From e8866340ce2cb717486c8def489ddc9d3046a0cc Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 6 Apr 2009 13:27:42 -0500 Subject: *CreatureGroups fixed and improoved. By TrullyONE - Multimap support for instances added. - Removed redundant group checks. - New movement rules (bool group formed/dismissed added). - uint32 Creature::GroupID replaced with CreatureGroup pointer. --HG-- branch : trunk --- src/game/HomeMovementGenerator.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game/HomeMovementGenerator.cpp') diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index 0adacb57836..eee10c6fbb2 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -69,7 +69,8 @@ HomeMovementGenerator::Update(Creature &owner, const uint32& time_diff // restore orientation of not moving creature at returning to home if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE) { - owner.SetOrientation(ori); + sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)"); + owner.SetOrientation(ori); WorldPacket packet; owner.BuildHeartBeatMsg(&packet); owner.SendMessageToSet(&packet, false); -- cgit v1.2.3