From e585187b248f48b3c6e9247b49fa07c6565d65e5 Mon Sep 17 00:00:00 2001 From: maximius Date: Sat, 17 Oct 2009 15:51:44 -0700 Subject: *Backed out changeset 3be01fb200a5 --HG-- branch : trunk --- src/game/Item.cpp | 159 +++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 158 insertions(+), 1 deletion(-) (limited to 'src/game/Item.cpp') diff --git a/src/game/Item.cpp b/src/game/Item.cpp index ed91c888451..2d39b016623 100644 --- a/src/game/Item.cpp +++ b/src/game/Item.cpp @@ -17,6 +17,7 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Common.h" #include "Item.h" #include "ObjectMgr.h" @@ -25,19 +26,25 @@ #include "ItemEnchantmentMgr.h" #include "SpellMgr.h" #include "ScriptCalls.h" + void AddItemsSetItem(Player*player,Item *item) { ItemPrototype const *proto = item->GetProto(); uint32 setid = proto->ItemSet; + ItemSetEntry const *set = sItemSetStore.LookupEntry(setid); + if(!set) { sLog.outErrorDb("Item set %u for item (id %u) not found, mods not applied.",setid,proto->ItemId); return; } + if( set->required_skill_id && player->GetSkillValue(set->required_skill_id) < set->required_skill_value ) return; + ItemSetEffect *eff = NULL; + for(size_t x = 0; x < player->ItemSetEff.size(); ++x) { if(player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid) @@ -46,21 +53,26 @@ void AddItemsSetItem(Player*player,Item *item) break; } } + if(!eff) { eff = new ItemSetEffect; memset(eff,0,sizeof(ItemSetEffect)); eff->setid = setid; + size_t x = 0; for(; x < player->ItemSetEff.size(); x++) if(!player->ItemSetEff[x]) break; + if(x < player->ItemSetEff.size()) player->ItemSetEff[x]=eff; else player->ItemSetEff.push_back(eff); } + ++eff->item_count; + for(uint32 x=0;x<8;x++) { if(!set->spells [x]) @@ -68,12 +80,15 @@ void AddItemsSetItem(Player*player,Item *item) //not enough for spell if(set->items_to_triggerspell[x] > eff->item_count) continue; + uint32 z=0; for(;z<8;z++) if(eff->spells[z] && eff->spells[z]->Id==set->spells[x]) break; + if(z < 8) continue; + //new spell for(uint32 y=0;y<8;y++) { @@ -85,6 +100,7 @@ void AddItemsSetItem(Player*player,Item *item) sLog.outError("WORLD: unknown spell id %u in items set %u effects", set->spells[x],setid); break; } + // spell casted only if fit form requirement, in other case will casted at form change player->ApplyEquipSpell(spellInfo,NULL,true); eff->spells[y] = spellInfo; @@ -93,15 +109,19 @@ void AddItemsSetItem(Player*player,Item *item) } } } + void RemoveItemsSetItem(Player*player,ItemPrototype const *proto) { uint32 setid = proto->ItemSet; + ItemSetEntry const *set = sItemSetStore.LookupEntry(setid); + if(!set) { sLog.outErrorDb("Item set #%u for item #%u not found, mods not removed.",setid,proto->ItemId); return; } + ItemSetEffect *eff = NULL; size_t setindex = 0; for(;setindex < player->ItemSetEff.size(); setindex++) @@ -112,17 +132,22 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto) break; } } + // can be in case now enough skill requirement for set appling but set has been appliend when skill requirement not enough if(!eff) return; + --eff->item_count; + for(uint32 x=0;x<8;x++) { if(!set->spells[x]) continue; + // enough for spell if(set->items_to_triggerspell[x] <= eff->item_count) continue; + for(uint32 z=0;z<8;z++) { if(eff->spells[z] && eff->spells[z]->Id==set->spells[x]) @@ -134,6 +159,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto) } } } + if(!eff->item_count) //all items of a set were removed { assert(eff == player->ItemSetEff[setindex]); @@ -141,10 +167,12 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto) player->ItemSetEff[setindex] = NULL; } } + bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProto) { if(!pProto || !pBagProto) return false; + switch(pBagProto->Class) { case ITEM_CLASS_CONTAINER: @@ -204,11 +232,14 @@ bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProt } return false; } + Item::Item( ) { m_objectType |= TYPEMASK_ITEM; m_objectTypeId = TYPEID_ITEM; + m_updateFlag = UPDATEFLAG_HIGHGUID; + m_valuesCount = ITEM_END; m_slot = 0; uState = ITEM_NEW; @@ -217,39 +248,52 @@ Item::Item( ) m_lootGenerated = false; mb_in_trade = false; } + bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner) { Object::_Create( guidlow, 0, HIGHGUID_ITEM ); + SetEntry(itemid); SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f); + SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0); SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0); + ItemPrototype const *itemProto = objmgr.GetItemPrototype(itemid); if(!itemProto) return false; + SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability); SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability); + for(uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) SetSpellCharges(i,itemProto->Spells[i].SpellCharges); + SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags); SetUInt32Value(ITEM_FIELD_DURATION, abs(itemProto->Duration)); + return true; } + void Item::UpdateDuration(Player* owner, uint32 diff) { if (!GetUInt32Value(ITEM_FIELD_DURATION)) return; + sLog.outDebug("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff); + if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff) { Script->ItemExpire(owner, GetProto()); - owner->DestroyItem(GetBagSlot(), GetSlot(), true); + owner->DestroyItem(GetBagSlot(), GetSlot(), true); return; } + SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff); SetState(ITEM_CHANGED, owner); // save new time in database } + void Item::SaveToDB() { uint32 guid = GetGUIDLow(); @@ -272,7 +316,9 @@ void Item::SaveToDB() for(uint16 i = 0; i < m_valuesCount; ++i ) ss << GetUInt32Value(i) << " "; ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'"; + CharacterDatabase.Execute( ss.str().c_str() ); + if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) CharacterDatabase.PExecute("UPDATE character_gifts SET guid = '%u' WHERE item_guid = '%u'", GUID_LOPART(GetOwnerGUID()),GetGUIDLow()); } break; @@ -291,30 +337,37 @@ void Item::SaveToDB() } SetState(ITEM_UNCHANGED); } + bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result) { // create item before any checks for store correct guid // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB Object::_Create(guid, 0, HIGHGUID_ITEM); + bool delete_result = false; if(!result) { result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guid); delete_result = true; } + if (!result) { sLog.outError("Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ",guid,GUID_LOPART(owner_guid)); return false; } + Field *fields = result->Fetch(); + if(!LoadValues(fields[0].GetString())) { sLog.outError("Item #%d have broken data in `data` field. Can't be loaded.",guid); if (delete_result) delete result; return false; } + bool need_save = false; // need explicit save data at load fixes + // overwrite possible wrong/corrupted guid uint64 new_item_guid = MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM); if(GetUInt64Value(OBJECT_FIELD_GUID) != new_item_guid) @@ -322,42 +375,51 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result) SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM)); need_save = true; } + if (delete_result) delete result; + ItemPrototype const* proto = GetProto(); if(!proto) return false; + // update max durability (and durability) if need if(proto->MaxDurability!= GetUInt32Value(ITEM_FIELD_MAXDURABILITY)) { SetUInt32Value(ITEM_FIELD_MAXDURABILITY,proto->MaxDurability); if(GetUInt32Value(ITEM_FIELD_DURABILITY) > proto->MaxDurability) SetUInt32Value(ITEM_FIELD_DURABILITY,proto->MaxDurability); + need_save = true; } + // recalculate suffix factor if(GetItemRandomPropertyId() < 0) { if(UpdateItemSuffixFactor()) need_save = true; } + // Remove bind flag for items vs NO_BIND set if (IsSoulBound() && proto->Bonding == NO_BIND) { ApplyModFlag(ITEM_FIELD_FLAGS,ITEM_FLAGS_BINDED, false); need_save = true; } + // update duration if need, and remove if not need if((proto->Duration==0) != (GetUInt32Value(ITEM_FIELD_DURATION)==0)) { SetUInt32Value(ITEM_FIELD_DURATION,abs(proto->Duration)); need_save = true; } + // set correct owner if(owner_guid != 0 && GetOwnerGUID() != owner_guid) { SetOwnerGUID(owner_guid); need_save = true; } + if(need_save) // normal item changed state set not work at loading { std::ostringstream ss; @@ -365,26 +427,33 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result) for(uint16 i = 0; i < m_valuesCount; ++i ) ss << GetUInt32Value(i) << " "; ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'"; + CharacterDatabase.Execute( ss.str().c_str() ); } + return true; } + void Item::DeleteFromDB() { CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'",GetGUIDLow()); } + void Item::DeleteFromInventoryDB() { CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'",GetGUIDLow()); } + ItemPrototype const *Item::GetProto() const { return objmgr.GetItemPrototype(GetEntry()); } + Player* Item::GetOwner()const { return objmgr.GetPlayer(GetOwnerGUID()); } + uint32 Item::GetSkill() { const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] = @@ -395,11 +464,14 @@ uint32 Item::GetSkill() SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS, SKILL_FISHING }; + const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] = { 0,SKILL_CLOTH,SKILL_LEATHER,SKILL_MAIL,SKILL_PLATE_MAIL,0,SKILL_SHIELD,0,0,0,0 }; + ItemPrototype const* proto = GetProto(); + switch (proto->Class) { case ITEM_CLASS_WEAPON: @@ -407,18 +479,22 @@ uint32 Item::GetSkill() return 0; else return item_weapon_skills[proto->SubClass]; + case ITEM_CLASS_ARMOR: if( proto->SubClass >= MAX_ITEM_SUBCLASS_ARMOR ) return 0; else return item_armor_skills[proto->SubClass]; + default: return 0; } } + uint32 Item::GetSpell() { ItemPrototype const* proto = GetProto(); + switch (proto->Class) { case ITEM_CLASS_WEAPON: @@ -454,20 +530,25 @@ uint32 Item::GetSpell() } return 0; } + int32 Item::GenerateItemRandomPropertyId(uint32 item_id) { ItemPrototype const *itemProto = sItemStorage.LookupEntry(item_id); + if(!itemProto) return 0; + // item must have one from this field values not null if it can have random enchantments if((!itemProto->RandomProperty) && (!itemProto->RandomSuffix)) return 0; + // item can have not null only one from field values if((itemProto->RandomProperty) && (itemProto->RandomSuffix)) { sLog.outErrorDb("Item template %u have RandomProperty==%u and RandomSuffix==%u, but must have one from field =0",itemProto->ItemId,itemProto->RandomProperty,itemProto->RandomSuffix); return 0; } + // RandomProperty case if(itemProto->RandomProperty) { @@ -478,6 +559,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id) sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'",randomPropId); return 0; } + return random_id->ID; } // RandomSuffix case @@ -490,13 +572,16 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id) sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.",randomPropId); return 0; } + return -int32(random_id->ID); } } + void Item::SetItemRandomProperties(int32 randomPropId) { if(!randomPropId) return; + if(randomPropId > 0) { ItemRandomPropertiesEntry const *item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId); @@ -523,11 +608,13 @@ void Item::SetItemRandomProperties(int32 randomPropId) UpdateItemSuffixFactor(); SetState(ITEM_CHANGED); } + for(uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i) SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0],0,0); } } } + bool Item::UpdateItemSuffixFactor() { uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry()); @@ -536,6 +623,7 @@ bool Item::UpdateItemSuffixFactor() SetUInt32Value(ITEM_FIELD_PROPERTY_SEED,suffixFactor); return true; } + void Item::SetState(ItemUpdateState state, Player *forplayer) { if (uState == ITEM_NEW && state == ITEM_REMOVED) @@ -545,6 +633,7 @@ void Item::SetState(ItemUpdateState state, Player *forplayer) delete this; return; } + if (state != ITEM_UNCHANGED) { // new items must stay in new state until saved @@ -559,9 +648,11 @@ void Item::SetState(ItemUpdateState state, Player *forplayer) uState = ITEM_UNCHANGED; } } + void Item::AddToUpdateQueueOf(Player *player) { if (IsInUpdateQueue()) return; + if (!player) { player = GetOwner(); @@ -571,18 +662,23 @@ void Item::AddToUpdateQueueOf(Player *player) return; } } + if (player->GetGUID() != GetOwnerGUID()) { sLog.outDebug("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); return; } + if (player->m_itemUpdateQueueBlocked) return; + player->m_itemUpdateQueue.push_back(this); uQueuePos = player->m_itemUpdateQueue.size()-1; } + void Item::RemoveFromUpdateQueueOf(Player *player) { if (!IsInUpdateQueue()) return; + if (!player) { player = GetOwner(); @@ -592,29 +688,37 @@ void Item::RemoveFromUpdateQueueOf(Player *player) return; } } + if (player->GetGUID() != GetOwnerGUID()) { sLog.outDebug("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); return; } + if (player->m_itemUpdateQueueBlocked) return; + player->m_itemUpdateQueue[uQueuePos] = NULL; uQueuePos = -1; } + uint8 Item::GetBagSlot() const { return m_container ? m_container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0); } + bool Item::IsEquipped() const { return !IsInBag() && m_slot < EQUIPMENT_SLOT_END; } + bool Item::CanBeTraded(bool mail) const { if ((!mail || !IsBoundAccountWide()) && IsSoulBound()) return false; + if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()) ) return false; + if (Player* owner = GetOwner()) { if (owner->CanUnequipItem(GetPos(),false) != EQUIP_ERR_OK ) @@ -622,10 +726,13 @@ bool Item::CanBeTraded(bool mail) const if (owner->GetLootGUID()==GetGUID()) return false; } + if (IsBoundByEnchant()) return false; + return true; } + bool Item::IsBoundByEnchant() const { // Check all enchants for soulbound @@ -634,17 +741,21 @@ bool Item::IsBoundByEnchant() const uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); if(!enchant_id) continue; + SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if(!enchantEntry) continue; + if(enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND) return true; } return false; } + bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const { ItemPrototype const* proto = GetProto(); + if (spellInfo->EquippedItemClass != -1) // -1 == any item class { // Special case - accept vellum for armor/weapon requirements @@ -652,14 +763,17 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const ||( spellInfo->EquippedItemClass==ITEM_CLASS_WEAPON && proto->IsWeaponVellum())) if (spellmgr.IsSkillTypeSpell(spellInfo->Id, SKILL_ENCHANTING)) // only for enchanting spells return true; + if(spellInfo->EquippedItemClass != int32(proto->Class)) return false; // wrong item class + if(spellInfo->EquippedItemSubClassMask != 0) // 0 == any subclass { if((spellInfo->EquippedItemSubClassMask & (1 << proto->SubClass)) == 0) return false; // subclass not present in mask } } + if(spellInfo->EquippedItemInventoryTypeMask != 0) // 0 == any inventory type { // Special case - accept weapon type for main and offhand requirements @@ -670,71 +784,90 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const else if ((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0) return false; // inventory type not present in mask } + return true; } + bool Item::IsTargetValidForItemUse(Unit* pUnitTarget) { ItemRequiredTargetMapBounds bounds = objmgr.GetItemRequiredTargetMapBounds(GetProto()->ItemId); + if (bounds.first == bounds.second) return true; + if (!pUnitTarget) return false; + for(ItemRequiredTargetMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr) if(itr->second.IsFitToRequirements(pUnitTarget)) return true; + return false; } + void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges) { // Better lost small time at check in comparison lost time at item save to DB. if((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges)) return; + SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges); SetState(ITEM_CHANGED); } + void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration) { if(GetEnchantmentDuration(slot) == duration) return; + SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration); SetState(ITEM_CHANGED); } + void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges) { if(GetEnchantmentCharges(slot) == charges) return; + SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges); SetState(ITEM_CHANGED); } + void Item::ClearEnchantment(EnchantmentSlot slot) { if(!GetEnchantmentId(slot)) return; + for(uint8 x = 0; x < 3; ++x) SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + x, 0); SetState(ITEM_CHANGED); } + bool