From 455bfb01645510c677b88c693e0092244e1901e4 Mon Sep 17 00:00:00 2001 From: click Date: Sat, 5 Jun 2010 21:22:47 +0200 Subject: Move core/realm files to new subdirectory --HG-- branch : trunk rename : src/framework/CMakeLists.txt => src/server/framework/CMakeLists.txt rename : src/framework/Dynamic/FactoryHolder.h => src/server/framework/Dynamic/FactoryHolder.h rename : src/framework/Dynamic/ObjectRegistry.h => src/server/framework/Dynamic/ObjectRegistry.h rename : src/framework/GameSystem/Grid.h => src/server/framework/GameSystem/Grid.h rename : src/framework/GameSystem/GridLoader.h => src/server/framework/GameSystem/GridLoader.h rename : src/framework/GameSystem/GridRefManager.h => src/server/framework/GameSystem/GridRefManager.h rename : src/framework/GameSystem/GridReference.h => src/server/framework/GameSystem/GridReference.h rename : src/framework/GameSystem/NGrid.h => src/server/framework/GameSystem/NGrid.h rename : src/framework/GameSystem/TypeContainer.h => src/server/framework/GameSystem/TypeContainer.h rename : src/framework/GameSystem/TypeContainerFunctions.h => src/server/framework/GameSystem/TypeContainerFunctions.h rename : src/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/framework/GameSystem/TypeContainerFunctionsPtr.h rename : src/framework/GameSystem/TypeContainerVisitor.h => src/server/framework/GameSystem/TypeContainerVisitor.h rename : src/framework/Network/SocketDefines.h => src/server/framework/Network/SocketDefines.h rename : src/framework/Platform/CompilerDefs.h => src/server/framework/Platform/CompilerDefs.h rename : src/framework/Platform/Define.h => src/server/framework/Platform/Define.h rename : src/framework/Policies/CreationPolicy.h => src/server/framework/Policies/CreationPolicy.h rename : src/framework/Policies/ObjectLifeTime.cpp => src/server/framework/Policies/ObjectLifeTime.cpp rename : src/framework/Policies/ObjectLifeTime.h => src/server/framework/Policies/ObjectLifeTime.h rename : src/framework/Policies/Singleton.h => src/server/framework/Policies/Singleton.h rename : src/framework/Policies/SingletonImp.h => src/server/framework/Policies/SingletonImp.h rename : src/framework/Policies/ThreadingModel.h => src/server/framework/Policies/ThreadingModel.h rename : src/framework/Utilities/ByteConverter.h => src/server/framework/Utilities/ByteConverter.h rename : src/framework/Utilities/Callback.h => src/server/framework/Utilities/Callback.h rename : src/framework/Utilities/CountedReference/Reference.h => src/server/framework/Utilities/CountedReference/Reference.h rename : src/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/framework/Utilities/CountedReference/ReferenceHolder.h rename : src/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/framework/Utilities/CountedReference/ReferenceImpl.h rename : src/framework/Utilities/EventProcessor.cpp => src/server/framework/Utilities/EventProcessor.cpp rename : src/framework/Utilities/EventProcessor.h => src/server/framework/Utilities/EventProcessor.h rename : src/framework/Utilities/LinkedList.h => src/server/framework/Utilities/LinkedList.h rename : src/framework/Utilities/LinkedReference/RefManager.h => src/server/framework/Utilities/LinkedReference/RefManager.h rename : src/framework/Utilities/LinkedReference/Reference.h => src/server/framework/Utilities/LinkedReference/Reference.h rename : src/framework/Utilities/TypeList.h => src/server/framework/Utilities/TypeList.h rename : src/framework/Utilities/UnorderedMap.h => src/server/framework/Utilities/UnorderedMap.h rename : src/game/AccountMgr.cpp => src/server/game/AccountMgr.cpp rename : src/game/AccountMgr.h => src/server/game/AccountMgr.h rename : src/game/AchievementMgr.cpp => src/server/game/AchievementMgr.cpp rename : src/game/AchievementMgr.h => src/server/game/AchievementMgr.h rename : src/game/AddonHandler.cpp => src/server/game/AddonHandler.cpp rename : src/game/AddonHandler.h => src/server/game/AddonHandler.h rename : src/game/AddonMgr.cpp => src/server/game/AddonMgr.cpp rename : src/game/AddonMgr.h => src/server/game/AddonMgr.h rename : src/game/ArenaTeam.cpp => src/server/game/ArenaTeam.cpp rename : src/game/ArenaTeam.h => src/server/game/ArenaTeam.h rename : src/game/ArenaTeamHandler.cpp => src/server/game/ArenaTeamHandler.cpp rename : src/game/AuctionHouseBot.cpp => src/server/game/AuctionHouseBot.cpp rename : src/game/AuctionHouseBot.h => src/server/game/AuctionHouseBot.h rename : src/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouseHandler.cpp rename : src/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouseMgr.cpp rename : src/game/AuctionHouseMgr.h => src/server/game/AuctionHouseMgr.h rename : src/game/Bag.cpp => src/server/game/Bag.cpp rename : src/game/Bag.h => src/server/game/Bag.h rename : src/game/BattleGround.cpp => src/server/game/BattleGround.cpp rename : src/game/BattleGround.h => src/server/game/BattleGround.h rename : src/game/BattleGroundAA.cpp => src/server/game/BattleGroundAA.cpp rename : src/game/BattleGroundAA.h => src/server/game/BattleGroundAA.h rename : src/game/BattleGroundAB.cpp => src/server/game/BattleGroundAB.cpp rename : src/game/BattleGroundAB.h => src/server/game/BattleGroundAB.h rename : src/game/BattleGroundAV.cpp => src/server/game/BattleGroundAV.cpp rename : src/game/BattleGroundAV.h => src/server/game/BattleGroundAV.h rename : src/game/BattleGroundBE.cpp => src/server/game/BattleGroundBE.cpp rename : src/game/BattleGroundBE.h => src/server/game/BattleGroundBE.h rename : src/game/BattleGroundDS.cpp => src/server/game/BattleGroundDS.cpp rename : src/game/BattleGroundDS.h => src/server/game/BattleGroundDS.h rename : src/game/BattleGroundEY.cpp => src/server/game/BattleGroundEY.cpp rename : src/game/BattleGroundEY.h => src/server/game/BattleGroundEY.h rename : src/game/BattleGroundHandler.cpp => src/server/game/BattleGroundHandler.cpp rename : src/game/BattleGroundIC.cpp => src/server/game/BattleGroundIC.cpp rename : src/game/BattleGroundIC.h => src/server/game/BattleGroundIC.h rename : src/game/BattleGroundMgr.cpp => src/server/game/BattleGroundMgr.cpp rename : src/game/BattleGroundMgr.h => src/server/game/BattleGroundMgr.h rename : src/game/BattleGroundNA.cpp => src/server/game/BattleGroundNA.cpp rename : src/game/BattleGroundNA.h => src/server/game/BattleGroundNA.h rename : src/game/BattleGroundRB.cpp => src/server/game/BattleGroundRB.cpp rename : src/game/BattleGroundRB.h => src/server/game/BattleGroundRB.h rename : src/game/BattleGroundRL.cpp => src/server/game/BattleGroundRL.cpp rename : src/game/BattleGroundRL.h => src/server/game/BattleGroundRL.h rename : src/game/BattleGroundRV.cpp => src/server/game/BattleGroundRV.cpp rename : src/game/BattleGroundRV.h => src/server/game/BattleGroundRV.h rename : src/game/BattleGroundSA.cpp => src/server/game/BattleGroundSA.cpp rename : src/game/BattleGroundSA.h => src/server/game/BattleGroundSA.h rename : src/game/BattleGroundWS.cpp => src/server/game/BattleGroundWS.cpp rename : src/game/BattleGroundWS.h => src/server/game/BattleGroundWS.h rename : src/game/CMakeLists.txt => src/server/game/CMakeLists.txt rename : src/game/Calendar.cpp => src/server/game/Calendar.cpp rename : src/game/Calendar.h => src/server/game/Calendar.h rename : src/game/CalendarHandler.cpp => src/server/game/CalendarHandler.cpp rename : src/game/Cell.h => src/server/game/Cell.h rename : src/game/CellImpl.h => src/server/game/CellImpl.h rename : src/game/Channel.cpp => src/server/game/Channel.cpp rename : src/game/Channel.h => src/server/game/Channel.h rename : src/game/ChannelHandler.cpp => src/server/game/ChannelHandler.cpp rename : src/game/ChannelMgr.cpp => src/server/game/ChannelMgr.cpp rename : src/game/ChannelMgr.h => src/server/game/ChannelMgr.h rename : src/game/CharacterHandler.cpp => src/server/game/CharacterHandler.cpp rename : src/game/Chat.cpp => src/server/game/Chat.cpp rename : src/game/Chat.h => src/server/game/Chat.h rename : src/game/ChatHandler.cpp => src/server/game/ChatHandler.cpp rename : src/game/CombatAI.cpp => src/server/game/CombatAI.cpp rename : src/game/CombatAI.h => src/server/game/CombatAI.h rename : src/game/CombatHandler.cpp => src/server/game/CombatHandler.cpp rename : src/game/ConditionMgr.cpp => src/server/game/ConditionMgr.cpp rename : src/game/ConditionMgr.h => src/server/game/ConditionMgr.h rename : src/game/ConfusedMovementGenerator.cpp => src/server/game/ConfusedMovementGenerator.cpp rename : src/game/ConfusedMovementGenerator.h => src/server/game/ConfusedMovementGenerator.h rename : src/game/Corpse.cpp => src/server/game/Corpse.cpp rename : src/game/Corpse.h => src/server/game/Corpse.h rename : src/game/Creature.cpp => src/server/game/Creature.cpp rename : src/game/Creature.h => src/server/game/Creature.h rename : src/game/CreatureAI.cpp => src/server/game/CreatureAI.cpp rename : src/game/CreatureAI.h => src/server/game/CreatureAI.h rename : src/game/CreatureAIFactory.h => src/server/game/CreatureAIFactory.h rename : src/game/CreatureAIImpl.h => src/server/game/CreatureAIImpl.h rename : src/game/CreatureAIRegistry.cpp => src/server/game/CreatureAIRegistry.cpp rename : src/game/CreatureAIRegistry.h => src/server/game/CreatureAIRegistry.h rename : src/game/CreatureAISelector.cpp => src/server/game/CreatureAISelector.cpp rename : src/game/CreatureAISelector.h => src/server/game/CreatureAISelector.h rename : src/game/CreatureEventAI.cpp => src/server/game/CreatureEventAI.cpp rename : src/game/CreatureEventAI.h => src/server/game/CreatureEventAI.h rename : src/game/CreatureEventAIMgr.cpp => src/server/game/CreatureEventAIMgr.cpp rename : src/game/CreatureEventAIMgr.h => src/server/game/CreatureEventAIMgr.h rename : src/game/CreatureGroups.cpp => src/server/game/CreatureGroups.cpp rename : src/game/CreatureGroups.h => src/server/game/CreatureGroups.h rename : src/game/DBCEnums.h => src/server/game/DBCEnums.h rename : src/game/DBCStores.cpp => src/server/game/DBCStores.cpp rename : src/game/DBCStores.h => src/server/game/DBCStores.h rename : src/game/DBCStructure.h => src/server/game/DBCStructure.h rename : src/game/DBCfmt.h => src/server/game/DBCfmt.h rename : src/game/Debugcmds.cpp => src/server/game/Debugcmds.cpp rename : src/game/DestinationHolder.cpp => src/server/game/DestinationHolder.cpp rename : src/game/DestinationHolder.h => src/server/game/DestinationHolder.h rename : src/game/DestinationHolderImp.h => src/server/game/DestinationHolderImp.h rename : src/game/DuelHandler.cpp => src/server/game/DuelHandler.cpp rename : src/game/DynamicObject.cpp => src/server/game/DynamicObject.cpp rename : src/game/DynamicObject.h => src/server/game/DynamicObject.h rename : src/game/FleeingMovementGenerator.cpp => src/server/game/FleeingMovementGenerator.cpp rename : src/game/FleeingMovementGenerator.h => src/server/game/FleeingMovementGenerator.h rename : src/game/FollowerRefManager.h => src/server/game/FollowerRefManager.h rename : src/game/FollowerReference.cpp => src/server/game/FollowerReference.cpp rename : src/game/FollowerReference.h => src/server/game/FollowerReference.h rename : src/game/Formulas.h => src/server/game/Formulas.h rename : src/game/GameEventMgr.cpp => src/server/game/GameEventMgr.cpp rename : src/game/GameEventMgr.h => src/server/game/GameEventMgr.h rename : src/game/GameObject.cpp => src/server/game/GameObject.cpp rename : src/game/GameObject.h => src/server/game/GameObject.h rename : src/game/GlobalEvents.cpp => src/server/game/GlobalEvents.cpp rename : src/game/GlobalEvents.h => src/server/game/GlobalEvents.h rename : src/game/GossipDef.cpp => src/server/game/GossipDef.cpp rename : src/game/GossipDef.h => src/server/game/GossipDef.h rename : src/game/GridDefines.h => src/server/game/GridDefines.h rename : src/game/GridNotifiers.cpp => src/server/game/GridNotifiers.cpp rename : src/game/GridNotifiers.h => src/server/game/GridNotifiers.h rename : src/game/GridNotifiersImpl.h => src/server/game/GridNotifiersImpl.h rename : src/game/GridStates.cpp => src/server/game/GridStates.cpp rename : src/game/GridStates.h => src/server/game/GridStates.h rename : src/game/Group.cpp => src/server/game/Group.cpp rename : src/game/Group.h => src/server/game/Group.h rename : src/game/GroupHandler.cpp => src/server/game/GroupHandler.cpp rename : src/game/GroupRefManager.h => src/server/game/GroupRefManager.h rename : src/game/GroupReference.cpp => src/server/game/GroupReference.cpp rename : src/game/GroupReference.h => src/server/game/GroupReference.h rename : src/game/GuardAI.cpp => src/server/game/GuardAI.cpp rename : src/game/GuardAI.h => src/server/game/GuardAI.h rename : src/game/Guild.cpp => src/server/game/Guild.cpp rename : src/game/Guild.h => src/server/game/Guild.h rename : src/game/GuildHandler.cpp => src/server/game/GuildHandler.cpp rename : src/game/HomeMovementGenerator.cpp => src/server/game/HomeMovementGenerator.cpp rename : src/game/HomeMovementGenerator.h => src/server/game/HomeMovementGenerator.h rename : src/game/HostileRefManager.cpp => src/server/game/HostileRefManager.cpp rename : src/game/HostileRefManager.h => src/server/game/HostileRefManager.h rename : src/game/IdleMovementGenerator.cpp => src/server/game/IdleMovementGenerator.cpp rename : src/game/IdleMovementGenerator.h => src/server/game/IdleMovementGenerator.h rename : src/game/InstanceData.cpp => src/server/game/InstanceData.cpp rename : src/game/InstanceData.h => src/server/game/InstanceData.h rename : src/game/InstanceSaveMgr.cpp => src/server/game/InstanceSaveMgr.cpp rename : src/game/InstanceSaveMgr.h => src/server/game/InstanceSaveMgr.h rename : src/game/Item.cpp => src/server/game/Item.cpp rename : src/game/Item.h => src/server/game/Item.h rename : src/game/ItemEnchantmentMgr.cpp => src/server/game/ItemEnchantmentMgr.cpp rename : src/game/ItemEnchantmentMgr.h => src/server/game/ItemEnchantmentMgr.h rename : src/game/ItemHandler.cpp => src/server/game/ItemHandler.cpp rename : src/game/ItemPrototype.h => src/server/game/ItemPrototype.h rename : src/game/LFG.h => src/server/game/LFG.h rename : src/game/LFGHandler.cpp => src/server/game/LFGHandler.cpp rename : src/game/LFGMgr.cpp => src/server/game/LFGMgr.cpp rename : src/game/LFGMgr.h => src/server/game/LFGMgr.h rename : src/game/Language.h => src/server/game/Language.h rename : src/game/Level0.cpp => src/server/game/Level0.cpp rename : src/game/Level1.cpp => src/server/game/Level1.cpp rename : src/game/Level2.cpp => src/server/game/Level2.cpp rename : src/game/Level3.cpp => src/server/game/Level3.cpp rename : src/game/LootHandler.cpp => src/server/game/LootHandler.cpp rename : src/game/LootMgr.cpp => src/server/game/LootMgr.cpp rename : src/game/LootMgr.h => src/server/game/LootMgr.h rename : src/game/Mail.cpp => src/server/game/Mail.cpp rename : src/game/Mail.h => src/server/game/Mail.h rename : src/game/Map.cpp => src/server/game/Map.cpp rename : src/game/Map.h => src/server/game/Map.h rename : src/game/MapInstanced.cpp => src/server/game/MapInstanced.cpp rename : src/game/MapInstanced.h => src/server/game/MapInstanced.h rename : src/game/MapManager.cpp => src/server/game/MapManager.cpp rename : src/game/MapManager.h => src/server/game/MapManager.h rename : src/game/MapRefManager.h => src/server/game/MapRefManager.h rename : src/game/MapReference.h => src/server/game/MapReference.h rename : src/game/MapUpdater.cpp => src/server/game/MapUpdater.cpp rename : src/game/MapUpdater.h => src/server/game/MapUpdater.h rename : src/game/MiscHandler.cpp => src/server/game/MiscHandler.cpp rename : src/game/MotionMaster.cpp => src/server/game/MotionMaster.cpp rename : src/game/MotionMaster.h => src/server/game/MotionMaster.h rename : src/game/MovementGenerator.cpp => src/server/game/MovementGenerator.cpp rename : src/game/MovementGenerator.h => src/server/game/MovementGenerator.h rename : src/game/MovementGeneratorImpl.h => src/server/game/MovementGeneratorImpl.h rename : src/game/MovementHandler.cpp => src/server/game/MovementHandler.cpp rename : src/game/NPCHandler.cpp => src/server/game/NPCHandler.cpp rename : src/game/NPCHandler.h => src/server/game/NPCHandler.h rename : src/game/Object.cpp => src/server/game/Object.cpp rename : src/game/Object.h => src/server/game/Object.h rename : src/game/ObjectAccessor.cpp => src/server/game/ObjectAccessor.cpp rename : src/game/ObjectAccessor.h => src/server/game/ObjectAccessor.h rename : src/game/ObjectDefines.h => src/server/game/ObjectDefines.h rename : src/game/ObjectGridLoader.cpp => src/server/game/ObjectGridLoader.cpp rename : src/game/ObjectGridLoader.h => src/server/game/ObjectGridLoader.h rename : src/game/ObjectMgr.cpp => src/server/game/ObjectMgr.cpp rename : src/game/ObjectMgr.h => src/server/game/ObjectMgr.h rename : src/game/ObjectPosSelector.cpp => src/server/game/ObjectPosSelector.cpp rename : src/game/ObjectPosSelector.h => src/server/game/ObjectPosSelector.h rename : src/game/Opcodes.cpp => src/server/game/Opcodes.cpp rename : src/game/Opcodes.h => src/server/game/Opcodes.h rename : src/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP.cpp rename : src/game/OutdoorPvP.h => src/server/game/OutdoorPvP.h rename : src/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvPEP.cpp rename : src/game/OutdoorPvPEP.h => src/server/game/OutdoorPvPEP.h rename : src/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvPHP.cpp rename : src/game/OutdoorPvPHP.h => src/server/game/OutdoorPvPHP.h rename : src/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvPImpl.h rename : src/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvPMgr.cpp rename : src/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvPMgr.h rename : src/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvPNA.cpp rename : src/game/OutdoorPvPNA.h => src/server/game/OutdoorPvPNA.h rename : src/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvPSI.cpp rename : src/game/OutdoorPvPSI.h => src/server/game/OutdoorPvPSI.h rename : src/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvPTF.cpp rename : src/game/OutdoorPvPTF.h => src/server/game/OutdoorPvPTF.h rename : src/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvPZM.cpp rename : src/game/OutdoorPvPZM.h => src/server/game/OutdoorPvPZM.h rename : src/game/PassiveAI.cpp => src/server/game/PassiveAI.cpp rename : src/game/PassiveAI.h => src/server/game/PassiveAI.h rename : src/game/Path.h => src/server/game/Path.h rename : src/game/Pet.cpp => src/server/game/Pet.cpp rename : src/game/Pet.h => src/server/game/Pet.h rename : src/game/PetAI.cpp => src/server/game/PetAI.cpp rename : src/game/PetAI.h => src/server/game/PetAI.h rename : src/game/PetHandler.cpp => src/server/game/PetHandler.cpp rename : src/game/PetitionsHandler.cpp => src/server/game/PetitionsHandler.cpp rename : src/game/Player.cpp => src/server/game/Player.cpp rename : src/game/Player.h => src/server/game/Player.h rename : src/game/PlayerDump.cpp => src/server/game/PlayerDump.cpp rename : src/game/PlayerDump.h => src/server/game/PlayerDump.h rename : src/game/PointMovementGenerator.cpp => src/server/game/PointMovementGenerator.cpp rename : src/game/PointMovementGenerator.h => src/server/game/PointMovementGenerator.h rename : src/game/PoolHandler.cpp => src/server/game/PoolHandler.cpp rename : src/game/PoolHandler.h => src/server/game/PoolHandler.h rename : src/game/QueryHandler.cpp => src/server/game/QueryHandler.cpp rename : src/game/QuestDef.cpp => src/server/game/QuestDef.cpp rename : src/game/QuestDef.h => src/server/game/QuestDef.h rename : src/game/QuestHandler.cpp => src/server/game/QuestHandler.cpp rename : src/game/RandomMovementGenerator.cpp => src/server/game/RandomMovementGenerator.cpp rename : src/game/RandomMovementGenerator.h => src/server/game/RandomMovementGenerator.h rename : src/game/ReactorAI.cpp => src/server/game/ReactorAI.cpp rename : src/game/ReactorAI.h => src/server/game/ReactorAI.h rename : src/game/ReputationMgr.cpp => src/server/game/ReputationMgr.cpp rename : src/game/ReputationMgr.h => src/server/game/ReputationMgr.h rename : src/game/ScriptLoader.cpp => src/server/game/ScriptLoader.cpp rename : src/game/ScriptLoader.h => src/server/game/ScriptLoader.h rename : src/game/ScriptMgr.cpp => src/server/game/ScriptMgr.cpp rename : src/game/ScriptMgr.h => src/server/game/ScriptMgr.h rename : src/game/ScriptSystem.cpp => src/server/game/ScriptSystem.cpp rename : src/game/ScriptSystem.h => src/server/game/ScriptSystem.h rename : src/game/ScriptedCreature.cpp => src/server/game/ScriptedCreature.cpp rename : src/game/ScriptedCreature.h => src/server/game/ScriptedCreature.h rename : src/game/ScriptedEscortAI.cpp => src/server/game/ScriptedEscortAI.cpp rename : src/game/ScriptedEscortAI.h => src/server/game/ScriptedEscortAI.h rename : src/game/ScriptedFollowerAI.cpp => src/server/game/ScriptedFollowerAI.cpp rename : src/game/ScriptedFollowerAI.h => src/server/game/ScriptedFollowerAI.h rename : src/game/ScriptedGossip.h => src/server/game/ScriptedGossip.h rename : src/game/ScriptedGuardAI.cpp => src/server/game/ScriptedGuardAI.cpp rename : src/game/ScriptedGuardAI.h => src/server/game/ScriptedGuardAI.h rename : src/game/ScriptedInstance.h => src/server/game/ScriptedInstance.h rename : src/game/ScriptedPch.cpp => src/server/game/ScriptedPch.cpp rename : src/game/ScriptedPch.h => src/server/game/ScriptedPch.h rename : src/game/ScriptedSimpleAI.cpp => src/server/game/ScriptedSimpleAI.cpp rename : src/game/ScriptedSimpleAI.h => src/server/game/ScriptedSimpleAI.h rename : src/game/ScriptedSmartAI.cpp => src/server/game/ScriptedSmartAI.cpp rename : src/game/ScriptedSmartAI.h => src/server/game/ScriptedSmartAI.h rename : src/game/SharedDefines.h => src/server/game/SharedDefines.h rename : src/game/SkillDiscovery.cpp => src/server/game/SkillDiscovery.cpp rename : src/game/SkillDiscovery.h => src/server/game/SkillDiscovery.h rename : src/game/SkillExtraItems.cpp => src/server/game/SkillExtraItems.cpp rename : src/game/SkillExtraItems.h => src/server/game/SkillExtraItems.h rename : src/game/SkillHandler.cpp => src/server/game/SkillHandler.cpp rename : src/game/SocialMgr.cpp => src/server/game/SocialMgr.cpp rename : src/game/SocialMgr.h => src/server/game/SocialMgr.h rename : src/game/Spell.cpp => src/server/game/Spell.cpp rename : src/game/Spell.h => src/server/game/Spell.h rename : src/game/SpellAuraDefines.h => src/server/game/SpellAuraDefines.h rename : src/game/SpellAuraEffects.cpp => src/server/game/SpellAuraEffects.cpp rename : src/game/SpellAuraEffects.h => src/server/game/SpellAuraEffects.h rename : src/game/SpellAuras.cpp => src/server/game/SpellAuras.cpp rename : src/game/SpellAuras.h => src/server/game/SpellAuras.h rename : src/game/SpellEffects.cpp => src/server/game/SpellEffects.cpp rename : src/game/SpellHandler.cpp => src/server/game/SpellHandler.cpp rename : src/game/SpellMgr.cpp => src/server/game/SpellMgr.cpp rename : src/game/SpellMgr.h => src/server/game/SpellMgr.h rename : src/game/StatSystem.cpp => src/server/game/StatSystem.cpp rename : src/game/TargetedMovementGenerator.cpp => src/server/game/TargetedMovementGenerator.cpp rename : src/game/TargetedMovementGenerator.h => src/server/game/TargetedMovementGenerator.h rename : src/game/TaxiHandler.cpp => src/server/game/TaxiHandler.cpp rename : src/game/TemporarySummon.cpp => src/server/game/TemporarySummon.cpp rename : src/game/TemporarySummon.h => src/server/game/TemporarySummon.h rename : src/game/ThreatManager.cpp => src/server/game/ThreatManager.cpp rename : src/game/ThreatManager.h => src/server/game/ThreatManager.h rename : src/game/TicketHandler.cpp => src/server/game/TicketHandler.cpp rename : src/game/TimeMgr.cpp => src/server/game/TimeMgr.cpp rename : src/game/TimeMgr.h => src/server/game/TimeMgr.h rename : src/game/Tools.cpp => src/server/game/Tools.cpp rename : src/game/Tools.h => src/server/game/Tools.h rename : src/game/Totem.cpp => src/server/game/Totem.cpp rename : src/game/Totem.h => src/server/game/Totem.h rename : src/game/TotemAI.cpp => src/server/game/TotemAI.cpp rename : src/game/TotemAI.h => src/server/game/TotemAI.h rename : src/game/TradeHandler.cpp => src/server/game/TradeHandler.cpp rename : src/game/Transports.cpp => src/server/game/Transports.cpp rename : src/game/Transports.h => src/server/game/Transports.h rename : src/game/Traveller.h => src/server/game/Traveller.h rename : src/game/Unit.cpp => src/server/game/Unit.cpp rename : src/game/Unit.h => src/server/game/Unit.h rename : src/game/UnitAI.cpp => src/server/game/UnitAI.cpp rename : src/game/UnitAI.h => src/server/game/UnitAI.h rename : src/game/UnitEvents.h => src/server/game/UnitEvents.h rename : src/game/UpdateData.cpp => src/server/game/UpdateData.cpp rename : src/game/UpdateData.h => src/server/game/UpdateData.h rename : src/game/UpdateFields.h => src/server/game/UpdateFields.h rename : src/game/UpdateMask.h => src/server/game/UpdateMask.h rename : src/game/Vehicle.cpp => src/server/game/Vehicle.cpp rename : src/game/Vehicle.h => src/server/game/Vehicle.h rename : src/game/VoiceChatHandler.cpp => src/server/game/VoiceChatHandler.cpp rename : src/game/WaypointManager.cpp => src/server/game/WaypointManager.cpp rename : src/game/WaypointManager.h => src/server/game/WaypointManager.h rename : src/game/WaypointMovementGenerator.cpp => src/server/game/WaypointMovementGenerator.cpp rename : src/game/WaypointMovementGenerator.h => src/server/game/WaypointMovementGenerator.h rename : src/game/Weather.cpp => src/server/game/Weather.cpp rename : src/game/Weather.h => src/server/game/Weather.h rename : src/game/World.cpp => src/server/game/World.cpp rename : src/game/World.h => src/server/game/World.h rename : src/game/WorldLog.cpp => src/server/game/WorldLog.cpp rename : src/game/WorldLog.h => src/server/game/WorldLog.h rename : src/game/WorldSession.cpp => src/server/game/WorldSession.cpp rename : src/game/WorldSession.h => src/server/game/WorldSession.h rename : src/game/WorldSocket.cpp => src/server/game/WorldSocket.cpp rename : src/game/WorldSocket.h => src/server/game/WorldSocket.h rename : src/game/WorldSocketMgr.cpp => src/server/game/WorldSocketMgr.cpp rename : src/game/WorldSocketMgr.h => src/server/game/WorldSocketMgr.h rename : src/game/ZoneScript.h => src/server/game/ZoneScript.h rename : src/game/pchdef.cpp => src/server/game/pchdef.cpp rename : src/game/pchdef.h => src/server/game/pchdef.h rename : src/game/pchlinux.cpp => src/server/game/pchlinux.cpp rename : src/game/pchlinux.h => src/server/game/pchlinux.h rename : src/scripts/CMakeLists.txt => src/server/scripts/CMakeLists.txt rename : src/scripts/custom/custom_example.cpp => src/server/scripts/custom/custom_example.cpp rename : src/scripts/custom/custom_gossip_codebox.cpp => src/server/scripts/custom/custom_gossip_codebox.cpp rename : src/scripts/custom/npc_acherus_taxi.cpp => src/server/scripts/custom/npc_acherus_taxi.cpp rename : src/scripts/custom/npc_wyrmresttempel_taxi.cpp => src/server/scripts/custom/npc_wyrmresttempel_taxi.cpp rename : src/scripts/custom/on_events.cpp => src/server/scripts/custom/on_events.cpp rename : src/scripts/custom/test.cpp => src/server/scripts/custom/test.cpp rename : src/scripts/eastern_kingdoms/alterac_mountains.cpp => src/server/scripts/eastern_kingdoms/alterac_mountains.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp rename : src/scripts/eastern_kingdoms/arathi_highlands.cpp => src/server/scripts/eastern_kingdoms/arathi_highlands.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp rename : src/scripts/eastern_kingdoms/blasted_lands.cpp => src/server/scripts/eastern_kingdoms/blasted_lands.cpp rename : src/scripts/eastern_kingdoms/boss_kruul.cpp => src/server/scripts/eastern_kingdoms/boss_kruul.cpp rename : src/scripts/eastern_kingdoms/burning_steppes.cpp => src/server/scripts/eastern_kingdoms/burning_steppes.cpp rename : src/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp rename : src/scripts/eastern_kingdoms/deadmines/deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/deadmines.cpp rename : src/scripts/eastern_kingdoms/deadmines/deadmines.h => src/server/scripts/eastern_kingdoms/deadmines/deadmines.h rename : src/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp rename : src/scripts/eastern_kingdoms/dun_morogh.cpp => src/server/scripts/eastern_kingdoms/dun_morogh.cpp rename : src/scripts/eastern_kingdoms/duskwood.cpp => src/server/scripts/eastern_kingdoms/duskwood.cpp rename : src/scripts/eastern_kingdoms/eastern_plaguelands.cpp => src/server/scripts/eastern_kingdoms/eastern_plaguelands.cpp rename : src/scripts/eastern_kingdoms/elwynn_forest.cpp => src/server/scripts/eastern_kingdoms/elwynn_forest.cpp rename : src/scripts/eastern_kingdoms/eversong_woods.cpp => src/server/scripts/eastern_kingdoms/eversong_woods.cpp rename : src/scripts/eastern_kingdoms/ghostlands.cpp => src/server/scripts/eastern_kingdoms/ghostlands.cpp rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h rename : src/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp rename : src/scripts/eastern_kingdoms/hinterlands.cpp => src/server/scripts/eastern_kingdoms/hinterlands.cpp rename : src/scripts/eastern_kingdoms/ironforge.cpp => src/server/scripts/eastern_kingdoms/ironforge.cpp rename : src/scripts/eastern_kingdoms/isle_of_queldanas.cpp => src/server/scripts/eastern_kingdoms/isle_of_queldanas.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_curator.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_curator.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp rename : src/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp => src/server/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp rename : src/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp rename : src/scripts/eastern_kingdoms/karazhan/karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/karazhan.cpp rename : src/scripts/eastern_kingdoms/karazhan/karazhan.h => src/server/scripts/eastern_kingdoms/karazhan/karazhan.h rename : src/scripts/eastern_kingdoms/loch_modan.cpp => src/server/scripts/eastern_kingdoms/loch_modan.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h rename : src/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_garr.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_garr.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp rename : src/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp rename : src/scripts/eastern_kingdoms/molten_core/molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/molten_core.cpp rename : src/scripts/eastern_kingdoms/molten_core/molten_core.h => src/server/scripts/eastern_kingdoms/molten_core/molten_core.h rename : src/scripts/eastern_kingdoms/redridge_mountains.cpp => src/server/scripts/eastern_kingdoms/redridge_mountains.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h rename : src/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp rename : src/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp rename : src/scripts/eastern_kingdoms/scholomance/scholomance.h => src/server/scripts/eastern_kingdoms/scholomance/scholomance.h rename : src/scripts/eastern_kingdoms/searing_gorge.cpp => src/server/scripts/eastern_kingdoms/searing_gorge.cpp rename : src/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h rename : src/scripts/eastern_kingdoms/silvermoon_city.cpp => src/server/scripts/eastern_kingdoms/silvermoon_city.cpp rename : src/scripts/eastern_kingdoms/silverpine_forest.cpp => src/server/scripts/eastern_kingdoms/silverpine_forest.cpp rename : src/scripts/eastern_kingdoms/stormwind_city.cpp => src/server/scripts/eastern_kingdoms/stormwind_city.cpp rename : src/scripts/eastern_kingdoms/stranglethorn_vale.cpp => src/server/scripts/eastern_kingdoms/stranglethorn_vale.