From 9b1c0e006f20091f28f3f468cfcab1feb51286bd Mon Sep 17 00:00:00 2001 From: Neo2003 Date: Thu, 2 Oct 2008 16:23:55 -0500 Subject: [svn] * Proper SVN structure --HG-- branch : trunk --- src/game/HomeMovementGenerator.h | 54 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 src/game/HomeMovementGenerator.h (limited to 'src/game/HomeMovementGenerator.h') diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h new file mode 100644 index 00000000000..aa7dc27a1b1 --- /dev/null +++ b/src/game/HomeMovementGenerator.h @@ -0,0 +1,54 @@ +/* + * Copyright (C) 2005-2008 MaNGOS + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_HOMEMOVEMENTGENERATOR_H +#define MANGOS_HOMEMOVEMENTGENERATOR_H + +#include "MovementGenerator.h" +#include "DestinationHolder.h" +#include "Traveller.h" + +class Creature; + +template < class T > +class MANGOS_DLL_SPEC HomeMovementGenerator; + +template <> +class MANGOS_DLL_SPEC HomeMovementGenerator +: public MovementGeneratorMedium< Creature, HomeMovementGenerator > +{ + public: + + HomeMovementGenerator() {} + ~HomeMovementGenerator() {} + + void Initialize(Creature &); + void Finalize(Creature &) {} + void Reset(Creature &); + bool Update(Creature &, const uint32 &); + void modifyTravelTime(uint32 travel_time) { i_travel_timer = travel_time; } + MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; } + + bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; } + private: + void _setTargetLocation(Creature &); + DestinationHolder< Traveller > i_destinationHolder; + + uint32 i_travel_timer; +}; +#endif -- cgit v1.2.3