From d19e12708001fbef2308be0e8cb5375a2ac7af48 Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 7 Apr 2010 19:14:10 +0200 Subject: Code style (game + scripts only): "if(" --> "if (" --HG-- branch : trunk --- src/game/HomeMovementGenerator.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game/HomeMovementGenerator.cpp') diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index 964d986152b..cd3961a538c 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -43,10 +43,10 @@ HomeMovementGenerator::Reset(Creature &) void HomeMovementGenerator::_setTargetLocation(Creature & owner) { - if( !&owner ) + if ( !&owner ) return; - if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ) + if ( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ) return; float x, y, z; @@ -70,7 +70,7 @@ HomeMovementGenerator::Update(Creature &owner, const uint32& time_diff owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); // restore orientation of not moving creature at returning to home - if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE) + if (owner.GetDefaultMovementType()==IDLE_MOTION_TYPE) { //sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)"); owner.SetOrientation(ori); -- cgit v1.2.3