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp rename : src/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp rename : src/scripts/eastern_kingdoms/stratholme/stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/stratholme.cpp rename : src/scripts/eastern_kingdoms/stratholme/stratholme.h => src/server/scripts/eastern_kingdoms/stratholme/stratholme.h rename : src/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h rename : src/scripts/eastern_kingdoms/tirisfal_glades.cpp => src/server/scripts/eastern_kingdoms/tirisfal_glades.cpp rename : src/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp rename : src/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp rename : src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp rename : src/scripts/eastern_kingdoms/uldaman/uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/uldaman.cpp rename : src/scripts/eastern_kingdoms/undercity.cpp => src/server/scripts/eastern_kingdoms/undercity.cpp rename : src/scripts/eastern_kingdoms/western_plaguelands.cpp => src/server/scripts/eastern_kingdoms/western_plaguelands.cpp rename : src/scripts/eastern_kingdoms/westfall.cpp => src/server/scripts/eastern_kingdoms/westfall.cpp rename : src/scripts/eastern_kingdoms/wetlands.cpp => src/server/scripts/eastern_kingdoms/wetlands.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp rename : src/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp rename : src/scripts/eastern_kingdoms/zulaman/zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/zulaman.cpp rename : src/scripts/eastern_kingdoms/zulaman/zulaman.h => src/server/scripts/eastern_kingdoms/zulaman/zulaman.h rename : src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp rename : src/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp rename : src/scripts/eastern_kingdoms/zulgurub/zulgurub.h => src/server/scripts/eastern_kingdoms/zulgurub/zulgurub.h rename : src/scripts/examples/example_creature.cpp => src/server/scripts/examples/example_creature.cpp rename : src/scripts/examples/example_escort.cpp => src/server/scripts/examples/example_escort.cpp rename : src/scripts/examples/example_gossip_codebox.cpp => src/server/scripts/examples/example_gossip_codebox.cpp rename : src/scripts/examples/example_misc.cpp => src/server/scripts/examples/example_misc.cpp rename : src/scripts/kalimdor/ashenvale.cpp => src/server/scripts/kalimdor/ashenvale.cpp rename : src/scripts/kalimdor/azshara.cpp => src/server/scripts/kalimdor/azshara.cpp rename : src/scripts/kalimdor/azuremyst_isle.cpp => src/server/scripts/kalimdor/azuremyst_isle.cpp rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h rename : src/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp rename : src/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp rename : src/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp rename : src/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp rename : src/scripts/kalimdor/bloodmyst_isle.cpp => src/server/scripts/kalimdor/bloodmyst_isle.cpp rename : src/scripts/kalimdor/boss_azuregos.cpp => src/server/scripts/kalimdor/boss_azuregos.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h rename : src/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h rename : src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h rename : src/scripts/kalimdor/darkshore.cpp => src/server/scripts/kalimdor/darkshore.cpp rename : src/scripts/kalimdor/desolace.cpp => src/server/scripts/kalimdor/desolace.cpp rename : src/scripts/kalimdor/durotar.cpp => src/server/scripts/kalimdor/durotar.cpp rename : src/scripts/kalimdor/dustwallow_marsh.cpp => src/server/scripts/kalimdor/dustwallow_marsh.cpp rename : src/scripts/kalimdor/felwood.cpp => src/server/scripts/kalimdor/felwood.cpp rename : src/scripts/kalimdor/feralas.cpp => src/server/scripts/kalimdor/feralas.cpp rename : src/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp rename : src/scripts/kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/kalimdor/maraudon/boss_landslide.cpp rename : src/scripts/kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/kalimdor/maraudon/boss_noxxion.cpp rename : src/scripts/kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/kalimdor/maraudon/boss_princess_theradras.cpp rename : src/scripts/kalimdor/moonglade.cpp => src/server/scripts/kalimdor/moonglade.cpp rename : src/scripts/kalimdor/mulgore.cpp => src/server/scripts/kalimdor/mulgore.cpp rename : src/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp rename : src/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp rename : src/scripts/kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/kalimdor/onyxias_lair/onyxias_lair.h rename : src/scripts/kalimdor/orgrimmar.cpp => src/server/scripts/kalimdor/orgrimmar.cpp rename : src/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp rename : src/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.h rename : src/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h rename : src/scripts/kalimdor/silithus.cpp => src/server/scripts/kalimdor/silithus.cpp rename : src/scripts/kalimdor/stonetalon_mountains.cpp => src/server/scripts/kalimdor/stonetalon_mountains.cpp rename : src/scripts/kalimdor/tanaris.cpp => src/server/scripts/kalimdor/tanaris.cpp rename : src/scripts/kalimdor/teldrassil.cpp => src/server/scripts/kalimdor/teldrassil.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h rename : src/scripts/kalimdor/the_barrens.cpp => src/server/scripts/kalimdor/the_barrens.cpp rename : src/scripts/kalimdor/thousand_needles.cpp => src/server/scripts/kalimdor/thousand_needles.cpp rename : src/scripts/kalimdor/thunder_bluff.cpp => src/server/scripts/kalimdor/thunder_bluff.cpp rename : src/scripts/kalimdor/ungoro_crater.cpp => src/server/scripts/kalimdor/ungoro_crater.cpp rename : src/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.h rename : src/scripts/kalimdor/winterspring.cpp => src/server/scripts/kalimdor/winterspring.cpp rename : src/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp rename : src/scripts/kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/zulfarrak.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp rename : src/scripts/northrend/borean_tundra.cpp => src/server/scripts/northrend/borean_tundra.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h rename : src/scripts/northrend/crystalsong_forest.cpp => src/server/scripts/northrend/crystalsong_forest.cpp rename : src/scripts/northrend/dalaran.cpp => src/server/scripts/northrend/dalaran.cpp rename : src/scripts/northrend/dragonblight.cpp => src/server/scripts/northrend/dragonblight.cpp rename : src/scripts/northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/northrend/draktharon_keep/boss_dred.cpp rename : src/scripts/northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/northrend/draktharon_keep/boss_novos.cpp rename : src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp rename : src/scripts/northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/northrend/draktharon_keep/boss_trollgore.cpp rename : src/scripts/northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/northrend/draktharon_keep/drak_tharon_keep.h rename : src/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h rename : src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h rename : src/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h rename : src/scripts/northrend/grizzly_hills.cpp => src/server/scripts/northrend/grizzly_hills.cpp rename : src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/northrend/gundrak/boss_drakkari_colossus.cpp rename : src/scripts/northrend/gundrak/boss_eck.cpp => src/server/scripts/northrend/gundrak/boss_eck.cpp rename : src/scripts/northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/northrend/gundrak/boss_gal_darah.cpp rename : src/scripts/northrend/gundrak/boss_moorabi.cpp => src/server/scripts/northrend/gundrak/boss_moorabi.cpp rename : src/scripts/northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/northrend/gundrak/boss_slad_ran.cpp rename : src/scripts/northrend/gundrak/gundrak.h => src/server/scripts/northrend/gundrak/gundrak.h rename : src/scripts/northrend/gundrak/instance_gundrak.cpp => src/server/scripts/northrend/gundrak/instance_gundrak.cpp rename : src/scripts/northrend/howling_fjord.cpp => src/server/scripts/northrend/howling_fjord.cpp rename : src/scripts/northrend/icecrown.cpp => src/server/scripts/northrend/icecrown.cpp rename : src/scripts/northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/northrend/naxxramas/boss_anubrekhan.cpp rename : src/scripts/northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/northrend/naxxramas/boss_faerlina.cpp rename : src/scripts/northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/northrend/naxxramas/boss_four_horsemen.cpp rename : src/scripts/northrend/naxxramas/boss_gluth.cpp => src/server/scripts/northrend/naxxramas/boss_gluth.cpp rename : src/scripts/northrend/naxxramas/boss_gothik.cpp => src/server/scripts/northrend/naxxramas/boss_gothik.cpp rename : src/scripts/northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/northrend/naxxramas/boss_grobbulus.cpp rename : src/scripts/northrend/naxxramas/boss_heigan.cpp => src/server/scripts/northrend/naxxramas/boss_heigan.cpp rename : src/scripts/northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/northrend/naxxramas/boss_highlord_mograine.cpp rename : src/scripts/northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/northrend/naxxramas/boss_kelthuzad.cpp rename : src/scripts/northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/northrend/naxxramas/boss_loatheb.cpp rename : src/scripts/northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/northrend/naxxramas/boss_maexxna.cpp rename : src/scripts/northrend/naxxramas/boss_noth.cpp => src/server/scripts/northrend/naxxramas/boss_noth.cpp rename : src/scripts/northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/northrend/naxxramas/boss_patchwerk.cpp rename : src/scripts/northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/northrend/naxxramas/boss_razuvious.cpp rename : src/scripts/northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/northrend/naxxramas/boss_sapphiron.cpp rename : src/scripts/northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/northrend/naxxramas/boss_thaddius.cpp rename : src/scripts/northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/northrend/naxxramas/instance_naxxramas.cpp rename : src/scripts/northrend/naxxramas/naxxramas.h => src/server/scripts/northrend/naxxramas/naxxramas.h rename : src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp rename : src/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h rename : src/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp rename : src/scripts/northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/northrend/nexus/nexus/boss_anomalus.cpp rename : src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/northrend/nexus/nexus/boss_keristrasza.cpp rename : src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp rename : src/scripts/northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/northrend/nexus/nexus/boss_ormorok.cpp rename : src/scripts/northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/northrend/nexus/nexus/commander_kolurg.cpp rename : src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp rename : src/scripts/northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/northrend/nexus/nexus/instance_nexus.cpp rename : src/scripts/northrend/nexus/nexus/nexus.h => src/server/scripts/northrend/nexus/nexus/nexus.h rename : src/scripts/northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/northrend/nexus/oculus/boss_drakos.cpp rename : src/scripts/northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/northrend/nexus/oculus/boss_eregos.cpp rename : src/scripts/northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/northrend/nexus/oculus/boss_urom.cpp rename : src/scripts/northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/northrend/nexus/oculus/boss_varos.cpp rename : src/scripts/northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/northrend/nexus/oculus/instance_oculus.cpp rename : src/scripts/northrend/nexus/oculus/oculus.cpp => src/server/scripts/northrend/nexus/oculus/oculus.cpp rename : src/scripts/northrend/nexus/oculus/oculus.h => src/server/scripts/northrend/nexus/oculus/oculus.h rename : src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp rename : src/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp rename : src/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h rename : src/scripts/northrend/sholazar_basin.cpp => src/server/scripts/northrend/sholazar_basin.cpp rename : src/scripts/northrend/storm_peaks.cpp => src/server/scripts/northrend/storm_peaks.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h rename : src/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h rename : src/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_algalon.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_freya.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_hodir.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_ignis.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_thorim.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_xt002.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp rename : src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp rename : src/scripts/northrend/ulduar/ulduar/ulduar.h => src/server/scripts/northrend/ulduar/ulduar/ulduar.h rename : src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h rename : src/scripts/northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_archavon.cpp rename : src/scripts/northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_emalon.cpp rename : src/scripts/northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_koralon.cpp rename : src/scripts/northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_toravon.cpp rename : src/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp rename : src/scripts/northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/northrend/vault_of_archavon/vault_of_archavon.h rename : src/scripts/northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/northrend/violet_hold/boss_cyanigosa.cpp rename : src/scripts/northrend/violet_hold/boss_erekem.cpp => src/server/scripts/northrend/violet_hold/boss_erekem.cpp rename : src/scripts/northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/northrend/violet_hold/boss_ichoron.cpp rename : src/scripts/northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/northrend/violet_hold/boss_lavanthor.cpp rename : src/scripts/northrend/violet_hold/boss_moragg.cpp => src/server/scripts/northrend/violet_hold/boss_moragg.cpp rename : src/scripts/northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/northrend/violet_hold/boss_xevozz.cpp rename : src/scripts/northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/northrend/violet_hold/boss_zuramat.cpp rename : src/scripts/northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/northrend/violet_hold/instance_violet_hold.cpp rename : src/scripts/northrend/violet_hold/violet_hold.cpp => src/server/scripts/northrend/violet_hold/violet_hold.cpp rename : src/scripts/northrend/violet_hold/violet_hold.h => src/server/scripts/northrend/violet_hold/violet_hold.h rename : src/scripts/northrend/zuldrak.cpp => src/server/scripts/northrend/zuldrak.cpp rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp rename : src/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp rename : src/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h rename : src/scripts/outland/black_temple/black_temple.cpp => src/server/scripts/outland/black_temple/black_temple.cpp rename : src/scripts/outland/black_temple/black_temple.h => src/server/scripts/outland/black_temple/black_temple.h rename : src/scripts/outland/black_temple/boss_bloodboil.cpp => src/server/scripts/outland/black_temple/boss_bloodboil.cpp rename : src/scripts/outland/black_temple/boss_illidan.cpp => src/server/scripts/outland/black_temple/boss_illidan.cpp rename : src/scripts/outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/outland/black_temple/boss_mother_shahraz.cpp rename : src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/outland/black_temple/boss_reliquary_of_souls.cpp rename : src/scripts/outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/outland/black_temple/boss_shade_of_akama.cpp rename : src/scripts/outland/black_temple/boss_supremus.cpp => src/server/scripts/outland/black_temple/boss_supremus.cpp rename : src/scripts/outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/outland/black_temple/boss_teron_gorefiend.cpp rename : src/scripts/outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/outland/black_temple/boss_warlord_najentus.cpp rename : src/scripts/outland/black_temple/illidari_council.cpp => src/server/scripts/outland/black_temple/illidari_council.cpp rename : src/scripts/outland/black_temple/instance_black_temple.cpp => src/server/scripts/outland/black_temple/instance_black_temple.cpp rename : src/scripts/outland/blades_edge_mountains.cpp => src/server/scripts/outland/blades_edge_mountains.cpp rename : src/scripts/outland/boss_doomlord_kazzak.cpp => src/server/scripts/outland/boss_doomlord_kazzak.cpp rename : src/scripts/outland/boss_doomwalker.cpp => src/server/scripts/outland/boss_doomwalker.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h rename : src/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp rename : src/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp rename : src/scripts/outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/outland/gruuls_lair/boss_gruul.cpp rename : src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp rename : src/scripts/outland/gruuls_lair/gruuls_lair.h => src/server/scripts/outland/gruuls_lair/gruuls_lair.h rename : src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h rename : src/scripts/outland/hellfire_peninsula.cpp => src/server/scripts/outland/hellfire_peninsula.cpp rename : src/scripts/outland/nagrand.cpp => src/server/scripts/outland/nagrand.cpp rename : src/scripts/outland/netherstorm.cpp => src/server/scripts/outland/netherstorm.cpp rename : src/scripts/outland/shadowmoon_valley.cpp => src/server/scripts/outland/shadowmoon_valley.cpp rename : src/scripts/outland/shattrath_city.cpp => src/server/scripts/outland/shattrath_city.cpp rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.h rename : src/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp rename : src/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp rename : src/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp rename : src/scripts/outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_laj.cpp rename : src/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_alar.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp rename : src/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp rename : src/scripts/outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/the_eye.cpp rename : src/scripts/outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/outland/tempest_keep/the_eye/the_eye.h rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/outland/tempest_keep/the_mechanar/mechanar.h rename : src/scripts/outland/terokkar_forest.cpp => src/server/scripts/outland/terokkar_forest.cpp rename : src/scripts/outland/zangarmarsh.cpp => src/server/scripts/outland/zangarmarsh.cpp rename : src/scripts/world/areatrigger_scripts.cpp => src/server/scripts/world/areatrigger_scripts.cpp rename : src/scripts/world/boss_emeriss.cpp => src/server/scripts/world/boss_emeriss.cpp rename : src/scripts/world/boss_lethon.cpp => src/server/scripts/world/boss_lethon.cpp rename : src/scripts/world/boss_taerar.cpp => src/server/scripts/world/boss_taerar.cpp rename : src/scripts/world/boss_ysondre.cpp => src/server/scripts/world/boss_ysondre.cpp rename : src/scripts/world/go_scripts.cpp => src/server/scripts/world/go_scripts.cpp rename : src/scripts/world/guards.cpp => src/server/scripts/world/guards.cpp rename : src/scripts/world/item_scripts.cpp => src/server/scripts/world/item_scripts.cpp rename : src/scripts/world/mob_generic_creature.cpp => src/server/scripts/world/mob_generic_creature.cpp rename : src/scripts/world/npc_innkeeper.cpp => src/server/scripts/world/npc_innkeeper.cpp rename : src/scripts/world/npc_professions.cpp => src/server/scripts/world/npc_professions.cpp rename : src/scripts/world/npc_taxi.cpp => src/server/scripts/world/npc_taxi.cpp rename : src/scripts/world/npcs_special.cpp => src/server/scripts/world/npcs_special.cpp rename : src/shared/Auth/AuthCrypt.cpp => src/server/shared/Auth/AuthCrypt.cpp rename : src/shared/Auth/AuthCrypt.h => src/server/shared/Auth/AuthCrypt.h rename : src/shared/Auth/BigNumber.cpp => src/server/shared/Auth/BigNumber.cpp rename : src/shared/Auth/BigNumber.h => src/server/shared/Auth/BigNumber.h rename : src/shared/Auth/CMakeLists.txt => src/server/shared/Auth/CMakeLists.txt rename : src/shared/Auth/Hmac.cpp => src/server/shared/Auth/Hmac.cpp rename : src/shared/Auth/Hmac.h => src/server/shared/Auth/Hmac.h rename : src/shared/Auth/SARC4.cpp => src/server/shared/Auth/SARC4.cpp rename : src/shared/Auth/SARC4.h => src/server/shared/Auth/SARC4.h rename : src/shared/Auth/Sha1.cpp => src/server/shared/Auth/Sha1.cpp rename : src/shared/Auth/Sha1.h => src/server/shared/Auth/Sha1.h rename : src/shared/Auth/md5.c => src/server/shared/Auth/md5.c rename : src/shared/Auth/md5.h => src/server/shared/Auth/md5.h rename : src/shared/ByteBuffer.h => src/server/shared/ByteBuffer.h rename : src/shared/CMakeLists.txt => src/server/shared/CMakeLists.txt rename : src/shared/Common.cpp => src/server/shared/Common.cpp rename : src/shared/Common.h => src/server/shared/Common.h rename : src/shared/Config/CMakeLists.txt => src/server/shared/Config/CMakeLists.txt rename : src/shared/Config/Config.cpp => src/server/shared/Config/Config.cpp rename : src/shared/Config/Config.h => src/server/shared/Config/Config.h rename : src/shared/Config/ConfigEnv.h => src/server/shared/Config/ConfigEnv.h rename : src/shared/Config/ConfigLibrary.vcproj => src/server/shared/Config/ConfigLibrary.vcproj rename : src/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Config/dotconfpp/dotconfpp.cpp rename : src/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Config/dotconfpp/dotconfpp.h rename : src/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Config/dotconfpp/mempool.cpp rename : src/shared/Config/dotconfpp/mempool.h => src/server/shared/Config/dotconfpp/mempool.h rename : src/shared/Database/CMakeLists.txt => src/server/shared/Database/CMakeLists.txt rename : src/shared/Database/DBCFileLoader.cpp => src/server/shared/Database/DBCFileLoader.cpp rename : src/shared/Database/DBCFileLoader.h => src/server/shared/Database/DBCFileLoader.h rename : src/shared/Database/DBCStore.h => src/server/shared/Database/DBCStore.h rename : src/shared/Database/Database.cpp => src/server/shared/Database/Database.cpp rename : src/shared/Database/Database.h => src/server/shared/Database/Database.h rename : src/shared/Database/DatabaseEnv.h => src/server/shared/Database/DatabaseEnv.h rename : src/shared/Database/DatabaseImpl.h => src/server/shared/Database/DatabaseImpl.h rename : src/shared/Database/Field.cpp => src/server/shared/Database/Field.cpp rename : src/shared/Database/Field.h => src/server/shared/Database/Field.h rename : src/shared/Database/QueryResult.cpp => src/server/shared/Database/QueryResult.cpp rename : src/shared/Database/QueryResult.h => src/server/shared/Database/QueryResult.h rename : src/shared/Database/SQLStorage.cpp => src/server/shared/Database/SQLStorage.cpp rename : src/shared/Database/SQLStorage.h => src/server/shared/Database/SQLStorage.h rename : src/shared/Database/SQLStorageImpl.h => src/server/shared/Database/SQLStorageImpl.h rename : src/shared/Database/SqlDelayThread.cpp => src/server/shared/Database/SqlDelayThread.cpp rename : src/shared/Database/SqlDelayThread.h => src/server/shared/Database/SqlDelayThread.h rename : src/shared/Database/SqlOperations.cpp => src/server/shared/Database/SqlOperations.cpp rename : src/shared/Database/SqlOperations.h => src/server/shared/Database/SqlOperations.h rename : src/shared/DelayExecutor.cpp => src/server/shared/DelayExecutor.cpp rename : src/shared/DelayExecutor.h => src/server/shared/DelayExecutor.h rename : src/shared/Errors.h => src/server/shared/Errors.h rename : src/shared/LockedQueue.h => src/server/shared/LockedQueue.h rename : src/shared/Log.cpp => src/server/shared/Log.cpp rename : src/shared/Log.h => src/server/shared/Log.h rename : src/shared/MemoryLeaks.cpp => src/server/shared/MemoryLeaks.cpp rename : src/shared/MemoryLeaks.h => src/server/shared/MemoryLeaks.h rename : src/shared/PacketLog.cpp => src/server/shared/PacketLog.cpp rename : src/shared/PacketLog.h => src/server/shared/PacketLog.h rename : src/shared/ProgressBar.cpp => src/server/shared/ProgressBar.cpp rename : src/shared/ProgressBar.h => src/server/shared/ProgressBar.h rename : src/shared/ServiceWin32.cpp => src/server/shared/ServiceWin32.cpp rename : src/shared/ServiceWin32.h => src/server/shared/ServiceWin32.h rename : src/shared/SignalHandler.h => src/server/shared/SignalHandler.h rename : src/shared/SystemConfig.h => src/server/shared/SystemConfig.h rename : src/shared/Threading.cpp => src/server/shared/Threading.cpp rename : src/shared/Threading.h => src/server/shared/Threading.h rename : src/shared/Timer.h => src/server/shared/Timer.h rename : src/shared/Util.cpp => src/server/shared/Util.cpp rename : src/shared/Util.h => src/server/shared/Util.h rename : src/shared/WheatyExceptionReport.cpp => src/server/shared/WheatyExceptionReport.cpp rename : src/shared/WheatyExceptionReport.h => src/server/shared/WheatyExceptionReport.h rename : src/shared/WorldPacket.h => src/server/shared/WorldPacket.h rename : src/shared/vmap/BIH.cpp => src/server/shared/vmap/BIH.cpp rename : src/shared/vmap/BIH.h => src/server/shared/vmap/BIH.h rename : src/shared/vmap/CMakeLists.txt => src/server/shared/vmap/CMakeLists.txt rename : src/shared/vmap/IVMapManager.h => src/server/shared/vmap/IVMapManager.h rename : src/shared/vmap/MapTree.cpp => src/server/shared/vmap/MapTree.cpp rename : src/shared/vmap/MapTree.h => src/server/shared/vmap/MapTree.h rename : src/shared/vmap/ModelInstance.cpp => src/server/shared/vmap/ModelInstance.cpp rename : src/shared/vmap/ModelInstance.h => src/server/shared/vmap/ModelInstance.h rename : src/shared/vmap/TileAssembler.cpp => src/server/shared/vmap/TileAssembler.cpp rename : src/shared/vmap/TileAssembler.h => src/server/shared/vmap/TileAssembler.h rename : src/shared/vmap/VMapDefinitions.h => src/server/shared/vmap/VMapDefinitions.h rename : src/shared/vmap/VMapFactory.cpp => src/server/shared/vmap/VMapFactory.cpp rename : src/shared/vmap/VMapFactory.h => src/server/shared/vmap/VMapFactory.h rename : src/shared/vmap/VMapManager2.cpp => src/server/shared/vmap/VMapManager2.cpp rename : src/shared/vmap/VMapManager2.h => src/server/shared/vmap/VMapManager2.h rename : src/shared/vmap/VMapTools.h => src/server/shared/vmap/VMapTools.h rename : src/shared/vmap/WorldModel.cpp => src/server/shared/vmap/WorldModel.cpp rename : src/shared/vmap/WorldModel.h => src/server/shared/vmap/WorldModel.h rename : src/trinitycore/CMakeLists.txt => src/server/trinitycore/CMakeLists.txt rename : src/trinitycore/CliRunnable.cpp => src/server/trinitycore/CliRunnable.cpp rename : src/trinitycore/CliRunnable.h => src/server/trinitycore/CliRunnable.h rename : src/trinitycore/Main.cpp => src/server/trinitycore/Main.cpp rename : src/trinitycore/Master.cpp => src/server/trinitycore/Master.cpp rename : src/trinitycore/Master.h => src/server/trinitycore/Master.h rename : src/trinitycore/RASocket.cpp => src/server/trinitycore/RASocket.cpp rename : src/trinitycore/RASocket.h => src/server/trinitycore/RASocket.h rename : src/trinitycore/TrinityCore.ico => src/server/trinitycore/TrinityCore.ico rename : src/trinitycore/TrinityCore.rc => src/server/trinitycore/TrinityCore.rc rename : src/trinitycore/WorldRunnable.cpp => src/server/trinitycore/WorldRunnable.cpp rename : src/trinitycore/WorldRunnable.h => src/server/trinitycore/WorldRunnable.h rename : src/trinitycore/resource.h => src/server/trinitycore/resource.h rename : src/trinitycore/trinitycore.conf.dist => src/server/trinitycore/trinitycore.conf.dist rename : src/trinityrealm/AuthCodes.cpp => src/server/trinityrealm/AuthCodes.cpp rename : src/trinityrealm/AuthCodes.h => src/server/trinityrealm/AuthCodes.h rename : src/trinityrealm/AuthSocket.cpp => src/server/trinityrealm/AuthSocket.cpp rename : src/trinityrealm/AuthSocket.h => src/server/trinityrealm/AuthSocket.h rename : src/trinityrealm/CMakeLists.txt => src/server/trinityrealm/CMakeLists.txt rename : src/trinityrealm/Main.cpp => src/server/trinityrealm/Main.cpp rename : src/trinityrealm/RealmAcceptor.h => src/server/trinityrealm/RealmAcceptor.h rename : src/trinityrealm/RealmList.cpp => src/server/trinityrealm/RealmList.cpp rename : src/trinityrealm/RealmList.h => src/server/trinityrealm/RealmList.h rename : src/trinityrealm/RealmSocket.cpp => src/server/trinityrealm/RealmSocket.cpp rename : src/trinityrealm/RealmSocket.h => src/server/trinityrealm/RealmSocket.h rename : src/trinityrealm/TrinityRealm.ico => src/server/trinityrealm/TrinityRealm.ico rename : src/trinityrealm/TrinityRealm.rc => src/server/trinityrealm/TrinityRealm.rc rename : src/trinityrealm/resource.h => src/server/trinityrealm/resource.h rename : src/trinityrealm/trinityrealm.conf.dist => src/server/trinityrealm/trinityrealm.conf.dist --- src/game/Level3.cpp | 7743 --------------------------------------------------- 1 file changed, 7743 deletions(-) delete mode 100644 src/game/Level3.cpp (limited to 'src/game/Level3.cpp') diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp deleted file mode 100644 index f7ced44922b..00000000000 --- a/src/game/Level3.cpp +++ /dev/null @@ -1,7743 +0,0 @@ -/* -* Copyright (C) 2005-2009 MaNGOS -* -* Copyright (C) 2008-2010 Trinity -* -* This program is free software; you can redistribute it and/or modify -* it under the terms of the GNU General Public License as published by -* the Free Software Foundation; either version 2 of the License, or -* (at your option) any later version. -* -* This program is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -* GNU General Public License for more details. -* -* You should have received a copy of the GNU General Public License -* along with this program; if not, write to the Free Software -* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -*/ - -#include "Common.h" -#include "Database/DatabaseEnv.