --- src/game/GridNotifiers.h | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/game/GridNotifiers.h') diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index daa8296674a..b34eee36e7b 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -42,17 +42,12 @@ namespace Trinity { Player &i_player; UpdateData i_data; - UpdateDataMapType i_data_updates; Player::ClientGUIDs i_clientGUIDs; std::set i_visibleNow; PlayerVisibilityNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {} template inline void Visit(GridRefManager &); - /*#ifdef WIN32 - template<> inline void Visit(PlayerMapType &); - template<> inline void Visit(CreatureMapType &); - #endif*/ void Notify(void); }; -- cgit v1.2.3