From 5651828bf74edb760d67700942fc65d51c816e0a Mon Sep 17 00:00:00 2001 From: Neo2003 Date: Sat, 4 Oct 2008 06:17:19 -0500 Subject: [svn] * Added ACE for Linux and Windows (Thanks Derex for Linux part and partial Windows part) * Updated to 6721 and 676 * Fixed TrinityScript logo * Version updated to 0.2.6721.676 --HG-- branch : trunk rename : 6700-670 => 6721-676 --- src/game/Level3.cpp | 10883 +++++++++++++++++++++++++------------------------- 1 file changed, 5459 insertions(+), 5424 deletions(-) (limited to 'src/game/Level3.cpp') diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 93f39229b7d..5984dbbfe21 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -1,5424 +1,5459 @@ -/* - * Copyright (C) 2005-2008 MaNGOS - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Database/DatabaseEnv.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "World.h" -#include "ObjectMgr.h" -#include "PlayerDump.h" -#include "SpellMgr.h" -#include "Player.h" -#include "Opcodes.h" -#include "GameObject.h" -#include "Chat.h" -#include "Log.h" -#include "Guild.h" -#include "ObjectAccessor.h" -#include "MapManager.h" -#include "SpellAuras.h" -#include "ScriptCalls.h" -#include "Language.h" -#include "GridNotifiersImpl.h" -#include "CellImpl.h" -#include "Weather.h" -#include "PointMovementGenerator.h" -#include "TargetedMovementGenerator.h" -#include "SkillDiscovery.h" -#include "SkillExtraItems.h" -#include "SystemConfig.h" -#include "Config/ConfigEnv.h" -#include "Util.h" -#include "ItemEnchantmentMgr.h" -#include "InstanceSaveMgr.h" -#include "InstanceData.h" - -//reload commands -bool ChatHandler::HandleReloadCommand(const char* arg) -{ - // this is error catcher for wrong table name in .reload commands - PSendSysMessage("Db table with name starting from '%s' not found and can't be reloaded.",arg); - SetSentErrorMessage(true); - return false; -} - -bool ChatHandler::HandleReloadAllCommand(const char*) -{ - HandleReloadAreaTriggerTeleportCommand(""); - //HandleReloadAreaTriggerTavernCommand(""); -- reloaded in HandleReloadAreaTriggerTavernCommand - //HandleReloadQuestAreaTriggersCommand(""); -- reloaded in HandleReloadAllQuestCommand - HandleReloadSkillFishingBaseLevelCommand(""); - - HandleReloadAllLootCommand(""); - HandleReloadAllQuestCommand(""); - HandleReloadAllSpellCommand(""); - HandleReloadAllItemCommand(""); - - HandleReloadCommandCommand(""); - HandleReloadReservedNameCommand(""); - HandleReloadMangosStringCommand(""); - return true; -} - -bool ChatHandler::HandleReloadAllAreaCommand(const char*) -{ - HandleReloadAreaTriggerTeleportCommand(""); - //HandleReloadAreaTriggerTavernCommand(""); -- reloaded in HandleReloadAreaTriggerTavernCommand - return true; -} - -bool ChatHandler::HandleReloadAllQuestCommand(const char* /*args*/) -{ - HandleReloadQuestAreaTriggersCommand("a"); - HandleReloadQuestTemplateCommand("a"); - - sLog.outString( "Re-Loading Quests Relations..." ); - objmgr.LoadQuestRelations(); - SendGlobalSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadAllLootCommand(const char*) -{ - sLog.outString( "Re-Loading Loot Tables..." ); - LoadLootTables(); - SendGlobalSysMessage("DB tables `*_loot_template` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadAllScriptsCommand(const char*) -{ - if(sWorld.IsScriptScheduled()) - { - PSendSysMessage("DB scripts used currently, please attempt reload later."); - SetSentErrorMessage(true); - return false; - } - - sLog.outString( "Re-Loading Scripts..." ); - HandleReloadGameObjectScriptsCommand("a"); - HandleReloadEventScriptsCommand("a"); - HandleReloadQuestEndScriptsCommand("a"); - HandleReloadQuestStartScriptsCommand("a"); - HandleReloadSpellScriptsCommand("a"); - SendGlobalSysMessage("DB tables `*_scripts` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadAllSpellCommand(const char*) -{ - HandleReloadSkillDiscoveryTemplateCommand("a"); - HandleReloadSkillExtraItemTemplateCommand("a"); - HandleReloadSpellAffectCommand("a"); - HandleReloadSpellChainCommand("a"); - HandleReloadSpellElixirCommand("a"); - HandleReloadSpellLearnSpellCommand("a"); - HandleReloadSpellProcEventCommand("a"); - HandleReloadSpellScriptTargetCommand("a"); - HandleReloadSpellTargetPositionCommand("a"); - HandleReloadSpellThreatsCommand("a"); - HandleReloadSpellPetAurasCommand("a"); - return true; -} - -bool ChatHandler::HandleReloadAllItemCommand(const char*) -{ - HandleReloadPageTextsCommand("a"); - HandleReloadItemEnchantementsCommand("a"); - return true; -} - -bool ChatHandler::HandleReloadConfigCommand(const char* arg) -{ - sLog.outString( "Re-Loading config settings..." ); - sWorld.LoadConfigSettings(true); - SendGlobalSysMessage("World config settings reloaded."); - return true; -} - -bool ChatHandler::HandleReloadAreaTriggerTavernCommand(const char*) -{ - sLog.outString( "Re-Loading Tavern Area Triggers..." ); - objmgr.LoadTavernAreaTriggers(); - SendGlobalSysMessage("DB table `areatrigger_tavern` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*) -{ - sLog.outString( "Re-Loading AreaTrigger teleport definitions..." ); - objmgr.LoadAreaTriggerTeleports(); - SendGlobalSysMessage("DB table `areatrigger_teleport` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadCommandCommand(const char*) -{ - load_command_table = true; - SendGlobalSysMessage("DB table `command` will be reloaded at next chat command use."); - return true; -} - -bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(const char*) -{ - sLog.outString( "Loading Quests Relations... (`creature_questrelation`)" ); - objmgr.LoadCreatureQuestRelations(); - SendGlobalSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(const char*) -{ - sLog.outString( "Loading Quests Relations... (`creature_involvedrelation`)" ); - objmgr.LoadCreatureInvolvedRelations(); - SendGlobalSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadGOQuestRelationsCommand(const char*) -{ - sLog.outString( "Loading Quests Relations... (`gameobject_questrelation`)" ); - objmgr.LoadGameobjectQuestRelations(); - SendGlobalSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadGOQuestInvRelationsCommand(const char*) -{ - sLog.outString( "Loading Quests Relations... (`gameobject_involvedrelation`)" ); - objmgr.LoadGameobjectInvolvedRelations(); - SendGlobalSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadQuestAreaTriggersCommand(const char*) -{ - sLog.outString( "Re-Loading Quest Area Triggers..." ); - objmgr.LoadQuestAreaTriggers(); - SendGlobalSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadQuestTemplateCommand(const char*) -{ - sLog.outString( "Re-Loading Quest Templates..." ); - objmgr.LoadQuests(); - SendGlobalSysMessage("DB table `quest_template` (quest definitions) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesCreatureCommand(const char*) -{ - sLog.outString( "Re-Loading Loot Tables... (`creature_loot_template`)" ); - LoadLootTemplates_Creature(); - LootTemplates_Creature.CheckLootRefs(); - SendGlobalSysMessage("DB table `creature_loot_template` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesDisenchantCommand(const char*) -{ - sLog.outString( "Re-Loading Loot Tables... (`disenchant_loot_template`)" ); - LoadLootTemplates_Disenchant(); - LootTemplates_Disenchant.CheckLootRefs(); - SendGlobalSysMessage("DB table `disenchant_loot_template` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesFishingCommand(const char*) -{ - sLog.outString( "Re-Loading Loot Tables... (`fishing_loot_template`)" ); - LoadLootTemplates_Fishing(); - LootTemplates_Fishing.CheckLootRefs(); - SendGlobalSysMessage("DB table `fishing_loot_template` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesGameobjectCommand(const char*) -{ - sLog.outString( "Re-Loading Loot Tables... (`gameobject_loot_template`)" ); - LoadLootTemplates_Gameobject(); - LootTemplates_Gameobject.CheckLootRefs(); - SendGlobalSysMessage("DB table `gameobject_loot_template` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesItemCommand(const char*) -{ - sLog.outString( "Re-Loading Loot Tables... (`item_loot_template`)" ); - LoadLootTemplates_Item(); - LootTemplates_Item.CheckLootRefs(); - SendGlobalSysMessage("DB table `item_loot_template` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesPickpocketingCommand(const char*) -{ - sLog.outString( "Re-Loading Loot Tables... (`pickpocketing_loot_template`)" ); - LoadLootTemplates_Pickpocketing(); - LootTemplates_Pickpocketing.CheckLootRefs(); - SendGlobalSysMessage("DB table `pickpocketing_loot_template` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesProspectingCommand(const char*) -{ - sLog.outString( "Re-Loading Loot Tables... (`prospecting_loot_template`)" ); - LoadLootTemplates_Prospecting(); - LootTemplates_Prospecting.CheckLootRefs(); - SendGlobalSysMessage("DB table `prospecting_loot_template` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesQuestMailCommand(const char*) -{ - sLog.outString( "Re-Loading Loot Tables... (`quest_mail_loot_template`)" ); - LoadLootTemplates_QuestMail(); - LootTemplates_QuestMail.CheckLootRefs(); - SendGlobalSysMessage("DB table `quest_mail_loot_template` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesReferenceCommand(const char*) -{ - sLog.outString( "Re-Loading Loot Tables... (`reference_loot_template`)" ); - LoadLootTemplates_Reference(); - SendGlobalSysMessage("DB table `reference_loot_template` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadLootTemplatesSkinningCommand(const char*) -{ - sLog.outString( "Re-Loading Loot Tables... (`skinning_loot_template`)" ); - LoadLootTemplates_Skinning(); - LootTemplates_Skinning.CheckLootRefs(); - SendGlobalSysMessage("DB table `skinning_loot_template` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadMangosStringCommand(const char*) -{ - sLog.outString( "Re-Loading mangos_string Table!" ); - objmgr.LoadMangosStrings(); - SendGlobalSysMessage("DB table `mangos_string` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadReservedNameCommand(const char*) -{ - sLog.outString( "Loading ReservedNames... (`reserved_name`)" ); - objmgr.LoadReservedPlayersNames(); - SendGlobalSysMessage("DB table `reserved_name` (player reserved names) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/) -{ - sLog.outString( "Re-Loading Skill Discovery Table..." ); - LoadSkillDiscoveryTable(); - SendGlobalSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSkillExtraItemTemplateCommand(const char* /*args*/) -{ - sLog.outString( "Re-Loading Skill Extra Item Table..." ); - LoadSkillExtraItemTable(); - SendGlobalSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSkillFishingBaseLevelCommand(const char* /*args*/) -{ - sLog.outString( "Re-Loading Skill Fishing base level requirements..." ); - objmgr.LoadFishingBaseSkillLevel(); - SendGlobalSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellAffectCommand(const char*) -{ - sLog.outString( "Re-Loading SpellAffect definitions..." ); - spellmgr.LoadSpellAffects(); - SendGlobalSysMessage("DB table `spell_affect` (spell mods apply requirements) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellChainCommand(const char*) -{ - sLog.outString( "Re-Loading Spell Chain Data... " ); - spellmgr.LoadSpellChains(); - SendGlobalSysMessage("DB table `spell_chain` (spell ranks) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellElixirCommand(const char*) -{ - sLog.outString( "Re-Loading Spell Elixir types..." ); - spellmgr.LoadSpellElixirs(); - SendGlobalSysMessage("DB table `spell_elixir` (spell exlixir types) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellLearnSpellCommand(const char*) -{ - sLog.outString( "Re-Loading Spell Learn Spells..." ); - spellmgr.LoadSpellLearnSpells(); - SendGlobalSysMessage("DB table `spell_learn_spell` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellProcEventCommand(const char*) -{ - sLog.outString( "Re-Loading Spell Proc Event conditions..." ); - spellmgr.LoadSpellProcEvents(); - SendGlobalSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellScriptTargetCommand(const char*) -{ - sLog.outString( "Re-Loading SpellsScriptTarget..." ); - spellmgr.LoadSpellScriptTarget(); - SendGlobalSysMessage("DB table `spell_script_target` (spell targets selection in case specific creature/GO requirements) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellTargetPositionCommand(const char*) -{ - sLog.outString( "Re-Loading Spell target coordinates..." ); - spellmgr.LoadSpellTargetPositions(); - SendGlobalSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellThreatsCommand(const char*) -{ - sLog.outString( "Re-Loading Aggro Spells Definitions..."); - spellmgr.LoadSpellThreats(); - SendGlobalSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded."); - return true; -} - -bool ChatHandler::HandleReloadSpellPetAurasCommand(const char*) -{ - sLog.outString( "Re-Loading Spell pet auras..."); - spellmgr.LoadSpellPetAuras(); - SendGlobalSysMessage("DB table `spell_pet_auras` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadPageTextsCommand(const char*) -{ - sLog.outString( "Re-Loading Page Texts..." ); - objmgr.LoadPageTexts(); - SendGlobalSysMessage("DB table `page_texts` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*) -{ - sLog.outString( "Re-Loading Item Random Enchantments Table..." ); - LoadRandomEnchantmentsTable(); - SendGlobalSysMessage("DB table `item_enchantment_template` reloaded."); - return true; -} - -bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg) -{ - if(sWorld.IsScriptScheduled()) - { - SendSysMessage("DB scripts used currently, please attempt reload later."); - SetSentErrorMessage(true); - return false; - } - - if(*arg!='a') - sLog.outString( "Re-Loading Scripts from `gameobject_scripts`..."); - - objmgr.LoadGameObjectScripts(); - - if(*arg!='a') - SendGlobalSysMessage("DB table `gameobject_scripts` reloaded."); - - return true; -} - -bool ChatHandler::HandleReloadEventScriptsCommand(const char* arg) -{ - if(sWorld.IsScriptScheduled()) - { - SendSysMessage("DB scripts used currently, please attempt reload later."); - SetSentErrorMessage(true); - return false; - } - - if(*arg!