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "World.h" -#include "ObjectMgr.h" -#include "AuctionHouseMgr.h" -#include "AccountMgr.h" -#include "PlayerDump.h" -#include "SpellMgr.h" -#include "Player.h" -#include "Opcodes.h" -#include "GameObject.h" -#include "Chat.h" -#include "Log.h" -#include "Guild.h" -#include "ObjectAccessor.h" -#include "MapManager.h" -#include "Language.h" -#include "GridNotifiersImpl.h" -#include "CellImpl.h" -#include "Weather.h" -#include "PointMovementGenerator.h" -#include "TargetedMovementGenerator.h" -#include "SkillDiscovery.h" -#include "SkillExtraItems.h" -#include "SystemConfig.h" -#include "Config/ConfigEnv.h" -#include "Util.h" -#include "ItemEnchantmentMgr.h" -#include "BattleGroundMgr.h" -#include "InstanceSaveMgr.h" -#include "InstanceData.h" -#include "AuctionHouseBot.h" -#include "CreatureEventAIMgr.h" -#include "SpellAuraEffects.h" -#include "DBCEnums.h" -#include "ConditionMgr.h" - -bool ChatHandler::HandleAHBotOptionsCommand(const char *args) -{ - uint32 ahMapID = 0; - char * opt = strtok((char*)args, " "); - char * ahMapIdStr = strtok(NULL, " "); - if (ahMapIdStr) - { - ahMapID = (uint32) strtoul(ahMapIdStr, NULL, 0); - switch (ahMapID) - { - case 2: - case 6: - case 7: - break; - default: - opt = NULL; - break; - } - } - if (!opt) - { - PSendSysMessage("Syntax is: ahbotoptions $option $ahMapID (2, 6 or 7) $parameter"); - PSendSysMessage("Try ahbotoptions help to see a list of options."); - return false; - } - int l = strlen(opt); - - if (strncmp(opt,"help",l) == 0) - { - PSendSysMessage("AHBot commands:"); - PSendSysMessage("ahexpire"); - PSendSysMessage("minitems"); - PSendSysMessage("maxitems"); - //PSendSysMessage(""); - //PSendSysMessage(""); - PSendSysMessage("percentages"); - PSendSysMessage("minprice"); - PSendSysMessage("maxprice"); - PSendSysMessage("minbidprice"); - PSendSysMessage("maxbidprice"); - PSendSysMessage("maxstack"); - PSendSysMessage("buyerprice"); - PSendSysMessage("bidinterval"); - PSendSysMessage("bidsperinterval"); - return true; - } - else if (strncmp(opt,"ahexpire",l) == 0) - { - if (!ahMapIdStr) - { - PSendSysMessage("Syntax is: ahbotoptions ahexpire $ahMapID (2, 6 or 7)"); - return false; - } - auctionbot.Commands(0, ahMapID, NULL, NULL); - } - else if (strncmp(opt,"minitems",l) == 0) - { - char * param1 = strtok(NULL, " "); - if ((!ahMapIdStr) || (!param1)) - { - PSendSysMessage("Syntax is: ahbotoptions minitems $ahMapID (2, 6 or 7) $minItems"); - return false; - } - auctionbot.Commands(1, ahMapID, NULL, param1); - } - else if (strncmp(opt,"maxitems",l) == 0) - { - char * param1 = strtok(NULL, " "); - if ((!ahMapIdStr) || (!param1)) - { - PSendSysMessage("Syntax is: ahbotoptions maxitems $ahMapID (2, 6 or 7) $maxItems"); - return false; - } - auctionbot.Commands(2, ahMapID, NULL, param1); - } - else if (strncmp(opt,"mintime",l) == 0) - { - PSendSysMessage("ahbotoptions mintime has been deprecated"); - return false; - /* - char * param1 = strtok(NULL, " "); - if ((!ahMapIdStr) || (!param1)) - { - PSendSysMessage("Syntax is: ahbotoptions mintime $ahMapID (2, 6 or 7) $mintime"); - return false; - } - auctionbot.Commands(3, ahMapID, NULL, param1); - */ - } - else if (strncmp(opt,"maxtime",l) == 0) - { - PSendSysMessage("ahbotoptions maxtime has been deprecated"); - return false; - /* - char * param1 = strtok(NULL, " "); - if ((!ahMapIdStr) || (!param1)) - { - PSendSysMessage("Syntax is: ahbotoptions maxtime $ahMapID (2, 6 or 7) $maxtime"); - return false; - } - auctionbot.Commands(4, ahMapID, NULL, param1); - */ - } - else if (strncmp(opt,"percentages",l) == 0) - { - char * param1 = strtok(NULL, " "); - char * param2 = strtok(NULL, " "); - char * param3 = strtok(NULL, " "); - char * param4 = strtok(NULL, " "); - char * param5 = strtok(NULL, " "); - char * param6 = strtok(NULL, " "); - char * param7 = strtok(NULL, " "); - char * param8 = strtok(NULL, " "); - char * param9 = strtok(NULL, " "); - char * param10 = strtok(NULL, " "); - char * param11 = strtok(NULL, " "); - char * param12 = strtok(NULL, " "); - char * param13 = strtok(NULL, " "); - char * param14 = strtok(NULL, " "); - if ((!ahMapIdStr) || (!param14)) - { - PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8 $9 $10 $11 $12 $13 $14"); - PSendSysMessage("1 GreyTradeGoods 2 WhiteTradeGoods 3 GreenTradeGoods 4 BlueTradeGoods 5 PurpleTradeGoods"); - PSendSysMessage("6 OrangeTradeGoods 7 YellowTradeGoods 8 GreyItems 9 WhiteItems 10 GreenItems 11 BlueItems"); - PSendSysMessage("12 PurpleItems 13 OrangeItems 14 YellowItems"); - PSendSysMessage("The total must add up to 100%"); - return false; - } - uint32 greytg = (uint32) strtoul(param1, NULL, 0); - uint32 whitetg = (uint32) strtoul(param2, NULL, 0); - uint32 greentg = (uint32) strtoul(param3, NULL, 0); - uint32 bluetg = (uint32) strtoul(param3, NULL, 0); - uint32 purpletg = (uint32) strtoul(param5, NULL, 0); - uint32 orangetg = (uint32) strtoul(param6, NULL, 0); - uint32 yellowtg = (uint32) strtoul(param7, NULL, 0); - uint32 greyi = (uint32) strtoul(param8, NULL, 0); - uint32 whitei = (uint32) strtoul(param9, NULL, 0); - uint32 greeni = (uint32) strtoul(param10, NULL, 0); - uint32 bluei = (uint32) strtoul(param11, NULL, 0); - uint32 purplei = (uint32) strtoul(param12, NULL, 0); - uint32 orangei = (uint32) strtoul(param13, NULL, 0); - uint32 yellowi = (uint32) strtoul(param14, NULL, 0); - uint32 totalPercent = greytg + whitetg + greentg + bluetg + purpletg + orangetg + yellowtg + greyi + whitei + greeni + bluei + purplei + orangei + yellowi; - if ((totalPercent == 0) || (totalPercent != 100)) - { - PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8 $9 $10 $11 $12 $13 $14"); - PSendSysMessage("1 GreyTradeGoods 2 WhiteTradeGoods 3 GreenTradeGoods 4 BlueTradeGoods 5 PurpleTradeGoods"); - PSendSysMessage("6 OrangeTradeGoods 7 YellowTradeGoods 8 GreyItems 9 WhiteItems 10 GreenItems 11 BlueItems"); - PSendSysMessage("12 PurpleItems 13 OrangeItems 14 YellowItems"); - PSendSysMessage("The total must add up to 100%"); - return false; - } - char param[100]; - param[0] = '\0'; - strcat(param, param1); - strcat(param, " "); - strcat(param, param2); - strcat(param, " "); - strcat(param, param3); - strcat(param, " "); - strcat(param, param4); - strcat(param, " "); - strcat(param, param5); - strcat(param, " "); - strcat(param, param6); - strcat(param, " "); - strcat(param, param7); - strcat(param, " "); - strcat(param, param8); - strcat(param, " "); - strcat(param, param9); - strcat(param, " "); - strcat(param, param10); - strcat(param, " "); - strcat(param, param11); - strcat(param, " "); - strcat(param, param12); - strcat(param, " "); - strcat(param, param13); - strcat(param, " "); - strcat(param, param14); - auctionbot.Commands(5, ahMapID, NULL, param); - } - else if (strncmp(opt,"minprice",l) == 0) - { - char * param1 = strtok(NULL, " "); - char * param2 = strtok(NULL, " "); - if ((!ahMapIdStr) || (!param1) || (!param2)) - { - PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); - return false; - } - if (strncmp(param1,"grey",l) == 0) - { - auctionbot.Commands(6, ahMapID, AHB_GREY, param2); - } - else if (strncmp(param1,"white",l) == 0) - { - auctionbot.Commands(6, ahMapID, AHB_WHITE, param2); - } - else if (strncmp(param1,"green",l) == 0) - { - auctionbot.Commands(6, ahMapID, AHB_GREEN, param2); - } - else if (strncmp(param1,"blue",l) == 0) - { - auctionbot.Commands(6, ahMapID, AHB_BLUE, param2); - } - else if (strncmp(param1,"purple",l) == 0) - { - auctionbot.Commands(6, ahMapID, AHB_PURPLE, param2); - } - else if (strncmp(param1,"orange",l) == 0) - { - auctionbot.Commands(6, ahMapID, AHB_ORANGE, param2); - } - else if (strncmp(param1,"yellow",l) == 0) - { - auctionbot.Commands(6, ahMapID, AHB_YELLOW, param2); - } - else - { - PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); - return false; - } - } - else if (strncmp(opt,"maxprice",l) == 0) - { - char * param1 = strtok(NULL, " "); - char * param2 = strtok(NULL, " "); - if ((!ahMapIdStr) || (!param1) || (!param2)) - { - PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); - return false; - } - if (strncmp(param1,"grey",l) == 0) - { - auctionbot.Commands(7, ahMapID, AHB_GREY, param2); - } - else if (strncmp(param1,"white",l) == 0) - { - auctionbot.Commands(7, ahMapID, AHB_WHITE, param2); - } - else if (strncmp(param1,"green",l) == 0) - { - auctionbot.Commands(7, ahMapID, AHB_GREEN, param2); - } - else if (strncmp(param1,"blue",l) == 0) - { - auctionbot.Commands(7, ahMapID, AHB_BLUE, param2); - } - else if (strncmp(param1,"purple",l) == 0) - { - auctionbot.Commands(7, ahMapID, AHB_PURPLE, param2); - } - else if (strncmp(param1,"orange",l) == 0) - { - auctionbot.Commands(7, ahMapID, AHB_ORANGE, param2); - } - else if (strncmp(param1,"yellow",l) == 0) - { - auctionbot.Commands(7, ahMapID, AHB_YELLOW, param2); - } - else - { - PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); - return false; - } - } - else if (strncmp(opt,"minbidprice",l) == 0) - { - char * param1 = strtok(NULL, " "); - char * param2 = strtok(NULL, " "); - if ((!ahMapIdStr) || (!param1) || (!param2)) - { - PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); - return false; - } - uint32 minBidPrice = (uint32) strtoul(param2, NULL, 0); - if ((minBidPrice < 1) || (minBidPrice > 100)) - { - PSendSysMessage("The min bid price multiplier must be between 1 and 100"); - return false; - } - if (strncmp(param1,"grey",l) == 0) - { - auctionbot.Commands(8, ahMapID, AHB_GREY, param2); - } - else if (strncmp(param1,"white",l) == 0) - { - auctionbot.Commands(8, ahMapID, AHB_WHITE, param2); - } - else if (strncmp(param1,"green",l) == 0) - { - auctionbot.Commands(8, ahMapID, AHB_GREEN, param2); - } - else if (strncmp(param1,"blue",l) == 0) - { - auctionbot.Commands(8, ahMapID, AHB_BLUE, param2); - } - else if (strncmp(param1,"purple",l) == 0) - { - auctionbot.Commands(8, ahMapID, AHB_PURPLE, param2); - } - else if (strncmp(param1,"orange",l) == 0) - { - auctionbot.Commands(8, ahMapID, AHB_ORANGE, param2); - } - else if (strncmp(param1,"yellow",l) == 0) - { - auctionbot.Commands(8, ahMapID, AHB_YELLOW, param2); - } - else - { - PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); - return false; - } - } - else if (strncmp(opt,"maxbidprice",l) == 0) - { - char * param1 = strtok(NULL, " "); - char * param2 = strtok(NULL, " "); - if ((!ahMapIdStr) || (!param1) || (!param2)) - { - PSendSysMessage("Syntax is: ahbotoptions maxbidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); - return false; - } - uint32 maxBidPrice = (uint32) strtoul(param2, NULL, 0); - if ((maxBidPrice < 1) || (maxBidPrice > 100)) - { - PSendSysMessage("The max bid price multiplier must be between 1 and 100"); - return false; - } - if (strncmp(param1,"grey",l) == 0) - { - auctionbot.Commands(9, ahMapID, AHB_GREY, param2); - } - else if (strncmp(param1,"white",l) == 0) - { - auctionbot.Commands(9, ahMapID, AHB_WHITE, param2); - } - else if (strncmp(param1,"green",l) == 0) - { - auctionbot.Commands(9, ahMapID, AHB_GREEN, param2); - } - else if (strncmp(param1,"blue",l) == 0) - { - auctionbot.Commands(9, ahMapID, AHB_BLUE, param2); - } - else if (strncmp(param1,"purple",l) == 0) - { - auctionbot.Commands(9, ahMapID, AHB_PURPLE, param2); - } - else if (strncmp(param1,"orange",l) == 0) - { - auctionbot.Commands(9, ahMapID, AHB_ORANGE, param2); - } - else if (strncmp(param1,"yellow",l) == 0) - { - auctionbot.Commands(9, ahMapID, AHB_YELLOW, param2); - } - else - { - PSendSysMessage("Syntax is: ahbotoptions max bidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price"); - return false; - } - } - else if (strncmp(opt,"maxstack",l) == 0) - { - char * param1 = strtok(NULL, " "); - char * param2 = strtok(NULL, " "); - if ((!ahMapIdStr) || (!param1) || (!param2)) - { - PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $value"); - return false; - } - uint32 maxStack = (uint32) strtoul(param2, NULL, 0); - if (maxStack < 0) - { - PSendSysMessage("maxstack can't be a negative number."); - return false; - } - if (strncmp(param1,"grey",l) == 0) - { - auctionbot.Commands(10, ahMapID, AHB_GREY, param2); - } - else if (strncmp(param1,"white",l) == 0) - { - auctionbot.Commands(10, ahMapID, AHB_WHITE, param2); - } - else if (strncmp(param1,"green",l) == 0) - { - auctionbot.Commands(10, ahMapID, AHB_GREEN, param2); - } - else if (strncmp(param1,"blue",l) == 0) - { - auctionbot.Commands(10, ahMapID, AHB_BLUE, param2); - } - else if (strncmp(param1,"purple",l) == 0) - { - auctionbot.Commands(10, ahMapID, AHB_PURPLE, param2); - } - else if (strncmp(param1,"orange",l) == 0) - { - auctionbot.Commands(10, ahMapID, AHB_ORANGE, param2); - } - else if (strncmp(param1,"yellow",l) == 0) - { - auctionbot.Commands(10, ahMapID, AHB_YELLOW, param2); - } - else - { - PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $value"); - return false; - } - } - else if (strncmp(opt,"buyerprice",l) == 0) - { - char * param1 = strtok(NULL, " "); - char * param2 = strtok(NULL, " "); - if ((!ahMapIdStr) || (!param1) || (!param2)) - { - PSendSysMessage("Syntax is: ahbotoptions buyerprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue or purple) $price"); - return false; - } - if (strncmp(param1,"grey",l) == 0) - { - auctionbot.Commands(11, ahMapID, AHB_GREY, param2); - } - else if (strncmp(param1,"white",l) == 0) - { - auctionbot.Commands(11, ahMapID, AHB_WHITE, param2); - } - else if (strncmp(param1,"green",l) == 0) - { - auctionbot.Commands(11, ahMapID, AHB_GREEN, param2); - } - else if (strncmp(param1,"blue",l) == 0) - { - auctionbot.Commands(11, ahMapID, AHB_BLUE, param2); - } - else if (strncmp(param1,"purple",l) == 0) - { - auctionbot.Commands(11, ahMapID, AHB_PURPLE, param2); - } - else if (strncmp(param1,"orange",l) == 0) - { - auctionbot.Commands(11, ahMapID, AHB_ORANGE, param2); - } - else if (strncmp(param1,"yellow",l) == 0) - { - auctionbot.Commands(11, ahMapID, AHB_YELLOW, param2); - } - else - { - PSendSysMessage("Syntax is: ahbotoptions buyerprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue or purple) $price"); - return false; - } - } - else if (strncmp(opt,"bidinterval",l) == 0) - { - char * param1 = strtok(NULL, " "); - if ((!ahMapIdStr) || (!param1)) - { - PSendSysMessage("Syntax is: ahbotoptions bidinterval $ahMapID (2, 6 or 7) $interval(in minutes)"); - return false; - } - auctionbot.Commands(12, ahMapID, NULL, param1); - } - else if (strncmp(opt,"bidsperinterval",l) == 0) - { - char * param1 = strtok(NULL, " "); - if ((!ahMapIdStr) || (!param1)) - { - PSendSysMessage("Syntax is: ahbotoptions bidsperinterval $ahMapID (2, 6 or 7) $bids"); - return false; - } - auctionbot.Commands(13, ahMapID, NULL, param1); - } - else - { - PSendSysMessage("Syntax is: ahbotoptions $option $ahMapID (2, 6 or 7) $parameter"); - PSendSysMessage("Try ahbotoptions help to see a list of options."); - return false; - } - return true; -} - -//reload commands -bool ChatHandler::HandleReloadAllCommand(const char*) -{ - HandleReloadSkillFishingBaseLevelCommand(""); - - HandleReloadAllAchievementCommand(""); - HandleReloadAllAreaCommand(""); - HandleReloadAllEventAICommand(""); - HandleReloadAllLootCommand(""); - HandleReloadAllNpcCommand(""); - HandleReloadAllQuestCommand(""); - HandleReloadAllSpellCommand(""); - HandleReloadAllItemCommand(""); - HandleReloadAllLocalesCommand(""); - - HandleReloadAccessRequirementCommand(""); - HandleReloadMailLevelRewardCommand(""); - HandleReloadCommandCommand(""); - HandleReloadReservedNameCommand(""); - HandleReloadTrinityStringCommand(""); - HandleReloadGameTeleCommand(""); - - HandleReloadAutobroadcastCommand(""); - return true; -} - -bool ChatHandler::HandleReloadAllAchievementCommand(const char*) -{ - HandleReloadAchievementCriteriaDataCommand(""); - HandleReloadAchievementRewardCommand(""); - return true; -} - -bool ChatHandler::HandleReloadAllAreaCommand(const char*) -{ - //HandleReloadQuestAreaTriggersCommand(""); -- reloaded in HandleReloadAllQuestCommand - HandleReloadAreaTriggerTeleportCommand(""); - HandleReloadAreaTriggerTavernCommand(""); - HandleReloadGameGraveyardZoneCommand(""); - return true; -} - -bool ChatHandler::HandleReloadAllLootCommand(const char*) -{ - sLog.outString("Re-Loading Loot Tables..."); - LoadLootTables(); - SendGlobalGMSysMessage("DB tables `*_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); - return true; -} - -bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/) -{ - HandleReloadNpcGossipCommand("a"); - HandleReloadNpcTrainerCommand("a"); - HandleReloadNpcVendorCommand("a"); - HandleReloadPointsOfInterestCommand("a"); - HandleReloadSpellClickSpellsCommand("a"); - return true; -} - -bool ChatHandler::HandleReloadAllQuestCommand(const char* /*args*/) -{ - HandleReloadQuestAreaTriggersCommand("a"); - HandleReloadQuestTemplateCommand("a"); - - sLog.outString("Re-Loading Quests Relations..."); - objmgr.LoadQuestRelations(); - SendGlobalGMSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadAllScriptsCommand(const char*) -{ - if (sWorld.IsScriptScheduled()) - { - PSendSysMessage("DB scripts used currently, please attempt reload later."); - SetSentErrorMessage(true); - return false; - } - - sLog.outString("Re-Loading Scripts..."); - HandleReloadGameObjectScriptsCommand("a"); - HandleReloadEventScriptsCommand("a"); - HandleReloadQuestEndScriptsCommand("a"); - HandleReloadQuestStartScriptsCommand("a"); - HandleReloadSpellScriptsCommand("a"); - SendGlobalGMSysMessage("DB tables `*_scripts` reloaded."); - HandleReloadDbScriptStringCommand("a"); - HandleReloadWpScriptsCommand("a"); - return true; -} - -bool ChatHandler::HandleReloadAllEventAICommand(const char*) -{ - HandleReloadEventAITextsCommand("a"); - HandleReloadEventAISummonsCommand("a"); - HandleReloadEventAIScriptsCommand("a"); - return true; -} - -bool ChatHandler::HandleReloadAllSpellCommand(const char*) -{ - HandleReloadSkillDiscoveryTemplateCommand("a"); - HandleReloadSkillExtraItemTemplateCommand("a"); - HandleReloadSpellRequiredCommand("a"); - HandleReloadSpellAreaCommand("a"); - HandleReloadSpellGroupsCommand("a"); - HandleReloadSpellLearnSpellCommand("a"); - HandleReloadSpellLinkedSpellCommand("a"); - HandleReloadSpellProcEventCommand("a"); - HandleReloadSpellBonusesCommand("a"); - HandleReloadSpellTargetPositionCommand("a"); - HandleReloadSpellThreatsCommand("a"); - HandleReloadSpellGroupStackRulesCommand("a"); - HandleReloadSpellPetAurasCommand("a"); - HandleReloadSpellDisabledCommand("a"); - return true; -} - -bool ChatHandler::HandleReloadAllItemCommand(const char*) -{ - HandleReloadPageTextsCommand("a"); - HandleReloadItemEnchantementsCommand("a"); - return true; -} - -bool ChatHandler::HandleReloadAllLocalesCommand(const char* /*args*/) -{ - HandleReloadLocalesAchievementRewardCommand("a"); - HandleReloadLocalesCreatureCommand("a"); - HandleReloadLocalesGameobjectCommand("a"); - HandleReloadLocalesItemCommand("a"); - HandleReloadLocalesNpcTextCommand("a"); - HandleReloadLocalesPageTextCommand("a"); - HandleReloadLocalesPointsOfInterestCommand("a"); - HandleReloadLocalesQuestCommand("a"); - return true; -} - -bool ChatHandler::HandleReloadConfigCommand(const char* /*args*/) -{ - sLog.outString("Re-Loading config settings..."); - sWorld.LoadConfigSettings(true); - MapManager::Instance().InitializeVisibilityDistanceInfo(); - SendGlobalGMSysMessage("World config settings reloaded."); - return true; -} - -bool ChatHandler::HandleReloadAccessRequirementCommand(const char*) -{ - sLog.outString("Re-Loading Access Requirement definitions..."); - objmgr.LoadAccessRequirements(); - SendGlobalGMSysMessage("DB table `access_requirement` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadAchievementCriteriaDataCommand(const char*) -{ - sLog.outString("Re-Loading Additional Achievement Criteria Data..."); - achievementmgr.LoadAchievementCriteriaData(); - SendGlobalGMSysMessage("DB table `achievement_criteria_data` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadAchievementRewardCommand(const char*) -{ - sLog.outString("Re-Loading Achievement Reward Data..."); - achievementmgr.LoadRewards(); - SendGlobalGMSysMessage("DB table `achievement_reward` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadAreaTriggerTavernCommand(const char*) -{ - sLog.outString("Re-Loading Tavern Area Triggers..."); - objmgr.LoadTavernAreaTriggers(); - SendGlobalGMSysMessage("DB table `areatrigger_tavern` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*) -{ - sLog.outString("Re-Loading AreaTrigger teleport definitions..."); - objmgr.LoadAreaTriggerTeleports(); - SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadAutobroadcastCommand(const char*) -{ - sLog.outString("Re-Loading Autobroadcast..."); - sWorld.LoadAutobroadcasts(); - SendGlobalGMSysMessage("DB table `autobroadcast` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadCommandCommand(const char*) -{ - load_command_table = true; - SendGlobalGMSysMessage("DB table `command` will be reloaded at next chat command use."); - return true; -} - -bool ChatHandler::HandleReloadCreatureTemplateCommand(const char* args) -{ - if (!*args) - return false; - - uint32 entry = (uint32) atoi((char*)args); - QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT difficulty_entry_1,difficulty_entry_2,difficulty_entry_3,KillCredit1,KillCredit2,modelid1,modelid2,modelid3,modelid4,name,subname,IconName,gossip_menu_id,minlevel,maxlevel,exp,faction_A,faction_H,npcflag,speed_walk,speed_run,scale,rank,mindmg,maxdmg,dmgschool,attackpower,dmg_multiplier,baseattacktime,rangeattacktime,unit_class,unit_flags,dynamicflags,family,trainer_type,trainer_spell,trainer_class,trainer_race,minrangedmg,maxrangedmg,rangedattackpower,type,type_flags,lootid,pickpocketloot,skinloot,resistance1,resistance2,resistance3,resistance4,resistance5,resistance6,spell1,spell2,spell3,spell4,spell5,spell6,spell7,spell8,PetSpellDataId,VehicleId,mingold,maxgold,AIName,MovementType,InhabitType,Health_mod,Mana_mod,Armor_mod,RacialLeader,questItem1,questItem2,questItem3,questItem4,questItem5,questItem6,movementId,RegenHealth,equipment_id,mechanic_immune_mask,flags_extra,ScriptName FROM creature_template WHERE entry = %u", entry); - if (!result) - { - PSendSysMessage(LANG_COMMAND_CREATURETEMPLATE_NOTFOUND, entry); - SetSentErrorMessage(true); - return false; - } - - CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(entry); - if (!cInfo) - { - PSendSysMessage(LANG_COMMAND_CREATURESTORAGE_NOTFOUND, entry); - SetSentErrorMessage(true); - return false; - } - - sLog.outString("Reloading creature template entry %u", entry); - - Field *fields = result->Fetch(); - - const_cast(cInfo)->DifficultyEntry[0] = fields[0].GetUInt32(); - const_cast(cInfo)->DifficultyEntry[1] = fields[1].GetUInt32(); - const_cast(cInfo)->DifficultyEntry[2] = fields[2].GetUInt32(); - const_cast(cInfo)->KillCredit[0] = fields[3].GetUInt32(); - const_cast(cInfo)->KillCredit[1] = fields[4].GetUInt32(); - const_cast(cInfo)->Modelid1 = fields[5].GetUInt32(); - const_cast(cInfo)->Modelid2 = fields[6].GetUInt32(); - const_cast(cInfo)->Modelid3 = fields[7].GetUInt32(); - const_cast(cInfo)->Modelid4 = fields[8].GetUInt32(); - size_t len = 0; - if (const char* temp = fields[9].GetString()) - { - if (cInfo->Name) - delete cInfo->Name; - len = strlen(temp)+1; - const_cast(cInfo)->Name = new char[len]; - strncpy(cInfo->Name, temp, len); - } - if (const char* temp = fields[10].GetString()) - { - if (cInfo->SubName) - delete cInfo->SubName; - len = strlen(temp)+1; - const_cast(cInfo)->SubName = new char[len]; - strncpy(cInfo->SubName, temp, len); - } - if (const char* temp = fields[11].GetString()) - { - if (cInfo->IconName) - delete cInfo->IconName; - len = strlen(temp)+1; - const_cast(cInfo)->IconName = new char[len]; - strncpy(cInfo->IconName, temp, len); - } - const_cast(cInfo)->GossipMenuId = fields[12].GetUInt32(); - const_cast(cInfo)->minlevel = fields[13].GetUInt32(); - const_cast(cInfo)->maxlevel = fields[14].GetUInt32(); - const_cast(cInfo)->expansion = fields[15].GetUInt32(); - const_cast(cInfo)->faction_A = fields[16].GetUInt32(); - const_cast(cInfo)->faction_H = fields[17].GetUInt32(); - const_cast(cInfo)->npcflag = fields[18].GetUInt32(); - const_cast(cInfo)->speed_walk = fields[19].GetFloat(); - const_cast(cInfo)->speed_run = fields[20].GetFloat(); - const_cast(cInfo)->scale = fields[21].GetFloat(); - const_cast(cInfo)->rank = fields[22].GetUInt32(); - const_cast(cInfo)->mindmg = fields[23].GetFloat(); - const_cast(cInfo)->maxdmg = fields[24].GetFloat(); - const_cast(cInfo)->dmgschool = fields[25].GetUInt32(); - const_cast(cInfo)->attackpower = fields[26].GetUInt32(); - const_cast(cInfo)->dmg_multiplier = fields[27].GetFloat(); - const_cast(cInfo)->baseattacktime = fields[28].GetUInt32(); - const_cast(cInfo)->rangeattacktime = fields[29].GetUInt32(); - const_cast(cInfo)->unit_class = fields[30].GetUInt32(); - const_cast(cInfo)->unit_flags = fields[31].GetUInt32(); - const_cast(cInfo)->dynamicflags = fields[32].GetUInt32(); - const_cast(cInfo)->family = fields[33].GetUInt32(); - const_cast(cInfo)->trainer_type = fields[34].GetUInt32(); - const_cast(cInfo)->trainer_spell = fields[35].GetUInt32(); - const_cast(cInfo)->trainer_class = fields[36].GetUInt32(); - const_cast(cInfo)->trainer_race = fields[37].GetUInt32(); - const_cast(cInfo)->minrangedmg = fields[38].GetFloat(); - const_cast(cInfo)->maxrangedmg = fields[39].GetFloat(); - const_cast(cInfo)->rangedattackpower = fields[40].GetUInt32(); - const_cast(cInfo)->type = fields[41].GetUInt32(); - const_cast(cInfo)->type_flags = fields[42].GetUInt32(); - const_cast(cInfo)->lootid = fields[43].GetUInt32(); - const_cast(cInfo)->pickpocketLootId = fields[44].GetUInt32(); - const_cast(cInfo)->SkinLootId = fields[45].GetUInt32(); - const_cast(cInfo)->resistance1 = fields[46].GetUInt32(); - const_cast(cInfo)->resistance2 = fields[47].GetUInt32(); - const_cast(cInfo)->resistance3 = fields[48].GetUInt32(); - const_cast(cInfo)->resistance4 = fields[49].GetUInt32(); - const_cast(cInfo)->resistance5 = fields[50].GetUInt32(); - const_cast(cInfo)->resistance6 = fields[51].GetUInt32(); - const_cast(cInfo)->spells[0] = fields[52].GetUInt32(); - const_cast(cInfo)->spells[1] = fields[53].GetUInt32(); - const_cast(cInfo)->spells[2] = fields[54].GetUInt32(); - const_cast(cInfo)->spells[3] = fields[55].GetUInt32(); - const_cast(cInfo)->spells[4] = fields[56].GetUInt32(); - const_cast(cInfo)->spells[5] = fields[57].GetUInt32(); - const_cast(cInfo)->spells[6] = fields[58].GetUInt32(); - const_cast(cInfo)->spells[7] = fields[59].GetUInt32(); - const_cast(cInfo)->PetSpellDataId = fields[60].GetUInt32(); - const_cast(cInfo)->VehicleId = fields[61].GetUInt32(); - const_cast(cInfo)->mingold = fields[62].GetUInt32(); - const_cast(cInfo)->maxgold = fields[63].GetUInt32(); - if (const char* temp = fields[64].GetString()) - { - if (cInfo->AIName) - delete cInfo->AIName; - len = strlen(temp)+1; - const_cast(cInfo)->AIName = new char[len]; - strncpy(const_cast(cInfo->AIName), temp, len); - } - const_cast(cInfo)->MovementType = fields[65].GetUInt32(); - const_cast(cInfo)->InhabitType = fields[66].GetUInt32(); - const_cast(cInfo)->ModHealth = fields[67].GetFloat(); - const_cast(cInfo)->ModMana = fields[68].GetFloat(); - const_cast(cInfo)->ModArmor = fields[69].GetFloat(); - const_cast(cInfo)->RacialLeader = fields[70].GetBool(); - const_cast(cInfo)->questItems[0] = fields[71].GetUInt32(); - const_cast(cInfo)->questItems[1] = fields[72].GetUInt32(); - const_cast(cInfo)->questItems[2] = fields[73].GetUInt32(); - const_cast(cInfo)->questItems[3] = fields[74].GetUInt32(); - const_cast(cInfo)->questItems[4] = fields[75].GetUInt32(); - const_cast(cInfo)->questItems[5] = fields[76].GetUInt32(); - const_cast(cInfo)->movementId = fields[77].GetUInt32(); - const_cast(cInfo)->RegenHealth = fields[78].GetBool(); - const_cast(cInfo)->equipmentId = fields[79].GetUInt32(); - const_cast(cInfo)->MechanicImmuneMask = fields[80].GetUInt32(); - const_cast(cInfo)->flags_extra = fields[81].GetUInt32(); - const_cast(cInfo)->ScriptID = objmgr.GetScriptId(fields[82].GetString()); - - objmgr.CheckCreatureTemplate(cInfo); - - SendGlobalGMSysMessage("Creature template reloaded."); - return true; -} - -bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(const char*) -{ - sLog.outString("Loading Quests Relations... (`creature_questrelation`)"); - objmgr.LoadCreatureQuestRelations(); - SendGlobalGMSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadCreatureLinkedRespawnCommand(const char * /*args*/) -{ - sLog.outString("Loading Linked Respawns... (`creature_linked_respawn`)"); - objmgr.LoadCreatureLinkedRespawn(); - SendGlobalGMSysMessage("DB table `creature_linked_respawn` (creature linked respawns) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(const char*) -{ - sLog.outString("Loading Quests Relations... (`creature_involvedrelation`)"); - objmgr.LoadCreatureInvolvedRelations(); - SendGlobalGMSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadGossipMenuCommand(const char*) -{ - sLog.outString("Re-Loading `gossip_menu` Table!"); - objmgr.LoadGossipMenu(); - SendGlobalGMSysMessage("DB table `gossip_menu` reloaded."); - sConditionMgr.LoadConditions(true); - return true; -} - -bool ChatHandler::HandleReloadGossipMenuOptionCommand(const char*) -{ - sLog.outString("Re-Loading `gossip_menu_option` Table!"); - objmgr.LoadGossipMenuItems(); - SendGlobalGMSysMessage("DB table `gossip_menu_option` reloaded."); - sConditionMgr.LoadConditions(true); - return true; -} - -bool ChatHandler::HandleReloadGOQuestRelationsCommand(const char*) -{ - sLog.outString("Loading Quests Relations... (`gameobject_questrelation`)"); - objmgr.LoadGameobjectQuestRelations(); - SendGlobalGMSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadGOQuestInvRelationsCommand(const char*) -{ - sLog.outString("Loading Quests Relations... (`gameobject_involvedrelation`)"); - objmgr.LoadGameobjectInvolvedRelations(); - SendGlobalGMSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadQuestAreaTriggersCommand(const char*) -{ - sLog.outString("Re-Loading Quest Area Triggers..."); - objmgr.LoadQuestAreaTriggers(); - SendGlobalGMSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadQuestTemplateCommand(const char*) -{ - sLog.outString("Re-Loading Quest Templates..."); - objmgr.LoadQuests(); - SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded."); - - /// dependent also from `gameobject` but this table not reloaded anyway - sLog.outString("Re-Loading GameObjects for quests..."); - objmgr.LoadGameObjectForQuests(); - SendGlobalGMSysMessage("Data GameObjects for quests reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesCreatureCommand(const char*) -{ - sLog.outString("Re-Loading Loot Tables... (`creature_loot_template`)"); - LoadLootTemplates_Creature(); - LootTemplates_Creature.CheckLootRefs(); - SendGlobalGMSysMessage("DB table `creature_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesDisenchantCommand(const char*) -{ - sLog.outString("Re-Loading Loot Tables... (`disenchant_loot_template`)"); - LoadLootTemplates_Disenchant(); - LootTemplates_Disenchant.CheckLootRefs(); - SendGlobalGMSysMessage("DB table `disenchant_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesFishingCommand(const char*) -{ - sLog.outString("Re-Loading Loot Tables... (`fishing_loot_template`)"); - LoadLootTemplates_Fishing(); - LootTemplates_Fishing.CheckLootRefs(); - SendGlobalGMSysMessage("DB table `fishing_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesGameobjectCommand(const char*) -{ - sLog.outString("Re-Loading Loot Tables... (`gameobject_loot_template`)"); - LoadLootTemplates_Gameobject(); - LootTemplates_Gameobject.CheckLootRefs(); - SendGlobalGMSysMessage("DB table `gameobject_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesItemCommand(const char*) -{ - sLog.outString("Re-Loading Loot Tables... (`item_loot_template`)"); - LoadLootTemplates_Item(); - LootTemplates_Item.CheckLootRefs(); - SendGlobalGMSysMessage("DB table `item_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesMillingCommand(const char*) -{ - sLog.outString("Re-Loading Loot Tables... (`milling_loot_template`)"); - LoadLootTemplates_Milling(); - LootTemplates_Milling.CheckLootRefs(); - SendGlobalGMSysMessage("DB table `milling_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesPickpocketingCommand(const char*) -{ - sLog.outString("Re-Loading Loot Tables... (`pickpocketing_loot_template`)"); - LoadLootTemplates_Pickpocketing(); - LootTemplates_Pickpocketing.CheckLootRefs(); - SendGlobalGMSysMessage("DB table `pickpocketing_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesProspectingCommand(const char*) -{ - sLog.outString("Re-Loading Loot Tables... (`prospecting_loot_template`)"); - LoadLootTemplates_Prospecting(); - LootTemplates_Prospecting.CheckLootRefs(); - SendGlobalGMSysMessage("DB table `prospecting_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesMailCommand(const