From bf2c3fd8cf32578324162a8bef2ac6e48e7e0009 Mon Sep 17 00:00:00 2001 From: win32 Date: Wed, 16 Dec 2009 18:58:36 +0200 Subject: MaNGOS merge: Mail System. * Store loot in mail_loot_template indexed by mail template ids. * Implement proper creating mail text copy item from mail template based mail. * Move send functions to new MailDraft class from WorldSession. * Implement mails sending at player levelup. * Autor VladimirMangos, converted by me. --HG-- branch : trunk --- src/game/Level1.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/game/Level1.cpp') diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp index 49802dd3790..4ae90ebdcc3 100644 --- a/src/game/Level1.cpp +++ b/src/game/Level1.cpp @@ -2439,13 +2439,12 @@ bool ChatHandler::HandleSendMailCommand(const char* args) std::string text = msgText; // from console show not existed sender - uint32 sender_guidlo = m_session ? m_session->GetPlayer()->GetGUIDLow() : 0; + MailSender sender(MAIL_NORMAL,m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM); - uint32 messagetype = MAIL_NORMAL; - uint32 stationery = MAIL_STATIONERY_GM; uint32 itemTextId = !text.empty() ? objmgr.CreateItemText( text ) : 0; - WorldSession::SendMailTo(target,messagetype, stationery, sender_guidlo, GUID_LOPART(target_guid), subject, itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_NONE); + MailDraft(subject, itemTextId) + .SendMailTo(MailReceiver(target,GUID_LOPART(target_guid)),sender); std::string nameLink = playerLink(target_name); PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str()); -- cgit v1.2.3