From f271e71dc55953f9ddff9b5e33c480cbeb67dff9 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 16 Feb 2009 20:18:21 -0600 Subject: [7288] Implement CreatureAI::JustReachedHome scripting call for home movement end point event. Author: NoFantasy *Note: need to look at SD2 script to check what is the use of this function. --HG-- branch : trunk --- src/game/HomeMovementGenerator.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/game/HomeMovementGenerator.cpp') diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index 4fa3ca6e8bd..ea31b82f776 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -20,6 +20,7 @@ #include "HomeMovementGenerator.h" #include "Creature.h" +#include "CreatureAI.h" #include "Traveller.h" #include "MapManager.h" #include "ObjectAccessor.h" @@ -75,6 +76,8 @@ HomeMovementGenerator::Update(Creature &owner, const uint32& time_diff owner.BuildHeartBeatMsg(&packet); owner.SendMessageToSet(&packet, false); } + + owner.AI()->JustReachedHome(); return false; } -- cgit v1.2.3