char*) -{ - sLog.outString("Re-Loading Loot Tables... (`mail_loot_template`)"); - LoadLootTemplates_Mail(); - LootTemplates_Mail.CheckLootRefs(); - SendGlobalGMSysMessage("DB table `mail_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesReferenceCommand(const char*) -{ - sLog.outString("Re-Loading Loot Tables... (`reference_loot_template`)"); - LoadLootTemplates_Reference(); - SendGlobalGMSysMessage("DB table `reference_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesSkinningCommand(const char*) -{ - sLog.outString("Re-Loading Loot Tables... (`skinning_loot_template`)"); - LoadLootTemplates_Skinning(); - LootTemplates_Skinning.CheckLootRefs(); - SendGlobalGMSysMessage("DB table `skinning_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesSpellCommand(const char*) -{ - sLog.outString("Re-Loading Loot Tables... (`spell_loot_template`)"); - LoadLootTemplates_Spell(); - LootTemplates_Spell.CheckLootRefs(); - SendGlobalGMSysMessage("DB table `spell_loot_template` reloaded."); - sConditionMgr.LoadConditions(true); - return true; -} - -bool ChatHandler::HandleReloadTrinityStringCommand(const char*) -{ - sLog.outString("Re-Loading trinity_string Table!"); - objmgr.LoadTrinityStrings(); - SendGlobalGMSysMessage("DB table `trinity_string` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadNpcGossipCommand(const char*) -{ - sLog.outString("Re-Loading `npc_gossip` Table!"); - objmgr.LoadNpcTextId(); - SendGlobalGMSysMessage("DB table `npc_gossip` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadNpcTrainerCommand(const char*) -{ - sLog.outString("Re-Loading `npc_trainer` Table!"); - objmgr.LoadTrainerSpell(); - SendGlobalGMSysMessage("DB table `npc_trainer` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadNpcVendorCommand(const char*) -{ - sLog.outString("Re-Loading `npc_vendor` Table!"); - objmgr.LoadVendors(); - SendGlobalGMSysMessage("DB table `npc_vendor` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadPointsOfInterestCommand(const char*) -{ - sLog.outString("Re-Loading `points_of_interest` Table!"); - objmgr.LoadPointsOfInterest(); - SendGlobalGMSysMessage("DB table `points_of_interest` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellClickSpellsCommand(const char*) -{ - sLog.outString("Re-Loading `npc_spellclick_spells` Table!"); - objmgr.LoadNPCSpellClickSpells(); - SendGlobalGMSysMessage("DB table `npc_spellclick_spells` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadReservedNameCommand(const char*) -{ - sLog.outString("Loading ReservedNames... (`reserved_name`)"); - objmgr.LoadReservedPlayersNames(); - SendGlobalGMSysMessage("DB table `reserved_name` (player reserved names) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/) -{ - sLog.outString("Re-Loading Skill Discovery Table..."); - LoadSkillDiscoveryTable(); - SendGlobalGMSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSkillExtraItemTemplateCommand(const char* /*args*/) -{ - sLog.outString("Re-Loading Skill Extra Item Table..."); - LoadSkillExtraItemTable(); - SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSkillFishingBaseLevelCommand(const char* /*args*/) -{ - sLog.outString("Re-Loading Skill Fishing base level requirements..."); - objmgr.LoadFishingBaseSkillLevel(); - SendGlobalGMSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellAreaCommand(const char*) -{ - sLog.outString("Re-Loading SpellArea Data..."); - spellmgr.LoadSpellAreas(); - SendGlobalGMSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellRequiredCommand(const char*) -{ - sLog.outString("Re-Loading Spell Required Data... "); - spellmgr.LoadSpellRequired(); - SendGlobalGMSysMessage("DB table `spell_required` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellGroupsCommand(const char*) -{ - sLog.outString("Re-Loading Spell Groups..."); - spellmgr.LoadSpellGroups(); - SendGlobalGMSysMessage("DB table `spell_group` (spell groups) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellLearnSpellCommand(const char*) -{ - sLog.outString("Re-Loading Spell Learn Spells..."); - spellmgr.LoadSpellLearnSpells(); - SendGlobalGMSysMessage("DB table `spell_learn_spell` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellLinkedSpellCommand(const char*) -{ - sLog.outString("Re-Loading Spell Linked Spells..."); - spellmgr.LoadSpellLinked(); - SendGlobalGMSysMessage("DB table `spell_linked_spell` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellProcEventCommand(const char*) -{ - sLog.outString("Re-Loading Spell Proc Event conditions..."); - spellmgr.LoadSpellProcEvents(); - SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellBonusesCommand(const char*) -{ - sLog.outString("Re-Loading Spell Bonus Data..."); - spellmgr.LoadSpellBonusess(); - SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellTargetPositionCommand(const char*) -{ - sLog.outString("Re-Loading Spell target coordinates..."); - spellmgr.LoadSpellTargetPositions(); - SendGlobalGMSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellThreatsCommand(const char*) -{ - sLog.outString("Re-Loading Aggro Spells Definitions..."); - spellmgr.LoadSpellThreats(); - SendGlobalGMSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellGroupStackRulesCommand(const char*) -{ - sLog.outString("Re-Loading Spell Group Stack Rules..."); - spellmgr.LoadSpellGroupStackRules(); - SendGlobalGMSysMessage("DB table `spell_group_stack_rules` (spell stacking definitions) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellPetAurasCommand(const char*) -{ - sLog.outString("Re-Loading Spell pet auras..."); - spellmgr.LoadSpellPetAuras(); - SendGlobalGMSysMessage("DB table `spell_pet_auras` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadPageTextsCommand(const char*) -{ - sLog.outString("Re-Loading Page Texts..."); - objmgr.LoadPageTexts(); - SendGlobalGMSysMessage("DB table `page_texts` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*) -{ - sLog.outString("Re-Loading Item Random Enchantments Table..."); - LoadRandomEnchantmentsTable(); - SendGlobalGMSysMessage("DB table `item_enchantment_template` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg) -{ - if (sWorld.IsScriptScheduled()) - { - SendSysMessage("DB scripts used currently, please attempt reload later."); - SetSentErrorMessage(true); - return false; - } - - if (*arg != 'a') - sLog.outString("Re-Loading Scripts from `gameobject_scripts`..."); - - objmgr.LoadGameObjectScripts(); - - if (*arg != 'a') - SendGlobalGMSysMessage("DB table `gameobject_scripts` reloaded."); - - return true; -} - -bool ChatHandler::HandleReloadEventScriptsCommand(const char* arg) -{ - if (sWorld.IsScriptScheduled()) - { - SendSysMessage("DB scripts used currently, please attempt reload later."); - SetSentErrorMessage(true); - return false; - } - - if (*arg != 'a') - sLog.outString("Re-Loading Scripts from `event_scripts`..."); - - objmgr.LoadEventScripts(); - - if (*arg != 'a') - SendGlobalGMSysMessage("DB table `event_scripts` reloaded."); - - return true; -} - -bool ChatHandler::HandleReloadWpScriptsCommand(const char* arg) -{ - if (sWorld.IsScriptScheduled()) - { - SendSysMessage("DB scripts used currently, please attempt reload later."); - SetSentErrorMessage(true); - return false; - } - - if (*arg != 'a') - sLog.outString("Re-Loading Scripts from `waypoint_scripts`..."); - - objmgr.LoadWaypointScripts(); - - if (*arg != 'a') - SendGlobalGMSysMessage("DB table `waypoint_scripts` reloaded."); - - return true; -} - -bool ChatHandler::HandleReloadEventAITextsCommand(const char* /*args*/) -{ - - sLog.outString("Re-Loading Texts from `creature_ai_texts`..."); - CreatureEAI_Mgr.LoadCreatureEventAI_Texts(); - SendGlobalGMSysMessage("DB table `creature_ai_texts` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadEventAISummonsCommand(const char* /*args*/) -{ - sLog.outString("Re-Loading Summons from `creature_ai_summons`..."); - CreatureEAI_Mgr.LoadCreatureEventAI_Summons(); - SendGlobalGMSysMessage("DB table `creature_ai_summons` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadEventAIScriptsCommand(const char* /*args*/) -{ - sLog.outString("Re-Loading Scripts from `creature_ai_scripts`..."); - CreatureEAI_Mgr.LoadCreatureEventAI_Scripts(); - SendGlobalGMSysMessage("DB table `creature_ai_scripts` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadQuestEndScriptsCommand(const char* arg) -{ - if (sWorld.IsScriptScheduled()) - { - SendSysMessage("DB scripts used currently, please attempt reload later."); - SetSentErrorMessage(true); - return false; - } - - if (*arg != 'a') - sLog.outString("Re-Loading Scripts from `quest_end_scripts`..."); - - objmgr.LoadQuestEndScripts(); - - if (*arg != 'a') - SendGlobalGMSysMessage("DB table `quest_end_scripts` reloaded."); - - return true; -} - -bool ChatHandler::HandleReloadQuestStartScriptsCommand(const char* arg) -{ - if (sWorld.IsScriptScheduled()) - { - SendSysMessage("DB scripts used currently, please attempt reload later."); - SetSentErrorMessage(true); - return false; - } - - if (*arg != 'a') - sLog.outString("Re-Loading Scripts from `quest_start_scripts`..."); - - objmgr.LoadQuestStartScripts(); - - if (*arg != 'a') - SendGlobalGMSysMessage("DB table `quest_start_scripts` reloaded."); - - return true; -} - -bool ChatHandler::HandleReloadSpellScriptsCommand(const char* arg) -{ - if (sWorld.IsScriptScheduled()) - { - SendSysMessage("DB scripts used currently, please attempt reload later."); - SetSentErrorMessage(true); - return false; - } - - if (*arg != 'a') - sLog.outString("Re-Loading Scripts from `spell_scripts`..."); - - objmgr.LoadSpellScripts(); - - if (*arg != 'a') - SendGlobalGMSysMessage("DB table `spell_scripts` reloaded."); - - return true; -} - -bool ChatHandler::HandleReloadDbScriptStringCommand(const char* /*arg*/) -{ - sLog.outString("Re-Loading Script strings from `db_script_string`..."); - objmgr.LoadDbScriptStrings(); - SendGlobalGMSysMessage("DB table `db_script_string` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadGameGraveyardZoneCommand(const char* /*arg*/) -{ - sLog.outString("Re-Loading Graveyard-zone links..."); - - objmgr.LoadGraveyardZones(); - - SendGlobalGMSysMessage("DB table `game_graveyard_zone` reloaded."); - - return true; -} - -bool ChatHandler::HandleReloadGameTeleCommand(const char* /*arg*/) -{ - sLog.outString("Re-Loading Game Tele coordinates..."); - - objmgr.LoadGameTele(); - - SendGlobalGMSysMessage("DB table `game_tele` reloaded."); - - return true; -} - -bool ChatHandler::HandleReloadSpellDisabledCommand(const char* /*arg*/) -{ - sLog.outString("Re-Loading spell disabled table..."); - - objmgr.LoadSpellDisabledEntrys(); - - SendGlobalGMSysMessage("DB table `spell_disabled` reloaded."); - - return true; -} - -bool ChatHandler::HandleReloadLocalesAchievementRewardCommand(const char*) -{ - sLog.outString("Re-Loading Locales Achievement Reward Data..."); - achievementmgr.LoadRewardLocales(); - SendGlobalGMSysMessage("DB table `locales_achievement_reward` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLocalesCreatureCommand(const char* /*arg*/) -{ - sLog.outString("Re-Loading Locales Creature ..."); - objmgr.LoadCreatureLocales(); - SendGlobalGMSysMessage("DB table `locales_creature` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLocalesGameobjectCommand(const char* /*arg*/) -{ - sLog.outString("Re-Loading Locales Gameobject ... "); - objmgr.LoadGameObjectLocales(); - SendGlobalGMSysMessage("DB table `locales_gameobject` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLocalesItemCommand(const char* /*arg*/) -{ - sLog.outString("Re-Loading Locales Item ... "); - objmgr.LoadItemLocales(); - SendGlobalGMSysMessage("DB table `locales_item` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLocalesNpcTextCommand(const char* /*arg*/) -{ - sLog.outString("Re-Loading Locales NPC Text ... "); - objmgr.LoadNpcTextLocales(); - SendGlobalGMSysMessage("DB table `locales_npc_text` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLocalesPageTextCommand(const char* /*arg*/) -{ - sLog.outString("Re-Loading Locales Page Text ... "); - objmgr.LoadPageTextLocales(); - SendGlobalGMSysMessage("DB table `locales_page_text` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLocalesPointsOfInterestCommand(const char* /*arg*/) -{ - sLog.outString("Re-Loading Locales Points Of Interest ... "); - objmgr.LoadPointOfInterestLocales(); - SendGlobalGMSysMessage("DB table `locales_points_of_interest` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLocalesQuestCommand(const char* /*arg*/) -{ - sLog.outString("Re-Loading Locales Quest ... "); - objmgr.LoadQuestLocales(); - SendGlobalGMSysMessage("DB table `locales_quest` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadMailLevelRewardCommand(const char* /*arg*/) -{ - sLog.outString("Re-Loading Player level dependent mail rewards..."); - objmgr.LoadMailLevelRewards(); - SendGlobalGMSysMessage("DB table `mail_level_reward` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadAuctionsCommand(const char * /*args*/) -{ - ///- Reload dynamic data tables from the database - sLog.outString("Re-Loading Auctions..."); - auctionmgr.LoadAuctionItems(); - auctionmgr.LoadAuctions(); - SendGlobalGMSysMessage("Auctions reloaded."); - return true; -} - -bool ChatHandler::HandleReloadConditions(const char* args) -{ - sLog.outString("Re-Loading Conditions..."); - sConditionMgr.LoadConditions(true); - SendGlobalGMSysMessage("Conditions reloaded."); - return true; -} - -bool ChatHandler::HandleAccountSetGmLevelCommand(const char *args) -{ - if (!*args) - return false; - - std::string targetAccountName; - uint32 targetAccountId = 0; - uint32 targetSecurity = 0; - uint32 gm = 0; - char* arg1 = strtok((char*)args, " "); - char* arg2 = strtok(NULL, " "); - char* arg3 = strtok(NULL, " "); - bool isAccountNameGiven = true; - - if (arg1 && !arg3) - { - if (!getSelectedPlayer()) - return false; - isAccountNameGiven = false; - } - - // Check for second parameter - if (!isAccountNameGiven && !arg2) - return false; - - // Check for account - if (isAccountNameGiven) - { - targetAccountName = arg1; - if (!AccountMgr::normalizeString(targetAccountName)) - { - PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,targetAccountName.c_str()); - SetSentErrorMessage(true); - return false; - } - } - - // Check for invalid specified GM level. - gm = (isAccountNameGiven) ? atoi(arg2) : atoi(arg1); - if (gm < SEC_PLAYER) - { - SendSysMessage(LANG_BAD_VALUE); - SetSentErrorMessage(true); - return false; - } - - // m_session == NULL only for console - targetAccountId = (isAccountNameGiven) ? accmgr.GetId(targetAccountName) : getSelectedPlayer()->GetSession()->GetAccountId(); - int32 gmRealmID = (isAccountNameGiven) ? atoi(arg3) : atoi(arg2); - uint32 plSecurity = m_session ? accmgr.GetSecurity(m_session->GetAccountId(), gmRealmID) : SEC_CONSOLE; - - // can set security level only for target with less security and to less security that we have - // This is also reject self apply in fact - targetSecurity = accmgr.GetSecurity(targetAccountId, gmRealmID); - if (targetSecurity >= plSecurity || gm >= plSecurity) - { - SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); - SetSentErrorMessage(true); - return false; - } - - // Check and abort if the target gm has a higher rank on one of the realms and the new realm is -1 - if (gmRealmID == -1) - { - QueryResult_AutoPtr result = LoginDatabase.PQuery("SELECT * FROM account_access WHERE id = '%u' AND gmlevel > '%d'", targetAccountId, gm); - if (result) - { - SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); - SetSentErrorMessage(true); - return false; - } - } - - // Check if provided realmID has a negative value other than -1 - if (gmRealmID < -1) - { - SendSysMessage(LANG_INVALID_REALMID); - SetSentErrorMessage(true); - return false; - } - - // If gmRealmID is -1, delete all values for the account id, else, insert values for the specific realmID - if (gmRealmID == -1) - LoginDatabase.PExecute("DELETE FROM account_access WHERE id = '%u'", targetAccountId); - else - LoginDatabase.PExecute("DELETE FROM account_access WHERE id = '%u' AND (RealmID = '%d' OR RealmID = '-1')", targetAccountId, realmID); - - if (gm != 0) - LoginDatabase.PExecute("INSERT INTO account_access VALUES ('%u','%d','%d')", targetAccountId, gm, realmID); - PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetAccountName.c_str(), gm); - return true; -} - -/// Set password for account -bool ChatHandler::HandleAccountSetPasswordCommand(const char *args) -{ - if (!*args) - return false; - - ///- Get the command line arguments - char *szAccount = strtok ((char*)args," "); - char *szPassword1 = strtok (NULL," "); - char *szPassword2 = strtok (NULL," "); - - if (!szAccount||!szPassword1 || !szPassword2) - return false; - - std::string account_name = szAccount; - if (!AccountMgr::normalizeString(account_name)) - { - PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); - SetSentErrorMessage(true); - return false; - } - - uint32 targetAccountId = accmgr.GetId(account_name); - if (!targetAccountId) - { - PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); - SetSentErrorMessage(true); - return false; - } - - /// can set password only for target with less security - /// This is also reject self apply in fact - if (HasLowerSecurityAccount (NULL,targetAccountId,true)) - return false; - - if (strcmp(szPassword1,szPassword2)) - { - SendSysMessage (LANG_NEW_PASSWORDS_NOT_MATCH); - SetSentErrorMessage (true); - return false; - } - - AccountOpResult result = accmgr.ChangePassword(targetAccountId, szPassword1); - - switch (result) - { - case AOR_OK: - SendSysMessage(LANG_COMMAND_PASSWORD); - break; - case AOR_NAME_NOT_EXIST: - PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); - SetSentErrorMessage(true); - return false; - case AOR_PASS_TOO_LONG: - SendSysMessage(LANG_PASSWORD_TOO_LONG); - SetSentErrorMessage(true); - return false; - default: - SendSysMessage(LANG_COMMAND_NOTCHANGEPASSWORD); - SetSentErrorMessage(true); - return false; - } - - return true; -} - -bool ChatHandler::HandleMaxSkillCommand(const char* /*args*/) -{ - Player* SelectedPlayer = getSelectedPlayer(); - if (!SelectedPlayer) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - // each skills that have max skill value dependent from level seted to current level max skill value - SelectedPlayer->UpdateSkillsToMaxSkillsForLevel(); - return true; -} - -bool ChatHandler::HandleSetSkillCommand(const char *args) -{ - // number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r - char* skill_p = extractKeyFromLink((char*)args,"Hskill"); - if (!skill_p) - return false; - - char *level_p = strtok (NULL, " "); - - if (!level_p) - return false; - - char *max_p = strtok (NULL, " "); - - int32 skill = atoi(skill_p); - if (skill <= 0) - { - PSendSysMessage(LANG_INVALID_SKILL_ID, skill); - SetSentErrorMessage(true); - return false; - } - - int32 level = atol (level_p); - - Player * target = getSelectedPlayer(); - if (!target) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - SkillLineEntry const* sl = sSkillLineStore.LookupEntry(skill); - if (!sl) - { - PSendSysMessage(LANG_INVALID_SKILL_ID, skill); - SetSentErrorMessage(true); - return false; - } - - std::string tNameLink = GetNameLink(target); - - if (!target->GetSkillValue(skill)) - { - PSendSysMessage(LANG_SET_SKILL_ERROR, tNameLink.c_str(), skill, sl->name[GetSessionDbcLocale()]); - SetSentErrorMessage(true); - return false; - } - - int32 max = max_p ? atol (max_p) : target->GetPureMaxSkillValue(skill); - - if (level <= 0 || level > max || max <= 0) - return false; - - target->SetSkill(skill, target->GetSkillStep(skill), level, max); - PSendSysMessage(LANG_SET_SKILL, skill, sl->name[GetSessionDbcLocale()], tNameLink.c_str(), level, max); - - return true; -} - -bool ChatHandler::HandleUnLearnCommand(const char *args) -{ - if (!*args) - return false; - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r - uint32 spell_id = extractSpellIdFromLink((char*)args); - if (!spell_id) - return false; - - char const* allStr = strtok(NULL," "); - bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false; - - Player* target = getSelectedPlayer(); - if (!target) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - if (allRanks) - spell_id = spellmgr.GetFirstSpellInChain (spell_id); - - if (target->HasSpell(spell_id)) - target->removeSpell(spell_id,false,!allRanks); - else - SendSysMessage(LANG_FORGET_SPELL); - - if (GetTalentSpellCost(spell_id)) - target->SendTalentsInfoData(false); - - return true; -} - -bool ChatHandler::HandleCooldownCommand(const char *args) -{ - Player* target = getSelectedPlayer(); - if (!target) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - std::string tNameLink = GetNameLink(target); - - if (!*args) - { - target->RemoveAllSpellCooldown(); - PSendSysMessage(LANG_REMOVEALL_COOLDOWN, tNameLink.c_str()); - } - else - { - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spell_id = extractSpellIdFromLink((char*)args); - if (!spell_id) - return false; - - if (!sSpellStore.LookupEntry(spell_id)) - { - PSendSysMessage(LANG_UNKNOWN_SPELL, target == m_session->GetPlayer() ? GetTrinityString(LANG_YOU) : tNameLink.c_str()); - SetSentErrorMessage(true); - return false; - } - - target->RemoveSpellCooldown(spell_id,true); - PSendSysMessage(LANG_REMOVE_COOLDOWN, spell_id, target == m_session->GetPlayer() ? GetTrinityString(LANG_YOU) : tNameLink.c_str()); - } - return true; -} - -bool ChatHandler::HandleLearnAllCommand(const char* /*args*/) -{ - static const char *allSpellList[] = - { - "3365", - "6233", - "6247", - "6246", - "6477", - "6478", - "22810", - "8386", - "21651", - "21652", - "522", - "7266", - "8597", - "2479", - "22027", - "6603", - "5019", - "133", - "168", - "227", - "5009", - "9078", - "668", - "203", - "20599", - "20600", - "81", - "20597", - "20598", - "20864", - "1459", - "5504", - "587", - "5143", - "118", - "5505", - "597", - "604", - "1449", - "1460", - "2855", - "1008", - "475", - "5506", - "1463", - "12824", - "8437", - "990", - "5145", - "8450", - "1461", - "759", - "8494", - "8455", - "8438", - "6127", - "8416", - "6129", - "8451", - "8495", - "8439", - "3552", - "8417", - "10138", - "12825", - "10169", - "10156", - "10144", - "10191", - "10201", - "10211", - "10053", - "10173", - "10139", - "10145", - "10192", - "10170", - "10202", - "10054", - "10174", - "10193", - "12826", - "2136", - "143", - "145", - "2137", - "2120", - "3140", - "543", - "2138", - "2948", - "8400", - "2121", - "8444", - "8412", - "8457", - "8401", - "8422", - "8445", - "8402", - "8413", - "8458", - "8423", - "8446", - "10148", - "10197", - "10205", - "10149", - "10215", - "10223", - "10206", - "10199", - "10150", - "10216", - "10207", - "10225", - "10151", - "116", - "205", - "7300", - "122", - "837", - "10", - "7301", - "7322", - "6143", - "120", - "865", - "8406", - "6141", - "7302", - "8461", - "8407", - "8492", - "8427", - "8408", - "6131", - "7320", - "10159", - "8462", - "10185", - "10179", - "10160", - "10180", - "10219", - "10186", - "10177", - "10230", - "10181", - "10161", - "10187", - "10220", - "2018", - "2663", - "12260", - "2660", - "3115", - "3326", - "2665", - "3116", - "2738", - "3293", - "2661", - "3319", - "2662", - "9983", - "8880", - "2737", - "2739", - "7408", - "3320", - "2666", - "3323", - "3324", - "3294", - "22723", - "23219", - "23220", - "23221", - "23228", - "23338", - "10788", - "10790", - "5611", - "5016", - "5609", - "2060", - "10963", - "10964", - "10965", - "22593", - "22594", - "596", - "996", - "499", - "768", - "17002", - "1448", - "1082", - "16979", - "1079", - "5215", - "20484", - "5221", - "15590", - "17007", - "6795", - "6807", - "5487", - "1446", - "1066", - "5421", - "3139", - "779", - "6811", - "6808", - "1445", - "5216", - "1737", - "5222", - "5217", - "1432", - "6812", - "9492", - "5210", - "3030", - "1441", - "783", - "6801", - "20739", - "8944", - "9491", - "22569", - "5226", - "6786", - "1433", - "8973", - "1828", - "9495", - "9006", - "6794", - "8993", - "5203", - "16914", - "6784", - "9635", - "22830", - "20722", - "9748", - "6790", - "9753", - "9493", - "9752", - "9831", - "9825", - "9822", - "5204", - "5401", - "22831", - "6793", - "9845", - "17401", - "9882", - "9868", - "20749", - "9893", - "9899", - "9895", - "9832", - "9902", - "9909", - "22832", - "9828", - "9851", - "9883", - "9869", - "17406", - "17402", - "9914", - "20750", - "9897", - "9848", - "3127", - "107", - "204", - "9116", - "2457", - "78", - "18848", - "331", - "403", - "2098", - "1752", - "11278", - "11288", - "11284", - "6461", - "2344", - "2345", - "6463", - "2346", - "2352", - "775", - "1434", - "1612", - "71", - "2468", - "2458", - "2467", - "7164", - "7178", - "7367", - "7376", - "7381", - "21156", - "5209", - "3029", - "5201", - "9849", - "9850", - "20719", - "22568", - "22827", - "22828", - "22829", - "6809", - "8972", - "9005", - "9823", - "9827", - "6783", - "9913", - "6785", - "6787", - "9866", - "9867", - "9894", - "9896", - "6800", - "8992", - "9829", - "9830", - "780", - "769", - "6749", - "6750", - "9755", - "9754", - "9908", - "20745", - "20742", - "20747", - "20748", - "9746", - "9745", - "9880", - "9881", - "5391", - "842", - "3025", - "3031", - "3287", - "3329", - "1945", - "3559", - "4933", - "4934", - "4935", - "4936", - "5142", - "5390", - "5392", - "5404", - "5420", - "6405", - "7293", - "7965", - "8041", - "8153", - "9033", - "9034", - //"9036", problems with ghost state - "16421", - "21653", - "22660", - "5225", - "9846", - "2426", - "5916", - "6634", - //"6718", phasing stealth, annoying for learn all case. - "6719", - "8822", - "9591", - "9590", - "10032", - "17746", - "17747", - "8203", - "11392", - "12495", - "16380", - "23452", - "4079", - "4996", - "4997", - "4998", - "4999", - "5000", - "6348", - "6349", - "6481", - "6482", - "6483", - "6484", - "11362", - "11410", - "11409", - "12510", - "12509", - "12885", - "13142", - "21463", - "23460", - "11421", - "11416", - "11418", - "1851", - "10059", - "11423", - "11417", - "11422", - "11419", - "11424", - "11420", - "27", - "31", - "33", - "34", - "35", - "15125", - "21127", - "22950", - "1180", - "201", - "12593", - "16770", - "6057", - "12051", - "18468", - "12606", - "12605", - "18466", - "12502", - "12043", - "15060", - "12042", - "12341", - "12848", - "12344", - "12353", - "18460", - "11366", - "12350", - "12352", - "13043", - "11368", - "11113", - "12400", - "11129", - "16766", - "12573", - "12580", - "12472", - "12953", - "12488", - "11189", - "12985", - "12519", - "16758", - "11958", - "12490", - "11426", - "3565", - "3562", - "18960", - "3567", - "3561", - "3566", - "3563", - "1953", - "2139", - "12505", - "13018", - "12522", - "12523", - "5146", - "5144", - "5148", - "8419", - "8418", - "10213", - "10212", - "10157", - "12524", - "13019", - "12525", - "13020", - "12526", - "13021", - "18809", - "13031", - "13032", - "13033", - "4036", - "3920", - "3919", - "3918", - "7430", - "3922", - "3923", - "7411", - "7418", - "7421", - "13262", - "7412", - "7415", - "7413", - "7416", - "13920", - "13921", - "7745", - "7779", - "7428", - "7457", - "7857", - "7748", - "7426", - "13421", - "7454", - "13378", - "7788", - "14807", - "14293", - "7795", - "6296", - "20608", - "755", - "444", - "427", - "428", - "442", - "447", - "3578", - "3581", - "19027", - "3580", - "665", - "3579", - "3577", - "6755", - "3576", - "2575", - "2577", - "2578", - "2579", - "2580", - "2656", - "2657", - "2576", - "3564", - "10248", - "8388", - "2659", - "14891", - "3308", - "3307", - "10097", - "2658", - "3569", - "16153", - "3304", - "10098", - "4037", - "3929", - "3931", - "3926", - "3924", - "3930", - "3977", - "3925", - "136", - "228", - "5487", - "43", - "202", - "0" - }; - - int loop = 0; - while (strcmp(allSpellList[loop], "0")) - { - uint32 spell = atol((char*)allSpellList[loop++]); - - if (m_session->GetPlayer()->HasSpell(spell)) - continue; - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); - if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) - { - PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); - continue; - } - - m_session->GetPlayer()->learnSpell(spell, false); - } - - SendSysMessage(LANG_COMMAND_LEARN_MANY_SPELLS); - - return true; -} - -bool ChatHandler::HandleLearnAllGMCommand(const char* /*args*/) -{ - static const char *gmSpellList[] = - { - "24347", // Become A Fish, No Breath Bar - "35132", // Visual Boom - "38488", // Attack 4000-8000 AOE - "38795", // Attack 2000 AOE + Slow Down 90% - "15712", // Attack 200 - "1852", // GM Spell Silence - "31899", // Kill - "31924", // Kill - "29878", // Kill My Self - "26644", // More Kill - - "28550", //Invisible 24 - "23452", //Invisible + Target - "0" - }; - - uint16 gmSpellIter = 0; - while (strcmp(gmSpellList[gmSpellIter], "0")) - { - uint32 spell = atol((char*)gmSpellList[gmSpellIter++]); - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); - if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) - { - PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); - continue; - } - - m_session->GetPlayer()->learnSpell(spell, false); - } - - SendSysMessage(LANG_LEARNING_GM_SKILLS); - return true; -} - -bool ChatHandler::HandleLearnAllMyClassCommand(const char* /*args*/) -{ - HandleLearnAllMySpellsCommand(""); - HandleLearnAllMyTalentsCommand(""); - return true; -} - -bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/) -{ - ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(m_session->GetPlayer()->getClass()); - if (!clsEntry) - return true; - uint32 family = clsEntry->spellfamily; - - for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(i); - if (!spellInfo) - continue; - - // skip server-side/triggered spells - if (spellInfo->spellLevel == 0) - continue; - - // skip wrong class/race skills - if (!m_session->GetPlayer()->IsSpellFitByClassAndRace(spellInfo->Id)) - continue; - - // skip other spell families - if (spellInfo->SpellFamilyName != family) - continue; - - // skip spells with first rank learned as talent (and all talents then also) - uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id); - if (GetTalentSpellCost(first_rank) > 0) - continue; - - // skip broken spells - if (!