From ac4edf0e091f0a1e0b49ae39201183613f3453ad Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 6 Apr 2009 20:33:52 -0500 Subject: *Update creature formation code. --HG-- branch : trunk --- src/game/Level2.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game/Level2.cpp') diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 823c8b8e9ee..956a9d92549 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -44,6 +44,7 @@ #include "GlobalEvents.h" #include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand +#include "CreatureGroups.h" static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] = { @@ -4579,12 +4580,11 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args) return false; Player *chr = m_session->GetPlayer(); - FormationMember *group_member; + FormationInfo *group_member; - group_member = new FormationMember; + group_member = new FormationInfo; group_member->follow_angle = pCreature->GetAngle(chr) - chr->GetOrientation(); group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2))); - group_member->memberGUID = lowguid; group_member->leaderGUID = leaderGUID; group_member->groupAI = 0; -- cgit v1.2.3