From fc7e1db9fba443d523f0af7e0e32a37bad0163d3 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 20 Apr 2009 20:28:19 -0500 Subject: [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos * This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk --- src/game/Level1.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Level1.cpp') diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp index 51829e504f0..963e79f8829 100644 --- a/src/game/Level1.cpp +++ b/src/game/Level1.cpp @@ -107,7 +107,7 @@ bool ChatHandler::HandleNpcWhisperCommand(const char* args) char* text = strtok(NULL, ""); uint64 guid = m_session->GetPlayer()->GetSelection(); - Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid); + Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(guid); if(!pCreature || !receiver_str || !text) { -- cgit v1.2.3