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false)) - continue; - - m_session->GetPlayer()->learnSpell(i, false); - } - - SendSysMessage(LANG_COMMAND_LEARN_CLASS_SPELLS); - return true; -} - -bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/) -{ - Player* player = m_session->GetPlayer(); - uint32 classMask = player->getClassMask(); - - for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i) - { - TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); - if (!talentInfo) - continue; - - TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); - if (!talentTabInfo) - continue; - - if ((classMask & talentTabInfo->ClassMask) == 0) - continue; - - // search highest talent rank - uint32 spellId = 0; - for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) - { - if (talentInfo->RankID[rank] != 0) - { - spellId = talentInfo->RankID[rank]; - break; - } - } - - if (!spellId) // ??? none spells in talent - continue; - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId); - if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false)) - continue; - - // learn highest rank of talent and learn all non-talent spell ranks (recursive by tree) - player->learnSpellHighRank(spellId); - player->AddTalent(spellId, player->GetActiveSpec(), true); - } - - player->SetFreeTalentPoints(0); - - SendSysMessage(LANG_COMMAND_LEARN_CLASS_TALENTS); - return true; -} - -bool ChatHandler::HandleLearnAllMyPetTalentsCommand(const char* /*args*/) -{ - Player* player = m_session->GetPlayer(); - - Pet* pet = player->GetPet(); - if (!pet) - { - SendSysMessage(LANG_NO_PET_FOUND); - SetSentErrorMessage(true); - return false; - } - - CreatureInfo const *ci = pet->GetCreatureInfo(); - if (!ci) - { - SendSysMessage(LANG_WRONG_PET_TYPE); - SetSentErrorMessage(true); - return false; - } - - CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family); - if (!pet_family) - { - SendSysMessage(LANG_WRONG_PET_TYPE); - SetSentErrorMessage(true); - return false; - } - - if (pet_family->petTalentType < 0) // not hunter pet - { - SendSysMessage(LANG_WRONG_PET_TYPE); - SetSentErrorMessage(true); - return false; - } - - for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i) - { - TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); - if (!talentInfo) - continue; - - TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); - if (!talentTabInfo) - continue; - - // prevent learn talent for different family (cheating) - if (((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask) == 0) - continue; - - // search highest talent rank - uint32 spellid = 0; - - for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) - { - if (talentInfo->RankID[rank] != 0) - { - spellid = talentInfo->RankID[rank]; - break; - } - } - - if (!spellid) // ??? none spells in talent - continue; - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid); - if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false)) - continue; - - // learn highest rank of talent and learn all non-talent spell ranks (recursive by tree) - pet->learnSpellHighRank(spellid); - } - - pet->SetFreeTalentPoints(0); - - SendSysMessage(LANG_COMMAND_LEARN_PET_TALENTS); - return true; -} - -bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/) -{ - // skipping UNIVERSAL language (0) - for (uint8 i = 1; i < LANGUAGES_COUNT; ++i) - m_session->GetPlayer()->learnSpell(lang_description[i].spell_id, false); - - SendSysMessage(LANG_COMMAND_LEARN_ALL_LANG); - return true; -} - -bool ChatHandler::HandleLearnAllDefaultCommand(const char *args) -{ - Player* target; - if (!extractPlayerTarget((char*)args,&target)) - return false; - - target->learnDefaultSpells(); - target->learnQuestRewardedSpells(); - - PSendSysMessage(LANG_COMMAND_LEARN_ALL_DEFAULT_AND_QUEST,GetNameLink(target).c_str()); - return true; -} - -bool ChatHandler::HandleLearnCommand(const char *args) -{ - Player* targetPlayer = getSelectedPlayer(); - - if (!targetPlayer) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spell = extractSpellIdFromLink((char*)args); - if (!spell || !sSpellStore.LookupEntry(spell)) - return false; - - char const* allStr = strtok(NULL," "); - bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false; - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); - if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) - { - PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); - SetSentErrorMessage(true); - return false; - } - - if (!allRanks && targetPlayer->HasSpell(spell)) - { - if (targetPlayer == m_session->GetPlayer()) - SendSysMessage(LANG_YOU_KNOWN_SPELL); - else - PSendSysMessage(LANG_TARGET_KNOWN_SPELL,GetNameLink(targetPlayer).c_str()); - SetSentErrorMessage(true); - return false; - } - - if (allRanks) - targetPlayer->learnSpellHighRank(spell); - else - targetPlayer->learnSpell(spell, false); - - uint32 first_spell = spellmgr.GetFirstSpellInChain(spell); - if (GetTalentSpellCost(first_spell)) - targetPlayer->SendTalentsInfoData(false); - - return true; -} - -bool ChatHandler::HandleAddItemCommand(const char *args) -{ - if (!*args) - return false; - - uint32 itemId = 0; - - if (args[0] == '[') // [name] manual form - { - char* citemName = strtok((char*)args, "]"); - - if (citemName && citemName[0]) - { - std::string itemName = citemName+1; - WorldDatabase.escape_string(itemName); - QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE name = '%s'", itemName.c_str()); - if (!result) - { - PSendSysMessage(LANG_COMMAND_COULDNOTFIND, citemName+1); - SetSentErrorMessage(true); - return false; - } - itemId = result->Fetch()->GetUInt16(); - } - else - return false; - } - else // item_id or [name] Shift-click form |color|Hitem:item_id:0:0:0|h[name]|h|r - { - char* cId = extractKeyFromLink((char*)args,"Hitem"); - if (!cId) - return false; - itemId = atol(cId); - } - - char* ccount = strtok(NULL, " "); - - int32 count = 1; - - if (ccount) - count = strtol(ccount, NULL, 10); - - if (count == 0) - count = 1; - - Player* pl = m_session->GetPlayer(); - Player* plTarget = getSelectedPlayer(); - if (!plTarget) - plTarget = pl; - - sLog.outDetail(GetTrinityString(LANG_ADDITEM), itemId, count); - - ItemPrototype const *pProto = objmgr.GetItemPrototype(itemId); - if (!pProto) - { - PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId); - SetSentErrorMessage(true); - return false; - } - - //Subtract - if (count < 0) - { - plTarget->DestroyItemCount(itemId, -count, true, false); - PSendSysMessage(LANG_REMOVEITEM, itemId, -count, GetNameLink(plTarget).c_str()); - return true; - } - - //Adding items - uint32 noSpaceForCount = 0; - - // check space and find places - ItemPosCountVec dest; - uint8 msg = plTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount); - if (msg != EQUIP_ERR_OK) // convert to possible store amount - count -= noSpaceForCount; - - if (count == 0 || dest.empty()) // can't add any - { - PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount); - SetSentErrorMessage(true); - return false; - } - - Item* item = plTarget->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); - - // remove binding (let GM give it to another player later) - if (pl == plTarget) - for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr) - if (Item* item1 = pl->GetItemByPos(itr->pos)) - item1->SetBinding(false); - - if (count > 0 && item) - { - pl->SendNewItem(item,count,false,true); - if (pl != plTarget) - plTarget->SendNewItem(item,count,true,false); - } - - if (noSpaceForCount > 0) - PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount); - - return true; -} - -bool ChatHandler::HandleAddItemSetCommand(const char *args) -{ - if (!*args) - return false; - - char* cId = extractKeyFromLink((char*)args,"Hitemset"); // number or [name] Shift-click form |color|Hitemset:itemset_id|h[name]|h|r - if (!cId) - return false; - - uint32 itemsetId = atol(cId); - - // prevent generation all items with itemset field value '0' - if (itemsetId == 0) - { - PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId); - SetSentErrorMessage(true); - return false; - } - - Player* pl = m_session->GetPlayer(); - Player* plTarget = getSelectedPlayer(); - if (!plTarget) - plTarget = pl; - - sLog.outDetail(GetTrinityString(LANG_ADDITEMSET), itemsetId); - - bool found = false; - for (uint32 id = 0; id < sItemStorage.MaxEntry; id++) - { - ItemPrototype const *pProto = sItemStorage.LookupEntry(id); - if (!pProto) - continue; - - if (pProto->ItemSet == itemsetId) - { - found = true; - ItemPosCountVec dest; - uint8 msg = plTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pProto->ItemId, 1); - if (msg == EQUIP_ERR_OK) - { - Item* item = plTarget->StoreNewItem(dest, pProto->ItemId, true); - - // remove binding (let GM give it to another player later) - if (pl == plTarget) - item->SetBinding(false); - - pl->SendNewItem(item,1,false,true); - if (pl != plTarget) - plTarget->SendNewItem(item,1,true,false); - } - else - { - pl->SendEquipError(msg, NULL, NULL); - PSendSysMessage(LANG_ITEM_CANNOT_CREATE, pProto->ItemId, 1); - } - } - } - - if (!found) - { - PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId); - - SetSentErrorMessage(true); - return false; - } - - return true; -} - -bool ChatHandler::HandleListItemCommand(const char *args) -{ - if (!*args) - return false; - - char* cId = extractKeyFromLink((char*)args,"Hitem"); - if (!cId) - return false; - - uint32 item_id = atol(cId); - if (!item_id) - { - PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id); - SetSentErrorMessage(true); - return false; - } - - ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_id); - if (!itemProto) - { - PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id); - SetSentErrorMessage(true); - return false; - } - - char* c_count = strtok(NULL, " "); - int count = c_count ? atol(c_count) : 10; - - if (count < 0) - return false; - - QueryResult_AutoPtr result; - - // inventory case - uint32 inv_count = 0; - result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM character_inventory WHERE item_template='%u'",item_id); - if (result) - inv_count = (*result)[0].GetUInt32(); - - result=CharacterDatabase.PQuery( - // 0 1 2 3 4 5 - "SELECT ci.item, cibag.slot AS bag, ci.slot, ci.guid, characters.account,characters.name " - "FROM character_inventory AS ci LEFT JOIN character_inventory AS cibag ON (cibag.item=ci.bag),characters " - "WHERE ci.item_template='%u' AND ci.guid = characters.guid LIMIT %u ", - item_id,uint32(count)); - - if (result) - { - do - { - Field *fields = result->Fetch(); - uint32 item_guid = fields[0].GetUInt32(); - uint32 item_bag = fields[1].GetUInt32(); - uint32 item_slot = fields[2].GetUInt32(); - uint32 owner_guid = fields[3].GetUInt32(); - uint32 owner_acc = fields[4].GetUInt32(); - std::string owner_name = fields[5].GetCppString(); - - char const* item_pos = 0; - if (Player::IsEquipmentPos(item_bag,item_slot)) - item_pos = "[equipped]"; - else if (Player::IsInventoryPos(item_bag,item_slot)) - item_pos = "[in inventory]"; - else if (Player::IsBankPos(item_bag,item_slot)) - item_pos = "[in bank]"; - else - item_pos = ""; - - PSendSysMessage(LANG_ITEMLIST_SLOT, - item_guid,owner_name.c_str(),owner_guid,owner_acc,item_pos); - } while (result->NextRow()); - - int64 res_count = result->GetRowCount(); - - if (count > res_count) - count-=res_count; - else if (count) - count = 0; - } - - // mail case - uint32 mail_count = 0; - result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM mail_items WHERE item_template='%u'", item_id); - if (result) - mail_count = (*result)[0].GetUInt32(); - - if (count > 0) - { - result=CharacterDatabase.PQuery( - // 0 1 2 3 4 5 6 - "SELECT mail_items.item_guid, mail.sender, mail.receiver, char_s.account, char_s.name, char_r.account, char_r.name " - "FROM mail,mail_items,characters as char_s,characters as char_r " - "WHERE mail_items.item_template='%u' AND char_s.guid = mail.sender AND char_r.guid = mail.receiver AND mail.id=mail_items.mail_id LIMIT %u", - item_id,uint32(count)); - } - else - result = QueryResult_AutoPtr(NULL); - - if (result) - { - do - { - Field *fields = result->Fetch(); - uint32 item_guid = fields[0].GetUInt32(); - uint32 item_s = fields[1].GetUInt32(); - uint32 item_r = fields[2].GetUInt32(); - uint32 item_s_acc = fields[3].GetUInt32(); - std::string item_s_name = fields[4].GetCppString(); - uint32 item_r_acc = fields[5].GetUInt32(); - std::string item_r_name = fields[6].GetCppString(); - - char const* item_pos = "[in mail]"; - - PSendSysMessage(LANG_ITEMLIST_MAIL, - item_guid,item_s_name.c_str(),item_s,item_s_acc,item_r_name.c_str(),item_r,item_r_acc,item_pos); - } while (result->NextRow()); - - int64 res_count = result->GetRowCount(); - - if (count > res_count) - count-=res_count; - else if (count) - count = 0; - } - - // auction case - uint32 auc_count = 0; - result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM auctionhouse WHERE item_template='%u'",item_id); - if (result) - auc_count = (*result)[0].GetUInt32(); - - if (count > 0) - { - result=CharacterDatabase.PQuery( - // 0 1 2 3 - "SELECT auctionhouse.itemguid, auctionhouse.itemowner, characters.account, characters.name " - "FROM auctionhouse,characters WHERE auctionhouse.item_template='%u' AND characters.guid = auctionhouse.itemowner LIMIT %u", - item_id,uint32(count)); - } - else - result = QueryResult_AutoPtr(NULL); - - if (result) - { - do - { - Field *fields = result->Fetch(); - uint32 item_guid = fields[0].GetUInt32(); - uint32 owner = fields[1].GetUInt32(); - uint32 owner_acc = fields[2].GetUInt32(); - std::string owner_name = fields[3].GetCppString(); - - char const* item_pos = "[in auction]"; - - PSendSysMessage(LANG_ITEMLIST_AUCTION, item_guid, owner_name.c_str(), owner, owner_acc,item_pos); - } while (result->NextRow()); - } - - // guild bank case - uint32 guild_count = 0; - result=CharacterDatabase.PQuery("SELECT COUNT(item_entry) FROM guild_bank_item WHERE item_entry='%u'",item_id); - if (result) - guild_count = (*result)[0].GetUInt32(); - - result=CharacterDatabase.PQuery( - // 0 1 2 - "SELECT gi.item_guid, gi.guildid, guild.name " - "FROM guild_bank_item AS gi, guild WHERE gi.item_entry='%u' AND gi.guildid = guild.guildid LIMIT %u ", - item_id,uint32(count)); - - if (result) - { - do - { - Field *fields = result->Fetch(); - uint32 item_guid = fields[0].GetUInt32(); - uint32 guild_guid = fields[1].GetUInt32(); - std::string guild_name = fields[2].GetCppString(); - - char const* item_pos = "[in guild bank]"; - - PSendSysMessage(LANG_ITEMLIST_GUILD,item_guid,guild_name.c_str(),guild_guid,item_pos); - } while (result->NextRow()); - - int64 res_count = result->GetRowCount(); - - if (count > res_count) - count-=res_count; - else if (count) - count = 0; - } - - if (inv_count+mail_count+auc_count+guild_count == 0) - { - SendSysMessage(LANG_COMMAND_NOITEMFOUND); - SetSentErrorMessage(true); - return false; - } - - PSendSysMessage(LANG_COMMAND_LISTITEMMESSAGE,item_id,inv_count+mail_count+auc_count+guild_count,inv_count,mail_count,auc_count,guild_count); - - return true; -} - -bool ChatHandler::HandleListObjectCommand(const char *args) -{ - if (!*args) - return false; - - // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hgameobject_entry"); - if (!cId) - return false; - - uint32 go_id = atol(cId); - if (!go_id) - { - PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id); - SetSentErrorMessage(true); - return false; - } - - GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(go_id); - if (!gInfo) - { - PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id); - SetSentErrorMessage(true); - return false; - } - - char* c_count = strtok(NULL, " "); - int count = c_count ? atol(c_count) : 10; - - if (count < 0) - return false; - - QueryResult_AutoPtr result; - - uint32 obj_count = 0; - result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'",go_id); - if (result) - obj_count = (*result)[0].GetUInt32(); - - if (m_session) - { - Player* pl = m_session->GetPlayer(); - result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u", - pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),go_id,uint32(count)); - } - else - result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map FROM gameobject WHERE id = '%u' LIMIT %u", - go_id,uint32(count)); - - if (result) - { - do - { - Field *fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); - float x = fields[1].GetFloat(); - float y = fields[2].GetFloat(); - float z = fields[3].GetFloat(); - int mapid = fields[4].GetUInt16(); - - if (m_session) - PSendSysMessage(LANG_GO_LIST_CHAT, guid, guid, gInfo->name, x, y, z, mapid); - else - PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name, x, y, z, mapid); - } while (result->NextRow()); - } - - PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE,go_id,obj_count); - return true; -} - -bool ChatHandler::HandleGameObjectStateCommand(const char *args) -{ - // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r - char* cId = extractKeyFromLink((char*)args, "Hgameobject"); - if (!cId) - return false; - - uint32 lowguid = atoi(cId); - if (!lowguid) - return false; - - GameObject* gobj = NULL; - - if (GameObjectData const* goData = objmgr.GetGOData(lowguid)) - gobj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid, goData->id); - - if (!gobj) - { - PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid); - SetSentErrorMessage(true); - return false; - } - - char* ctype = strtok(NULL, " "); - if (!ctype) - return false; - - int32 type = atoi(ctype); - if (type < 0) - { - if (type == -1) - gobj->SendObjectDeSpawnAnim(gobj->GetGUID()); - else if (type == -2) - { - return false; - } - return true; - } - - char* cstate = strtok(NULL, " "); - if (!cstate) - return false; - - int32 state = atoi(cstate); - - if (type < 4) - gobj->SetByteValue(GAMEOBJECT_BYTES_1, type, state); - else if (type == 4) - { - WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM,8+4); - data << gobj->GetGUID(); - data << (uint32)(state); - gobj->SendMessageToSet(&data, true); - } - PSendSysMessage("Set gobject type %d state %d", type, state); - - return true; -} - -bool ChatHandler::HandleListCreatureCommand(const char *args) -{ - if (!*args) - return false; - - // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hcreature_entry"); - if (!cId) - return false; - - uint32 cr_id = atol(cId); - if (!cr_id) - { - PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id); - SetSentErrorMessage(true); - return false; - } - - CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(cr_id); - if (!cInfo) - { - PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id); - SetSentErrorMessage(true); - return false; - } - - char* c_count = strtok(NULL, " "); - int count = c_count ? atol(c_count) : 10; - - if (count < 0) - return false; - - QueryResult_AutoPtr result; - - uint32 cr_count = 0; - result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'",cr_id); - if (result) - cr_count = (*result)[0].GetUInt32(); - - if (m_session) - { - Player* pl = m_session->GetPlayer(); - result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u", - pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), cr_id,uint32(count)); - } - else - result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map FROM creature WHERE id = '%u' LIMIT %u", - cr_id,uint32(count)); - - if (result) - { - do - { - Field *fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); - float x = fields[1].GetFloat(); - float y = fields[2].GetFloat(); - float z = fields[3].GetFloat(); - int mapid = fields[4].GetUInt16(); - - if (m_session) - PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name, x, y, z, mapid); - else - PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name, x, y, z, mapid); - } while (result->NextRow()); - } - - PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE,cr_id,cr_count); - return true; -} - -bool ChatHandler::HandleLookupItemCommand(const char *args) -{ - if (!*args) - return false; - - std::string namepart = args; - std::wstring wnamepart; - - // converting string that we try to find to lower case - if (!Utf8toWStr(namepart,wnamepart)) - return false; - - wstrToLower(wnamepart); - - bool found = false; - - // Search in `item_template` - for (uint32 id = 0; id < sItemStorage.MaxEntry; id++) - { - ItemPrototype const *pProto = sItemStorage.LookupEntry(id); - if (!pProto) - continue; - - int loc_idx = GetSessionDbLocaleIndex(); - if (loc_idx >= 0) - { - ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId); - if (il) - { - if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) - { - std::string name = il->Name[loc_idx]; - - if (Utf8FitTo(name, wnamepart)) - { - if (m_session) - PSendSysMessage(LANG_ITEM_LIST_CHAT, id, id, name.c_str()); - else - PSendSysMessage(LANG_ITEM_LIST_CONSOLE, id, name.c_str()); - - if (!found) - found = true; - - continue; - } - } - } - } - - std::string name = pProto->Name1; - if (name.empty()) - continue; - - if (Utf8FitTo(name, wnamepart)) - { - if (m_session) - PSendSysMessage(LANG_ITEM_LIST_CHAT, id, id, name.c_str()); - else - PSendSysMessage(LANG_ITEM_LIST_CONSOLE, id, name.c_str()); - - if (!found) - found = true; - } - } - - if (!found) - SendSysMessage(LANG_COMMAND_NOITEMFOUND); - - return true; -} - -bool ChatHandler::HandleLookupItemSetCommand(const char *args) -{ - if (!*args) - return false; - - std::string namepart = args; - std::wstring wnamepart; - - if (!Utf8toWStr(namepart,wnamepart)) - return false; - - // converting string that we try to find to lower case - wstrToLower(wnamepart); - - bool found = false; - - // Search in ItemSet.dbc - for (uint32 id = 0; id < sItemSetStore.GetNumRows(); id++) - { - ItemSetEntry const *set = sItemSetStore.LookupEntry(id); - if (set) - { - int loc = GetSessionDbcLocale(); - std::string name = set->name[loc]; - if (name.empty()) - continue; - - if (!Utf8FitTo(name, wnamepart)) - { - loc = 0; - for (; loc < MAX_LOCALE; ++loc) - { - if (loc == GetSessionDbcLocale()) - continue; - - name = set->name[loc]; - if (name.empty()) - continue; - - if (Utf8FitTo(name, wnamepart)) - break; - } - } - - if (loc < MAX_LOCALE) - { - // send item set in "id - [namedlink locale]" format - if (m_session) - PSendSysMessage(LANG_ITEMSET_LIST_CHAT,id,id,name.c_str(),localeNames[loc]); - else - PSendSysMessage(LANG_ITEMSET_LIST_CONSOLE,id,name.c_str(),localeNames[loc]); - - if (!found) - found = true; - } - } - } - if (!found) - SendSysMessage(LANG_COMMAND_NOITEMSETFOUND); - return true; -} - -bool ChatHandler::HandleLookupSkillCommand(const char *args) -{ - if (!*args) - return false; - - // can be NULL in console call - Player* target = getSelectedPlayer(); - - std::string namepart = args; - std::wstring wnamepart; - - if (!Utf8toWStr(namepart,wnamepart)) - return false; - - // converting string that we try to find to lower case - wstrToLower(wnamepart); - - bool found = false; - - // Search in SkillLine.dbc - for (uint32 id = 0; id < sSkillLineStore.GetNumRows(); id++) - { - SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(id); - if (skillInfo) - { - int loc = GetSessionDbcLocale(); - std::string name = skillInfo->name[loc]; - if (name.empty()) - continue; - - if (!Utf8FitTo(name, wnamepart)) - { - loc = 0; - for (; loc < MAX_LOCALE; ++loc) - { - if (loc == GetSessionDbcLocale()) - continue; - - name = skillInfo->name[loc]; - if (name.empty()) - continue; - - if (Utf8FitTo(name, wnamepart)) - break; - } - } - - if (loc < MAX_LOCALE) - { - char valStr[50] = ""; - char const* knownStr = ""; - if (target && target->HasSkill(id)) - { - knownStr = GetTrinityString(LANG_KNOWN); - uint32 curValue = target->GetPureSkillValue(id); - uint32 maxValue = target->GetPureMaxSkillValue(id); - uint32 permValue = target->GetSkillPermBonusValue(id); - uint32 tempValue = target->GetSkillTempBonusValue(id); - - char const* valFormat = GetTrinityString(LANG_SKILL_VALUES); - snprintf(valStr,50,valFormat,curValue,maxValue,permValue,tempValue); - } - - // send skill in "id - [namedlink locale]" format - if (m_session) - PSendSysMessage(LANG_SKILL_LIST_CHAT,id,id,name.c_str(),localeNames[loc],knownStr,valStr); - else - PSendSysMessage(LANG_SKILL_LIST_CONSOLE,id,name.c_str(),localeNames[loc],knownStr,valStr); - - if (!found) - found = true; - } - } - } - if (!found) - SendSysMessage(LANG_COMMAND_NOSKILLFOUND); - return true; -} - -bool ChatHandler::HandleLookupSpellCommand(const char *args) -{ - if (!*args) - return false; - - // can be NULL at console call - Player* target = getSelectedPlayer(); - - std::string namepart = args; - std::wstring wnamepart; - - if (!Utf8toWStr(namepart,wnamepart)) - return false; - - // converting string that we try to find to lower case - wstrToLower(wnamepart); - - bool found = false; - - // Search in Spell.dbc - for (uint32 id = 0; id < sSpellStore.GetNumRows(); id++) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(id); - if (spellInfo) - { - int loc = GetSessionDbcLocale(); - std::string name = spellInfo->SpellName[loc]; - if (name.empty()) - continue; - - if (!Utf8FitTo(name, wnamepart)) - { - loc = 0; - for (; loc < MAX_LOCALE; ++loc) - { - if (loc == GetSessionDbcLocale()) - continue; - - name = spellInfo->SpellName[loc]; - if (name.empty()) - continue; - - if (Utf8FitTo(name, wnamepart)) - break; - } - } - - if (loc < MAX_LOCALE) - { - bool known = target && target->HasSpell(id); - bool learn = (spellInfo->Effect[0] == SPELL_EFFECT_LEARN_SPELL); - - uint32 talentCost = GetTalentSpellCost(id); - - bool talent = (talentCost > 0); - bool passive = IsPassiveSpell(id); - bool active = target && target->HasAura(id); - - // unit32 used to prevent interpreting uint8 as char at output - // find rank of learned spell for learning spell, or talent rank - uint32 rank = talentCost ? talentCost : spellmgr.GetSpellRank(learn ? spellInfo->EffectTriggerSpell[0] : id); - - // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format - std::ostringstream ss; - if (m_session) - ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name; - else - ss << id << " - " << name; - - // include rank in link name - if (rank) - ss << GetTrinityString(LANG_SPELL_RANK) << rank; - - if (m_session) - ss << " " << localeNames[loc] << "]|h|r"; - else - ss << " " << localeNames[loc]; - - if (talent) - ss << GetTrinityString(LANG_TALENT); - if (passive) - ss << GetTrinityString(LANG_PASSIVE); - if (learn) - ss << GetTrinityString(LANG_LEARN); - if (known) - ss << GetTrinityString(LANG_KNOWN); - if (active) - ss << GetTrinityString(LANG_ACTIVE); - - SendSysMessage(ss.str().c_str()); - - if (!found) - found = true; - } - } - } - if (!found) - SendSysMessage(LANG_COMMAND_NOSPELLFOUND); - return true; -} - -bool ChatHandler::HandleLookupQuestCommand(const char *args) -{ - if (!*args) - return false; - - // can be NULL at console call - Player* target = getSelectedPlayer(); - - std::string namepart = args; - std::wstring wnamepart; - - // converting string that we try to find to lower case - if (!Utf8toWStr(namepart,wnamepart)) - return false; - - wstrToLower(wnamepart); - - bool found = false; - - ObjectMgr::QuestMap const& qTemplates = objmgr.GetQuestTemplates(); - for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter) - { - Quest * qinfo = iter->second; - - int loc_idx = GetSessionDbLocaleIndex(); - if (loc_idx >= 0) - { - QuestLocale const *il = objmgr.GetQuestLocale(qinfo->GetQuestId()); - if (il) - { - if (il->Title.size() > loc_idx && !il->Title[loc_idx].empty()) - { - std::string title = il->Title[loc_idx]; - - if (Utf8FitTo(title, wnamepart)) - { - char const* statusStr = ""; - - if (target) - { - QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId()); - - if (status == QUEST_STATUS_COMPLETE) - { - if (target->GetQuestRewardStatus(qinfo->GetQuestId())) - statusStr = GetTrinityString(LANG_COMMAND_QUEST_REWARDED); - else - statusStr = GetTrinityString(LANG_COMMAND_QUEST_COMPLETE); - } - else if (status == QUEST_STATUS_INCOMPLETE) - statusStr = GetTrinityString(LANG_COMMAND_QUEST_ACTIVE); - } - - if (m_session) - PSendSysMessage(LANG_QUEST_LIST_CHAT,qinfo->GetQuestId(),qinfo->GetQuestId(),qinfo->GetQuestLevel(),title.c_str(),statusStr); - else - PSendSysMessage(LANG_QUEST_LIST_CONSOLE,qinfo->GetQuestId(),title.c_str(),statusStr); - - if (!found) - found = true; - - continue; - } - } - } - } - - std::string title = qinfo->GetTitle(); - if (title.empty()) - continue; - - if (Utf8FitTo(title, wnamepart)) - { - char const* statusStr = ""; - - if (target) - { - QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId()); - - if (status == QUEST_STATUS_COMPLETE) - { - if (target->GetQuestRewardStatus(qinfo->GetQuestId())) - statusStr = GetTrinityString(LANG_COMMAND_QUEST_REWARDED); - else - statusStr = GetTrinityString(LANG_COMMAND_QUEST_COMPLETE); - } - else if (status == QUEST_STATUS_INCOMPLETE) - statusStr = GetTrinityString(LANG_COMMAND_QUEST_ACTIVE); - } - - if (m_session) - PSendSysMessage(LANG_QUEST_LIST_CHAT,qinfo->GetQuestId(),qinfo->GetQuestId(),qinfo->GetQuestLevel(),title.c_str(),statusStr); - else - PSendSysMessage(LANG_QUEST_LIST_CONSOLE,qinfo->GetQuestId(),title.c_str(),statusStr); - - if (!found) - found = true; - } - } - - if (!found) - SendSysMessage(LANG_COMMAND_NOQUESTFOUND); - - return true; -} - -bool ChatHandler::HandleLookupCreatureCommand(const char *args) -{ - if (!*args) - return false; - - std::string namepart = args; - std::wstring wnamepart; - - // converting string that we try to find to lower case - if (!Utf8toWStr (namepart,wnamepart)) - return false; - - wstrToLower (wnamepart); - - bool found = false; - - for (uint32 id = 0; id< sCreatureStorage.MaxEntry; ++id) - { - CreatureInfo const* cInfo = sCreatureStorage.LookupEntry (id); - if (!cInfo) - continue; - - int loc_idx = GetSessionDbLocaleIndex(); - if (loc_idx >= 0) - { - CreatureLocale const *cl = objmgr.GetCreatureLocale (id); - if (cl) - { - if (cl->Name.size() > loc_idx && !cl->Name[loc_idx].empty ()) - { - std::string name = cl->Name[loc_idx]; - - if (Utf8FitTo (name, wnamepart)) - { - if (m_session) - PSendSysMessage (LANG_CREATURE_ENTRY_LIST_CHAT, id, id, name.c_str ()); - else - PSendSysMessage (LANG_CREATURE_ENTRY_LIST_CONSOLE, id, name.c_str ()); - - if (!found) - found = true; - - continue; - } - } - } - } - - std::string name = cInfo->Name; - if (name.empty ()) - continue; - - if (Utf8FitTo(name, wnamepart)) - { - if (m_session) - PSendSysMessage (LANG_CREATURE_ENTRY_LIST_CHAT, id, id, name.c_str ()); - else - PSendSysMessage (LANG_CREATURE_ENTRY_LIST_CONSOLE, id, name.c_str ()); - - if (!found) - found = true; - } - } - - if (!found) - SendSysMessage (LANG_COMMAND_NOCREATUREFOUND); - - return true; -} - -bool ChatHandler::HandleLookupObjectCommand(const char *args) -{ - if (!*args) - return false; - - std::string namepart = args; - std::wstring wnamepart; - - // converting string that we try to find to lower case - if (!Utf8toWStr(namepart,wnamepart)) - return false; - - wstrToLower(wnamepart); - - bool found = false; - - for (uint32 id = 0; id< sGOStorage.MaxEntry; id++) - { - GameObjectInfo const* gInfo = sGOStorage.LookupEntry(id); - if (!gInfo) - continue; - - int loc_idx = GetSessionDbLocaleIndex(); - if (loc_idx >= 0) - { - GameObjectLocale const *gl = objmgr.GetGameObjectLocale(id); - if (gl) - { - if (gl->Name.size() > loc_idx && !gl->Name[loc_idx].empty()) - { - std::string name = gl->Name[loc_idx]; - - if (Utf8FitTo(name, wnamepart)) - { - if (m_session) - PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, id, id, name.c_str()); - else - PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, id, name.c_str()); - - if (!found) - found = true; - - continue; - } - } - } - } - - std::string name = gInfo->name; - if (name.empty()) - continue; - - if (Utf8FitTo(name, wnamepart)) - { - if (m_session) - PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, id, id, name.c_str()); - else - PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, id, name.c_str()); - - if (!found) - found = true; - } - } - - if (!found) - SendSysMessage(LANG_COMMAND_NOGAMEOBJECTFOUND); - - return true; -} - -bool ChatHandler::HandleLookupFactionCommand(const char *args) -{ - if (!*args) - return false; - - // Can be NULL at console call - Player *target = getSelectedPlayer (); - - std::string namepart = args; - std::wstring wnamepart; - - if (!Utf8toWStr (namepart,wnamepart)) - return false; - - // converting string that we try to find to lower case - wstrToLower (wnamepart); - - bool found = false; - - for (uint32 id = 0; id < sFactionStore.GetNumRows(); ++id) - { - FactionEntry const *factionEntry = sFactionStore.LookupEntry (id); - if (factionEntry) - { - FactionState const* repState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL; - - int loc = GetSessionDbcLocale(); - std::string name = factionEntry->name[loc]; - if (name.empty()) - continue; - - if (!Utf8FitTo(name, wnamepart)) - { - loc = 0; - for (; loc < MAX_LOCALE; ++loc) - { - if (loc == GetSessionDbcLocale()) - continue; - - name = factionEntry->name[loc]; - if (name.empty()) - continue; - - if (Utf8FitTo(name, wnamepart)) - break; - } - } - - if (loc < MAX_LOCALE) - { - // send faction in "id - [faction] rank reputation [visible] [at war] [own team] [unknown] [invisible] [inactive]" format - // or "id - [faction] [no reputation]" format - std::ostringstream ss; - if (m_session) - ss << id << " - |cffffffff|Hfaction:" << id << "|h[" << name << " " << localeNames[loc] << "]|h|r"; - else - ss << id << " - " << name << " " << localeNames[loc]; - - if (repState) // and then target != NULL also - { - ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry); - std::string rankName = GetTrinityString(ReputationRankStrIndex[rank]); - - ss << " " << rankName << "|h|r (" << target->GetReputationMgr().GetReputation(factionEntry) << ")"; - - if (repState->Flags & FACTION_FLAG_VISIBLE) - ss << GetTrinityString(LANG_FACTION_VISIBLE); - if (repState->Flags & FACTION_FLAG_AT_WAR) - ss << GetTrinityString(LANG_FACTION_ATWAR); - if (repState->Flags & FACTION_FLAG_PEACE_FORCED) - ss << GetTrinityString(LANG_FACTION_PEACE_FORCED); - if (repState->Flags & FACTION_FLAG_HIDDEN) - ss << GetTrinityString(LANG_FACTION_HIDDEN); - if (repState->Flags & FACTION_FLAG_INVISIBLE_FORCED) - ss << GetTrinityString(LANG_FACTION_INVISIBLE_FORCED); - if (repState->Flags & FACTION_FLAG_INACTIVE) - ss << GetTrinityString(LANG_FACTION_INACTIVE); - } - else - ss << GetTrinityString(LANG_FACTION_NOREPUTATION); - - SendSysMessage(ss.str().c_str()); - - if (!found) - found = true; - } - } - } - - if (!found) - SendSysMessage(LANG_COMMAND_FACTION_NOTFOUND); - return true; -} - -bool ChatHandler::HandleLookupTaxiNodeCommand(const char * args) -{ - if (!