='a') - sLog.outString( "Re-Loading Scripts from `event_scripts`..."); - - objmgr.LoadEventScripts(); - - if(*arg!='a') - SendGlobalSysMessage("DB table `event_scripts` reloaded."); - - return true; -} - -bool ChatHandler::HandleReloadQuestEndScriptsCommand(const char* arg) -{ - if(sWorld.IsScriptScheduled()) - { - SendSysMessage("DB scripts used currently, please attempt reload later."); - SetSentErrorMessage(true); - return false; - } - - if(*arg!='a') - sLog.outString( "Re-Loading Scripts from `quest_end_scripts`..."); - - objmgr.LoadQuestEndScripts(); - - if(*arg!='a') - SendGlobalSysMessage("DB table `quest_end_scripts` reloaded."); - - return true; -} - -bool ChatHandler::HandleReloadQuestStartScriptsCommand(const char* arg) -{ - if(sWorld.IsScriptScheduled()) - { - SendSysMessage("DB scripts used currently, please attempt reload later."); - SetSentErrorMessage(true); - return false; - } - - if(*arg!='a') - sLog.outString( "Re-Loading Scripts from `quest_start_scripts`..."); - - objmgr.LoadQuestStartScripts(); - - if(*arg!='a') - SendGlobalSysMessage("DB table `quest_start_scripts` reloaded."); - - return true; -} - -bool ChatHandler::HandleReloadSpellScriptsCommand(const char* arg) -{ - if(sWorld.IsScriptScheduled()) - { - SendSysMessage("DB scripts used currently, please attempt reload later."); - SetSentErrorMessage(true); - return false; - } - - if(*arg!='a') - sLog.outString( "Re-Loading Scripts from `spell_scripts`..."); - - objmgr.LoadSpellScripts(); - - if(*arg!='a') - SendGlobalSysMessage("DB table `spell_scripts` reloaded."); - - return true; -} - -bool ChatHandler::HandleReloadGameGraveyardZoneCommand(const char* /*arg*/) -{ - sLog.outString( "Re-Loading Graveyard-zone links..."); - - objmgr.LoadGraveyardZones(); - - SendGlobalSysMessage("DB table `game_graveyard_zone` reloaded."); - - return true; -} - -bool ChatHandler::HandleLoadScriptsCommand(const char* args) -{ - if(!LoadScriptingModule(args)) return true; - - sWorld.SendWorldText(LANG_SCRIPTS_RELOADED); - return true; -} - -bool ChatHandler::HandleSecurityCommand(const char* args) -{ - char* arg1 = strtok((char*)args, " "); - if( !arg1 ) - return false; - - char* arg2 = 0; - - std::string targetName; - uint32 targetAccountId = 0; - uint32 targetSecurity = 0; - - Player* targetPlayer = getSelectedPlayer(); - if(targetPlayer) - { - targetName = targetPlayer->GetName(); - targetAccountId = targetPlayer->GetSession()->GetAccountId(); - targetSecurity = targetPlayer->GetSession()->GetSecurity(); - arg2 = arg1; - } - else - { - targetName = arg1; - if(!normalizePlayerName(targetName)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - targetPlayer = ObjectAccessor::Instance().FindPlayerByName(targetName.c_str()); - if(targetPlayer) - { - targetAccountId = targetPlayer->GetSession()->GetAccountId(); - targetSecurity = targetPlayer->GetSession()->GetSecurity(); - } - else - { - uint64 targetGUID = objmgr.GetPlayerGUIDByName(targetName.c_str()); - if(!targetGUID) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - targetAccountId = objmgr.GetPlayerAccountIdByGUID(targetGUID); - targetSecurity = objmgr.GetSecurityByAccount(targetAccountId); - } - - arg2 = strtok(NULL, " "); - } - - int32 gm = (int32)atoi(arg2); - if ( gm < SEC_PLAYER || gm > SEC_ADMINISTRATOR ) - { - SendSysMessage(LANG_BAD_VALUE); - SetSentErrorMessage(true); - return false; - } - - // can set security level only for target with less security and to less security that we have - if(targetSecurity >= m_session->GetSecurity() || uint32(gm) >= m_session->GetSecurity() ) - { - SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); - SetSentErrorMessage(true); - return false; - } - - if(targetPlayer) - { - if( targetPlayer != m_session->GetPlayer() ) - ChatHandler(targetPlayer).PSendSysMessage(LANG_YOURS_SECURITY_CHANGED,m_session->GetPlayer()->GetName(), gm); - - targetPlayer->GetSession()->SetSecurity(gm); - } - - PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetName.c_str(), gm); - loginDatabase.PExecute("UPDATE account SET gmlevel = '%i' WHERE id = '%u'", gm, targetAccountId); - - return true; -} - -bool ChatHandler::HandleAllowMovementCommand(const char* /*args*/) -{ - if(sWorld.getAllowMovement()) - { - sWorld.SetAllowMovement(false); - SendSysMessage(LANG_CREATURE_MOVE_DISABLED); - } - else - { - sWorld.SetAllowMovement(true); - SendSysMessage(LANG_CREATURE_MOVE_ENABLED); - } - return true; -} - -bool ChatHandler::HandleMaxSkillCommand(const char* /*args*/) -{ - Player* SelectedPlayer = getSelectedPlayer(); - if(!SelectedPlayer) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - // each skills that have max skill value dependent from level seted to current level max skill value - SelectedPlayer->UpdateSkillsToMaxSkillsForLevel(); - return true; -} - -bool ChatHandler::HandleSetSkillCommand(const char* args) -{ - // number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r - char* skill_p = extractKeyFromLink((char*)args,"Hskill"); - if(!skill_p) - return false; - - char *level_p = strtok (NULL, " "); - - if( !level_p) - return false; - - char *max_p = strtok (NULL, " "); - - int32 skill = atoi(skill_p); - - if (skill <= 0) - { - PSendSysMessage(LANG_INVALID_SKILL_ID, skill); - SetSentErrorMessage(true); - return false; - } - - int32 level = atol (level_p); - - Player * target = getSelectedPlayer(); - if(!target) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - SkillLineEntry const* sl = sSkillLineStore.LookupEntry(skill); - if(!sl) - { - PSendSysMessage(LANG_INVALID_SKILL_ID, skill); - SetSentErrorMessage(true); - return false; - } - - if(!target->GetSkillValue(skill)) - { - PSendSysMessage(LANG_SET_SKILL_ERROR, target->GetName(), skill, sl->name[0]); - SetSentErrorMessage(true); - return false; - } - - int32 max = max_p ? atol (max_p) : target->GetPureMaxSkillValue(skill); - - if( level <= 0 || level > max || max <= 0 ) - return false; - - target->SetSkill(skill, level, max); - PSendSysMessage(LANG_SET_SKILL, skill, sl->name[0], target->GetName(), level, max); - - return true; -} - -bool ChatHandler::HandleUnLearnCommand(const char* args) -{ - if (!*args) - return false; - - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r - uint32 min_id = extractSpellIdFromLink((char*)args); - if(!min_id) - return false; - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r - char* tail = strtok(NULL,""); - - uint32 max_id = extractSpellIdFromLink(tail); - - if (!max_id) - { - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r - max_id = min_id+1; - } - else - { - if (max_id < min_id) - std::swap(min_id,max_id); - - max_id=max_id+1; - } - - Player* target = getSelectedPlayer(); - if(!target) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - for(uint32 spell=min_id;spellHasSpell(spell)) - target->removeSpell(spell); - else - SendSysMessage(LANG_FORGET_SPELL); - } - - return true; -} - -bool ChatHandler::HandleCooldownCommand(const char* args) -{ - Player* target = getSelectedPlayer(); - if(!target) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - if (!*args) - { - target->RemoveAllSpellCooldown(); - PSendSysMessage(LANG_REMOVEALL_COOLDOWN, target->GetName()); - } - else - { - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spell_id = extractSpellIdFromLink((char*)args); - if(!spell_id) - return false; - - if(!sSpellStore.LookupEntry(spell_id)) - { - PSendSysMessage(LANG_UNKNOWN_SPELL, target==m_session->GetPlayer() ? GetMangosString(LANG_YOU) : target->GetName()); - SetSentErrorMessage(true); - return false; - } - - WorldPacket data( SMSG_CLEAR_COOLDOWN, (4+8) ); - data << uint32(spell_id); - data << uint64(target->GetGUID()); - target->GetSession()->SendPacket(&data); - target->RemoveSpellCooldown(spell_id); - PSendSysMessage(LANG_REMOVE_COOLDOWN, spell_id, target==m_session->GetPlayer() ? GetMangosString(LANG_YOU) : target->GetName()); - } - return true; -} - -bool ChatHandler::HandleLearnAllCommand(const char* /*args*/) -{ - static const char *allSpellList[] = - { - "3365", - "6233", - "6247", - "6246", - "6477", - "6478", - "22810", - "8386", - "21651", - "21652", - "522", - "7266", - "8597", - "2479", - "22027", - "6603", - "5019", - "133", - "168", - "227", - "5009", - "9078", - "668", - "203", - "20599", - "20600", - "81", - "20597", - "20598", - "20864", - "1459", - "5504", - "587", - "5143", - "118", - "5505", - "597", - "604", - "1449", - "1460", - "2855", - "1008", - "475", - "5506", - "1463", - "12824", - "8437", - "990", - "5145", - "8450", - "1461", - "759", - "8494", - "8455", - "8438", - "6127", - "8416", - "6129", - "8451", - "8495", - "8439", - "3552", - "8417", - "10138", - "12825", - "10169", - "10156", - "10144", - "10191", - "10201", - "10211", - "10053", - "10173", - "10139", - "10145", - "10192", - "10170", - "10202", - "10054", - "10174", - "10193", - "12826", - "2136", - "143", - "145", - "2137", - "2120", - "3140", - "543", - "2138", - "2948", - "8400", - "2121", - "8444", - "8412", - "8457", - "8401", - "8422", - "8445", - "8402", - "8413", - "8458", - "8423", - "8446", - "10148", - "10197", - "10205", - "10149", - "10215", - "10223", - "10206", - "10199", - "10150", - "10216", - "10207", - "10225", - "10151", - "116", - "205", - "7300", - "122", - "837", - "10", - "7301", - "7322", - "6143", - "120", - "865", - "8406", - "6141", - "7302", - "8461", - "8407", - "8492", - "8427", - "8408", - "6131", - "7320", - "10159", - "8462", - "10185", - "10179", - "10160", - "10180", - "10219", - "10186", - "10177", - "10230", - "10181", - "10161", - "10187", - "10220", - "2018", - "2663", - "12260", - "2660", - "3115", - "3326", - "2665", - "3116", - "2738", - "3293", - "2661", - "3319", - "2662", - "9983", - "8880", - "2737", - "2739", - "7408", - "3320", - "2666", - "3323", - "3324", - "3294", - "22723", - "23219", - "23220", - "23221", - "23228", - "23338", - "10788", - "10790", - "5611", - "5016", - "5609", - "2060", - "10963", - "10964", - "10965", - "22593", - "22594", - "596", - "996", - "499", - "768", - "17002", - "1448", - "1082", - "16979", - "1079", - "5215", - "20484", - "5221", - "15590", - "17007", - "6795", - "6807", - "5487", - "1446", - "1066", - "5421", - "3139", - "779", - "6811", - "6808", - "1445", - "5216", - "1737", - "5222", - "5217", - "1432", - "6812", - "9492", - "5210", - "3030", - "1441", - "783", - "6801", - "20739", - "8944", - "9491", - "22569", - "5226", - "6786", - "1433", - "8973", - "1828", - "9495", - "9006", - "6794", - "8993", - "5203", - "16914", - "6784", - "9635", - "22830", - "20722", - "9748", - "6790", - "9753", - "9493", - "9752", - "9831", - "9825", - "9822", - "5204", - "5401", - "22831", - "6793", - "9845", - "17401", - "9882", - "9868", - "20749", - "9893", - "9899", - "9895", - "9832", - "9902", - "9909", - "22832", - "9828", - "9851", - "9883", - "9869", - "17406", - "17402", - "9914", - "20750", - "9897", - "9848", - "3127", - "107", - "204", - "9116", - "2457", - "78", - "18848", - "331", - "403", - "2098", - "1752", - "11278", - "11288", - "11284", - "6461", - "2344", - "2345", - "6463", - "2346", - "2352", - "775", - "1434", - "1612", - "71", - "2468", - "2458", - "2467", - "7164", - "7178", - "7367", - "7376", - "7381", - "21156", - "5209", - "3029", - "5201", - "9849", - "9850", - "20719", - "22568", - "22827", - "22828", - "22829", - "6809", - "8972", - "9005", - "9823", - "9827", - "6783", - "9913", - "6785", - "6787", - "9866", - "9867", - "9894", - "9896", - "6800", - "8992", - "9829", - "9830", - "780", - "769", - "6749", - "6750", - "9755", - "9754", - "9908", - "20745", - "20742", - "20747", - "20748", - "9746", - "9745", - "9880", - "9881", - "5391", - "842", - "3025", - "3031", - "3287", - "3329", - "1945", - "3559", - "4933", - "4934", - "4935", - "4936", - "5142", - "5390", - "5392", - "5404", - "5420", - "6405", - "7293", - "7965", - "8041", - "8153", - "9033", - "9034", - //"9036", problems with ghost state - "16421", - "21653", - "22660", - "5225", - "9846", - "2426", - "5916", - "6634", - //"6718", phasing stealth, annoing for learn all case. - "6719", - "8822", - "9591", - "9590", - "10032", - "17746", - "17747", - "8203", - "11392", - "12495", - "16380", - "23452", - "4079", - "4996", - "4997", - "4998", - "4999", - "5000", - "6348", - "6349", - "6481", - "6482", - "6483", - "6484", - "11362", - "11410", - "11409", - "12510", - "12509", - "12885", - "13142", - "21463", - "23460", - "11421", - "11416", - "11418", - "1851", - "10059", - "11423", - "11417", - "11422", - "11419", - "11424", - "11420", - "27", - "31", - "33", - "34", - "35", - "15125", - "21127", - "22950", - "1180", - "201", - "12593", - "12842", - "16770", - "6057", - "12051", - "18468", - "12606", - "12605", - "18466", - "12502", - "12043", - "15060", - "12042", - "12341", - "12848", - "12344", - "12353", - "18460", - "11366", - "12350", - "12352", - "13043", - "11368", - "11113", - "12400", - "11129", - "16766", - "12573", - "15053", - "12580", - "12475", - "12472", - "12953", - "12488", - "11189", - "12985", - "12519", - "16758", - "11958", - "12490", - "11426", - "3565", - "3562", - "18960", - "3567", - "3561", - "3566", - "3563", - "1953", - "2139", - "12505", - "13018", - "12522", - "12523", - "5146", - "5144", - "5148", - "8419", - "8418", - "10213", - "10212", - "10157", - "12524", - "13019", - "12525", - "13020", - "12526", - "13021", - "18809", - "13031", - "13032", - "13033", - "4036", - "3920", - "3919", - "3918", - "7430", - "3922", - "3923", - "7411", - "7418", - "7421", - "13262", - "7412", - "7415", - "7413", - "7416", - "13920", - "13921", - "7745", - "7779", - "7428", - "7457", - "7857", - "7748", - "7426", - "13421", - "7454", - "13378", - "7788", - "14807", - "14293", - "7795", - "6296", - "20608", - "755", - "444", - "427", - "428", - "442", - "447", - "3578", - "3581", - "19027", - "3580", - "665", - "3579", - "3577", - "6755", - "3576", - "2575", - "2577", - "2578", - "2579", - "2580", - "2656", - "2657", - "2576", - "3564", - "10248", - "8388", - "2659", - "14891", - "3308", - "3307", - "10097", - "2658", - "3569", - "16153", - "3304", - "10098", - "4037", - "3929", - "3931", - "3926", - "3924", - "3930", - "3977", - "3925", - "136", - "228", - "5487", - "43", - "202", - "0" - }; - - int