From fbe4539e23b7b4cc052b09f2f31dc90bc6dff67b Mon Sep 17 00:00:00 2001 From: Trazom62 Date: Sat, 17 Apr 2010 18:55:17 +0200 Subject: Implement auto pass on loot. Fixes issue #1684. --HG-- branch : trunk --- src/game/GroupHandler.cpp | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'src/game/GroupHandler.cpp') diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp index 3b85872dbfe..99ff56d097a 100644 --- a/src/game/GroupHandler.cpp +++ b/src/game/GroupHandler.cpp @@ -914,17 +914,16 @@ void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: Received CMSG_OPT_OUT_OF_LOOT"); - uint32 unkn; - recv_data >> unkn; + uint32 passOnLoot; + recv_data >> passOnLoot; // 1 always pass, 0 do not pass // ignore if player not loaded if (!GetPlayer()) // needed because STATUS_AUTHED { - if (unkn != 0) - sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!"); + if (passOnLoot != 0) + sLog.outError("CMSG_OPT_OUT_OF_LOOT value<>0 for not-loaded character!"); return; } - if (unkn != 0) - sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!"); + GetPlayer()->SetPassOnGroupLoot(passOnLoot); } -- cgit v1.2.3