*args) - return false; - - std::string namepart = args; - std::wstring wnamepart; - - if (!Utf8toWStr(namepart,wnamepart)) - return false; - - // converting string that we try to find to lower case - wstrToLower(wnamepart); - - bool found = false; - - // Search in TaxiNodes.dbc - for (uint32 id = 0; id < sTaxiNodesStore.GetNumRows(); id++) - { - TaxiNodesEntry const *nodeEntry = sTaxiNodesStore.LookupEntry(id); - if (nodeEntry) - { - int loc = GetSessionDbcLocale(); - std::string name = nodeEntry->name[loc]; - if (name.empty()) - continue; - - if (!Utf8FitTo(name, wnamepart)) - { - loc = 0; - for (; loc < MAX_LOCALE; ++loc) - { - if (loc == GetSessionDbcLocale()) - continue; - - name = nodeEntry->name[loc]; - if (name.empty()) - continue; - - if (Utf8FitTo(name, wnamepart)) - break; - } - } - - if (loc < MAX_LOCALE) - { - // send taxinode in "id - [name] (Map:m X:x Y:y Z:z)" format - if (m_session) - PSendSysMessage (LANG_TAXINODE_ENTRY_LIST_CHAT, id, id, name.c_str(),localeNames[loc], - nodeEntry->map_id,nodeEntry->x,nodeEntry->y,nodeEntry->z); - else - PSendSysMessage (LANG_TAXINODE_ENTRY_LIST_CONSOLE, id, name.c_str(), localeNames[loc], - nodeEntry->map_id,nodeEntry->x,nodeEntry->y,nodeEntry->z); - - if (!found) - found = true; - } - } - } - if (!found) - SendSysMessage(LANG_COMMAND_NOTAXINODEFOUND); - return true; -} - -bool ChatHandler::HandleLookupMapCommand(const char *args) -{ - if (!*args) - return false; - - /*std::string namepart = args; - std::wstring wnamepart; - - // converting string that we try to find to lower case - if (!Utf8toWStr(namepart, wnamepart)) - return false; - - wstrToLower(wnamepart); - - bool found = false; - - // search in Map.dbc - for (uint32 id = 0; id < sMapStore.GetNumRows(); id++) - { - MapEntry const* MapInfo = sMapStore.LookupEntry(id); - if (MapInfo) - { - uint8 loc = m_session ? m_session->GetSessionDbcLocale() : sWorld.GetDefaultDbcLocale(); - - std::string name = MapInfo->name[loc]; - if (name.empty()) - continue; - - if (!Utf8FitTo(name, wnamepart)) - { - loc = LOCALE_enUS; - for (; loc < MAX_LOCALE; loc++) - { - if (m_session && loc == m_session->GetSessionDbcLocale()) - continue; - - name = MapInfo->name[loc]; - if (name.empty()) - continue; - - if (Utf8FitTo(name, wnamepart)) - break; - } - } - - if (loc < MAX_LOCALE) - { - // send map in "id - [name][Continent][Instance/Battleground/Arena][Raid reset time:][Heroic reset time:][Mountable]" format - std::ostringstream ss; - - if (m_session) - ss << id << " - |cffffffff|Hmap:" << id << "|h[" << name << "]"; - else // console - ss << id << " - [" << name << "]"; - - if (MapInfo->IsContinent()) - ss << GetTrinityString(LANG_CONTINENT); - - switch(MapInfo->map_type) - { - case MAP_INSTANCE: ss << GetTrinityString(LANG_INSTANCE); break; - case MAP_BATTLEGROUND: ss << GetTrinityString(LANG_BATTLEGROUND); break; - case MAP_ARENA: ss << GetTrinityString(LANG_ARENA); break; - } - - if (MapInfo->IsRaid()) - ss << GetTrinityString(LANG_RAID); - - if (MapInfo->SupportsHeroicMode()) - ss << GetTrinityString(LANG_HEROIC); - - uint32 ResetTimeRaid = MapInfo->resetTimeRaid; - - std::string ResetTimeRaidStr; - if (ResetTimeRaid) - ResetTimeRaidStr = secsToTimeString(ResetTimeRaid, true, false); - - uint32 ResetTimeHeroic = MapInfo->resetTimeHeroic; - std::string ResetTimeHeroicStr; - if (ResetTimeHeroic) - ResetTimeHeroicStr = secsToTimeString(ResetTimeHeroic, true, false); - - if (MapInfo->IsMountAllowed()) - ss << GetTrinityString(LANG_MOUNTABLE); - - if (ResetTimeRaid && !ResetTimeHeroic) - PSendSysMessage(ss.str().c_str(), ResetTimeRaidStr.c_str()); - else if (!ResetTimeRaid && ResetTimeHeroic) - PSendSysMessage(ss.str().c_str(), ResetTimeHeroicStr.c_str()); - else if (ResetTimeRaid && ResetTimeHeroic) - PSendSysMessage(ss.str().c_str(), ResetTimeRaidStr.c_str(), ResetTimeHeroicStr.c_str()); - else - SendSysMessage(ss.str().c_str()); - - if (!found) - found = true; - } - } - } - - if (!found) - SendSysMessage(LANG_COMMAND_NOMAPFOUND); - */ - return true; -} - -/** \brief GM command level 3 - Create a guild. - * - * This command allows a GM (level 3) to create a guild. - * - * The "args" parameter contains the name of the guild leader - * and then the name of the guild. - * - */ -bool ChatHandler::HandleGuildCreateCommand(const char *args) -{ - if (!*args) - return false; - - // if not guild name only (in "") then player name - Player* target; - if (!extractPlayerTarget(*args != '"' ? (char*)args : NULL, &target)) - return false; - - char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args; - if (!tailStr) - return false; - - char* guildStr = extractQuotedArg(tailStr); - if (!guildStr) - return false; - - std::string guildname = guildStr; - - if (target->GetGuildId()) - { - SendSysMessage (LANG_PLAYER_IN_GUILD); - return true; - } - - Guild *guild = new Guild; - if (!guild->Create (target,guildname)) - { - delete guild; - SendSysMessage (LANG_GUILD_NOT_CREATED); - SetSentErrorMessage (true); - return false; - } - - objmgr.AddGuild (guild); - return true; -} - -bool ChatHandler::HandleGuildInviteCommand(const char *args) -{ - if (!*args) - return false; - - // if not guild name only (in "") then player name - uint64 target_guid; - if (!extractPlayerTarget(*args != '"' ? (char*)args : NULL, NULL, &target_guid)) - return false; - - char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args; - if (!tailStr) - return false; - - char* guildStr = extractQuotedArg(tailStr); - if (!guildStr) - return false; - - std::string glName = guildStr; - Guild* targetGuild = objmgr.GetGuildByName (glName); - if (!targetGuild) - return false; - - // player's guild membership checked in AddMember before add - if (!targetGuild->AddMember (target_guid,targetGuild->GetLowestRank ())) - return false; - - return true; -} - -bool ChatHandler::HandleGuildUninviteCommand(const char *args) -{ - Player* target; - uint64 target_guid; - if (!extractPlayerTarget((char*)args,&target,&target_guid)) - return false; - - uint32 glId = target ? target->GetGuildId () : Player::GetGuildIdFromDB (target_guid); - if (!glId) - return false; - - Guild* targetGuild = objmgr.GetGuildById (glId); - if (!targetGuild) - return false; - - targetGuild->DelMember (target_guid); - return true; -} - -bool ChatHandler::HandleGuildRankCommand(const char *args) -{ - char* nameStr; - char* rankStr; - extractOptFirstArg((char*)args,&nameStr,&rankStr); - if (!rankStr) - return false; - - Player* target; - uint64 target_guid; - std::string target_name; - if (!extractPlayerTarget(nameStr,&target,&target_guid,&target_name)) - return false; - - uint32 glId = target ? target->GetGuildId () : Player::GetGuildIdFromDB (target_guid); - if (!glId) - return false; - - Guild* targetGuild = objmgr.GetGuildById (glId); - if (!targetGuild) - return false; - - uint32 newrank = uint32 (atoi (rankStr)); - if (newrank > targetGuild->GetLowestRank ()) - return false; - - targetGuild->ChangeRank (target_guid,newrank); - return true; -} - -bool ChatHandler::HandleGuildDeleteCommand(const char *args) -{ - if (!*args) - return false; - - char* guildStr = extractQuotedArg((char*)args); - if (!guildStr) - return false; - - std::string gld = guildStr; - - Guild* targetGuild = objmgr.GetGuildByName (gld); - if (!targetGuild) - return false; - - targetGuild->Disband (); - - return true; -} - -bool ChatHandler::HandleGetDistanceCommand(const char *args) -{ - WorldObject* obj = NULL; - - if (*args) - { - uint64 guid = extractGuidFromLink((char*)args); - if (guid) - obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); - - if (!obj) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - } - else - { - obj = getSelectedUnit(); - - if (!obj) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - } - - PSendSysMessage(LANG_DISTANCE, m_session->GetPlayer()->GetDistance(obj), m_session->GetPlayer()->GetDistance2d(obj), m_session->GetPlayer()->GetExactDist(obj), m_session->GetPlayer()->GetExactDist2d(obj)); - return true; -} - -bool ChatHandler::HandleDieCommand(const char* /*args*/) -{ - Unit* target = getSelectedUnit(); - - if (!target || !m_session->GetPlayer()->GetSelection()) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - if (target->GetTypeId() == TYPEID_PLAYER) - { - if (HasLowerSecurity((Player*)target,0,false)) - return false; - } - - if (target->isAlive()) - { - if (sWorld.getConfig(CONFIG_DIE_COMMAND_MODE)) - m_session->GetPlayer()->Kill(target); - else - m_session->GetPlayer()->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - } - - return true; -} - -bool ChatHandler::HandleDamageCommand(const char * args) -{ - if (!*args) - return false; - - Unit* target = getSelectedUnit(); - - if (!target || !m_session->GetPlayer()->GetSelection()) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - if (!target->isAlive()) - return true; - - char* damageStr = strtok((char*)args, " "); - if (!damageStr) - return false; - - int32 damage_int = atoi((char*)damageStr); - if (damage_int <= 0) - return true; - - uint32 damage = damage_int; - - char* schoolStr = strtok((char*)NULL, " "); - - // flat melee damage without resistence/etc reduction - if (!schoolStr) - { - m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - if (target != m_session->GetPlayer()) - m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0); - return true; - } - - uint32 school = schoolStr ? atoi((char*)schoolStr) : SPELL_SCHOOL_NORMAL; - if (school >= MAX_SPELL_SCHOOL) - return false; - - SpellSchoolMask schoolmask = SpellSchoolMask(1 << school); - - if (schoolmask & SPELL_SCHOOL_MASK_NORMAL) - damage = m_session->GetPlayer()->CalcArmorReducedDamage(target, damage, NULL, BASE_ATTACK); - - char* spellStr = strtok((char*)NULL, " "); - - // melee damage by specific school - if (!spellStr) - { - uint32 absorb = 0; - uint32 resist = 0; - - m_session->GetPlayer()->CalcAbsorbResist(target,schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); - - if (damage <= absorb + resist) - return true; - - damage -= absorb + resist; - - m_session->GetPlayer()->DealDamageMods(target,damage,&absorb); - m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false); - m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0); - return true; - } - - // non-melee damage - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spellid = extractSpellIdFromLink((char*)args); - if (!spellid || !sSpellStore.LookupEntry(spellid)) - return false; - - m_session->GetPlayer()->SpellNonMeleeDamageLog(target, spellid, damage); - return true; -} - -bool ChatHandler::HandleModifyArenaCommand(const char * args) -{ - if (!*args) - return false; - - Player *target = getSelectedPlayer(); - if (!target) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - int32 amount = (uint32)atoi(args); - - target->ModifyArenaPoints(amount); - - PSendSysMessage(LANG_COMMAND_MODIFY_ARENA, GetNameLink(target).c_str(), target->GetArenaPoints()); - - return true; -} - -bool ChatHandler::HandleReviveCommand(const char *args) -{ - Player* target; - uint64 target_guid; - if (!extractPlayerTarget((char*)args,&target,&target_guid)) - return false; - - if (target) - { - target->ResurrectPlayer(target->GetSession()->GetSecurity() > SEC_PLAYER ? 1.0f : 0.5f); - target->SpawnCorpseBones(); - target->SaveToDB(); - } - else - // will resurrected at login without corpse - ObjectAccessor::Instance().ConvertCorpseForPlayer(target_guid); - - return true; -} - -bool ChatHandler::HandleAuraCommand(const char *args) -{ - Unit *target = getSelectedUnit(); - if (!target) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spellID = extractSpellIdFromLink((char*)args); - - if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID)) - Aura::TryCreate(spellInfo, target, target); - - return true; -} - -bool ChatHandler::HandleUnAuraCommand(const char *args) -{ - Unit *target = getSelectedUnit(); - if (!target) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - std::string argstr = args; - if (argstr == "all") - { - target->RemoveAllAuras(); - return true; - } - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spellID = extractSpellIdFromLink((char*)args); - if (!spellID) - return false; - - target->RemoveAurasDueToSpell(spellID); - - return true; -} - -bool ChatHandler::HandleLinkGraveCommand(const char *args) -{ - if (!*args) - return false; - - char* px = strtok((char*)args, " "); - if (!px) - return false; - - uint32 g_id = (uint32)atoi(px); - - uint32 g_team; - - char* px2 = strtok(NULL, " "); - - if (!px2) - g_team = 0; - else if (strncmp(px2,"horde",6) == 0) - g_team = HORDE; - else if (strncmp(px2,"alliance",9) == 0) - g_team = ALLIANCE; - else - return false; - - WorldSafeLocsEntry const* graveyard = sWorldSafeLocsStore.LookupEntry(g_id); - - if (!graveyard) - { - PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, g_id); - SetSentErrorMessage(true); - return false; - } - - Player* player = m_session->GetPlayer(); - - uint32 zoneId = player->GetZoneId(); - - AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId); - if (!areaEntry || areaEntry->zone !=0) - { - PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, g_id,zoneId); - SetSentErrorMessage(true); - return false; - } - - if (objmgr.AddGraveYardLink(g_id,zoneId,g_team)) - PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id,zoneId); - else - PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, g_id,zoneId); - - return true; -} - -bool ChatHandler::HandleNearGraveCommand(const char *args) -{ - uint32 g_team; - - size_t argslen = strlen(args); - - if (!*args) - g_team = 0; - else if (strncmp((char*)args,"horde",argslen) == 0) - g_team = HORDE; - else if (strncmp((char*)args,"alliance",argslen) == 0) - g_team = ALLIANCE; - else - return false; - - Player* player = m_session->GetPlayer(); - uint32 zone_id = player->GetZoneId(); - - WorldSafeLocsEntry const* graveyard = objmgr.GetClosestGraveYard( - player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(),player->GetMapId(),g_team); - - if (graveyard) - { - uint32 g_id = graveyard->ID; - - GraveYardData const* data = objmgr.FindGraveYardData(g_id,zone_id); - if (!data) - { - PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR,g_id); - SetSentErrorMessage(true); - return false; - } - - g_team = data->team; - - std::string team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_NOTEAM); - - if (g_team == 0) - team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY); - else if (g_team == HORDE) - team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE); - else if (g_team == ALLIANCE) - team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE); - - PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, g_id,team_name.c_str(),zone_id); - } - else - { - std::string team_name; - - if (g_team == 0) - team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY); - else if (g_team == HORDE) - team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE); - else if (g_team == ALLIANCE) - team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE); - - if (g_team == ~uint32(0)) - PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, zone_id); - else - PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, zone_id,team_name.c_str()); - } - - return true; -} - -//-----------------------Npc Commands----------------------- -bool ChatHandler::HandleNpcAllowMovementCommand(const char* /*args*/) -{ - if (sWorld.getAllowMovement()) - { - sWorld.SetAllowMovement(false); - SendSysMessage(LANG_CREATURE_MOVE_DISABLED); - } - else - { - sWorld.SetAllowMovement(true); - SendSysMessage(LANG_CREATURE_MOVE_ENABLED); - } - return true; -} - -bool ChatHandler::HandleNpcChangeEntryCommand(const char *args) -{ - if (!*args) - return false; - - uint32 newEntryNum = atoi(args); - if (!newEntryNum) - return false; - - Unit* unit = getSelectedUnit(); - if (!unit || unit->GetTypeId() != TYPEID_UNIT) - { - SendSysMessage(LANG_SELECT_CREATURE); - SetSentErrorMessage(true); - return false; - } - Creature* creature = unit->ToCreature(); - if (creature->UpdateEntry(newEntryNum)) - SendSysMessage(LANG_DONE); - else - SendSysMessage(LANG_ERROR); - return true; -} - -bool ChatHandler::HandleNpcInfoCommand(const char* /*args*/) -{ - Creature* target = getSelectedCreature(); - - if (!target) - { - SendSysMessage(LANG_SELECT_CREATURE); - SetSentErrorMessage(true); - return false; - } - - uint32 faction = target->getFaction(); - uint32 npcflags = target->GetUInt32Value(UNIT_NPC_FLAGS); - uint32 displayid = target->GetDisplayId(); - uint32 nativeid = target->GetNativeDisplayId(); - uint32 Entry = target->GetEntry(); - CreatureInfo const* cInfo = target->GetCreatureInfo(); - - int32 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL); - if (curRespawnDelay < 0) - curRespawnDelay = 0; - std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true); - std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true); - - PSendSysMessage(LANG_NPCINFO_CHAR, target->GetDBTableGUIDLow(), faction, npcflags, Entry, displayid, nativeid); - PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel()); - PSendSysMessage(LANG_NPCINFO_HEALTH,target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth()); - PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction()); - PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str()); - PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid,cInfo->pickpocketLootId,cInfo->SkinLootId); - PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId()); - PSendSysMessage(LANG_NPCINFO_PHASEMASK, target->GetPhaseMask()); - PSendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor()); - PSendSysMessage(LANG_NPCINFO_POSITION,float(target->GetPositionX()), float(target->GetPositionY()), float(target->GetPositionZ())); - if (const CreatureData* const linked = target->GetLinkedRespawnCreatureData()) - if (CreatureInfo const *master = GetCreatureInfo(linked->id)) - PSendSysMessage(LANG_NPCINFO_LINKGUID, objmgr.GetLinkedRespawnGuid(target->GetDBTableGUIDLow()), linked->id, master->Name); - - if ((npcflags & UNIT_NPC_FLAG_VENDOR)) - { - SendSysMessage(LANG_NPCINFO_VENDOR); - } - if ((npcflags & UNIT_NPC_FLAG_TRAINER)) - { - SendSysMessage(LANG_NPCINFO_TRAINER); - } - - return true; -} - -//play npc emote -bool ChatHandler::HandleNpcPlayEmoteCommand(const char *args) -{ - uint32 emote = atoi((char*)args); - - Creature* target = getSelectedCreature(); - if (!target) - { - SendSysMessage(LANG_SELECT_CREATURE); - SetSentErrorMessage(true); - return false; - } - - target->SetUInt32Value(UNIT_NPC_EMOTESTATE,emote); - - return true; -} - -//TODO: NpcCommands that needs to be fixed : - -bool ChatHandler::HandleNpcAddWeaponCommand(const char* /*args*/) -{ - /*if (!*args) - return false; - - uint64 guid = m_session->GetPlayer()->GetSelection(); - if (guid == 0) - { - SendSysMessage(LANG_NO_SELECTION); - return true; - } - - Creature *pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid); - - if (!pCreature) - { - SendSysMessage(LANG_SELECT_CREATURE); - return true; - } - - char* pSlotID = strtok((char*)args, " "); - if (!pSlotID) - return false; - - char* pItemID = strtok(NULL, " "); - if (!pItemID) - return false; - - uint32 ItemID = atoi(pItemID); - uint32 SlotID = atoi(pSlotID); - - ItemPrototype* tmpItem = objmgr.GetItemPrototype(ItemID); - - bool added = false; - if (tmpItem) - { - switch(SlotID) - { - case 1: - pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, ItemID); - added = true; - break; - case 2: - pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, ItemID); - added = true; - break; - case 3: - pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, ItemID); - added = true; - break; - default: - PSendSysMessage(LANG_ITEM_SLOT_NOT_EXIST,SlotID); - added = false; - break; - } - - if (added) - PSendSysMessage(LANG_ITEM_ADDED_TO_SLOT,ItemID,tmpItem->Name1,SlotID); - } - else - { - PSendSysMessage(LANG_ITEM_NOT_FOUND,ItemID); - return true; - } - */ - return true; -} -//---------------------------------------------------------- - -bool ChatHandler::HandleExploreCheatCommand(const char *args) -{ - if (!*args) - return false; - - int flag = atoi((char*)args); - - Player *chr = getSelectedPlayer(); - if (chr == NULL) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - if (flag != 0) - { - PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, GetNameLink(chr).c_str()); - if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL,GetNameLink().c_str()); - } - else - { - PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, GetNameLink(chr).c_str()); - if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING,GetNameLink().c_str()); - } - - for (uint8 i=0; iGetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF); - } - else - { - m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0); - } - } - - return true; -} - -bool ChatHandler::HandleHoverCommand(const char *args) -{ - char* px = strtok((char*)args, " "); - uint32 flag; - if (!px) - flag = 1; - else - flag = atoi(px); - - m_session->GetPlayer()->SetHover(flag); - - if (flag) - SendSysMessage(LANG_HOVER_ENABLED); - else - SendSysMessage(LANG_HOVER_DISABLED); - - return true; -} - -void ChatHandler::HandleCharacterLevel(Player* player, uint64 player_guid, uint32 oldlevel, uint32 newlevel) -{ - if (player) - { - player->GiveLevel(newlevel); - player->InitTalentForLevel(); - player->SetUInt32Value(PLAYER_XP,0); - - if (needReportToTarget(player)) - { - if (oldlevel == newlevel) - ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET,GetNameLink().c_str()); - else if (oldlevel < newlevel) - ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP,GetNameLink().c_str(),newlevel); - else // if (oldlevel > newlevel) - ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN,GetNameLink().c_str(),newlevel); - } - } - else - { - // update level and XP at level, all other will be updated at loading - CharacterDatabase.PExecute("UPDATE characters SET level = '%u', xp = 0 WHERE guid = '%u'", newlevel, GUID_LOPART(player_guid)); - } -} - -bool ChatHandler::HandleCharacterLevelCommand(const char *args) -{ - char* nameStr; - char* levelStr; - extractOptFirstArg((char*)args,&nameStr,&levelStr); - if (!levelStr) - return false; - - // exception opt second arg: .character level $name - if (isalpha(levelStr[0])) - { - nameStr = levelStr; - levelStr = NULL; // current level will used - } - - Player* target; - uint64 target_guid; - std::string target_name; - if (!extractPlayerTarget(nameStr,&target,&target_guid,&target_name)) - return false; - - int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(target_guid); - int32 newlevel = levelStr ? atoi(levelStr) : oldlevel; - - if (newlevel < 1) - return false; // invalid level - - if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level - newlevel = STRONG_MAX_LEVEL; - - HandleCharacterLevel(target,target_guid,oldlevel,newlevel); - - if (!m_session || m_session->GetPlayer() != target) // including player == NULL - { - std::string nameLink = playerLink(target_name); - PSendSysMessage(LANG_YOU_CHANGE_LVL,nameLink.c_str(),newlevel); - } - - return true; -} - -bool ChatHandler::HandleLevelUpCommand(const char *args) -{ - char* nameStr; - char* levelStr; - extractOptFirstArg((char*)args,&nameStr,&levelStr); - - // exception opt second arg: .character level $name - if (levelStr && isalpha(levelStr[0])) - { - nameStr = levelStr; - levelStr = NULL; // current level will used - } - - Player* target; - uint64 target_guid; - std::string target_name; - if (!extractPlayerTarget(nameStr,&target,&target_guid,&target_name)) - return false; - - int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(target_guid); - int32 addlevel = levelStr ? atoi(levelStr) : 1; - int32 newlevel = oldlevel + addlevel; - - if (newlevel < 1) - newlevel = 1; - - if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level - newlevel = STRONG_MAX_LEVEL; - - HandleCharacterLevel(target,target_guid,oldlevel,newlevel); - - if (!m_session || m_session->GetPlayer() != target) // including chr == NULL - { - std::string nameLink = playerLink(target_name); - PSendSysMessage(LANG_YOU_CHANGE_LVL,nameLink.c_str(),newlevel); - } - - return true; -} - -bool ChatHandler::HandleShowAreaCommand(const char *args) -{ - if (!*args) - return false; - - Player *chr = getSelectedPlayer(); - if (chr == NULL) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - int area = GetAreaFlagByAreaID(atoi((char*)args)); - int offset = area / 32; - uint32 val = (uint32)(1 << (area % 32)); - - if (area<0 || offset >= PLAYER_EXPLORED_ZONES_SIZE) - { - SendSysMessage(LANG_BAD_VALUE); - SetSentErrorMessage(true); - return false; - } - - uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); - chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val)); - - SendSysMessage(LANG_EXPLORE_AREA); - return true; -} - -bool ChatHandler::HandleHideAreaCommand(const char *args) -{ - if (!*args) - return false; - - Player *chr = getSelectedPlayer(); - if (chr == NULL) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - int area = GetAreaFlagByAreaID(atoi((char*)args)); - int offset = area / 32; - uint32 val = (uint32)(1 << (area % 32)); - - if (area<0 || offset >= PLAYER_EXPLORED_ZONES_SIZE) - { - SendSysMessage(LANG_BAD_VALUE); - SetSentErrorMessage(true); - return false; - } - - uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); - chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields ^ val)); - - SendSysMessage(LANG_UNEXPLORE_AREA); - return true; -} - -bool ChatHandler::HandleBankCommand(const char* /*args*/) -{ - m_session->SendShowBank(m_session->GetPlayer()->GetGUID()); - - return true; -} - -bool ChatHandler::HandleChangeWeather(const char *args) -{ - if (!*args) - return false; - - //Weather is OFF - if (!sWorld.getConfig(CONFIG_WEATHER)) - { - SendSysMessage(LANG_WEATHER_DISABLED); - SetSentErrorMessage(true); - return false; - } - - //*Change the weather of a cell - char* px = strtok((char*)args, " "); - char* py = strtok(NULL, " "); - - if (!px || !py) - return false; - - uint32 type = (uint32)atoi(px); //0 to 3, 0: fine, 1: rain, 2: snow, 3: sand - float grade = (float)atof(py); //0 to 1, sending -1 is instand good weather - - Player *player = m_session->GetPlayer(); - uint32 zoneid = player->GetZoneId(); - - Weather* wth = sWorld.FindWeather(zoneid); - - if (!wth) - wth = sWorld.AddWeather(zoneid); - if (!wth) - { - SendSysMessage(LANG_NO_WEATHER); - SetSentErrorMessage(true); - return false; - } - - wth->SetWeather(WeatherType(type), grade); - - return true; -} - -bool ChatHandler::HandleDebugSet32Bit(const char *args) -{ - if (!*args) - return false; - - WorldObject* target = getSelectedObject(); - if (!target) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - char* px = strtok((char*)args, " "); - char* py = strtok(NULL, " "); - - if (!px || !py) - return false; - - uint32 Opcode = (uint32)atoi(px); - uint32 Value = (uint32)atoi(py); - if (Value > 32) //uint32 = 32 bits - return false; - - sLog.outDebug(GetTrinityString(LANG_SET_32BIT), Opcode, Value); - - uint32 iValue = Value ? 1 << (Value - 1) : 0; - target->SetUInt32Value(Opcode , iValue); - - PSendSysMessage(LANG_SET_32BIT_FIELD, Opcode, iValue); - return true; -} - -bool ChatHandler::HandleTeleAddCommand(const char * args) -{ - if (!*args) - return false; - - Player *player=m_session->GetPlayer(); - if (!player) - return false; - - std::string name = args; - - if (objmgr.GetGameTele(name)) - { - SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST); - SetSentErrorMessage(true); - return false; - } - - GameTele tele; - tele.position_x = player->GetPositionX(); - tele.position_y = player->GetPositionY(); - tele.position_z = player->GetPositionZ(); - tele.orientation = player->GetOrientation(); - tele.mapId = player->GetMapId(); - tele.name = name; - - if (objmgr.AddGameTele(tele)) - { - SendSysMessage(LANG_COMMAND_TP_ADDED); - } - else - { - SendSysMessage(LANG_COMMAND_TP_ADDEDERR); - SetSentErrorMessage(true); - return false; - } - - return true; -} - -bool ChatHandler::HandleTeleDelCommand(const char * args) -{ - if (!