loop = 0; - while(strcmp(allSpellList[loop], "0")) - { - uint32 spell = atol((char*)allSpellList[loop++]); - - if (m_session->GetPlayer()->HasSpell(spell)) - continue; - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); - if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) - { - PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); - continue; - } - - m_session->GetPlayer()->learnSpell(spell); - } - - SendSysMessage(LANG_COMMAND_LEARN_MANY_SPELLS); - - return true; -} - -bool ChatHandler::HandleLearnAllGMCommand(const char* /*args*/) -{ - static const char *gmSpellList[] = - { - "24347", // Become A Fish, No Breath Bar - "35132", // Visual Boom - "38488", // Attack 4000-8000 AOE - "38795", // Attack 2000 AOE + Slow Down 90% - "15712", // Attack 200 - "1852", // GM Spell Silence - "31899", // Kill - "31924", // Kill - "29878", // Kill My Self - "26644", // More Kill - - "28550", //Invisible 24 - "23452", //Invisible + Target - "0" - }; - - uint16 gmSpellIter = 0; - while( strcmp(gmSpellList[gmSpellIter], "0") ) - { - uint32 spell = atol((char*)gmSpellList[gmSpellIter++]); - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); - if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) - { - PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); - continue; - } - - m_session->GetPlayer()->learnSpell(spell); - } - - SendSysMessage(LANG_LEARNING_GM_SKILLS); - return true; -} - -bool ChatHandler::HandleLearnAllMyClassCommand(const char* /*args*/) -{ - HandleLearnAllMySpellsCommand(""); - HandleLearnAllMyTalentsCommand(""); - return true; -} - -bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/) -{ - ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(m_session->GetPlayer()->getClass()); - if(!clsEntry) - return true; - uint32 family = clsEntry->spellfamily; - - for (uint32 i = 0; i < sSpellStore.GetNumRows(); i++) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(i); - if(!spellInfo) - continue; - - // skip wrong class/race skills - if(!m_session->GetPlayer()->IsSpellFitByClassAndRace(spellInfo->Id)) - continue; - - // skip other spell families - if( spellInfo->SpellFamilyName != family) - continue; - - //TODO: skip triggered spells - - // skip spells with first rank learned as talent (and all talents then also) - uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id); - if(GetTalentSpellCost(first_rank) > 0 ) - continue; - - // skip broken spells - if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false)) - continue; - - m_session->GetPlayer()->learnSpell(i); - } - - SendSysMessage(LANG_COMMAND_LEARN_CLASS_SPELLS); - return true; -} - -static void learnAllHighRanks(Player* player, uint32 spellid) -{ - SpellChainMapNext const& nextMap = spellmgr.GetSpellChainNext(); - for(SpellChainMapNext::const_iterator itr = nextMap.lower_bound(spellid); itr != nextMap.upper_bound(spellid); ++itr) - { - player->learnSpell(itr->second); - learnAllHighRanks(player,itr->second); - } -} - -bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/) -{ - Player* player = m_session->GetPlayer(); - uint32 classMask = player->getClassMask(); - - for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++) - { - TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); - if(!talentInfo) - continue; - - TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab ); - if(!talentTabInfo) - continue; - - if( (classMask & talentTabInfo->ClassMask) == 0 ) - continue; - - // search highest talent rank - uint32 spellid = 0; - int rank = 4; - for(; rank >= 0; --rank) - { - if(talentInfo->RankID[rank]!=0) - { - spellid = talentInfo->RankID[rank]; - break; - } - } - - if(!spellid) // ??? none spells in telent - continue; - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid); - if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false)) - continue; - - // learn highest rank of talent - player->learnSpell(spellid); - - // and learn all non-talent spell ranks (recursive by tree) - learnAllHighRanks(player,spellid); - } - - SendSysMessage(LANG_COMMAND_LEARN_CLASS_TALENTS); - return true; -} - -bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/) -{ - // skipping UNIVERSAL language (0) - for(int i = 1; i < LANGUAGES_COUNT; ++i) - m_session->GetPlayer()->learnSpell(lang_description[i].spell_id); - - SendSysMessage(LANG_COMMAND_LEARN_ALL_LANG); - return true; -} - -bool ChatHandler::HandleLearnAllDefaultCommand(const char* args) -{ - char* pName = strtok((char*)args, ""); - Player *player = NULL; - if (pName) - { - std::string name = pName; - - if(!normalizePlayerName(name)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - player = objmgr.GetPlayer(name.c_str()); - } - else - player = getSelectedPlayer(); - - if(!player) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - player->learnDefaultSpells(); - player->learnQuestRewardedSpells(); - - PSendSysMessage(LANG_COMMAND_LEARN_ALL_DEFAULT_AND_QUEST,player->GetName()); - return true; -} - -bool ChatHandler::HandleLearnCommand(const char* args) -{ - Player* targetPlayer = getSelectedPlayer(); - - if(!targetPlayer) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spell = extractSpellIdFromLink((char*)args); - if(!spell || !sSpellStore.LookupEntry(spell)) - return false; - - if (targetPlayer->HasSpell(spell)) - { - if(targetPlayer == m_session->GetPlayer()) - SendSysMessage(LANG_YOU_KNOWN_SPELL); - else - PSendSysMessage(LANG_TARGET_KNOWN_SPELL,targetPlayer->GetName()); - SetSentErrorMessage(true); - return false; - } - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); - if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) - { - PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); - SetSentErrorMessage(true); - return false; - } - - targetPlayer->learnSpell(spell); - - return true; -} - -bool ChatHandler::HandleAddItemCommand(const char* args) -{ - if (!*args) - return false; - - uint32 itemId = 0; - - if(args[0]=='[') // [name] manual form - { - char* citemName = citemName = strtok((char*)args, "]"); - - if(citemName && citemName[0]) - { - std::string itemName = citemName+1; - WorldDatabase.escape_string(itemName); - QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE name = '%s'", itemName.c_str()); - if (!result) - { - PSendSysMessage(LANG_COMMAND_COULDNOTFIND, citemName+1); - SetSentErrorMessage(true); - return false; - } - itemId = result->Fetch()->GetUInt16(); - delete result; - } - else - return false; - } - else // item_id or [name] Shift-click form |color|Hitem:item_id:0:0:0|h[name]|h|r - { - char* cId = extractKeyFromLink((char*)args,"Hitem"); - if(!cId) - return false; - itemId = atol(cId); - } - - char* ccount = strtok(NULL, " "); - - int32 count = 1; - - if (ccount) - count = strtol(ccount, NULL, 10); - - if (count == 0) - count = 1; - - Player* pl = m_session->GetPlayer(); - Player* plTarget = getSelectedPlayer(); - if(!plTarget) - plTarget = pl; - - sLog.outDetail(GetMangosString(LANG_ADDITEM), itemId, count); - - ItemPrototype const *pProto = objmgr.GetItemPrototype(itemId); - if(!pProto) - { - PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId); - SetSentErrorMessage(true); - return false; - } - - //Subtract - if (count < 0) - { - plTarget->DestroyItemCount(itemId, -count, true, false); - PSendSysMessage(LANG_REMOVEITEM, itemId, -count, plTarget->GetName()); - return true; - } - - //Adding items - uint32 noSpaceForCount = 0; - - // check space and find places - ItemPosCountVec dest; - uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount ); - if( msg != EQUIP_ERR_OK ) // convert to possible store amount - count -= noSpaceForCount; - - if( count == 0 || dest.empty()) // can't add any - { - PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount ); - SetSentErrorMessage(true); - return false; - } - - Item* item = plTarget->StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); - - // remove binding (let GM give it to another player later) - if(pl==plTarget) - for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr) - if(Item* item1 = pl->GetItemByPos(itr->pos)) - item1->SetBinding( false ); - - if(count > 0 && item) - { - pl->SendNewItem(item,count,false,true); - if(pl!=plTarget) - plTarget->SendNewItem(item,count,true,false); - } - - if(noSpaceForCount > 0) - PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount); - - return true; -} - -bool ChatHandler::HandleAddItemSetCommand(const char* args) -{ - if (!*args) - return false; - - char* cId = extractKeyFromLink((char*)args,"Hitemset"); // number or [name] Shift-click form |color|Hitemset:itemset_id|h[name]|h|r - if (!cId) - return false; - - uint32 itemsetId = atol(cId); - - // prevent generation all items with itemset field value '0' - if (itemsetId == 0) - { - PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId); - SetSentErrorMessage(true); - return false; - } - - Player* pl = m_session->GetPlayer(); - Player* plTarget = getSelectedPlayer(); - if(!plTarget) - plTarget = pl; - - sLog.outDetail(GetMangosString(LANG_ADDITEMSET), itemsetId); - - QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE itemset = %u",itemsetId); - - if(!result) - { - PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId); - - SetSentErrorMessage(true); - return false; - } - - do - { - Field *fields = result->Fetch(); - uint32 itemId = fields[0].GetUInt32(); - - ItemPosCountVec dest; - uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, 1 ); - if( msg == EQUIP_ERR_OK ) - { - Item* item = plTarget->StoreNewItem( dest, itemId, true); - - // remove binding (let GM give it to another player later) - if(pl==plTarget) - item->SetBinding( false ); - - pl->SendNewItem(item,1,false,true); - if(pl!=plTarget) - plTarget->SendNewItem(item,1,true,false); - } - else - { - pl->SendEquipError( msg, NULL, NULL ); - PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, 1); - } - - }while( result->NextRow() ); - - delete result; - - return true; -} - -bool ChatHandler::HandleListItemCommand(const char* args) -{ - if(!*args) - return false; - - char* cId = extractKeyFromLink((char*)args,"Hitem"); - if(!cId) - return false; - uint32 item_id = atol(cId); - - ItemPrototype const* itemProto = item_id ? itemProto = objmgr.GetItemPrototype(item_id) : NULL; - - if(!itemProto) - { - PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id); - SetSentErrorMessage(true); - return false; - } - - char* c_count = strtok(NULL, " "); - int count = c_count ? atol(c_count) : 10; - - if(count < 0) - return false; - - QueryResult *result; - - // inventory case - uint32 inv_count = 0; - result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM character_inventory WHERE item_template='%u'",item_id); - if(result) - { - inv_count = (*result)[0].GetUInt32(); - delete result; - } - - result=CharacterDatabase.PQuery( - // 0 1 2 3 4 5 - "SELECT ci.item, cibag.slot AS bag, ci.slot, ci.guid, characters.account,characters.name " - "FROM character_inventory AS ci LEFT JOIN character_inventory AS cibag ON (cibag.item=ci.bag),characters " - "WHERE ci.item_template='%u' AND ci.guid = characters.guid LIMIT %u ", - item_id,uint32(count)); - - if(result) - { - do - { - Field *fields = result->Fetch(); - uint32 item_guid = fields[0].GetUInt32(); - uint32 item_bag = fields[1].GetUInt32(); - uint32 item_slot = fields[2].GetUInt32(); - uint32 owner_guid = fields[3].GetUInt32(); - uint32 owner_acc = fields[4].GetUInt32(); - std::string owner_name = fields[5].GetCppString(); - - char const* item_pos = 0; - if(Player::IsEquipmentPos(item_bag,item_slot)) - item_pos = "[equipped]"; - else if(Player::IsInventoryPos(item_bag,item_slot)) - item_pos = "[in inventory]"; - else if(Player::IsBankPos(item_bag,item_slot)) - item_pos = "[in bank]"; - else - item_pos = ""; - - PSendSysMessage(LANG_ITEMLIST_SLOT, - item_guid,owner_name.c_str(),owner_guid,owner_acc,item_pos); - } while (result->NextRow()); - - int64 res_count = result->GetRowCount(); - - delete result; - - if(count > res_count) - count-=res_count; - else if(count) - count = 0; - } - - // mail case - uint32 mail_count = 0; - result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM mail_items WHERE item_template='%u'", item_id); - if(result) - { - mail_count = (*result)[0].GetUInt32(); - delete result; - } - - if(count > 0) - { - result=CharacterDatabase.PQuery( - // 0 1 2 3 4 5 6 - "SELECT mail_items.item_guid, mail.sender, mail.receiver, char_s.account, char_s.name, char_r.account, char_r.name " - "FROM mail,mail_items,characters as char_s,characters as char_r " - "WHERE mail_items.item_template='%u' AND char_s.guid = mail.sender AND char_r.guid = mail.receiver AND mail.id=mail_items.mail_id LIMIT %u", - item_id,uint32(count)); - } - else - result = NULL; - - if(result) - { - do - { - Field *fields = result->Fetch(); - uint32 item_guid = fields[0].GetUInt32(); - uint32 item_s = fields[1].GetUInt32(); - uint32 item_r = fields[2].GetUInt32(); - uint32 item_s_acc = fields[3].GetUInt32(); - std::string item_s_name = fields[4].GetCppString(); - uint32 item_r_acc = fields[5].GetUInt32(); - std::string item_r_name = fields[6].GetCppString(); - - char const* item_pos = "[in mail]"; - - PSendSysMessage(LANG_ITEMLIST_MAIL, - item_guid,item_s_name.c_str(),item_s,item_s_acc,item_r_name.c_str(),item_r,item_r_acc,item_pos); - } while (result->NextRow()); - - int64 res_count = result->GetRowCount(); - - delete result; - - if(count > res_count) - count-=res_count; - else if(count) - count = 0; - } - - // auction case - uint32 auc_count = 0; - result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM auctionhouse WHERE item_template='%u'",item_id); - if(result) - { - auc_count = (*result)[0].GetUInt32(); - delete result; - } - - if(count > 0) - { - result=CharacterDatabase.PQuery( - // 0 1 2 3 - "SELECT auctionhouse.itemguid, auctionhouse.itemowner, characters.account, characters.name " - "FROM auctionhouse,characters WHERE auctionhouse.item_template='%u' AND characters.guid = auctionhouse.itemowner LIMIT %u", - item_id,uint32(count)); - } - else - result = NULL; - - if(result) - { - do - { - Field *fields = result->Fetch(); - uint32 item_guid = fields[0].GetUInt32(); - uint32 owner = fields[1].GetUInt32(); - uint32 owner_acc = fields[2].GetUInt32(); - std::string owner_name = fields[3].GetCppString(); - - char const* item_pos = "[in auction]"; - - PSendSysMessage(LANG_ITEMLIST_AUCTION, item_guid, owner_name.c_str(), owner, owner_acc,item_pos); - } while (result->NextRow()); - - delete result; - } - - if(inv_count+mail_count+auc_count == 0) - { - SendSysMessage(LANG_COMMAND_NOITEMFOUND); - SetSentErrorMessage(true); - return false; - } - - PSendSysMessage(LANG_COMMAND_LISTITEMMESSAGE,item_id,inv_count+mail_count+auc_count,inv_count,mail_count,auc_count); - - return true; -} - -bool ChatHandler::HandleListObjectCommand(const char* args) -{ - if(!