From 4e130dcdfdd30b84fb5e0b0531c817c7b6c64ff9 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 8 Jun 2009 17:25:02 -0500 Subject: [7980] Implement item use target requirements store and check (new table `item_required_target`). Author: NoFantasy Signed-off-by: VladimirMangos * Also implement this table reload * Static Spell::SendCastResult function for call not from spell code. Can be also used in scripts where need send explicitly spell cast error to client. --HG-- branch : trunk --- src/game/Level3.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/game/Level3.cpp') diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index fe8cca2da4b..77c81144d48 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -668,6 +668,7 @@ bool ChatHandler::HandleReloadAllItemCommand(const char*) { HandleReloadPageTextsCommand("a"); HandleReloadItemEnchantementsCommand("a"); + HandleReloadItemRequiredTragetCommand("a"); return true; } @@ -1107,6 +1108,14 @@ bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*) return true; } +bool ChatHandler::HandleReloadItemRequiredTragetCommand(const char*) +{ + sLog.outString( "Re-Loading Item Required Targets Table..." ); + objmgr.LoadItemRequiredTarget(); + SendGlobalSysMessage("DB table `item_required_target` reloaded."); + return true; +} + bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg) { if(sWorld.IsScriptScheduled()) -- cgit v1.2.3