From dc4a456416870697d1bf727ab5c7b9f6cf3537f0 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 10 Mar 2009 15:33:54 -0600 Subject: [7439] Fix wrong liquid level in some places. Need reectract maps. Author: DiSlord Remove some log on extract maps. Add liquid status log to .gps command --HG-- branch : trunk --- src/game/Level1.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/game/Level1.cpp') diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp index 78e32e62574..346547e0c4b 100644 --- a/src/game/Level1.cpp +++ b/src/game/Level1.cpp @@ -733,6 +733,12 @@ bool ChatHandler::HandleGPSCommand(const char* args) cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(), zone_x, zone_y, ground_z, floor_z, have_map, have_vmap ); + LiquidData liquid_status; + ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status); + if (res) + { + PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res); + } return true; } -- cgit v1.2.3