*args) - return false; - - // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hgameobject_entry"); - if(!cId) - return false; - - uint32 go_id = atol(cId); - - GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(go_id); - - if(!go_id || !gInfo) - { - PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id); - SetSentErrorMessage(true); - return false; - } - - char* c_count = strtok(NULL, " "); - int count = c_count ? atol(c_count) : 10; - - if(count < 0) - return false; - - Player* pl = m_session->GetPlayer(); - QueryResult *result; - - uint32 obj_count = 0; - result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'",go_id); - if(result) - { - obj_count = (*result)[0].GetUInt32(); - delete result; - } - - result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u", - pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),go_id,uint32(count)); - - if (result) - { - do - { - Field *fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); - float x = fields[1].GetFloat(); - float y = fields[2].GetFloat(); - float z = fields[3].GetFloat(); - int mapid = fields[4].GetUInt16(); - - PSendSysMessage(LANG_GO_LIST, guid, guid, gInfo->name, x, y, z, mapid); - } while (result->NextRow()); - - delete result; - } - - PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE,go_id,obj_count); - return true; -} - -bool ChatHandler::HandleNearObjectCommand(const char* args) -{ - float distance = (!*args) ? 10 : atol(args); - uint32 count = 0; - - Player* pl = m_session->GetPlayer(); - QueryResult *result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, map, " - "(POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ " - "FROM gameobject WHERE map='%u' AND (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) <= '%f' ORDER BY order_", - pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), - pl->GetMapId(),pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),distance*distance); - - if (result) - { - do - { - Field *fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); - uint32 entry = fields[1].GetUInt32(); - float x = fields[2].GetFloat(); - float y = fields[3].GetFloat(); - float z = fields[4].GetFloat(); - int mapid = fields[5].GetUInt16(); - - GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(entry); - - if(!gInfo) - continue; - - PSendSysMessage(LANG_GO_LIST, guid, guid, gInfo->name, x, y, z, mapid); - - ++count; - } while (result->NextRow()); - - delete result; - } - - PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE,distance,count); - return true; -} - -bool ChatHandler::HandleListCreatureCommand(const char* args) -{ - if(!*args) - return false; - - // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hcreature_entry"); - if(!cId) - return false; - - uint32 cr_id = atol(cId); - - CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(cr_id); - - if(!cr_id || !cInfo) - { - PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id); - SetSentErrorMessage(true); - return false; - } - - char* c_count = strtok(NULL, " "); - int count = c_count ? atol(c_count) : 10; - - if(count < 0) - return false; - - Player* pl = m_session->GetPlayer(); - QueryResult *result; - - uint32 cr_count = 0; - result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'",cr_id); - if(result) - { - cr_count = (*result)[0].GetUInt32(); - delete result; - } - - result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u", - pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), cr_id,uint32(count)); - - if (result) - { - do - { - Field *fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); - float x = fields[1].GetFloat(); - float y = fields[2].GetFloat(); - float z = fields[3].GetFloat(); - int mapid = fields[4].GetUInt16(); - - PSendSysMessage(LANG_CREATURE_LIST, guid, guid, cInfo->Name, x, y, z, mapid); - } while (result->NextRow()); - - delete result; - } - - PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE,cr_id,cr_count); - return true; -} - -bool ChatHandler::HandleLookupItemCommand(const char* args) -{ - if(!*args) - return false; - - std::string namepart = args; - std::wstring wnamepart; - - // converting string that we try to find to lower case - if(!Utf8toWStr(namepart,wnamepart)) - return false; - - wstrToLower(wnamepart); - - uint32 counter = 0; - - // Search in `item_template` - for (uint32 id = 0; id < sItemStorage.MaxEntry; id++) - { - ItemPrototype const *pProto = sItemStorage.LookupEntry(id); - if(!pProto) - continue; - - int loc_idx = m_session->GetSessionDbLocaleIndex(); - if ( loc_idx >= 0 ) - { - ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId); - if (il) - { - if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) - { - std::string name = il->Name[loc_idx]; - - if (Utf8FitTo(name, wnamepart)) - { - PSendSysMessage(LANG_ITEM_LIST, id, id, name.c_str()); - ++counter; - continue; - } - } - } - } - - std::string name = pProto->Name1; - if(name.empty()) - continue; - - if (Utf8FitTo(name, wnamepart)) - { - PSendSysMessage(LANG_ITEM_LIST, id, id, name.c_str()); - ++counter; - } - } - - if (counter==0) - SendSysMessage(LANG_COMMAND_NOITEMFOUND); - - return true; -} - -bool ChatHandler::HandleLookupItemSetCommand(const char* args) -{ - if(!*args) - return false; - - std::string namepart = args; - std::wstring wnamepart; - - if(!Utf8toWStr(namepart,wnamepart)) - return false; - - // converting string that we try to find to lower case - wstrToLower( wnamepart ); - - uint32 counter = 0; // Counter for figure out that we found smth. - - // Search in ItemSet.dbc - for (uint32 id = 0; id < sItemSetStore.GetNumRows(); id++) - { - ItemSetEntry const *set = sItemSetStore.LookupEntry(id); - if(set) - { - int loc = m_session->GetSessionDbcLocale(); - std::string name = set->name[m_session->GetSessionDbcLocale()]; - if(name.empty()) - continue; - - if (!Utf8FitTo(name, wnamepart)) - { - loc = 0; - for(; loc < MAX_LOCALE; ++loc) - { - if(loc==m_session->GetSessionDbcLocale()) - continue; - - name = set->name[m_session->GetSessionDbcLocale()]; - if(name.empty()) - continue; - - if (Utf8FitTo(name, wnamepart)) - break; - } - } - - if(loc < MAX_LOCALE) - { - // send item set in "id - [namedlink locale]" format - PSendSysMessage(LANG_ITEMSET_LIST,id,id,name.c_str(),localeNames[loc]); - ++counter; - } - } - } - if (counter == 0) // if counter == 0 then we found nth - SendSysMessage(LANG_COMMAND_NOITEMSETFOUND); - return true; -} - -bool ChatHandler::HandleLookupSkillCommand(const char* args) -{ - Player* target = getSelectedPlayer(); - if(!target) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - if(!*args) - return false; - - std::string namepart = args; - std::wstring wnamepart; - - if(!Utf8toWStr(namepart,wnamepart)) - return false; - - // converting string that we try to find to lower case - wstrToLower( wnamepart ); - - uint32 counter = 0; // Counter for figure out that we found smth. - - // Search in SkillLine.dbc - for (uint32 id = 0; id < sSkillLineStore.GetNumRows(); id++) - { - SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(id); - if(skillInfo) - { - int loc = m_session->GetSessionDbcLocale(); - std::string name = skillInfo->name[loc]; - if(name.empty()) - continue; - - if (!Utf8FitTo(name, wnamepart)) - { - loc = 0; - for(; loc < MAX_LOCALE; ++loc) - { - if(loc==m_session->GetSessionDbcLocale()) - continue; - - name = skillInfo->name[loc]; - if(name.empty()) - continue; - - if (Utf8FitTo(name, wnamepart)) - break; - } - } - - if(loc < MAX_LOCALE) - { - // send skill in "id - [namedlink locale]" format - PSendSysMessage(LANG_SKILL_LIST,id,id,name.c_str(),localeNames[loc],(target->HasSkill(id) ? m_session->GetMangosString(LANG_KNOWN) : "")); - - ++counter; - } - } - } - if (counter == 0) // if counter == 0 then we found nth - SendSysMessage(LANG_COMMAND_NOSKILLFOUND); - return true; -} - -bool ChatHandler::HandleLookupSpellCommand(const char* args) -{ - Player* target = getSelectedPlayer(); - if( !target ) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - if(!*args) - return false; - - std::string namepart = args; - std::wstring wnamepart; - - if(!Utf8toWStr(namepart,wnamepart)) - return false; - - // converting string that we try to find to lower case - wstrToLower( wnamepart ); - - uint32 counter = 0; // Counter for figure out that we found smth. - - // Search in Spell.dbc - for (uint32 id = 0; id < sSpellStore.GetNumRows(); id++) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(id); - if(spellInfo) - { - int loc = m_session->GetSessionDbcLocale(); - std::string name = spellInfo->SpellName[loc]; - if(name.empty()) - continue; - - if (!Utf8FitTo(name, wnamepart)) - { - loc = 0; - for(; loc < MAX_LOCALE; ++loc) - { - if(loc==m_session->GetSessionDbcLocale()) - continue; - - name = spellInfo->SpellName[loc]; - if(name.empty()) - continue; - - if (Utf8FitTo(name, wnamepart)) - break; - } - } - - if(loc < MAX_LOCALE) - { - bool known = target->HasSpell(id); - bool learn = (spellInfo->Effect[0] == SPELL_EFFECT_LEARN_SPELL); - - uint32 telentCost = GetTalentSpellCost(id); - - bool talent = (telentCost > 0); - bool passive = IsPassiveSpell(id); - bool active = target->HasAura(id,0) || target->HasAura(id,1) || target->HasAura(id,2); - - // unit32 used to prevent interpreting uint8 as char at output - // find rank of learned spell for learning spell, or talent rank - uint32 rank = telentCost ? telentCost : spellmgr.GetSpellRank(learn ? spellInfo->EffectTriggerSpell[0] : id); - - // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format - std::ostringstream ss; - ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name; - - // include rank in link name - if(rank) - ss << GetMangosString(LANG_SPELL_RANK) << rank; - - ss << " " << localeNames[loc] << "]|h|r"; - - if(talent) - ss << GetMangosString(LANG_TALENT); - if(passive) - ss << GetMangosString(LANG_PASSIVE); - if(learn) - ss << GetMangosString(LANG_LEARN); - if(known) - ss << GetMangosString(LANG_KNOWN); - if(active) - ss << GetMangosString(LANG_ACTIVE); - - SendSysMessage(ss.str().c_str()); - - ++counter; - } - } - } - if (counter == 0) // if counter == 0 then we found nth - SendSysMessage(LANG_COMMAND_NOSPELLFOUND); - return true; -} - -bool ChatHandler::HandleLookupQuestCommand(const char* args) -{ - Player* target = getSelectedPlayer(); - if( !target ) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - if(!*args) - return false; - - std::string namepart = args; - std::wstring wnamepart; - - // converting string that we try to find to lower case - if(!Utf8toWStr(namepart,wnamepart)) - return false; - - wstrToLower(wnamepart); - - uint32 counter = 0 ; - - ObjectMgr::QuestMap const& qTemplates = objmgr.GetQuestTemplates(); - for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter) - { - Quest * qinfo = iter->second; - - int loc_idx = m_session->GetSessionDbLocaleIndex(); - if ( loc_idx >= 0 ) - { - QuestLocale const *il = objmgr.GetQuestLocale(qinfo->GetQuestId()); - if (il) - { - if (il->Title.size() > loc_idx && !il->Title[loc_idx].empty()) - { - std::string title = il->Title[loc_idx]; - - if (Utf8FitTo(title, wnamepart)) - { - QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId()); - - char const* statusStr = ""; - if(status == QUEST_STATUS_COMPLETE) - { - if(target->GetQuestRewardStatus(qinfo->GetQuestId())) - statusStr = GetMangosString(LANG_COMMAND_QUEST_REWARDED); - else - statusStr = GetMangosString(LANG_COMMAND_QUEST_COMPLETE); - } - else if(status == QUEST_STATUS_INCOMPLETE) - statusStr = GetMangosString(LANG_COMMAND_QUEST_ACTIVE); - - PSendSysMessage(LANG_QUEST_LIST,qinfo->GetQuestId(),qinfo->GetQuestId(),title.c_str(),(status == QUEST_STATUS_COMPLETE ? GetMangosString(LANG_COMPLETE) : (status == QUEST_STATUS_INCOMPLETE ? GetMangosString(LANG_ACTIVE) : "") )); - ++counter; - continue; - } - } - } - } - - std::string title = qinfo->GetTitle(); - if(title.empty()) - continue; - - if (Utf8FitTo(title, wnamepart)) - { - QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId()); - - char const* statusStr = ""; - if(status == QUEST_STATUS_COMPLETE) - { - if(target->GetQuestRewardStatus(qinfo->GetQuestId())) - statusStr = GetMangosString(LANG_COMMAND_QUEST_REWARDED); - else - statusStr = GetMangosString(LANG_COMMAND_QUEST_COMPLETE); - } - else if(status == QUEST_STATUS_INCOMPLETE) - statusStr = GetMangosString(LANG_COMMAND_QUEST_ACTIVE); - - PSendSysMessage(LANG_QUEST_LIST,qinfo->GetQuestId(),qinfo->GetQuestId(), title.c_str(),(status == QUEST_STATUS_COMPLETE ? GetMangosString(LANG_COMPLETE) : (status == QUEST_STATUS_INCOMPLETE ? GetMangosString(LANG_ACTIVE) : "") )); - ++counter; - } - } - - if (counter==0) - SendSysMessage(LANG_COMMAND_NOQUESTFOUND); - - return true; -} - -bool ChatHandler::HandleLookupCreatureCommand(const char* args) -{ - if(!