From 2e127f7a30706dc1d40c65de22ff02851732da24 Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 7 Apr 2010 19:13:19 +0200 Subject: Code style (game + scripts only): "while(" --> "while (" --HG-- branch : trunk --- src/game/IdleMovementGenerator.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/IdleMovementGenerator.cpp') diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp index 4915a557a27..111d88e223b 100644 --- a/src/game/IdleMovementGenerator.cpp +++ b/src/game/IdleMovementGenerator.cpp @@ -58,12 +58,12 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff) if(m_direction == ROTATE_DIRECTION_LEFT) { angle += (float)diff * M_PI * 2 / m_maxDuration; - while(angle >= M_PI * 2 ) angle -= M_PI * 2; + while (angle >= M_PI * 2 ) angle -= M_PI * 2; } else { angle -= (float)diff * M_PI * 2 / m_maxDuration; - while(angle < 0) angle += M_PI * 2; + while (angle < 0) angle += M_PI * 2; } owner.SetOrientation(angle); owner.SendMovementFlagUpdate(); // this is a hack. we do not have anything correct to send in the beginning -- cgit v1.2.3