*args) - return false; - - std::string name = args; - - if (!objmgr.DeleteGameTele(name)) - { - SendSysMessage(LANG_COMMAND_TELE_NOTFOUND); - SetSentErrorMessage(true); - return false; - } - - SendSysMessage(LANG_COMMAND_TP_DELETED); - return true; -} - -bool ChatHandler::HandleListAurasCommand (const char * /*args*/) -{ - Unit *unit = getSelectedUnit(); - if (!unit) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - char const* talentStr = GetTrinityString(LANG_TALENT); - char const* passiveStr = GetTrinityString(LANG_PASSIVE); - - Unit::AuraApplicationMap const& uAuras = unit->GetAppliedAuras(); - PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, uAuras.size()); - for (Unit::AuraApplicationMap::const_iterator itr = uAuras.begin(); itr != uAuras.end(); ++itr) - { - bool talent = GetTalentSpellCost(itr->second->GetBase()->GetId()) > 0; - - AuraApplication const * aurApp = itr->second; - Aura const * aura = aurApp->GetBase(); - char const* name = aura->GetSpellProto()->SpellName[GetSessionDbcLocale()]; - - if (m_session) - { - std::ostringstream ss_name; - ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r"; - - PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), aurApp->GetEffectMask(), - aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(), - aura->GetDuration(), aura->GetMaxDuration(), - ss_name.str().c_str(), - (aura->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""), - IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(aura->GetCasterGUID())); - } - else - { - PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), aurApp->GetEffectMask(), - aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(), - aura->GetDuration(), aura->GetMaxDuration(), - name, - (aura->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""), - IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(aura->GetCasterGUID())); - } - } - for (uint16 i = 0; i < TOTAL_AURAS; ++i) - { - Unit::AuraEffectList const& uAuraList = unit->GetAuraEffectsByType(AuraType(i)); - if (uAuraList.empty()) continue; - PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, uAuraList.size(), i); - for (Unit::AuraEffectList::const_iterator itr = uAuraList.begin(); itr != uAuraList.end(); ++itr) - { - //bool talent = GetTalentSpellCost((*itr)->GetId()) > 0; - - char const* name = (*itr)->GetSpellProto()->SpellName[GetSessionDbcLocale()]; - - std::ostringstream ss_name; - ss_name << "|cffffffff|Hspell:" << (*itr)->GetId() << "|h[" << name << "]|h|r"; - - PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), - (*itr)->GetAmount()); - } - } - return true; -} - -bool ChatHandler::HandleResetAchievementsCommand (const char * args) -{ - Player* target; - uint64 target_guid; - if (!extractPlayerTarget((char*)args,&target,&target_guid)) - return false; - - if (target) - target->GetAchievementMgr().Reset(); - else - AchievementMgr::DeleteFromDB(GUID_LOPART(target_guid)); - - return true; -} - -bool ChatHandler::HandleResetHonorCommand (const char * args) -{ - Player* target; - if (!extractPlayerTarget((char*)args,&target)) - return false; - - target->SetUInt32Value(PLAYER_FIELD_KILLS, 0); - target->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0); - target->SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, 0); - target->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0); - target->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0); - target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL); - - return true; -} - -static bool HandleResetStatsOrLevelHelper(Player* player) -{ - ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(player->getClass()); - if (!cEntry) - { - sLog.outError("Class %u not found in DBC (Wrong DBC files?)",player->getClass()); - return false; - } - - uint8 powertype = cEntry->powerType; - - // reset m_form if no aura - if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT)) - player->m_form = FORM_NONE; - - player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE); - player->SetFloatValue(UNIT_FIELD_COMBATREACH, DEFAULT_COMBAT_REACH); - - player->setFactionForRace(player->getRace()); - - player->SetUInt32Value(UNIT_FIELD_BYTES_0, ((player->getRace()) | (player->getClass() << 8) | (player->getGender() << 16) | (powertype << 24))); - - // reset only if player not in some form; - if (player->m_form == FORM_NONE) - player->InitDisplayIds(); - - player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); - player->SetByteValue(UNIT_FIELD_BYTES_2, 3, player->m_form); - - player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - - //-1 is default value - player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); - - //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000); - return true; -} - -bool ChatHandler::HandleResetLevelCommand(const char * args) -{ - Player* target; - if (!extractPlayerTarget((char*)args,&target)) - return false; - - if (!HandleResetStatsOrLevelHelper(target)) - return false; - - // set starting level - uint32 start_level = target->getClass() != CLASS_DEATH_KNIGHT - ? sWorld.getConfig(CONFIG_START_PLAYER_LEVEL) - : sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL); - - target->_ApplyAllLevelScaleItemMods(false); - - target->SetLevel(start_level); - target->InitRunes(); - target->InitStatsForLevel(true); - target->InitTaxiNodesForLevel(); - target->InitGlyphsForLevel(); - target->InitTalentForLevel(); - target->SetUInt32Value(PLAYER_XP,0); - - target->_ApplyAllLevelScaleItemMods(true); - - // reset level for pet - if (Pet* pet = target->GetPet()) - pet->SynchronizeLevelWithOwner(); - - return true; -} - -bool ChatHandler::HandleResetStatsCommand(const char * args) -{ - Player* target; - if (!extractPlayerTarget((char*)args,&target)) - return false; - - if (!HandleResetStatsOrLevelHelper(target)) - return false; - - target->InitRunes(); - target->InitStatsForLevel(true); - target->InitTaxiNodesForLevel(); - target->InitGlyphsForLevel(); - target->InitTalentForLevel(); - - return true; -} - -bool ChatHandler::HandleResetSpellsCommand(const char * args) -{ - Player* target; - uint64 target_guid; - std::string target_name; - if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name)) - return false; - - if (target) - { - target->resetSpells(/* bool myClassOnly */); - - ChatHandler(target).SendSysMessage(LANG_RESET_SPELLS); - if (!m_session || m_session->GetPlayer() != target) - PSendSysMessage(LANG_RESET_SPELLS_ONLINE,GetNameLink(target).c_str()); - } - else - { - CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",uint32(AT_LOGIN_RESET_SPELLS), GUID_LOPART(target_guid)); - PSendSysMessage(LANG_RESET_SPELLS_OFFLINE,target_name.c_str()); - } - - return true; -} - -bool ChatHandler::HandleResetTalentsCommand(const char * args) -{ - Player* target; - uint64 target_guid; - std::string target_name; - if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name)) - { - // Try reset talents as Hunter Pet - Creature* creature = getSelectedCreature(); - if (!*args && creature && creature->isPet()) - { - Unit *owner = creature->GetOwner(); - if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet *)creature)->IsPermanentPetFor(owner->ToPlayer())) - { - ((Pet *)creature)->resetTalents(true); - owner->ToPlayer()->SendTalentsInfoData(true); - - ChatHandler(owner->ToPlayer()).SendSysMessage(LANG_RESET_PET_TALENTS); - if (!m_session || m_session->GetPlayer() != owner->ToPlayer()) - PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE,GetNameLink(owner->ToPlayer()).c_str()); - } - return true; - } - - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - if (target) - { - target->resetTalents(true); - target->SendTalentsInfoData(false); - ChatHandler(target).SendSysMessage(LANG_RESET_TALENTS); - if (!m_session || m_session->GetPlayer() != target) - PSendSysMessage(LANG_RESET_TALENTS_ONLINE,GetNameLink(target).c_str()); - - Pet* pet = target->GetPet(); - Pet::resetTalentsForAllPetsOf(target,pet); - if (pet) - target->SendTalentsInfoData(true); - return true; - } - else if (target_guid) - { - uint32 at_flags = AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS; - CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",at_flags, GUID_LOPART(target_guid)); - std::string nameLink = playerLink(target_name); - PSendSysMessage(LANG_RESET_TALENTS_OFFLINE,nameLink.c_str()); - return true; - } - - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; -} - -bool ChatHandler::HandleResetAllCommand(const char * args) -{ - if (!*args) - return false; - - std::string casename = args; - - AtLoginFlags atLogin; - - // Command specially created as single command to prevent using short case names - if (casename == "spells") - { - atLogin = AT_LOGIN_RESET_SPELLS; - sWorld.SendWorldText(LANG_RESETALL_SPELLS); - if (!m_session) - SendSysMessage(LANG_RESETALL_SPELLS); - } - else if (casename == "talents") - { - atLogin = AtLoginFlags(AT_LOGIN_RESET_TALENTS | AT_LOGIN_RESET_PET_TALENTS); - sWorld.SendWorldText(LANG_RESETALL_TALENTS); - if (!m_session) - SendSysMessage(LANG_RESETALL_TALENTS); - } - else - { - PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE,args); - SetSentErrorMessage(true); - return false; - } - - CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin); - - ObjectAccessor::Guard guard(*HashMapHolder::GetLock()); - HashMapHolder::MapType const& plist = ObjectAccessor::Instance().GetPlayers(); - for (HashMapHolder::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr) - itr->second->SetAtLoginFlag(atLogin); - - return true; -} - -bool ChatHandler::HandleServerShutDownCancelCommand(const char* /*args*/) -{ - sWorld.ShutdownCancel(); - return true; -} - -bool ChatHandler::HandleServerShutDownCommand(const char *args) -{ - if (!*args) - return false; - - char* time_str = strtok ((char*) args, " "); - char* exitcode_str = strtok (NULL, ""); - - int32 time = atoi (time_str); - - ///- Prevent interpret wrong arg value as 0 secs shutdown time - if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0) - return false; - - if (exitcode_str) - { - int32 exitcode = atoi (exitcode_str); - - // Handle atoi() errors - if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0')) - return false; - - // Exit code should be in range of 0-125, 126-255 is used - // in many shells for their own return codes and code > 255 - // is not supported in many others - if (exitcode < 0 || exitcode > 125) - return false; - - sWorld.ShutdownServ (time, 0, exitcode); - } - else - sWorld.ShutdownServ(time,0,SHUTDOWN_EXIT_CODE); - return true; -} - -bool ChatHandler::HandleServerRestartCommand(const char *args) -{ - if (!*args) - return false; - - char* time_str = strtok ((char*) args, " "); - char* exitcode_str = strtok (NULL, ""); - - int32 time = atoi (time_str); - - ///- Prevent interpret wrong arg value as 0 secs shutdown time - if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0') || time < 0)) - return false; - - if (exitcode_str) - { - int32 exitcode = atoi (exitcode_str); - - // Handle atoi() errors - if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0')) - return false; - - // Exit code should be in range of 0-125, 126-255 is used - // in many shells for their own return codes and code > 255 - // is not supported in many others - if (exitcode < 0 || exitcode > 125) - return false; - - sWorld.ShutdownServ (time, SHUTDOWN_MASK_RESTART, exitcode); - } - else - sWorld.ShutdownServ(time, SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE); - return true; -} - -bool ChatHandler::HandleServerIdleRestartCommand(const char *args) -{ - if (!*args) - return false; - - char* time_str = strtok ((char*) args, " "); - char* exitcode_str = strtok (NULL, ""); - - int32 time = atoi (time_str); - - ///- Prevent interpret wrong arg value as 0 secs shutdown time - if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0') || time < 0)) - return false; - - if (exitcode_str) - { - int32 exitcode = atoi (exitcode_str); - - // Handle atoi() errors - if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0')) - return false; - - // Exit code should be in range of 0-125, 126-255 is used - // in many shells for their own return codes and code > 255 - // is not supported in many others - if (exitcode < 0 || exitcode > 125) - return false; - - sWorld.ShutdownServ (time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, exitcode); - } - else - sWorld.ShutdownServ(time,SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE,RESTART_EXIT_CODE); - return true; -} - -bool ChatHandler::HandleServerIdleShutDownCommand(const char *args) -{ - if (!*args) - return false; - - char* time_str = strtok ((char*) args, " "); - char* exitcode_str = strtok (NULL, ""); - - int32 time = atoi (time_str); - - ///- Prevent interpret wrong arg value as 0 secs shutdown time - if (time == 0 && (time_str[0] != '0' || time_str[1] != '\0') || time < 0) - return false; - - if (exitcode_str) - { - int32 exitcode = atoi (exitcode_str); - - // Handle atoi() errors - if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0')) - return false; - - // Exit code should be in range of 0-125, 126-255 is used - // in many shells for their own return codes and code > 255 - // is not supported in many others - if (exitcode < 0 || exitcode > 125) - return false; - - sWorld.ShutdownServ (time, SHUTDOWN_MASK_IDLE, exitcode); - } - else - sWorld.ShutdownServ(time,SHUTDOWN_MASK_IDLE,SHUTDOWN_EXIT_CODE); - return true; -} - -bool ChatHandler::HandleQuestAdd(const char *args) -{ - Player* player = getSelectedPlayer(); - if (!player) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - // .addquest #entry' - // number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hquest"); - if (!cId) - return false; - - uint32 entry = atol(cId); - - Quest const* pQuest = objmgr.GetQuestTemplate(entry); - - if (!pQuest) - { - PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND,entry); - SetSentErrorMessage(true); - return false; - } - - // check item starting quest (it can work incorrectly if added without item in inventory) - for (uint32 id = 0; id < sItemStorage.MaxEntry; id++) - { - ItemPrototype const *pProto = sItemStorage.LookupEntry(id); - if (!pProto) - continue; - - if (pProto->StartQuest == entry) - { - PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, pProto->ItemId); - SetSentErrorMessage(true); - return false; - } - } - - // ok, normal (creature/GO starting) quest - if (player->CanAddQuest(pQuest, true)) - { - player->AddQuest(pQuest, NULL); - - if (player->CanCompleteQuest(entry)) - player->CompleteQuest(entry); - } - - return true; -} - -bool ChatHandler::HandleQuestRemove(const char *args) -{ - Player* player = getSelectedPlayer(); - if (!player) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - // .removequest #entry' - // number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hquest"); - if (!cId) - return false; - - uint32 entry = atol(cId); - - Quest const* pQuest = objmgr.GetQuestTemplate(entry); - - if (!pQuest) - { - PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); - SetSentErrorMessage(true); - return false; - } - - // remove all quest entries for 'entry' from quest log - for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot) - { - uint32 quest = player->GetQuestSlotQuestId(slot); - if (quest == entry) - { - player->SetQuestSlot(slot,0); - - // we ignore unequippable quest items in this case, its' still be equipped - player->TakeQuestSourceItem(quest, false); - } - } - - // set quest status to not started (will updated in DB at next save) - player->SetQuestStatus(entry, QUEST_STATUS_NONE); - - // reset rewarded for restart repeatable quest - player->getQuestStatusMap()[entry].m_rewarded = false; - - SendSysMessage(LANG_COMMAND_QUEST_REMOVED); - return true; -} - -bool ChatHandler::HandleQuestComplete(const char *args) -{ - Player* player = getSelectedPlayer(); - if (!player) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - // .quest complete #entry - // number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hquest"); - if (!cId) - return false; - - uint32 entry = atol(cId); - - Quest const* pQuest = objmgr.GetQuestTemplate(entry); - - // If player doesn't have the quest - if (!pQuest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE) - { - PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); - SetSentErrorMessage(true); - return false; - } - - // Add quest items for quests that require items - for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x) - { - uint32 id = pQuest->ReqItemId[x]; - uint32 count = pQuest->ReqItemCount[x]; - if (!id || !count) - continue; - - uint32 curItemCount = player->GetItemCount(id,true); - - ItemPosCountVec dest; - uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, id, count-curItemCount); - if (msg == EQUIP_ERR_OK) - { - Item* item = player->StoreNewItem(dest, id, true); - player->SendNewItem(item,count-curItemCount,true,false); - } - } - - // All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10") - for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - { - uint32 creature = pQuest->ReqCreatureOrGOId[i]; - uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i]; - - if (uint32 spell_id = pQuest->ReqSpell[i]) - { - for (uint16 z = 0; z < creaturecount; ++z) - player->CastedCreatureOrGO(creature,0,spell_id); - } - else if (creature > 0) - { - if (CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(creature)) - for (uint16 z = 0; z < creaturecount; ++z) - player->KilledMonster(cInfo,0); - } - else if (creature < 0) - { - for (uint16 z = 0; z < creaturecount; ++z) - player->CastedCreatureOrGO(creature,0,0); - } - } - - // If the quest requires reputation to complete - if (uint32 repFaction = pQuest->GetRepObjectiveFaction()) - { - uint32 repValue = pQuest->GetRepObjectiveValue(); - uint32 curRep = player->GetReputationMgr().GetReputation(repFaction); - if (curRep < repValue) - if (FactionEntry const *factionEntry = sFactionStore.LookupEntry(repFaction)) - player->GetReputationMgr().SetReputation(factionEntry,repValue); - } - - // If the quest requires a SECOND reputation to complete - if (uint32 repFaction = pQuest->GetRepObjectiveFaction2()) - { - uint32 repValue2 = pQuest->GetRepObjectiveValue2(); - uint32 curRep = player->GetReputationMgr().GetReputation(repFaction); - if (curRep < repValue2) - if (FactionEntry const *factionEntry = sFactionStore.LookupEntry(repFaction)) - player->GetReputationMgr().SetReputation(factionEntry,repValue2); - } - - // If the quest requires money - int32 ReqOrRewMoney = pQuest->GetRewOrReqMoney(); - if (ReqOrRewMoney < 0) - player->ModifyMoney(-ReqOrRewMoney); - - player->CompleteQuest(entry); - return true; -} - -bool ChatHandler::HandleBanAccountCommand(const char *args) -{ - return HandleBanHelper(BAN_ACCOUNT,args); -} - -bool ChatHandler::HandleBanCharacterCommand(const char *args) -{ - return HandleBanHelper(BAN_CHARACTER,args); -} - -bool ChatHandler::HandleBanIPCommand(const char *args) -{ - return HandleBanHelper(BAN_IP,args); -} - -bool ChatHandler::HandleBanHelper(BanMode mode, const char *args) -{ - if (!*args) - return false; - - char* cnameOrIP = strtok ((char*)args, " "); - if (!cnameOrIP) - return false; - - std::string nameOrIP = cnameOrIP; - - char* duration = strtok (NULL," "); - if (!duration || !atoi(duration)) - return false; - - char* reason = strtok (NULL,""); - if (!reason) - return false; - - switch(mode) - { - case BAN_ACCOUNT: - if (!AccountMgr::normalizeString(nameOrIP)) - { - PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,nameOrIP.c_str()); - SetSentErrorMessage(true); - return false; - } - break; - case BAN_CHARACTER: - if (!normalizePlayerName(nameOrIP)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - break; - case BAN_IP: - if (!IsIPAddress(nameOrIP.c_str())) - return false; - break; - } - - switch(sWorld.BanAccount(mode, nameOrIP, duration, reason,m_session ? m_session->GetPlayerName() : "")) - { - case BAN_SUCCESS: - if (atoi(duration)>0) - PSendSysMessage(LANG_BAN_YOUBANNED,nameOrIP.c_str(),secsToTimeString(TimeStringToSecs(duration),true).c_str(),reason); - else - PSendSysMessage(LANG_BAN_YOUPERMBANNED,nameOrIP.c_str(),reason); - break; - case BAN_SYNTAX_ERROR: - return false; - case BAN_NOTFOUND: - switch(mode) - { - default: - PSendSysMessage(LANG_BAN_NOTFOUND,"account",nameOrIP.c_str()); - break; - case BAN_CHARACTER: - PSendSysMessage(LANG_BAN_NOTFOUND,"character",nameOrIP.c_str()); - break; - case BAN_IP: - PSendSysMessage(LANG_BAN_NOTFOUND,"ip",nameOrIP.c_str()); - break; - } - SetSentErrorMessage(true); - return false; - } - - return true; -} - -bool ChatHandler::HandleUnBanAccountCommand(const char *args) -{ - return HandleUnBanHelper(BAN_ACCOUNT,args); -} - -bool ChatHandler::HandleUnBanCharacterCommand(const char *args) -{ - return HandleUnBanHelper(BAN_CHARACTER,args); -} - -bool ChatHandler::HandleUnBanIPCommand(const char *args) -{ - return HandleUnBanHelper(BAN_IP,args); -} - -bool ChatHandler::HandleUnBanHelper(BanMode mode, const char *args) -{ - if (!*args) - return false; - - char* cnameOrIP = strtok ((char*)args, " "); - if (!cnameOrIP) - return false; - - std::string nameOrIP = cnameOrIP; - - switch(mode) - { - case BAN_ACCOUNT: - if (!AccountMgr::normalizeString(nameOrIP)) - { - PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,nameOrIP.c_str()); - SetSentErrorMessage(true); - return false; - } - break; - case BAN_CHARACTER: - if (!normalizePlayerName(nameOrIP)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - break; - case BAN_IP: - if (!IsIPAddress(nameOrIP.c_str())) - return false; - break; - } - - if (sWorld.RemoveBanAccount(mode,nameOrIP)) - PSendSysMessage(LANG_UNBAN_UNBANNED,nameOrIP.c_str()); - else - PSendSysMessage(LANG_UNBAN_ERROR,nameOrIP.c_str()); - - return true; -} - -bool ChatHandler::HandleBanInfoAccountCommand(const char *args) -{ - if (!*args) - return false; - - char* cname = strtok((char*)args, ""); - if (!cname) - return false; - - std::string account_name = cname; - if (!AccountMgr::normalizeString(account_name)) - { - PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); - SetSentErrorMessage(true); - return false; - } - - uint32 accountid = accmgr.GetId(account_name); - if (!accountid) - { - PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); - return true; - } - - return HandleBanInfoHelper(accountid,account_name.c_str()); -} - -bool ChatHandler::HandleBanInfoCharacterCommand(const char *args) -{ - Player* target; - uint64 target_guid; - if (!extractPlayerTarget((char*)args,&target,&target_guid)) - return false; - - uint32 accountid = target ? target->GetSession()->GetAccountId() : objmgr.GetPlayerAccountIdByGUID(target_guid); - - std::string accountname; - if (!accmgr.GetName(accountid,accountname)) - { - PSendSysMessage(LANG_BANINFO_NOCHARACTER); - return true; - } - - return HandleBanInfoHelper(accountid,accountname.c_str()); -} - -bool ChatHandler::HandleBanInfoHelper(uint32 accountid, char const* accountname) -{ - QueryResult_AutoPtr result = LoginDatabase.PQuery("SELECT FROM_UNIXTIME(bandate), unbandate-bandate, active, unbandate,banreason,bannedby FROM account_banned WHERE id = '%u' ORDER BY bandate ASC",accountid); - if (!result) - { - PSendSysMessage(LANG_BANINFO_NOACCOUNTBAN, accountname); - return true; - } - - PSendSysMessage(LANG_BANINFO_BANHISTORY,accountname); - do - { - Field* fields = result->Fetch(); - - time_t unbandate = time_t(fields[3].GetUInt64()); - bool active = false; - if (fields[2].GetBool() && (fields[1].GetUInt64() == (uint64)0 ||unbandate >= time(NULL))) - active = true; - bool permanent = (fields[1].GetUInt64() == (uint64)0); - std::string bantime = permanent?GetTrinityString(LANG_BANINFO_INFINITE):secsToTimeString(fields[1].GetUInt64(), true); - PSendSysMessage(LANG_BANINFO_HISTORYENTRY, - fields[0].GetString(), bantime.c_str(), active ? GetTrinityString(LANG_BANINFO_YES):GetTrinityString(LANG_BANINFO_NO), fields[4].GetString(), fields[5].GetString()); - }while (result->NextRow()); - - return true; -} - -bool ChatHandler::HandleBanInfoIPCommand(const char *args) -{ - if (!*args) - return false; - - char* cIP = strtok ((char*)args, ""); - if (!cIP) - return false; - - if (!IsIPAddress(cIP)) - return false; - - std::string IP = cIP; - - LoginDatabase.escape_string(IP); - QueryResult_AutoPtr result = LoginDatabase.PQuery("SELECT ip, FROM_UNIXTIME(bandate), FROM_UNIXTIME(unbandate), unbandate-UNIX_TIMESTAMP(), banreason,bannedby,unbandate-bandate FROM ip_banned WHERE ip = '%s'",IP.c_str()); - if (!result) - { - PSendSysMessage(LANG_BANINFO_NOIP); - return true; - } - - Field *fields = result->Fetch(); - bool permanent = !fields[6].GetUInt64(); - PSendSysMessage(LANG_BANINFO_IPENTRY, - fields[0].GetString(), fields[1].GetString(), permanent ? GetTrinityString(LANG_BANINFO_NEVER):fields[2].GetString(), - permanent ? GetTrinityString(LANG_BANINFO_INFINITE):secsToTimeString(fields[3].GetUInt64(), true).c_str(), fields[4].GetString(), fields[5].GetString()); - - return true; -} - -bool ChatHandler::HandleBanListCharacterCommand(const char *args) -{ - LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); - - char* cFilter = strtok ((char*)args, " "); - if (!cFilter) - return false; - - std::string filter = cFilter; - LoginDatabase.escape_string(filter); - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"),filter.c_str()); - if (!result) - { - PSendSysMessage(LANG_BANLIST_NOCHARACTER); - return true; - } - - return HandleBanListHelper(result); -} - -bool ChatHandler::HandleBanListAccountCommand(const char *args) -{ - LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); - - char* cFilter = strtok((char*)args, " "); - std::string filter = cFilter ? cFilter : ""; - LoginDatabase.escape_string(filter); - - QueryResult_AutoPtr result; - - if (filter.empty()) - { - result = LoginDatabase.Query("SELECT account.id, username FROM account, account_banned" - " WHERE account.id = account_banned.id AND active = 1 GROUP BY account.id"); - } - else - { - result = LoginDatabase.PQuery("SELECT account.id, username FROM account, account_banned" - " WHERE account.id = account_banned.id AND active = 1 AND username "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")" GROUP BY account.id", - filter.c_str()); - } - - if (!result) - { - PSendSysMessage(LANG_BANLIST_NOACCOUNT); - return true; - } - - return HandleBanListHelper(result); -} - -bool ChatHandler::HandleBanListHelper(QueryResult_AutoPtr result) -{ - PSendSysMessage(LANG_BANLIST_MATCHINGACCOUNT); - - // Chat short output - if (m_session) - { - do - { - Field* fields = result->Fetch(); - uint32 accountid = fields[0].GetUInt32(); - - QueryResult_AutoPtr banresult = LoginDatabase.PQuery("SELECT account.username FROM account,account_banned WHERE account_banned.id='%u' AND account_banned.id=account.id",accountid); - if (banresult) - { - Field* fields2 = banresult->Fetch(); - PSendSysMessage("%s",fields2[0].GetString()); - } - } while (result->NextRow()); - } - // Console wide output - else - { - SendSysMessage(LANG_BANLIST_ACCOUNTS); - SendSysMessage(" ==============================================================================="); - SendSysMessage(LANG_BANLIST_ACCOUNTS_HEADER); - do - { - SendSysMessage("-------------------------------------------------------------------------------"); - Field *fields = result->Fetch(); - uint32 account_id = fields[0].GetUInt32 (); - - std::string account_name; - - // "account" case, name can be get in same query - if (result->GetFieldCount() > 1) - account_name = fields[1].GetCppString(); - // "character" case, name need extract from another DB - else - accmgr.GetName (account_id,account_name); - - // No SQL injection. id is uint32. - QueryResult_AutoPtr banInfo = LoginDatabase.PQuery("SELECT bandate,unbandate,bannedby,banreason FROM account_banned WHERE id = %u ORDER BY unbandate", account_id); - if (banInfo) - { - Field *fields2 = banInfo->Fetch(); - do - { - time_t t_ban = fields2[0].GetUInt64(); - tm* aTm_ban = localtime(&t_ban); - - if (fields2[0].GetUInt64() == fields2[1].GetUInt64()) - { - PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d| permanent |%-15.15s|%-15.15s|", - account_name.c_str(),aTm_ban->tm_year%100, aTm_ban->tm_mon+1, aTm_ban->tm_mday, aTm_ban->tm_hour, aTm_ban->tm_min, - fields2[2].GetString(),fields2[3].GetString()); - } - else - { - time_t t_unban = fields2[1].GetUInt64(); - tm* aTm_unban = localtime(&t_unban); - PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d|%02d-%02d-%02d %02d:%02d|%-15.15s|%-15.15s|", - account_name.c_str(),aTm_ban->tm_year%100, aTm_ban->tm_mon+1, aTm_ban->tm_mday, aTm_ban->tm_hour, aTm_ban->tm_min, - aTm_unban->tm_year%100, aTm_unban->tm_mon+1, aTm_unban->tm_mday, aTm_unban->tm_hour, aTm_unban->tm_min, - fields2[2].GetString(),fields2[3].GetString()); - } - }while (banInfo->NextRow()); - } - }while (result->NextRow()); - SendSysMessage(" ==============================================================================="); - } - return true; -} - -bool ChatHandler::HandleBanListIPCommand(const char *args) -{ - LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); - - char* cFilter = strtok((char*)args, " "); - std::string filter = cFilter ? cFilter : ""; - LoginDatabase.escape_string(filter); - - QueryResult_AutoPtr result; - - if (filter.empty()) - { - result = LoginDatabase.Query ("SELECT ip,bandate,unbandate,bannedby,banreason FROM ip_banned" - " WHERE (bandate=unbandate OR unbandate>UNIX_TIMESTAMP())" - " ORDER BY unbandate"); - } - else - { - result = LoginDatabase.PQuery("SELECT ip,bandate,unbandate,bannedby,banreason FROM ip_banned" - " WHERE (bandate=unbandate OR unbandate>UNIX_TIMESTAMP()) AND ip "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'") - " ORDER BY unbandate",filter.c_str()); - } - - if (!result) - { - PSendSysMessage(LANG_BANLIST_NOIP); - return true; - } - - PSendSysMessage(LANG_BANLIST_MATCHINGIP); - // Chat short output - if (m_session) - { - do - { - Field* fields = result->Fetch(); - PSendSysMessage("%s",fields[0].GetString()); - } while (result->NextRow()); - } - // Console wide output - else - { - SendSysMessage(LANG_BANLIST_IPS); - SendSysMessage(" ==============================================================================="); - SendSysMessage(LANG_BANLIST_IPS_HEADER); - do - { - SendSysMessage("-------------------------------------------------------------------------------"); - Field *fields = result->Fetch(); - time_t t_ban = fields[1].GetUInt64(); - tm* aTm_ban = localtime(&t_ban); - if (fields[1].GetUInt64() == fields[2].GetUInt64()) - { - PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d| permanent |%-15.15s|%-15.15s|", - fields[0].GetString(), aTm_ban->tm_year%100, aTm_ban->tm_mon+1, aTm_ban->tm_mday, aTm_ban->tm_hour, aTm_ban->tm_min, - fields[3].GetString(), fields[4].GetString()); - } - else - { - time_t t_unban = fields[2].GetUInt64(); - tm* aTm_unban = localtime(&t_unban); - PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d|%02d-%02d-%02d %02d:%02d|%-15.15s|%-15.15s|", - fields[0].GetString(), aTm_ban->tm_year%100, aTm_ban->tm_mon+1, aTm_ban->tm_mday, aTm_ban->tm_hour, aTm_ban->tm_min, - aTm_unban->tm_year%100, aTm_unban->tm_mon+1, aTm_unban->tm_mday, aTm_unban->tm_hour, aTm_unban->tm_min, - fields[3].GetString(), fields[4].GetString()); - } - }while (result->NextRow()); - SendSysMessage(" ==============================================================================="); - } - - return true; -} - -bool ChatHandler::HandleRespawnCommand(const char* /*args*/) -{ - Player* pl = m_session->GetPlayer(); - - // accept only explicitly selected target (not implicitly self targeting case) - Unit* target = getSelectedUnit(); - if (pl->GetSelection() && target) - { - if (target->GetTypeId() != TYPEID_UNIT || target->isPet()) - { - SendSysMessage(LANG_SELECT_CREATURE); - SetSentErrorMessage(true); - return false; - } - - if (target->isDead()) - target->ToCreature()->Respawn(); - return true; - } - - CellPair p(Trinity::ComputeCellPair(pl->GetPositionX(), pl->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - Trinity::RespawnDo u_do; - Trinity::WorldObjectWorker worker(pl,u_do); - - TypeContainerVisitor, GridTypeMapContainer > obj_worker(worker); - cell.Visit(p, obj_worker, *pl->GetMap()); - - return true; -} - -bool ChatHandler::HandleGMFlyCommand(const char *args) -{ - if (!*args) - return false; - - Player *target = getSelectedPlayer(); - if (!target) - target = m_session->GetPlayer(); - - WorldPacket data(12); - if (strncmp(args, "on", 3) == 0) - data.SetOpcode(SMSG_MOVE_SET_CAN_FLY); - else if (strncmp(args, "off", 4) == 0) - data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY); - else - { - SendSysMessage(LANG_USE_BOL); - return false; - } - data.append(target->GetPackGUID()); - data << uint32(0); // unknown - target->SendMessageToSet(&data, true); - PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, GetNameLink(target).c_str(), args); - return true; -} - -bool ChatHandler::HandlePDumpLoadCommand(const char *args) -{ - if (!*args) - return false; - - char * file = strtok((char*)args, " "); - if (!file) - return false; - - char * account = strtok(NULL, " "); - if (!account) - return false; - - std::string account_name = account; - if (!AccountMgr::normalizeString(account_name)) - { - PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); - SetSentErrorMessage(true); - return false; - } - - uint32 account_id = accmgr.GetId(account_name); - if (!account_id) - { - account_id = atoi(account); // use original string - if (!account_id) - { - PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); - SetSentErrorMessage(true); - return false; - } - } - - if (!accmgr.GetName(account_id,account_name)) - { - PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); - SetSentErrorMessage(true); - return false; - } - - char* guid_str = NULL; - char* name_str = strtok(NULL, " "); - - std::string name; - if (name_str) - { - name = name_str; - // normalize the name if specified and check if it exists - if (!normalizePlayerName(name)) - { - PSendSysMessage(LANG_INVALID_CHARACTER_NAME); - SetSentErrorMessage(true); - return false; - } - - if (ObjectMgr::CheckPlayerName(name,true) != CHAR_NAME_SUCCESS) - { - PSendSysMessage(LANG_INVALID_CHARACTER_NAME); - SetSentErrorMessage(true); - return false; - } - - guid_str = strtok(NULL, " "); - } - - uint32 guid = 0; - - if (guid_str) - { - guid = atoi(guid_str); - if (!guid) - { - PSendSysMessage(LANG_INVALID_CHARACTER_GUID); - SetSentErrorMessage(true); - return false; - } - - if (objmgr.GetPlayerAccountIdByGUID(guid)) - { - PSendSysMessage(LANG_CHARACTER_GUID_IN_USE,guid); - SetSentErrorMessage(true); - return false; - } - } - - switch(PlayerDumpReader().LoadDump(file, account_id, name, guid)) - { - case DUMP_SUCCESS: - PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS); - break; - case DUMP_FILE_OPEN_ERROR: - PSendSysMessage(LANG_FILE_OPEN_FAIL,file); - SetSentErrorMessage(true); - return false; - case DUMP_FILE_BROKEN: - PSendSysMessage(LANG_DUMP_BROKEN,file); - SetSentErrorMessage(true); - return false; - case DUMP_TOO_MANY_CHARS: - PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL,account_name.c_str(),account_id); - SetSentErrorMessage(true); - return false; - default: - PSendSysMessage(LANG_COMMAND_IMPORT_FAILED); - SetSentErrorMessage(true); - return false; - } - - return true; -} - -bool ChatHandler::HandlePDumpWriteCommand(const char *args) -{ - if (!