*args) - return false; - - std::string namepart = args; - std::wstring wnamepart; - - // converting string that we try to find to lower case - if(!Utf8toWStr(namepart,wnamepart)) - return false; - - wstrToLower(wnamepart); - - uint32 counter = 0; - - for (uint32 id = 0; id< sCreatureStorage.MaxEntry; id++ ) - { - CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(id); - if(!cInfo) - continue; - - int loc_idx = m_session->GetSessionDbLocaleIndex(); - if ( loc_idx >= 0 ) - { - CreatureLocale const *cl = objmgr.GetCreatureLocale(id); - if (cl) - { - if (cl->Name.size() > loc_idx && !cl->Name[loc_idx].empty()) - { - std::string name = cl->Name[loc_idx]; - - if (Utf8FitTo(name, wnamepart)) - { - PSendSysMessage(LANG_CREATURE_ENTRY_LIST, id, id, name.c_str()); - ++counter; - continue; - } - } - } - } - - std::string name = cInfo->Name; - if(name.empty()) - continue; - - if (Utf8FitTo(name, wnamepart)) - { - PSendSysMessage(LANG_CREATURE_ENTRY_LIST,id,id,name.c_str()); - ++counter; - } - } - - if (counter==0) - SendSysMessage(LANG_COMMAND_NOCREATUREFOUND); - - return true; -} - -bool ChatHandler::HandleLookupObjectCommand(const char* args) -{ - if(!*args) - return false; - - std::string namepart = args; - std::wstring wnamepart; - - // converting string that we try to find to lower case - if(!Utf8toWStr(namepart,wnamepart)) - return false; - - wstrToLower(wnamepart); - - uint32 counter = 0; - - for (uint32 id = 0; id< sGOStorage.MaxEntry; id++ ) - { - GameObjectInfo const* gInfo = sGOStorage.LookupEntry(id); - if(!gInfo) - continue; - - int loc_idx = m_session->GetSessionDbLocaleIndex(); - if ( loc_idx >= 0 ) - { - GameObjectLocale const *gl = objmgr.GetGameObjectLocale(id); - if (gl) - { - if (gl->Name.size() > loc_idx && !gl->Name[loc_idx].empty()) - { - std::string name = gl->Name[loc_idx]; - - if (Utf8FitTo(name, wnamepart)) - { - PSendSysMessage(LANG_GO_ENTRY_LIST, id, id, name.c_str()); - ++counter; - continue; - } - } - } - } - - std::string name = gInfo->name; - if(name.empty()) - continue; - - if(Utf8FitTo(name, wnamepart)) - { - PSendSysMessage(LANG_GO_ENTRY_LIST, id, id, name.c_str()); - ++counter; - } - } - - if(counter==0) - SendSysMessage(LANG_COMMAND_NOGAMEOBJECTFOUND); - - return true; -} - -/** \brief GM command level 3 - Create a guild. - * - * This command allows a GM (level 3) to create a guild. - * - * The "args" parameter contains the name of the guild leader - * and then the name of the guild. - * - */ -bool ChatHandler::HandleGuildCreateCommand(const char* args) -{ - - if (!*args) - return false; - - Guild *guild; - Player * player; - char *lname,*gname; - std::string guildname; - - lname = strtok((char*)args, " "); - gname = strtok(NULL, ""); - - if(!lname) - return false; - else if(!gname) - { - SendSysMessage(LANG_INSERT_GUILD_NAME); - SetSentErrorMessage(true); - return false; - } - - guildname = gname; - player = ObjectAccessor::Instance().FindPlayerByName(lname); - - if(!player) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - if(!player->GetGuildId()) - { - guild = new Guild; - if(!guild->create(player->GetGUID(),guildname)) - { - delete guild; - SendSysMessage(LANG_GUILD_NOT_CREATED); - SetSentErrorMessage(true); - return false; - } - - objmgr.AddGuild(guild); - } - else - SendSysMessage(LANG_PLAYER_IN_GUILD); - - return true; -} - -bool ChatHandler::HandleGuildInviteCommand(const char *args) -{ - if(!*args) - return false; - - char* par1 = strtok((char*)args, " "); - char* par2 = strtok (NULL, ""); - if(!par1 || !par2) - return false; - - std::string glName = par2; - Guild* targetGuild = objmgr.GetGuildByName(glName); - if(!targetGuild) - return false; - - std::string plName = par1; - if(!normalizePlayerName(plName)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - uint64 plGuid = 0; - if(Player* targetPlayer = ObjectAccessor::Instance().FindPlayerByName(plName.c_str())) - plGuid = targetPlayer->GetGUID(); - else - plGuid = objmgr.GetPlayerGUIDByName(plName.c_str()); - - if(!plGuid) - false; - - // players's guild membership checked in AddMember before add - if(!targetGuild->AddMember(plGuid,targetGuild->GetLowestRank())) - return false; - - return true; -} - -bool ChatHandler::HandleGuildUninviteCommand(const char *args) -{ - if(!*args) - return false; - - char* par1 = strtok((char*)args, " "); - if(!par1) - return false; - std::string plName = par1; - if(!normalizePlayerName(plName)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - uint64 plGuid = 0; - uint32 glId = 0; - if(Player* targetPlayer = ObjectAccessor::Instance().FindPlayerByName(plName.c_str())) - { - plGuid = targetPlayer->GetGUID(); - glId = targetPlayer->GetGuildId(); - } - else - { - plGuid = objmgr.GetPlayerGUIDByName(plName.c_str()); - glId = Player::GetGuildIdFromDB(plGuid); - } - - if(!plGuid || !glId) - return false; - - Guild* targetGuild = objmgr.GetGuildById(glId); - if(!targetGuild) - return false; - - targetGuild->DelMember(plGuid); - - return true; -} - -bool ChatHandler::HandleGuildRankCommand(const char *args) -{ - if(!*args) - return false; - - char* par1 = strtok((char*)args, " "); - char* par2 = strtok(NULL, " "); - if(!par1 || !par2) - return false; - std::string plName = par1; - if(!normalizePlayerName(plName)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - uint64 plGuid = 0; - uint32 glId = 0; - if(Player* targetPlayer = ObjectAccessor::Instance().FindPlayerByName(plName.c_str())) - { - plGuid = targetPlayer->GetGUID(); - glId = targetPlayer->GetGuildId(); - } - else - { - plGuid = objmgr.GetPlayerGUIDByName(plName.c_str()); - glId = Player::GetGuildIdFromDB(plGuid); - } - - if(!plGuid || !glId) - return false; - - Guild* targetGuild = objmgr.GetGuildById(glId); - if(!targetGuild) - return false; - - uint32 newrank = uint32(atoi(par2)); - if(newrank > targetGuild->GetLowestRank()) - return false; - - targetGuild->ChangeRank(plGuid,newrank); - - return true; -} - -bool ChatHandler::HandleGuildDeleteCommand(const char* args) -{ - if(!*args) - return false; - - char* par1 = strtok((char*)args, " "); - if(!par1) - return false; - - std::string gld = par1; - - Guild* targetGuild = objmgr.GetGuildByName(gld); - if(!targetGuild) - return false; - - targetGuild->Disband(); - - return true; -} - -bool ChatHandler::HandleGetDistanceCommand(const char* /*args*/) -{ - Unit* pUnit = getSelectedUnit(); - - if(!pUnit) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - PSendSysMessage(LANG_DISTANCE, m_session->GetPlayer()->GetDistance(pUnit),m_session->GetPlayer()->GetDistance2d(pUnit)); - - return true; -} - -// FIX-ME!!! - -bool ChatHandler::HandleAddWeaponCommand(const char* /*args*/) -{ - /*if (!*args) - return false; - - uint64 guid = m_session->GetPlayer()->GetSelection(); - if (guid == 0) - { - SendSysMessage(LANG_NO_SELECTION); - return true; - } - - Creature *pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid); - - if(!pCreature) - { - SendSysMessage(LANG_SELECT_CREATURE); - return true; - } - - char* pSlotID = strtok((char*)args, " "); - if (!pSlotID) - return false; - - char* pItemID = strtok(NULL, " "); - if (!pItemID) - return false; - - uint32 ItemID = atoi(pItemID); - uint32 SlotID = atoi(pSlotID); - - ItemPrototype* tmpItem = objmgr.GetItemPrototype(ItemID); - - bool added = false; - if(tmpItem) - { - switch(SlotID) - { - case 1: - pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, ItemID); - added = true; - break; - case 2: - pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, ItemID); - added = true; - break; - case 3: - pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, ItemID); - added = true; - break; - default: - PSendSysMessage(LANG_ITEM_SLOT_NOT_EXIST,SlotID); - added = false; - break; - } - if(added) - { - PSendSysMessage(LANG_ITEM_ADDED_TO_SLOT,ItemID,tmpItem->Name1,SlotID); - } - } - else - { - PSendSysMessage(LANG_ITEM_NOT_FOUND,ItemID); - return true; - } - */ - return true; -} - -bool ChatHandler::HandleDieCommand(const char* /*args*/) -{ - Unit* target = getSelectedUnit(); - - if(!target || !m_session->GetPlayer()->GetSelection()) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - if( target->isAlive() ) - { - m_session->GetPlayer()->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - } - - return true; -} - -bool ChatHandler::HandleDamageCommand(const char * args) -{ - if (!*args) - return false; - - Unit* target = getSelectedUnit(); - - if(!target || !m_session->GetPlayer()->GetSelection()) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - if( !target->isAlive() ) - return true; - - char* damageStr = strtok((char*)args, " "); - if(!damageStr) - return false; - - int32 damage = atoi((char*)damageStr); - if(damage <=0) - return true; - - char* schoolStr = strtok((char*)NULL, " "); - - // flat melee damage without resistence/etc reduction - if(!schoolStr) - { - m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0); - return true; - } - - uint32 school = schoolStr ? atoi((char*)schoolStr) : SPELL_SCHOOL_NORMAL; - if(school >= MAX_SPELL_SCHOOL) - return false; - - SpellSchoolMask schoolmask = SpellSchoolMask(1 << school); - - if ( schoolmask & SPELL_SCHOOL_MASK_NORMAL ) - damage = m_session->GetPlayer()->CalcArmorReducedDamage(target, damage); - - char* spellStr = strtok((char*)NULL, " "); - - // melee damage by specific school - if(!spellStr) - { - uint32 absorb = 0; - uint32 resist = 0; - - m_session->GetPlayer()->CalcAbsorbResist(target,schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); - - if (damage <= absorb + resist) - return true; - - damage -= absorb + resist; - - m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false); - m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0); - return true; - } - - // non-melee damage - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spellid = extractSpellIdFromLink((char*)args); - if(!spellid || !sSpellStore.LookupEntry(spellid)) - return false; - - m_session->GetPlayer()->SpellNonMeleeDamageLog(target, spellid, damage, false); - return true; -} - -bool ChatHandler::HandleModifyArenaCommand(const char * args) -{ - if (!*args) - return false; - - Player *target = getSelectedPlayer(); - if(!target) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - int32 amount = (uint32)atoi(args); - - target->ModifyArenaPoints(amount); - - PSendSysMessage(LANG_COMMAND_MODIFY_ARENA, target->GetName(), target->GetArenaPoints()); - - return true; -} - -bool ChatHandler::HandleReviveCommand(const char* args) -{ - Player* SelectedPlayer = NULL; - - if (*args) - { - std::string name = args; - if(!normalizePlayerName(name)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - SelectedPlayer = objmgr.GetPlayer(name.c_str()); - } - else - SelectedPlayer = getSelectedPlayer(); - - if(!SelectedPlayer) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - SelectedPlayer->ResurrectPlayer(0.5f); - SelectedPlayer->SpawnCorpseBones(); - SelectedPlayer->SaveToDB(); - return true; -} - -bool ChatHandler::HandleAuraCommand(const char* args) -{ - char* px = strtok((char*)args, " "); - if (!px) - return false; - - Unit *target = getSelectedUnit(); - if(!target) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - uint32 spellID = (uint32)atoi(px); - SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellID ); - if(spellInfo) - { - for(uint32 i = 0;i<3;i++) - { - uint8 eff = spellInfo->Effect[i]; - if (eff>=TOTAL_SPELL_EFFECTS) - continue; - if( IsAreaAuraEffect(eff) || - eff == SPELL_EFFECT_APPLY_AURA || - eff == SPELL_EFFECT_PERSISTENT_AREA_AURA ) - { - Aura *Aur = CreateAura(spellInfo, i, NULL, target); - target->AddAura(Aur); - } - } - } - - return true; -} - -bool ChatHandler::HandleUnAuraCommand(const char* args) -{ - char* px = strtok((char*)args, " "); - if (!px) - return false; - - Unit *target = getSelectedUnit(); - if(!target) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - std::string argstr = args; - if (argstr == "all") - { - target->RemoveAllAuras(); - return true; - } - - uint32 spellID = (uint32)atoi(px); - target->RemoveAurasDueToSpell(spellID); - - return true; -} - -bool ChatHandler::HandleLinkGraveCommand(const char* args) -{ - if(!*args) - return false; - - char* px = strtok((char*)args, " "); - if (!px) - return false; - - uint32 g_id = (uint32)atoi(px); - - uint32 g_team; - - char* px2 = strtok(NULL, " "); - - if (!px2) - g_team = 0; - else if (strncmp(px2,"horde",6)==0) - g_team = HORDE; - else if (strncmp(px2,"alliance",9)==0) - g_team = ALLIANCE; - else - return false; - - WorldSafeLocsEntry const* graveyard = sWorldSafeLocsStore.LookupEntry(g_id); - - if(!graveyard ) - { - PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, g_id); - SetSentErrorMessage(true); - return false; - } - - Player* player = m_session->GetPlayer(); - - uint32 zoneId = player->GetZoneId(); - - AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId); - if(!areaEntry || areaEntry->zone !=0 ) - { - PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, g_id,zoneId); - SetSentErrorMessage(true); - return false; - } - - if(graveyard->map_id != areaEntry->mapid && g_team != 0) - { - SendSysMessage(LANG_COMMAND_GRAVEYARDWRONGTEAM); - SetSentErrorMessage(true); - return false; - } - - if(objmgr.AddGraveYardLink(g_id,player->GetZoneId(),g_team)) - PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id,zoneId); - else - PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, g_id,zoneId); - - return true; -} - -bool ChatHandler::HandleNearGraveCommand(const char* args) -{ - uint32 g_team; - - size_t argslen = strlen(args); - - if(!