From 23cb007106166ebee260d4f5d6ca043352cf535d Mon Sep 17 00:00:00 2001 From: Tartalo Date: Sat, 5 Jun 2010 16:31:55 +0200 Subject: Implement .instance open/close commands Example: .instance open 631 10heroic to open ICC on 10man heroic mode Ty Lockness for the testing --HG-- branch : trunk --- src/game/Level3.cpp | 55 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) (limited to 'src/game/Level3.cpp') diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 49efbe7fde7..f7ced44922b 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -7031,6 +7031,61 @@ bool ChatHandler::HandleInstanceSaveDataCommand(const char * /*args*/) return true; } +bool ChatHandler::HandleInstanceOpenCommand(const char *args) +{ + return HandleInstanceOpenCloseCommand(args,true); +} + +bool ChatHandler::HandleInstanceCloseCommand(const char *args) +{ + return HandleInstanceOpenCloseCommand(args,false); +} + +bool ChatHandler::HandleInstanceOpenCloseCommand(const char *args,bool open) +{ + char *mapIdStr; + char *instanceModeStr; + extractOptFirstArg((char*)args,&mapIdStr,&instanceModeStr); + if (!mapIdStr || !instanceModeStr) + return false; + + uint32 mapid = atoi(mapIdStr); + + InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid); + if (!instance) + { + PSendSysMessage("Invalid map id"); + SetSentErrorMessage(true); + return false; + } + + uint8 status = objmgr.GetAccessRequirement(instance->access_id)->status; + uint8 flag = 0; + + if (strcmp(instanceModeStr,"normal") || strcmp(instanceModeStr,"10normal")) + flag = DUNGEON_STATUSFLAG_NORMAL; + else if (strcmp(instanceModeStr,"heroic") || strcmp(instanceModeStr,"25normal")) + flag = DUNGEON_STATUSFLAG_HEROIC; + else if (strcmp(instanceModeStr,"10heroic")) + flag = RAID_STATUSFLAG_10MAN_HEROIC; + else if (strcmp(instanceModeStr,"25heroic")) + flag = RAID_STATUSFLAG_25MAN_HEROIC; + else + { + PSendSysMessage("Unrecognized difficulty string"); + SetSentErrorMessage(true); + return false; + } + if (open) + status |= flag; + else + status &= ~flag; + + WorldDatabase.PExecute("UPDATE access_requirement SET status = '%u' WHERE id = '%u'", status, instance->access_id); + PSendSysMessage("Instance status changed. Don't forget to reload access_requirement table"); + return true; +} + /// Display the list of GMs bool ChatHandler::HandleGMListFullCommand(const char* /*args*/) { -- cgit v1.2.3