Item::GemsFitSockets() const { bool fits = true; for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) { uint8 SocketColor = GetProto()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color; + uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); if(!enchant_id) { if(SocketColor) fits &= false; continue; } + SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if(!enchantEntry) { if(SocketColor) fits &= false; continue; } + uint8 GemColor = 0; + uint32 gemid = enchantEntry->GemID; if(gemid) { @@ -746,10 +879,12 @@ bool Item::GemsFitSockets() const GemColor = gemProperty->color; } } + fits &= (GemColor & SocketColor) ? true : false; } return fits; } + uint8 Item::GetGemCountWithID(uint32 GemID) const { uint8 count = 0; @@ -758,14 +893,17 @@ uint8 Item::GetGemCountWithID(uint32 GemID) const uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); if(!enchant_id) continue; + SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if(!enchantEntry) continue; + if(GemID == enchantEntry->GemID) ++count; } return count; } + uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const { uint8 count = 0; @@ -774,22 +912,27 @@ uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); if(!enchant_id) continue; + SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if(!enchantEntry) continue; + ItemPrototype const* gemProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID); if(!gemProto) continue; + if(gemProto->ItemLimitCategory==limitCategory) ++count; } return count; } + bool Item::IsLimitedToAnotherMapOrZone( uint32 cur_mapId, uint32 cur_zoneId) const { ItemPrototype const* proto = GetProto(); return proto && (proto->Map && proto->Map != cur_mapId || proto->Area && proto->Area != cur_zoneId ); } + // Though the client has the information in the item's data field, // we have to send SMSG_ITEM_TIME_UPDATE to display the remaining // time. @@ -797,21 +940,26 @@ void Item::SendTimeUpdate(Player* owner) { if (!GetUInt32Value(ITEM_FIELD_DURATION)) return; + WorldPacket data(SMSG_ITEM_TIME_UPDATE, (8+4)); data << (uint64)GetGUID(); data << (uint32)GetUInt32Value(ITEM_FIELD_DURATION); owner->GetSession()->SendPacket(&data); } + Item* Item::CreateItem( uint32 item, uint32 count, Player const* player ) { if ( count < 1 ) return NULL; //don't create item at zero count + ItemPrototype const *pProto = objmgr.GetItemPrototype( item ); if( pProto ) { if ( count > pProto->GetMaxStackSize()) count = pProto->GetMaxStackSize(); + assert(count !=0 && "pProto->Stackable==0 but checked at loading already"); + Item *pItem = NewItemOrBag( pProto ); if( pItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), item, player) ) { @@ -825,11 +973,13 @@ Item* Item::CreateItem( uint32 item, uint32 count, Player const* player ) assert(false); return NULL; } + Item* Item::CloneItem( uint32 count, Player const* player ) const { Item* newItem = CreateItem( GetEntry(), count, player ); if(!newItem) return NULL; + newItem->SetUInt32Value( ITEM_FIELD_CREATOR, GetUInt32Value( ITEM_FIELD_CREATOR ) ); newItem->SetUInt32Value( ITEM_FIELD_GIFTCREATOR, GetUInt32Value( ITEM_FIELD_GIFTCREATOR ) ); newItem->SetUInt32Value( ITEM_FIELD_FLAGS, GetUInt32Value( ITEM_FIELD_FLAGS ) ); @@ -837,17 +987,21 @@ Item* Item::CloneItem( uint32 count, Player const* player ) const newItem->SetItemRandomProperties(GetItemRandomPropertyId()); return newItem; } + bool Item::IsBindedNotWith( Player const* player ) const { // not binded item if(!IsSoulBound()) return false; + // own item if(GetOwnerGUID()== player->GetGUID()) return false; + // not BOA item case if(!IsBoundAccountWide()) return true; + // online if(Player* owner = objmgr.GetPlayer(GetOwnerGUID())) { @@ -859,12 +1013,15 @@ bool Item::IsBindedNotWith( Player const* player ) const return objmgr.GetPlayerAccountIdByGUID(GetOwnerGUID()) != player->GetSession()->GetAccountId(); } } + bool ItemRequiredTarget::IsFitToRequirements( Unit* pUnitTarget ) const { if(pUnitTarget->GetTypeId() != TYPEID_UNIT) return false; + if(pUnitTarget->GetEntry() != m_uiTargetEntry) return false; + switch(m_uiType) { case ITEM_TARGET_TYPE_CREATURE: -- cgit v1.2.3