*args) - g_team = 0; - else if (strncmp((char*)args,"horde",argslen)==0) - g_team = HORDE; - else if (strncmp((char*)args,"alliance",argslen)==0) - g_team = ALLIANCE; - else - return false; - - Player* player = m_session->GetPlayer(); - - WorldSafeLocsEntry const* graveyard = objmgr.GetClosestGraveYard( - player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(),player->GetMapId(),g_team); - - if(graveyard) - { - uint32 g_id = graveyard->ID; - - GraveYardData const* data = objmgr.FindGraveYardData(g_id,player->GetZoneId()); - if (!data) - { - PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR,g_id); - SetSentErrorMessage(true); - return false; - } - - g_team = data->team; - - std::string team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_NOTEAM); - - if(g_team == 0) - team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ANY); - else if(g_team == HORDE) - team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_HORDE); - else if(g_team == ALLIANCE) - team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ALLIANCE); - - PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, g_id,team_name.c_str(),player->GetZoneId()); - } - else - { - std::string team_name; - - if(g_team == 0) - team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ANY); - else if(g_team == HORDE) - team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_HORDE); - else if(g_team == ALLIANCE) - team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ALLIANCE); - - if(g_team == ~uint32(0)) - PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, player->GetZoneId()); - else - PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, player->GetZoneId(),team_name.c_str()); - } - - return true; -} - -bool ChatHandler::HandleSpawnTransportCommand(const char* /*args*/) -{ - return true; -} - -//play npc emote -bool ChatHandler::HandlePlayEmoteCommand(const char* args) -{ - uint32 emote = atoi((char*)args); - - Creature* target = getSelectedCreature(); - if(!target) - { - SendSysMessage(LANG_SELECT_CREATURE); - SetSentErrorMessage(true); - return false; - } - - target->SetUInt32Value(UNIT_NPC_EMOTESTATE,emote); - - return true; -} - -bool ChatHandler::HandleNpcInfoCommand(const char* /*args*/) -{ - Creature* target = getSelectedCreature(); - - if(!target) - { - SendSysMessage(LANG_SELECT_CREATURE); - SetSentErrorMessage(true); - return false; - } - - uint32 faction = target->getFaction(); - uint32 npcflags = target->GetUInt32Value(UNIT_NPC_FLAGS); - uint32 displayid = target->GetDisplayId(); - uint32 nativeid = target->GetNativeDisplayId(); - uint32 Entry = target->GetEntry(); - CreatureInfo const* cInfo = target->GetCreatureInfo(); - - int32 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL); - if(curRespawnDelay < 0) - curRespawnDelay = 0; - std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true); - std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true); - - PSendSysMessage(LANG_NPCINFO_CHAR, target->GetDBTableGUIDLow(), faction, npcflags, Entry, displayid, nativeid); - PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel()); - PSendSysMessage(LANG_NPCINFO_HEALTH,target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth()); - PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction()); - PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str()); - PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid,cInfo->pickpocketLootId,cInfo->SkinLootId); - PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId()); - PSendSysMessage(LANG_NPCINFO_POSITION,float(target->GetPositionX()), float(target->GetPositionY()), float(target->GetPositionZ())); - - if ((npcflags & UNIT_NPC_FLAG_VENDOR) ) - { - SendSysMessage(LANG_NPCINFO_VENDOR); - } - if ((npcflags & UNIT_NPC_FLAG_TRAINER) ) - { - SendSysMessage(LANG_NPCINFO_TRAINER); - } - - return true; -} - -bool ChatHandler::HandleExploreCheatCommand(const char* args) -{ - if (!*args) - return false; - - int flag = atoi((char*)args); - - Player *chr = getSelectedPlayer(); - if (chr == NULL) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - if (flag != 0) - { - PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, chr->GetName()); - if(chr!=m_session->GetPlayer()) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL,m_session->GetPlayer()->GetName()); - } - else - { - PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, chr->GetName()); - if(chr!=m_session->GetPlayer()) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING,m_session->GetPlayer()->GetName()); - } - - for (uint8 i=0; i<128; i++) - { - if (flag != 0) - { - m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF); - } - else - { - m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0); - } - } - - return true; -} - -bool ChatHandler::HandleHoverCommand(const char* args) -{ - char* px = strtok((char*)args, " "); - uint32 flag; - if (!px) - flag = 1; - else - flag = atoi(px); - - m_session->GetPlayer()->SetHover(flag); - - if (flag) - SendSysMessage(LANG_HOVER_ENABLED); - else - SendSysMessage(LANG_HOVER_DISABLED); - - return true; -} - -bool ChatHandler::HandleLevelUpCommand(const char* args) -{ - char* px = strtok((char*)args, " "); - char* py = strtok((char*)NULL, " "); - - // command format parsing - char* pname = (char*)NULL; - int addlevel = 1; - - if(px && py) // .levelup name level - { - addlevel = atoi(py); - pname = px; - } - else if(px && !py) // .levelup name OR .levelup level - { - if(isalpha(px[0])) // .levelup name - pname = px; - else // .levelup level - addlevel = atoi(px); - } - // else .levelup - nothing do for prepering - - // player - Player *chr = NULL; - uint64 chr_guid = 0; - - std::string name; - - if(pname) // player by name - { - name = pname; - if(!normalizePlayerName(name)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - chr = objmgr.GetPlayer(name.c_str()); - if(!chr) // not in game - { - chr_guid = objmgr.GetPlayerGUIDByName(name); - if (chr_guid == 0) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - } - } - else // player by selection - { - chr = getSelectedPlayer(); - - if (chr == NULL) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - name = chr->GetName(); - } - - assert(chr || chr_guid); - - int32 oldlevel = chr ? chr->getLevel() : Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,chr_guid); - int32 newlevel = oldlevel + addlevel; - if(newlevel < 1) - newlevel = 1; - if(newlevel > 255) // hardcoded maximum level - newlevel = 255; - - if(chr) - { - chr->GiveLevel(newlevel); - chr->InitTalentForLevel(); - chr->SetUInt32Value(PLAYER_XP,0); - - if(oldlevel == newlevel) - ChatHandler(chr).SendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET); - else - if(oldlevel < newlevel) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_LEVEL_UP,newlevel-oldlevel); - else - if(oldlevel > newlevel) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_LEVEL_DOWN,newlevel-oldlevel); - } - else - { - // update levle and XP at level, all other will be updated at loading - Tokens values; - Player::LoadValuesArrayFromDB(values,chr_guid); - Player::SetUInt32ValueInArray(values,UNIT_FIELD_LEVEL,newlevel); - Player::SetUInt32ValueInArray(values,PLAYER_XP,0); - Player::SaveValuesArrayInDB(values,chr_guid); - } - - if(m_session->GetPlayer() != chr) // including chr==NULL - PSendSysMessage(LANG_YOU_CHANGE_LVL,name.c_str(),newlevel); - return true; -} - -bool ChatHandler::HandleShowAreaCommand(const char* args) -{ - if (!*args) - return false; - - int area = atoi((char*)args); - - Player *chr = getSelectedPlayer(); - if (chr == NULL) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - int offset = area / 32; - uint32 val = (uint32)(1 << (area % 32)); - - if(offset >= 128) - { - SendSysMessage(LANG_BAD_VALUE); - SetSentErrorMessage(true); - return false; - } - - uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); - chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val)); - - SendSysMessage(LANG_EXPLORE_AREA); - return true; -} - -bool ChatHandler::HandleHideAreaCommand(const char* args) -{ - if (!*args) - return false; - - int area = atoi((char*)args); - - Player *chr = getSelectedPlayer(); - if (chr == NULL) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - int offset = area / 32; - uint32 val = (uint32)(1 << (area % 32)); - - if(offset >= 128) - { - SendSysMessage(LANG_BAD_VALUE); - SetSentErrorMessage(true); - return false; - } - - uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); - chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields ^ val)); - - SendSysMessage(LANG_UNEXPLORE_AREA); - return true; -} - -bool ChatHandler::HandleUpdate(const char* args) -{ - if(!*args) - return false; - - uint32 updateIndex; - uint32 value; - - char* pUpdateIndex = strtok((char*)args, " "); - - Unit* chr = getSelectedUnit(); - if (chr == NULL) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - if(!pUpdateIndex) - { - return true; - } - updateIndex = atoi(pUpdateIndex); - //check updateIndex - if(chr->GetTypeId() == TYPEID_PLAYER) - { - if (updateIndex>=PLAYER_END) return true; - } - else - { - if (updateIndex>=UNIT_END) return true; - } - - char* pvalue = strtok(NULL, " "); - if (!pvalue) - { - value=chr->GetUInt32Value(updateIndex); - - PSendSysMessage(LANG_UPDATE, chr->GetGUIDLow(),updateIndex,value); - return true; - } - - value=atoi(pvalue); - - PSendSysMessage(LANG_UPDATE_CHANGE, chr->GetGUIDLow(),updateIndex,value); - - chr->SetUInt32Value(updateIndex,value); - - return true; -} - -bool ChatHandler::HandleBankCommand(const char* /*args*/) -{ - m_session->SendShowBank( m_session->GetPlayer()->GetGUID() ); - - return true; -} - -bool ChatHandler::HandleChangeWeather(const char* args) -{ - if(!*args) - return false; - - //Weather is OFF - if (!sWorld.getConfig(CONFIG_WEATHER)) - { - SendSysMessage(LANG_WEATHER_DISABLED); - SetSentErrorMessage(true); - return false; - } - - //*Change the weather of a cell - char* px = strtok((char*)args, " "); - char* py = strtok(NULL, " "); - - if (!px || !py) - return false; - - uint32 type = (uint32)atoi(px); //0 to 3, 0: fine, 1: rain, 2: snow, 3: sand - float grade = (float)atof(py); //0 to 1, sending -1 is instand good weather - - Player *player = m_session->GetPlayer(); - uint32 zoneid = player->GetZoneId(); - - Weather* wth = sWorld.FindWeather(zoneid); - - if(!wth) - wth = sWorld.AddWeather(zoneid); - if(!wth) - { - SendSysMessage(LANG_NO_WEATHER); - SetSentErrorMessage(true); - return false; - } - - wth->SetWeather(WeatherType(type), grade); - - return true; -} - -bool ChatHandler::HandleSetValue(const char* args) -{ - if(!*args) - return false; - - char* px = strtok((char*)args, " "); - char* py = strtok(NULL, " "); - char* pz = strtok(NULL, " "); - - if (!px || !py) - return false; - - Unit* target = getSelectedUnit(); - if(!target) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - uint64 guid = target->GetGUID(); - - uint32 Opcode = (uint32)atoi(px); - if(Opcode >= target->GetValuesCount()) - { - PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount()); - return false; - } - uint32 iValue; - float fValue; - bool isint32 = true; - if(pz) - isint32 = (bool)atoi(pz); - if(isint32) - { - iValue = (uint32)atoi(py); - sLog.outDebug(GetMangosString(LANG_SET_UINT), GUID_LOPART(guid), Opcode, iValue); - target->SetUInt32Value( Opcode , iValue ); - PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), Opcode,iValue); - } - else - { - fValue = (float)atof(py); - sLog.outDebug(GetMangosString(LANG_SET_FLOAT), GUID_LOPART(guid), Opcode, fValue); - target->SetFloatValue( Opcode , fValue ); - PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), Opcode,fValue); - } - - return true; -} - -bool ChatHandler::HandleGetValue(const char* args) -{ - if(!*args) - return false; - - char* px = strtok((char*)args, " "); - char* pz = strtok(NULL, " "); - - if (!px) - return false; - - Unit* target = getSelectedUnit(); - if(!target) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - uint64 guid = target->GetGUID(); - - uint32 Opcode = (uint32)atoi(px); - if(Opcode >= target->GetValuesCount()) - { - PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount()); - return false; - } - uint32 iValue; - float fValue; - bool isint32 = true; - if(pz) - isint32 = (bool)atoi(pz); - - if(isint32) - { - iValue = target->GetUInt32Value( Opcode ); - sLog.outDebug(GetMangosString(LANG_GET_UINT), GUID_LOPART(guid), Opcode, iValue); - PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), Opcode, iValue); - } - else - { - fValue = target->GetFloatValue( Opcode ); - sLog.outDebug(GetMangosString(LANG_GET_FLOAT), GUID_LOPART(guid), Opcode, fValue); - PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), Opcode, fValue); - } - - return true; -} - -bool ChatHandler::HandleSet32Bit(const char* args) -{ - if(!*args) - return false; - - char* px = strtok((char*)args, " "); - char* py = strtok(NULL, " "); - - if (!px || !py) - return false; - - uint32 Opcode = (uint32)atoi(px); - uint32 Value = (uint32)atoi(py); - if (Value > 32) //uint32 = 32 bits - return false; - - sLog.outDebug(GetMangosString(LANG_SET_32BIT), Opcode, Value); - - m_session->GetPlayer( )->SetUInt32Value( Opcode , 2^Value ); - - PSendSysMessage(LANG_SET_32BIT_FIELD, Opcode,1); - return true; -} - -bool ChatHandler::HandleMod32Value(const char* args) -{ - if(!*args) - return false; - - char* px = strtok((char*)args, " "); - char* py = strtok(NULL, " "); - - if (!px || !py) - return false; - - uint32 Opcode = (uint32)atoi(px); - int Value = atoi(py); - - if(Opcode >= m_session->GetPlayer()->GetValuesCount()) - { - PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, m_session->GetPlayer()->GetGUIDLow(), m_session->GetPlayer( )->GetValuesCount()); - return false; - } - - sLog.outDebug(GetMangosString(LANG_CHANGE_32BIT), Opcode, Value); - - int CurrentValue = (int)m_session->GetPlayer( )->GetUInt32Value( Opcode ); - - CurrentValue += Value; - m_session->GetPlayer( )->SetUInt32Value( Opcode , (uint32)CurrentValue ); - - PSendSysMessage(LANG_CHANGE_32BIT_FIELD, Opcode,CurrentValue); - - return true; -} - -bool ChatHandler::HandleAddTeleCommand(const char * args) -{ - if(!