*args) - return false; - - char* file = strtok((char*)args, " "); - char* p2 = strtok(NULL, " "); - - if (!file || !p2) - return false; - - uint32 guid; - // character name can't start from number - if (isNumeric(p2[0])) - guid = atoi(p2); - else - { - std::string name = extractPlayerNameFromLink(p2); - if (name.empty()) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - guid = objmgr.GetPlayerGUIDByName(name); - } - - if (!objmgr.GetPlayerAccountIdByGUID(guid)) - { - PSendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - switch(PlayerDumpWriter().WriteDump(file, guid)) - { - case DUMP_SUCCESS: - PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS); - break; - case DUMP_FILE_OPEN_ERROR: - PSendSysMessage(LANG_FILE_OPEN_FAIL,file); - SetSentErrorMessage(true); - return false; - default: - PSendSysMessage(LANG_COMMAND_EXPORT_FAILED); - SetSentErrorMessage(true); - return false; - } - - return true; -} - -bool ChatHandler::HandleMovegensCommand(const char* /*args*/) -{ - Unit* unit = getSelectedUnit(); - if (!unit) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"),unit->GetGUIDLow()); - - MotionMaster* mm = unit->GetMotionMaster(); - for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i) - { - MovementGenerator* mg = mm->GetMotionSlot(i); - if (!mg) - { - SendSysMessage("Empty"); - continue; - } - switch(mg->GetMovementGeneratorType()) - { - case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break; - case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break; - case WAYPOINT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_WAYPOINT); break; - case ANIMAL_RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_ANIMAL_RANDOM); break; - case CONFUSED_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_CONFUSED); break; - case TARGETED_MOTION_TYPE: - { - if (unit->GetTypeId() == TYPEID_PLAYER) - { - TargetedMovementGenerator const* mgen = static_cast const*>(mg); - Unit* target = mgen->GetTarget(); - if (target) - PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER,target->GetName(),target->GetGUIDLow()); - else - SendSysMessage(LANG_MOVEGENS_TARGETED_NULL); - } - else - { - TargetedMovementGenerator const* mgen = static_cast const*>(mg); - Unit* target = mgen->GetTarget(); - if (target) - PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE,target->GetName(),target->GetGUIDLow()); - else - SendSysMessage(LANG_MOVEGENS_TARGETED_NULL); - } - break; - } - case HOME_MOTION_TYPE: - if (unit->GetTypeId() == TYPEID_UNIT) - { - float x,y,z; - mg->GetDestination(x,y,z); - PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE,x,y,z); - } - else - SendSysMessage(LANG_MOVEGENS_HOME_PLAYER); - break; - case FLIGHT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FLIGHT); break; - case POINT_MOTION_TYPE: - { - float x,y,z; - mg->GetDestination(x,y,z); - PSendSysMessage(LANG_MOVEGENS_POINT,x,y,z); - break; - } - case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break; - case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break; - default: - PSendSysMessage(LANG_MOVEGENS_UNKNOWN,mg->GetMovementGeneratorType()); - break; - } - } - return true; -} - -bool ChatHandler::HandleServerPLimitCommand(const char *args) -{ - if (*args) - { - char* param = strtok((char*)args, " "); - if (!param) - return false; - - int l = strlen(param); - - if (strncmp(param,"player",l) == 0) - sWorld.SetPlayerSecurityLimit(SEC_PLAYER); - else if (strncmp(param,"moderator",l) == 0) - sWorld.SetPlayerSecurityLimit(SEC_MODERATOR); - else if (strncmp(param,"gamemaster",l) == 0) - sWorld.SetPlayerSecurityLimit(SEC_GAMEMASTER); - else if (strncmp(param,"administrator",l) == 0) - sWorld.SetPlayerSecurityLimit(SEC_ADMINISTRATOR); - else if (strncmp(param,"reset",l) == 0) - sWorld.SetPlayerLimit(sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT)); - else - { - int val = atoi(param); - if (val < 0) - sWorld.SetPlayerSecurityLimit(AccountTypes(uint32(-val))); - else - sWorld.SetPlayerLimit(val); - } - - // kick all low security level players - if (sWorld.GetPlayerSecurityLimit() > SEC_PLAYER) - sWorld.KickAllLess(sWorld.GetPlayerSecurityLimit()); - } - - uint32 pLimit = sWorld.GetPlayerAmountLimit(); - AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit(); - char const* secName = ""; - switch(allowedAccountType) - { - case SEC_PLAYER: secName = "Player"; break; - case SEC_MODERATOR: secName = "Moderator"; break; - case SEC_GAMEMASTER: secName = "Gamemaster"; break; - case SEC_ADMINISTRATOR: secName = "Administrator"; break; - default: secName = ""; break; - } - - PSendSysMessage("Player limits: amount %u, min. security level %s.",pLimit,secName); - - return true; -} - -bool ChatHandler::HandleCastCommand(const char *args) -{ - if (!*args) - return false; - - Unit* target = getSelectedUnit(); - - if (!target) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spell = extractSpellIdFromLink((char*)args); - if (!spell) - return false; - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); - if (!spellInfo) - { - PSendSysMessage(LANG_COMMAND_NOSPELLFOUND); - SetSentErrorMessage(true); - return false; - } - - if (!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) - { - PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); - SetSentErrorMessage(true); - return false; - } - - char* trig_str = strtok(NULL, " "); - if (trig_str) - { - int l = strlen(trig_str); - if (strncmp(trig_str,"triggered",l) != 0) - return false; - } - - bool triggered = (trig_str != NULL); - - m_session->GetPlayer()->CastSpell(target,spell,triggered); - - return true; -} - -bool ChatHandler::HandleCastBackCommand(const char *args) -{ - Creature* caster = getSelectedCreature(); - - if (!caster) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spell = extractSpellIdFromLink((char*)args); - if (!spell || !sSpellStore.LookupEntry(spell)) - { - PSendSysMessage(LANG_COMMAND_NOSPELLFOUND); - SetSentErrorMessage(true); - return false; - } - - char* trig_str = strtok(NULL, " "); - if (trig_str) - { - int l = strlen(trig_str); - if (strncmp(trig_str,"triggered",l) != 0) - return false; - } - - bool triggered = (trig_str != NULL); - - caster->SetFacingToObject(m_session->GetPlayer()); - - caster->CastSpell(m_session->GetPlayer(),spell,triggered); - - return true; -} - -bool ChatHandler::HandleCastDistCommand(const char *args) -{ - if (!*args) - return false; - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spell = extractSpellIdFromLink((char*)args); - if (!spell) - return false; - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); - if (!spellInfo) - { - PSendSysMessage(LANG_COMMAND_NOSPELLFOUND); - SetSentErrorMessage(true); - return false; - } - - if (!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) - { - PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); - SetSentErrorMessage(true); - return false; - } - - char *distStr = strtok(NULL, " "); - - float dist = 0; - - if (distStr) - sscanf(distStr, "%f", &dist); - - char* trig_str = strtok(NULL, " "); - if (trig_str) - { - int l = strlen(trig_str); - if (strncmp(trig_str,"triggered",l) != 0) - return false; - } - - bool triggered = (trig_str != NULL); - - float x,y,z; - m_session->GetPlayer()->GetClosePoint(x,y,z,dist); - - m_session->GetPlayer()->CastSpell(x,y,z,spell,triggered); - return true; -} - -bool ChatHandler::HandleCastTargetCommand(const char *args) -{ - Creature* caster = getSelectedCreature(); - - if (!caster) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - if (!caster->getVictim()) - { - SendSysMessage(LANG_SELECTED_TARGET_NOT_HAVE_VICTIM); - SetSentErrorMessage(true); - return false; - } - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spell = extractSpellIdFromLink((char*)args); - if (!spell || !sSpellStore.LookupEntry(spell)) - { - PSendSysMessage(LANG_COMMAND_NOSPELLFOUND); - SetSentErrorMessage(true); - return false; - } - - char* trig_str = strtok(NULL, " "); - if (trig_str) - { - int l = strlen(trig_str); - if (strncmp(trig_str,"triggered",l) != 0) - return false; - } - - bool triggered = (trig_str != NULL); - - caster->SetFacingToObject(m_session->GetPlayer()); - - caster->CastSpell(caster->getVictim(),spell,triggered); - - return true; -} - -/* -ComeToMe command REQUIRED for 3rd party scripting library to have access to PointMovementGenerator -Without this function 3rd party scripting library will get linking errors (unresolved external) -when attempting to use the PointMovementGenerator -*/ -bool ChatHandler::HandleComeToMeCommand(const char *args) -{ - char* newFlagStr = strtok((char*)args, " "); - - if (!newFlagStr) - return false; - - uint32 newFlags = (uint32)strtoul(newFlagStr, NULL, 0); - - Creature* caster = getSelectedCreature(); - if (!caster) - { - m_session->GetPlayer()->SetUnitMovementFlags(newFlags); - SendSysMessage(LANG_SELECT_CREATURE); - SetSentErrorMessage(true); - return false; - } - - caster->SetUnitMovementFlags(newFlags); - - Player* pl = m_session->GetPlayer(); - - caster->GetMotionMaster()->MovePoint(0, pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ()); - return true; -} - -bool ChatHandler::HandleCastSelfCommand(const char *args) -{ - if (!*args) - return false; - - Unit* target = getSelectedUnit(); - - if (!target) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spell = extractSpellIdFromLink((char*)args); - if (!spell) - return false; - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); - if (!spellInfo) - return false; - - if (!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) - { - PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); - SetSentErrorMessage(true); - return false; - } - - target->CastSpell(target,spell,false); - - return true; -} - -std::string GetTimeString(uint32 time) -{ - uint16 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE; - std::ostringstream ss; - if (days) ss << days << "d "; - if (hours) ss << hours << "h "; - ss << minute << "m"; - return ss.str(); -} - -bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/) -{ - Player* player = getSelectedPlayer(); - if (!player) player = m_session->GetPlayer(); - uint32 counter = 0; - for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) - { - Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i)); - for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) - { - InstanceSave *save = itr->second.save; - std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); - PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); - counter++; - } - } - PSendSysMessage("player binds: %d", counter); - counter = 0; - Group *group = player->GetGroup(); - if (group) - { - for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) - { - Group::BoundInstancesMap &binds = group->GetBoundInstances(Difficulty(i)); - for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) - { - InstanceSave *save = itr->second.save; - std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); - PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); counter++; - } - } - } - PSendSysMessage("group binds: %d", counter); - - return true; -} - -bool ChatHandler::HandleInstanceUnbindCommand(const char *args) -{ - if (!*args) - return false; - - std::string cmd = args; - if (cmd == "all") - { - Player* player = getSelectedPlayer(); - if (!player) player = m_session->GetPlayer(); - uint32 counter = 0; - for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) - { - Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i)); - for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();) - { - if (itr->first != player->GetMapId()) - { - InstanceSave *save = itr->second.save; - std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); - PSendSysMessage("unbinding map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); - player->UnbindInstance(itr, Difficulty(i)); - counter++; - } - else - ++itr; - } - } - PSendSysMessage("instances unbound: %d", counter); - } - return true; -} - -bool ChatHandler::HandleInstanceStatsCommand(const char* /*args*/) -{ - PSendSysMessage("instances loaded: %d", MapManager::Instance().GetNumInstances()); - PSendSysMessage("players in instances: %d", MapManager::Instance().GetNumPlayersInInstances()); - PSendSysMessage("instance saves: %d", sInstanceSaveManager.GetNumInstanceSaves()); - PSendSysMessage("players bound: %d", sInstanceSaveManager.GetNumBoundPlayersTotal()); - PSendSysMessage("groups bound: %d", sInstanceSaveManager.GetNumBoundGroupsTotal()); - return true; -} - -bool ChatHandler::HandleInstanceSaveDataCommand(const char * /*args*/) -{ - Player* pl = m_session->GetPlayer(); - - Map* map = pl->GetMap(); - if (!map->IsDungeon()) - { - PSendSysMessage("Map is not a dungeon."); - SetSentErrorMessage(true); - return false; - } - - if (!((InstanceMap*)map)->GetInstanceData()) - { - PSendSysMessage("Map has no instance data."); - SetSentErrorMessage(true); - return false; - } - - ((InstanceMap*)map)->GetInstanceData()->SaveToDB(); - return true; -} - -bool ChatHandler::HandleInstanceOpenCommand(const char *args) -{ - return HandleInstanceOpenCloseCommand(args,true); -} - -bool ChatHandler::HandleInstanceCloseCommand(const char *args) -{ - return HandleInstanceOpenCloseCommand(args,false); -} - -bool ChatHandler::HandleInstanceOpenCloseCommand(const char *args,bool open) -{ - char *mapIdStr; - char *instanceModeStr; - extractOptFirstArg((char*)args,&mapIdStr,&instanceModeStr); - if (!mapIdStr || !instanceModeStr) - return false; - - uint32 mapid = atoi(mapIdStr); - - InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid); - if (!instance) - { - PSendSysMessage("Invalid map id"); - SetSentErrorMessage(true); - return false; - } - - uint8 status = objmgr.GetAccessRequirement(instance->access_id)->status; - uint8 flag = 0; - - if (strcmp(instanceModeStr,"normal") || strcmp(instanceModeStr,"10normal")) - flag = DUNGEON_STATUSFLAG_NORMAL; - else if (strcmp(instanceModeStr,"heroic") || strcmp(instanceModeStr,"25normal")) - flag = DUNGEON_STATUSFLAG_HEROIC; - else if (strcmp(instanceModeStr,"10heroic")) - flag = RAID_STATUSFLAG_10MAN_HEROIC; - else if (strcmp(instanceModeStr,"25heroic")) - flag = RAID_STATUSFLAG_25MAN_HEROIC; - else - { - PSendSysMessage("Unrecognized difficulty string"); - SetSentErrorMessage(true); - return false; - } - if (open) - status |= flag; - else - status &= ~flag; - - WorldDatabase.PExecute("UPDATE access_requirement SET status = '%u' WHERE id = '%u'", status, instance->access_id); - PSendSysMessage("Instance status changed. Don't forget to reload access_requirement table"); - return true; -} - -/// Display the list of GMs -bool ChatHandler::HandleGMListFullCommand(const char* /*args*/) -{ - ///- Get the accounts with GM Level >0 - QueryResult_AutoPtr result = LoginDatabase.Query("SELECT a.username,aa.gmlevel FROM account a, account_access aa WHERE a.id=aa.id AND aa.gmlevel > 0"); - if (result) - { - SendSysMessage(LANG_GMLIST); - SendSysMessage(" ======================== "); - SendSysMessage(LANG_GMLIST_HEADER); - SendSysMessage(" ======================== "); - - ///- Circle through them. Display username and GM level - do - { - Field *fields = result->Fetch(); - PSendSysMessage("|%15s|%6s|", fields[0].GetString(),fields[1].GetString()); - }while (result->NextRow()); - - PSendSysMessage(" ======================== "); - } - else - PSendSysMessage(LANG_GMLIST_EMPTY); - return true; -} - -/// Define the 'Message of the day' for the realm -bool ChatHandler::HandleServerSetMotdCommand(const char *args) -{ - sWorld.SetMotd(args); - PSendSysMessage(LANG_MOTD_NEW, args); - return true; -} - -/// Set whether we accept new clients -bool ChatHandler::HandleServerSetClosedCommand(const char *args) -{ - std::string arg = args; - - if (strncmp(args, "on", 3) == 0) - { - SendSysMessage(LANG_WORLD_CLOSED); - sWorld.SetClosed(true); - return true; - } - else if (strncmp(args, "off", 4) == 0) - { - SendSysMessage(LANG_WORLD_OPENED); - sWorld.SetClosed(false); - return true; - } - - SendSysMessage(LANG_USE_BOL); - SetSentErrorMessage(true); - return false; -} - -/// Set/Unset the expansion level for an account -bool ChatHandler::HandleAccountSetAddonCommand(const char *args) -{ - ///- Get the command line arguments - char *szAcc = strtok((char*)args," "); - char *szExp = strtok(NULL," "); - - if (!szAcc) - return false; - - std::string account_name; - uint32 account_id; - - if (!szExp) - { - Player* player = getSelectedPlayer(); - if (!player) - return false; - - account_id = player->GetSession()->GetAccountId(); - accmgr.GetName(account_id,account_name); - szExp = szAcc; - } - else - { - ///- Convert Account name to Upper Format - account_name = szAcc; - if (!AccountMgr::normalizeString(account_name)) - { - PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); - SetSentErrorMessage(true); - return false; - } - - account_id = accmgr.GetId(account_name); - if (!account_id) - { - PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); - SetSentErrorMessage(true); - return false; - } - - } - - // Let set addon state only for lesser (strong) security level - // or to self account - if (m_session && m_session->GetAccountId () != account_id && - HasLowerSecurityAccount (NULL,account_id,true)) - return false; - - int expansion = atoi(szExp); //get int anyway (0 if error) - if (expansion < 0 || expansion > sWorld.getConfig(CONFIG_EXPANSION)) - return false; - - // No SQL injection - LoginDatabase.PExecute("UPDATE account SET expansion = '%d' WHERE id = '%u'",expansion,account_id); - PSendSysMessage(LANG_ACCOUNT_SETADDON,account_name.c_str(),account_id,expansion); - return true; -} - -//Send items by mail -bool ChatHandler::HandleSendItemsCommand(const char *args) -{ - // format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12] - Player* receiver; - uint64 receiver_guid; - std::string receiver_name; - if (!extractPlayerTarget((char*)args,&receiver,&receiver_guid,&receiver_name)) - return false; - - char* tail1 = strtok(NULL, ""); - if (!tail1) - return false; - - char* msgSubject = extractQuotedArg(tail1); - if (!msgSubject) - return false; - - char* tail2 = strtok(NULL, ""); - if (!tail2) - return false; - - char* msgText = extractQuotedArg(tail2); - if (!msgText) - return false; - - // msgSubject, msgText isn't NUL after prev. check - std::string subject = msgSubject; - std::string text = msgText; - - // extract items - typedef std::pair ItemPair; - typedef std::list< ItemPair > ItemPairs; - ItemPairs items; - - // get all tail string - char* tail = strtok(NULL, ""); - - // get from tail next item str - while (char* itemStr = strtok(tail, " ")) - { - // and get new tail - tail = strtok(NULL, ""); - - // parse item str - char* itemIdStr = strtok(itemStr, ":"); - char* itemCountStr = strtok(NULL, " "); - - uint32 item_id = atoi(itemIdStr); - if (!item_id) - return false; - - ItemPrototype const* item_proto = objmgr.GetItemPrototype(item_id); - if (!item_proto) - { - PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id); - SetSentErrorMessage(true); - return false; - } - - uint32 item_count = itemCountStr ? atoi(itemCountStr) : 1; - if (item_count < 1 || (item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount))) - { - PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count,item_id); - SetSentErrorMessage(true); - return false; - } - - while (item_count > item_proto->GetMaxStackSize()) - { - items.push_back(ItemPair(item_id,item_proto->GetMaxStackSize())); - item_count -= item_proto->GetMaxStackSize(); - } - - items.push_back(ItemPair(item_id,item_count)); - - if (items.size() > MAX_MAIL_ITEMS) - { - PSendSysMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS); - SetSentErrorMessage(true); - return false; - } - } - - // from console show not existed sender - MailSender sender(MAIL_NORMAL,m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM); - - // fill mail - MailDraft draft(subject, text); - - for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr) - { - if (Item* item = Item::CreateItem(itr->first,itr->second,m_session ? m_session->GetPlayer() : 0)) - { - item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted - draft.AddItem(item); - } - } - - draft.SendMailTo(MailReceiver(receiver,GUID_LOPART(receiver_guid)), sender); - - std::string nameLink = playerLink(receiver_name); - PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str()); - return true; -} - -///Send money by mail -bool ChatHandler::HandleSendMoneyCommand(const char *args) -{ - /// format: name "subject text" "mail text" money - - Player* receiver; - uint64 receiver_guid; - std::string receiver_name; - if (!extractPlayerTarget((char*)args,&receiver,&receiver_guid,&receiver_name)) - return false; - - char* tail1 = strtok(NULL, ""); - if (!tail1) - return false; - - char* msgSubject = extractQuotedArg(tail1); - if (!msgSubject) - return false; - - char* tail2 = strtok(NULL, ""); - if (!tail2) - return false; - - char* msgText = extractQuotedArg(tail2); - if (!msgText) - return false; - - char* money_str = strtok(NULL, ""); - int32 money = money_str ? atoi(money_str) : 0; - if (money <= 0) - return false; - - // msgSubject, msgText isn't NUL after prev. check - std::string subject = msgSubject; - std::string text = msgText; - - // from console show not existed sender - MailSender sender(MAIL_NORMAL,m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM); - - MailDraft(subject, text) - .AddMoney(money) - .SendMailTo(MailReceiver(receiver,GUID_LOPART(receiver_guid)),sender); - - std::string nameLink = playerLink(receiver_name); - PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str()); - return true; -} - -/// Send a message to a player in game -bool ChatHandler::HandleSendMessageCommand(const char *args) -{ - ///- Find the player - Player *rPlayer; - if (!extractPlayerTarget((char*)args, &rPlayer)) - return false; - - char* msg_str = strtok(NULL, ""); - if (!msg_str) - return false; - - ///- Check that he is not logging out. - if (rPlayer->GetSession()->isLogingOut()) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - ///- Send the message - //Use SendAreaTriggerMessage for fastest delivery. - rPlayer->GetSession()->SendAreaTriggerMessage("%s", msg_str); - rPlayer->GetSession()->SendAreaTriggerMessage("|cffff0000[Message from administrator]:|r"); - - //Confirmation message - std::string nameLink = GetNameLink(rPlayer); - PSendSysMessage(LANG_SENDMESSAGE,nameLink.c_str(),msg_str); - return true; -} - -bool ChatHandler::HandleFlushArenaPointsCommand(const char * /*args*/) -{ - sBattleGroundMgr.DistributeArenaPoints(); - return true; -} - -bool ChatHandler::HandleModifyGenderCommand(const char *args) -{ - if (!*args) - return false; - - Player *player = getSelectedPlayer(); - - if (!player) - { - PSendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - PlayerInfo const* info = objmgr.GetPlayerInfo(player->getRace(), player->getClass()); - if (!info) - return false; - - char const* gender_str = (char*)args; - int gender_len = strlen(gender_str); - - Gender gender; - - if (!strncmp(gender_str, "male", gender_len)) // MALE - { - if (player->getGender() == GENDER_MALE) - return true; - - gender = GENDER_MALE; - } - else if (!strncmp(gender_str, "female", gender_len)) // FEMALE - { - if (player->getGender() == GENDER_FEMALE) - return true; - - gender = GENDER_FEMALE; - } - else - { - SendSysMessage(LANG_MUST_MALE_OR_FEMALE); - SetSentErrorMessage(true); - return false; - } - - // Set gender - player->SetByteValue(UNIT_FIELD_BYTES_0, 2, gender); - player->SetByteValue(PLAYER_BYTES_3, 0, gender); - - // Change display ID - player->InitDisplayIds(); - - char const* gender_full = gender ? "female" : "male"; - - PSendSysMessage(LANG_YOU_CHANGE_GENDER, GetNameLink(player).c_str(), gender_full); - - if (needReportToTarget(player)) - ChatHandler(player).PSendSysMessage(LANG_YOUR_GENDER_CHANGED, gender_full, GetNameLink().c_str()); - - return true; -} - -bool ChatHandler::HandleChannelSetPublic(const char *args) -{ - if (!*args) - return false; - std::string channel = strtok((char*)args, " "); - uint32 val = atoi((char*)args); - - if (val) - { - CharacterDatabase.PExecute("UPDATE channels SET m_public = 1 WHERE m_name LIKE '%s'", channel.c_str()); - val = 1; - } - else - { - CharacterDatabase.PExecute("UPDATE channels SET m_public = 0 WHERE m_name LIKE '%s'", channel.c_str()); - val = 0; - } - - PSendSysMessage(LANG_CHANNEL_PUBLIC_CHANGED, channel.c_str(), val); - - return true; -} - - -/*------------------------------------------ - *-------------TRINITY---------------------- - *-------------------------------------*/ - -bool ChatHandler::HandlePlayAllCommand(const char *args) -{ - if (!*args) - return false; - - uint32 soundId = atoi((char*)args); - - if (!sSoundEntriesStore.LookupEntry(soundId)) - { - PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId); - SetSentErrorMessage(true); - return false; - } - - WorldPacket data(SMSG_PLAY_SOUND, 4); - data << uint32(soundId) << m_session->GetPlayer()->GetGUID(); - sWorld.SendGlobalMessage(&data); - - PSendSysMessage(LANG_COMMAND_PLAYED_TO_ALL, soundId); - return true; -} - -bool ChatHandler::HandleFreezeCommand(const char *args) -{ - std::string name; - Player *player; - char *TargetName = strtok((char*)args, " "); //get entered name - if (!TargetName) //if no name entered use target - { - player = getSelectedPlayer(); - if (player) //prevent crash with creature as target - { - name = player->GetName(); - normalizePlayerName(name); - } - } - else // if name entered - { - name = TargetName; - normalizePlayerName(name); - player = objmgr.GetPlayer(name.c_str()); //get player by name - } - - if (!player) - { - SendSysMessage(LANG_COMMAND_FREEZE_WRONG); - return true; - } - - if (player == m_session->GetPlayer()) - { - SendSysMessage(LANG_COMMAND_FREEZE_ERROR); - return true; - } - - //effect - if (player && player != m_session->GetPlayer()) - { - PSendSysMessage(LANG_COMMAND_FREEZE,name.c_str()); - - //stop combat + make player unattackable + duel stop + stop some spells - player->setFaction(35); - player->CombatStop(); - if (player->IsNonMeleeSpellCasted(true)) - player->InterruptNonMeleeSpells(true); - player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - player->SetUInt32Value(PLAYER_DUEL_TEAM, 1); - - //if player class = hunter || warlock remove pet if alive - if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK)) - { - if (Pet *pet = player->GetPet()) - { - pet->SavePetToDB(PET_SAVE_AS_CURRENT); - // not let dismiss dead pet - if (pet && pet->isAlive()) - player->RemovePet(pet,PET_SAVE_NOT_IN_SLOT); - } - } - - //m_session->GetPlayer()->CastSpell(player,spellID,false); - if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(9454)) - Aura::TryCreate(spellInfo, player, player); - - //save player - player->SaveToDB(); - } - return true; -} - -bool ChatHandler::HandleUnFreezeCommand(const char *args) -{ - std::string name; - Player *player; - char *TargetName = strtok((char*)args, " "); //get entered name - if (!TargetName) //if no name entered use target - { - player = getSelectedPlayer(); - if (player) //prevent crash with creature as target - name = player->GetName(); - } - - else // if name entered - { - name = TargetName; - normalizePlayerName(name); - player = objmgr.GetPlayer(name.c_str()); //get player by name - } - - //effect - if (player) - { - PSendSysMessage(LANG_COMMAND_UNFREEZE,name.c_str()); - - //Reset player faction + allow combat + allow duels - player->setFactionForRace(player->getRace()); - player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - - //allow movement and spells - player->RemoveAurasDueToSpell(9454); - - //save player - player->SaveToDB(); - } - - if (!player) - { - if (TargetName) - { - //check for offline players - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT characters.guid FROM characters WHERE characters.name = '%s'",name.c_str()); - if (!result) - { - SendSysMessage(LANG_COMMAND_FREEZE_WRONG); - return true; - } - //if player found: delete his freeze aura - Field *fields=result->Fetch(); - uint64 pguid = fields[0].GetUInt64(); - - CharacterDatabase.PQuery("DELETE FROM character_aura WHERE character_aura.spell = 9454 AND character_aura.guid = '%u'",pguid); - PSendSysMessage(LANG_COMMAND_UNFREEZE,name.c_str()); - return true; - } - else - { - SendSysMessage(LANG_COMMAND_FREEZE_WRONG); - return true; - } - } - - return true; -} - -bool ChatHandler::HandleListFreezeCommand(const char * /*args*/) -{ - //Get names from DB - QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT characters.name FROM characters LEFT JOIN character_aura ON (characters.guid = character_aura.guid) WHERE character_aura.spell = 9454"); - if (!result) - { - SendSysMessage(LANG_COMMAND_NO_FROZEN_PLAYERS); - return true; - } - //Header of the names - PSendSysMessage(LANG_COMMAND_LIST_FREEZE); - - //Output of the results - do - { - Field *fields = result->Fetch(); - std::string fplayers = fields[0].GetCppString(); - PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS,fplayers.c_str()); - } while (result->NextRow()); - - return true; -} - -bool ChatHandler::HandleGroupLeaderCommand(const char *args) -{ - Player* plr = NULL; - Group* group = NULL; - uint64 guid = 0; - char* cname = strtok((char*)args, " "); - - if (GetPlayerGroupAndGUIDByName(cname, plr, group, guid)) - if (group && group->GetLeaderGUID() != guid) - group->ChangeLeader(guid); - - return true; -} - -bool ChatHandler::HandleGroupDisbandCommand(const char *args) -{ - Player* plr = NULL; - Group* group = NULL; - uint64 guid = 0; - char* cname = strtok((char*)args, " "); - - if (GetPlayerGroupAndGUIDByName(cname, plr, group, guid)) - if (group) - group->Disband(); - - return true; -} - -bool ChatHandler::HandleGroupRemoveCommand(const char *args) -{ - Player* plr = NULL; - Group* group = NULL; - uint64 guid = 0; - char* cname = strtok((char*)args, " "); - - if (GetPlayerGroupAndGUIDByName(cname, plr, group, guid, true)) - if (group) - group->RemoveMember(guid, 0); - - return true; -} - -bool ChatHandler::HandlePossessCommand(const char * /*args*/) -{ - Unit *pUnit = getSelectedUnit(); - if (!pUnit) - return false; - - m_session->GetPlayer()->CastSpell(pUnit, 530, true); - return true; -} - -bool ChatHandler::HandleUnPossessCommand(const char * /*args*/) -{ - Unit *pUnit = getSelectedUnit(); - if (!pUnit) - pUnit = m_session->GetPlayer(); - - pUnit->RemoveCharmAuras(); - - return true; -} - -bool ChatHandler::HandleBindSightCommand(const char * /*args*/) -{ - Unit *pUnit = getSelectedUnit(); - if (!pUnit) - return false; - - m_session->GetPlayer()->CastSpell(pUnit, 6277, true); - return true; -} - -bool ChatHandler::HandleUnbindSightCommand(const char * /*args*/) -{ - if (m_session->GetPlayer()->isPossessing()) - return false; - - m_session->GetPlayer()->StopCastingBindSight(); - return true; -} -- cgit v1.2.3