*args) - return false; - QueryResult *result; - Player *player=m_session->GetPlayer(); - if (!player) return false; - - std::string name = args; - WorldDatabase.escape_string(name); - result = WorldDatabase.PQuery("SELECT id FROM game_tele WHERE name = '%s'",name.c_str()); - if (result) - { - SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST); - delete result; - SetSentErrorMessage(true); - return false; - } - - float x = player->GetPositionX(); - float y = player->GetPositionY(); - float z = player->GetPositionZ(); - float ort = player->GetOrientation(); - int mapid = player->GetMapId(); - - if(WorldDatabase.PExecuteLog("INSERT INTO game_tele (position_x,position_y,position_z,orientation,map,name) VALUES (%f,%f,%f,%f,%d,'%s')",x,y,z,ort,mapid,name.c_str())) - { - SendSysMessage(LANG_COMMAND_TP_ADDED); - } - else - { - SendSysMessage(LANG_COMMAND_TP_ADDEDERR); - SetSentErrorMessage(true); - return false; - } - - return true; -} - -bool ChatHandler::HandleDelTeleCommand(const char * args) -{ - if(!*args) - return false; - - std::string name = args; - WorldDatabase.escape_string(name); - - QueryResult *result=WorldDatabase.PQuery("SELECT id FROM game_tele WHERE name = '%s'",name.c_str()); - if (!result) - { - SendSysMessage(LANG_COMMAND_TELE_NOTFOUND); - SetSentErrorMessage(true); - return false; - } - delete result; - - if(WorldDatabase.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",name.c_str())) - { - SendSysMessage(LANG_COMMAND_TP_DELETED); - } - else - { - SendSysMessage(LANG_COMMAND_TP_DELETEERR); - SetSentErrorMessage(true); - return false; - } - return true; -} - -bool ChatHandler::HandleListAurasCommand (const char * /*args*/) -{ - Unit *unit = getSelectedUnit(); - if(!unit) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - char const* talentStr = GetMangosString(LANG_TALENT); - char const* passiveStr = GetMangosString(LANG_PASSIVE); - - Unit::AuraMap const& uAuras = unit->GetAuras(); - PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, uAuras.size()); - for (Unit::AuraMap::const_iterator itr = uAuras.begin(); itr != uAuras.end(); ++itr) - { - bool talent = GetTalentSpellCost(itr->second->GetId()) > 0; - PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, itr->second->GetId(), itr->second->GetEffIndex(), - itr->second->GetModifier()->m_auraname, itr->second->GetAuraDuration(), itr->second->GetAuraMaxDuration(), - itr->second->GetSpellProto()->SpellName[m_session->GetSessionDbcLocale()], - (itr->second->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""), - IS_PLAYER_GUID(itr->second->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(itr->second->GetCasterGUID())); - } - for (int i = 0; i < TOTAL_AURAS; i++) - { - Unit::AuraList const& uAuraList = unit->GetAurasByType(AuraType(i)); - if (uAuraList.empty()) continue; - PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, uAuraList.size(), i); - for (Unit::AuraList::const_iterator itr = uAuraList.begin(); itr != uAuraList.end(); ++itr) - { - bool talent = GetTalentSpellCost((*itr)->GetId()) > 0; - PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), - (*itr)->GetSpellProto()->SpellName[m_session->GetSessionDbcLocale()],((*itr)->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""), - IS_PLAYER_GUID((*itr)->GetCasterGUID()) ? "player" : "creature",GUID_LOPART((*itr)->GetCasterGUID())); - } - } - return true; -} - -bool ChatHandler::HandleResetHonorCommand (const char * args) -{ - char* pName = strtok((char*)args, ""); - Player *player = NULL; - if (pName) - { - std::string name = pName; - if(!normalizePlayerName(name)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str()); - player = objmgr.GetPlayer(guid); - } - else - player = getSelectedPlayer(); - - if(!player) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - return true; - } - - player->SetUInt32Value(PLAYER_FIELD_KILLS, 0); - player->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 0); - player->SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, 0); - player->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0); - player->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0); - - return true; -} - -static bool HandleResetStatsOrLevelHelper(Player* player) -{ - PlayerInfo const *info = objmgr.GetPlayerInfo(player->getRace(), player->getClass()); - if(!info) return false; - - ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(player->getClass()); - if(!cEntry) - { - sLog.outError("Class %u not found in DBC (Wrong DBC files?)",player->getClass()); - return false; - } - - uint8 powertype = cEntry->powerType; - - uint32 unitfield; - if(powertype == POWER_RAGE) - unitfield = 0x1100EE00; - else if(powertype == POWER_ENERGY) - unitfield = 0x00000000; - else if(powertype == POWER_MANA) - unitfield = 0x0000EE00; - else - { - sLog.outError("Invalid default powertype %u for player (class %u)",powertype,player->getClass()); - return false; - } - - // reset m_form if no aura - if(!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT)) - player->m_form = FORM_NONE; - - player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE ); - player->SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f ); - - player->setFactionForRace(player->getRace()); - - player->SetUInt32Value(UNIT_FIELD_BYTES_0, ( ( player->getRace() ) | ( player->getClass() << 8 ) | ( player->getGender() << 16 ) | ( powertype << 24 ) ) ); - - // reset only if player not in some form; - if(player->m_form==FORM_NONE) - { - switch(player->getGender()) - { - case GENDER_FEMALE: - player->SetDisplayId(info->displayId_f); - player->SetNativeDisplayId(info->displayId_f); - break; - case GENDER_MALE: - player->SetDisplayId(info->displayId_m); - player->SetNativeDisplayId(info->displayId_m); - break; - default: - break; - } - } - - // set UNIT_FIELD_BYTES_1 to init state but preserve m_form value - player->SetUInt32Value(UNIT_FIELD_BYTES_1, unitfield); - player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_UNK5 ); - player->SetByteValue(UNIT_FIELD_BYTES_2, 3, player->m_form); - - player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - - //-1 is default value - player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); - - //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000 ); - return true; -} - -bool ChatHandler::HandleResetLevelCommand(const char * args) -{ - char* pName = strtok((char*)args, ""); - Player *player = NULL; - if (pName) - { - std::string name = pName; - if(!normalizePlayerName(name)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str()); - player = objmgr.GetPlayer(guid); - } - else - player = getSelectedPlayer(); - - if(!player) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - if(!HandleResetStatsOrLevelHelper(player)) - return false; - - player->SetLevel(1); - player->InitStatsForLevel(true); - player->InitTaxiNodesForLevel(); - player->InitTalentForLevel(); - player->SetUInt32Value(PLAYER_XP,0); - - // reset level to summoned pet - Pet* pet = player->GetPet(); - if(pet && pet->getPetType()==SUMMON_PET) - pet->InitStatsForLevel(1); - - return true; -} - -bool ChatHandler::HandleResetStatsCommand(const char * args) -{ - char* pName = strtok((char*)args, ""); - Player *player = NULL; - if (pName) - { - std::string name = pName; - if(!normalizePlayerName(name)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str()); - player = objmgr.GetPlayer(guid); - } - else - player = getSelectedPlayer(); - - if(!player) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - if(!HandleResetStatsOrLevelHelper(player)) - return false; - - player->InitStatsForLevel(true); - player->InitTaxiNodesForLevel(); - player->InitTalentForLevel(); - - return true; -} - -bool ChatHandler::HandleResetSpellsCommand(const char * args) -{ - char* pName = strtok((char*)args, ""); - Player *player = NULL; - uint64 playerGUID = 0; - if (pName) - { - std::string name = pName; - - if(!normalizePlayerName(name)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - player = objmgr.GetPlayer(name.c_str()); - if(!player) - playerGUID = objmgr.GetPlayerGUIDByName(name.c_str()); - } - else - player = getSelectedPlayer(); - - if(!player && !playerGUID) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - if(player) - { - player->resetSpells(); - - ChatHandler(player).SendSysMessage(LANG_RESET_SPELLS); - - if(m_session->GetPlayer()!=player) - PSendSysMessage(LANG_RESET_SPELLS_ONLINE,player->GetName()); - } - else - { - CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",uint32(AT_LOGIN_RESET_SPELLS), GUID_LOPART(playerGUID)); - PSendSysMessage(LANG_RESET_SPELLS_OFFLINE,pName); - } - - return true; -} - -bool ChatHandler::HandleResetTalentsCommand(const char * args) -{ - char* pName = strtok((char*)args, ""); - Player *player = NULL; - uint64 playerGUID = 0; - if (pName) - { - std::string name = pName; - if(!normalizePlayerName(name)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - player = objmgr.GetPlayer(name.c_str()); - if(!player) - playerGUID = objmgr.GetPlayerGUIDByName(name.c_str()); - } - else - player = getSelectedPlayer(); - - if(!player && !playerGUID) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - if(player) - { - player->resetTalents(true); - - ChatHandler(player).SendSysMessage(LANG_RESET_TALENTS); - - if(m_session->GetPlayer()!=player) - PSendSysMessage(LANG_RESET_TALENTS_ONLINE,player->GetName()); - } - else - { - CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",uint32(AT_LOGIN_RESET_TALENTS), GUID_LOPART(playerGUID) ); - PSendSysMessage(LANG_RESET_TALENTS_OFFLINE,pName); - } - - return true; -} - -bool ChatHandler::HandleResetAllCommand(const char * args) -{ - if(!*args) - return false; - - std::string casename = args; - - AtLoginFlags atLogin; - - // Command specially created as single command to prevent using short case names - if(casename=="spells") - { - atLogin = AT_LOGIN_RESET_SPELLS; - sWorld.SendWorldText(LANG_RESETALL_SPELLS); - } - else if(casename=="talents") - { - atLogin = AT_LOGIN_RESET_TALENTS; - sWorld.SendWorldText(LANG_RESETALL_TALENTS); - } - else - { - PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE,args); - SetSentErrorMessage(true); - return false; - } - - CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u'",atLogin); - HashMapHolder::MapType const& plist = ObjectAccessor::Instance().GetPlayers(); - for(HashMapHolder::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr) - itr->second->SetAtLoginFlag(atLogin); - - return true; -} - -bool ChatHandler::HandleShutDownCommand(const char* args) -{ - if(!*args) - return false; - - if(std::string(args)=="cancel") - { - sWorld.ShutdownCancel(); - } - else - { - int32 time = atoi(args); - - ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) - return false; - - sWorld.ShutdownServ(time); - } - return true; -} - -bool ChatHandler::HandleRestartCommand(const char* args) -{ - if(!*args) - return false; - - if(std::string(args)=="cancel") - { - sWorld.ShutdownCancel(); - } - else - { - int32 time = atoi(args); - - ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) - return false; - - sWorld.ShutdownServ(time, SHUTDOWN_MASK_RESTART); - } - return true; -} - -bool ChatHandler::HandleIdleRestartCommand(const char* args) -{ - if(!*args) - return false; - - if(std::string(args)=="cancel") - { - sWorld.ShutdownCancel(); - } - else - { - int32 time = atoi(args); - - ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) - return false; - - sWorld.ShutdownServ(time,SHUTDOWN_MASK_RESTART+SHUTDOWN_MASK_IDLE); - } - return true; -} - -bool ChatHandler::HandleIdleShutDownCommand(const char* args) -{ - if(!*args) - return false; - - if(std::string(args)=="cancel") - { - sWorld.ShutdownCancel(); - } - else - { - int32 time = atoi(args); - - ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) - return false; - - sWorld.ShutdownServ(time,SHUTDOWN_MASK_IDLE); - } - return true; -} - -bool ChatHandler::HandleAddQuest(const char* args) -{ - Player* player = getSelectedPlayer(); - if(!player) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - // .addquest #entry' - // number or [name] Shift-click form |color|Hquest:quest_id|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hquest"); - if(!cId) - return false; - - uint32 entry = atol(cId); - - Quest const* pQuest = objmgr.GetQuestTemplate(entry); - - if(!pQuest) - { - PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND,entry); - SetSentErrorMessage(true); - return false; - } - - // check item starting quest (it can work incorrectly if added without item in inventory) - QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE startquest = '%u' LIMIT 1",entry); - if(result) - { - Field* fields = result->Fetch(); - uint32 item_id = fields[0].GetUInt32(); - delete result; - - PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry,item_id); - SetSentErrorMessage(true); - return false; - } - - // ok, normal (creature/GO starting) quest - if( player->CanAddQuest( pQuest, true ) ) - { - player->AddQuest( pQuest, NULL ); - - if ( player->CanCompleteQuest( entry ) ) - player->CompleteQuest( entry ); - } - - return true; -} - -bool ChatHandler::HandleRemoveQuest(const char* args) -{ - Player* player = getSelectedPlayer(); - if(!player) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - // .removequest #entry' - // number or [name] Shift-click form |color|Hquest:quest_id|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hquest"); - if(!cId) - return false; - - uint32 entry = atol(cId); - - Quest const* pQuest = objmgr.GetQuestTemplate(entry); - - if(!pQuest) - { - PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); - SetSentErrorMessage(true); - return false; - } - - // remove all quest entries for 'entry' from quest log - for(uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot ) - { - uint32 quest = player->GetQuestSlotQuestId(slot); - if(quest==entry) - { - player->SetQuestSlot(slot,0); - - // we ignore unequippable quest items in this case, its' still be equipped - player->TakeQuestSourceItem( quest, false ); - } - } - - // set quest status to not started (will updated in DB at next save) - player->SetQuestStatus( entry, QUEST_STATUS_NONE); - - // reset rewarded for restart repeatable quest - player->getQuestStatusMap()[entry].m_rewarded = false; - - SendSysMessage(LANG_COMMAND_QUEST_REMOVED); - return true; -} - -bool ChatHandler::HandleCompleteQuest(const char* args) -{ - Player* player = getSelectedPlayer(); - if(!player) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - // .quest complete #entry - // number or [name] Shift-click form |color|Hquest:quest_id|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hquest"); - if(!cId) - return false; - - uint32 entry = atol(cId); - - Quest const* pQuest = objmgr.GetQuestTemplate(entry); - - // If player doesn't have the quest - if(!pQuest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE) - { - PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); - SetSentErrorMessage(true); - return false; - } - - // Add quest items for quests that require items - for(uint8 x = 0; x < QUEST_OBJECTIVES_COUNT; ++x) - { - uint32 id = pQuest->ReqItemId[x]; - uint32 count = pQuest->ReqItemCount[x]; - if(!id || !count) - continue; - - uint32 curItemCount = player->GetItemCount(id,true); - - ItemPosCountVec dest; - uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, id, count-curItemCount ); - if( msg == EQUIP_ERR_OK ) - { - Item* item = player->StoreNewItem( dest, id, true); - player->SendNewItem(item,count-curItemCount,true,false); - } - } - - // All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10") - for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) - { - uint32 creature = pQuest->ReqCreatureOrGOId[i]; - uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i]; - - if(uint32 spell_id = pQuest->ReqSpell[i]) - { - for(uint16 z = 0; z < creaturecount; ++z) - player->CastedCreatureOrGO(creature,0,spell_id); - } - else if(creature > 0) - { - for(uint16 z = 0; z < creaturecount; ++z) - player->KilledMonster(creature,0); - } - else if(creature < 0) - { - for(uint16 z = 0; z < creaturecount; ++z) - player->CastedCreatureOrGO(creature,0,0); - } - } - - // If the quest requires reputation to complete - if(uint32 repFaction = pQuest->GetRepObjectiveFaction()) - { - uint32 repValue = pQuest->GetRepObjectiveValue(); - uint32 curRep = player->GetReputation(repFaction); - if(curRep < repValue) - { - FactionEntry const *factionEntry = sFactionStore.LookupEntry(repFaction); - player->SetFactionReputation(factionEntry,repValue); - } - } - - // If the quest requires money - int32 ReqOrRewMoney = pQuest->GetRewOrReqMoney(); - if(ReqOrRewMoney < 0) - player->ModifyMoney(-ReqOrRewMoney); - - player->CompleteQuest(entry); - return true; -} - -bool ChatHandler::HandleBanCommand(const char* args) -{ - if(!args) - return false; - - char* type = strtok((char*)args, " "); - - if(!type) - return false; - char* nameOrIP = strtok(NULL, " "); - - if(!nameOrIP) - return false; - - char* duration = strtok(NULL," "); - if(!duration || !atoi(duration)) - return false; - - char* reason = strtok(NULL,""); - if(!reason) - return false; - - switch(sWorld.BanAccount(type, nameOrIP, duration, reason,m_session->GetPlayerName())) - { - case BAN_SUCCESS: - if(atoi(duration)>0) - PSendSysMessage(LANG_BAN_YOUBANNED,nameOrIP,secsToTimeString(TimeStringToSecs(duration),true).c_str(),reason); - else - PSendSysMessage(LANG_BAN_YOUPERMBANNED,nameOrIP,reason); - break; - case BAN_SYNTAX_ERROR: - return false; - case BAN_NOTFOUND: - PSendSysMessage(LANG_BAN_NOTFOUND,type,nameOrIP); - break; - } - - return true; -} - -bool ChatHandler::HandleUnBanCommand(const char* args) -{ - if(!args) - return false; - char* type = strtok((char*)args, " "); - if(!type) - return false; - char* nameOrIP = strtok(NULL, " "); - - if(!nameOrIP) - return false; - - if(sWorld.RemoveBanAccount(type,nameOrIP)) - PSendSysMessage(LANG_UNBAN_UNBANNED,nameOrIP); - else - PSendSysMessage(LANG_UNBAN_ERROR,nameOrIP); - - return true; -} - -bool ChatHandler::HandleBanInfoCommand(const char* args) -{ - if(!args) - return false; - - char* cType = strtok((char*)args, " "); - char* cnameOrIP = strtok(NULL, ""); - if(!cType || !cnameOrIP) - return false; - - std::string nameOrIP = cnameOrIP; - std::string type = cType; - if (!IsIPAddress(cnameOrIP) && type=="ip") - return false; - - Field *fields; - if(type != "ip") - { - //look the accountid up - uint32 accountid; - std::string accountname; - if(type == "account") - { - loginDatabase.escape_string(nameOrIP); - QueryResult *result = loginDatabase.PQuery("SELECT id, username FROM account WHERE username = '%s'",nameOrIP.c_str()); - if (!result) - { - PSendSysMessage(LANG_BANINFO_NOACCOUNT); - return true; - } - fields = result->Fetch(); - accountid = fields[0].GetUInt32(); - accountname = fields[1].GetCppString(); - delete result; - } - else if(type == "character") - { - if(!normalizePlayerName(nameOrIP)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - loginDatabase.escape_string(nameOrIP); - QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", nameOrIP.c_str()); - if (!result) - { - PSendSysMessage(LANG_BANINFO_NOCHARACTER); - return true; - } - fields = result->Fetch(); - accountid = fields[0].GetUInt32(); - delete result; - result = loginDatabase.PQuery("SELECT username FROM account WHERE id = '%u'", accountid); - if (!result) - { - PSendSysMessage(LANG_BANINFO_NOCHARACTER); - return true; - } - fields = result->Fetch(); - accountname = fields[0].GetCppString(); - delete result; - } - else - return false; - - QueryResult *result = loginDatabase.PQuery("SELECT FROM_UNIXTIME(bandate), unbandate-bandate, active, unbandate,banreason,bannedby FROM account_banned WHERE id = '%u' ORDER BY bandate ASC",accountid); - if(!result) - { - PSendSysMessage(LANG_BANINFO_NOACCOUNTBAN, accountname.c_str()); - return true; - } - - PSendSysMessage(LANG_BANINFO_BANHISTORY,accountname.c_str()); - do - { - fields = result->Fetch(); - - time_t unbandate = time_t(fields[3].GetUInt64()); - bool active = false; - if(fields[2].GetBool() && (fields[1].GetUInt64() == (uint64)0 ||unbandate >= time(NULL)) ) - active = true; - bool permanent = (fields[1].GetUInt64() == (uint64)0); - std::string bantime = permanent?GetMangosString(LANG_BANINFO_INFINITE):secsToTimeString(fields[1].GetUInt64(), true); - PSendSysMessage(LANG_BANINFO_HISTORYENTRY, - fields[0].GetString(), bantime.c_str(), active ? GetMangosString(LANG_BANINFO_YES):GetMangosString(LANG_BANINFO_NO), fields[4].GetString(), fields[5].GetString()); - }while (result->NextRow()); - - delete result; - } - else - { - loginDatabase.escape_string(nameOrIP); - QueryResult *result = loginDatabase.PQuery("SELECT ip, FROM_UNIXTIME(bandate), FROM_UNIXTIME(unbandate), unbandate-UNIX_TIMESTAMP(), banreason,bannedby,unbandate-bandate FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str()); - if(!result) - { - PSendSysMessage(LANG_BANINFO_NOIP); - return true; - } - fields = result->Fetch(); - bool permanent = (fields[6].GetUInt64()==(uint64)0); - PSendSysMessage(LANG_BANINFO_IPENTRY, - fields[0].GetString(), fields[1].GetString(), permanent ? GetMangosString(LANG_BANINFO_NEVER):fields[2].GetString(), - permanent ? GetMangosString(LANG_BANINFO_INFINITE):secsToTimeString(fields[3].GetUInt64(), true).c_str(), fields[4].GetString(), fields[5].GetString()); - delete result; - } - return true; -} - -bool ChatHandler::HandleBanListCommand(const char* args) -{ - loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate"); - if(!*args) - return false; - char* cType = strtok((char*)args, " "); - char* cFilter = strtok(NULL, ""); - if(!cType || !cFilter) - return false; - std::string Filter = cFilter; - std::string Type = cType; - loginDatabase.escape_string(Filter); - - QueryResult* result = NULL; - Field *fields = NULL; - if(Type == "ip") - { - result = loginDatabase.PQuery("SELECT ip FROM ip_banned WHERE ip "_LIKE_" '""%%%s%%""'",Filter.c_str()); - if(!result) - { - PSendSysMessage(LANG_BANLIST_NOIP); - return true; - } - PSendSysMessage(LANG_BANLIST_MATCHINGIP); - do - { - fields = result->Fetch(); - PSendSysMessage("%s",fields[0].GetString()); - } while (result->NextRow()); - - delete result; - return true; - } - //lookup accountid - if(Type == "account") - { - result = loginDatabase.PQuery("SELECT id FROM account WHERE username "_LIKE_" '""%%%s%%""' ",Filter.c_str()); - if (!result) - { - PSendSysMessage(LANG_BANLIST_NOACCOUNT); - return true; - } - //do not delete result - } - else if(Type == "characters") - { - result = CharacterDatabase.PQuery("SELECT account FROM characters, WHERE name "_LIKE_" '""%%%s%%""' ",Filter.c_str()); - if (!result) - { - PSendSysMessage(LANG_BANLIST_NOCHARACTER); - return true; - } - } - else - return false; - - PSendSysMessage(LANG_BANLIST_MATCHINGACCOUNT); - do - { - fields = result->Fetch(); - uint32 accountid = fields[0].GetUInt32(); - QueryResult* banresult = loginDatabase.PQuery("SELECT account.username FROM account,account_banned WHERE account_banned.id='%u' AND account_banned.active = '1' AND account_banned.id=account.id",accountid); - if(banresult) - { - Field* fields2 = banresult->Fetch(); - PSendSysMessage("%s",fields2[0].GetString()); - delete banresult; - } - } while (result->NextRow()); - - delete result; - return true; -} - -bool ChatHandler::HandleRespawnCommand(const char* /*args*/) -{ - Player* pl = m_session->GetPlayer(); - - CellPair p(MaNGOS::ComputeCellPair(pl->GetPositionX(), pl->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - MaNGOS::RespawnDo u_do; - MaNGOS::WorldObjectWorker worker(u_do); - - TypeContainerVisitor, GridTypeMapContainer > obj_worker(worker); - CellLock cell_lock(cell, p); - cell_lock->Visit(cell_lock, obj_worker, *MapManager::Instance().GetMap(pl->GetMapId(), pl)); - - return true; -} - -bool ChatHandler::HandleFlyModeCommand(const char* args) -{ - if(!args) - return false; - - Unit *unit = getSelectedUnit(); - if (!unit || (unit->GetTypeId() != TYPEID_PLAYER)) - unit = m_session->GetPlayer(); - - WorldPacket data(12); - if (strncmp(args, "on", 3) == 0) - data.SetOpcode(SMSG_MOVE_SET_CAN_FLY); - else if (strncmp(args, "off", 4) == 0) - data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY); - else - { - SendSysMessage(LANG_USE_BOL); - return false; - } - data.append(unit->GetPackGUID()); - data << uint32(0); // unknown - unit->SendMessageToSet(&data, true); - PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, unit->GetName(), args); - return true; -} - -bool ChatHandler::HandleLoadPDumpCommand(const char *args) -{ - if(!args) - return false; - - char * file = strtok((char*)args, " "); if(!file) return false; - char * acc = strtok(NULL, " "); if(!acc) return false; - if(!file || !acc) - return false; - - uint32 account_id = objmgr.GetAccountByAccountName(acc); - if(!account_id) - { - account_id = atoi(acc); - if(account_id) - { - std::string acc_name; - if(!objmgr.GetAccountNameByAccount(account_id,acc_name)) - return false; - } - else - return false; - } - - char * name = strtok(NULL, " "); - char * guid_str = name ? strtok(NULL, " ") : NULL; - - uint32 guid = guid_str ? atoi(guid_str) : 0; - - if(PlayerDumpReader().LoadDump(file, account_id, name ? name : "", guid)) - PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS); - else - PSendSysMessage(LANG_COMMAND_IMPORT_FAILED); - - return true; -} - -bool ChatHandler::HandleChangeEntryCommand(const char *args) -{ - if(!args) - return false; - - uint32 newEntryNum = atoi(args); - if(!newEntryNum) - return false; - - Unit* unit = getSelectedUnit(); - if(!unit || unit->GetTypeId() != TYPEID_UNIT) - { - SendSysMessage(LANG_SELECT_CREATURE); - SetSentErrorMessage(true); - return false; - } - Creature* creature = (Creature*)unit; - if(creature->UpdateEntry(newEntryNum)) - SendSysMessage(LANG_DONE); - else - SendSysMessage(LANG_ERROR); - return true; -} - -bool ChatHandler::HandleWritePDumpCommand(const char *args) -{ - if(!args) - return false; - - char* file = strtok((char*)args, " "); - char* p2 = strtok(NULL, " "); - - if(!file || !p2) - return false; - - uint32 guid = objmgr.GetPlayerGUIDByName(p2); - if(!guid) - guid = atoi(p2); - - if (PlayerDumpWriter().WriteDump(file, guid)) - PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS); - else - PSendSysMessage(LANG_COMMAND_EXPORT_FAILED); - - return true; -} - -bool ChatHandler::HandleMovegensCommand(const char* /*args*/) -{ - Unit* unit = getSelectedUnit(); - if(!unit) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow()); - - MotionMaster* mm = unit->GetMotionMaster(); - for(MotionMaster::const_iterator itr = mm->begin(); itr != mm->end(); ++itr) - { - switch((*itr)->GetMovementGeneratorType()) - { - case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break; - case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break; - case WAYPOINT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_WAYPOINT); break; - case ANIMAL_RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_ANIMAL_RANDOM); break; - case CONFUSED_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_CONFUSED); break; - case TARGETED_MOTION_TYPE: - { - if(unit->GetTypeId()==TYPEID_PLAYER) - { - TargetedMovementGenerator const* mgen = static_cast const*>(*itr); - Unit* target = mgen->GetTarget(); - if(target) - PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER,target->GetName(),target->GetGUIDLow()); - else - SendSysMessage(LANG_MOVEGENS_TARGETED_NULL); - } - else - { - TargetedMovementGenerator const* mgen = static_cast const*>(*itr); - Unit* target = mgen->GetTarget(); - if(target) - PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE,target->GetName(),target->GetGUIDLow()); - else - SendSysMessage(LANG_MOVEGENS_TARGETED_NULL); - } - break; - } - case HOME_MOTION_TYPE: - if(unit->GetTypeId()==TYPEID_UNIT) - { - float x,y,z; - (*itr)->GetDestination(x,y,z); - PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE,x,y,z); - } - else - SendSysMessage(LANG_MOVEGENS_HOME_PLAYER); - break; - case FLIGHT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FLIGHT); break; - case POINT_MOTION_TYPE: - { - float x,y,z; - (*itr)->GetDestination(x,y,z); - PSendSysMessage(LANG_MOVEGENS_POINT,x,y,z); - break; - } - case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break; - case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break; - default: - PSendSysMessage(LANG_MOVEGENS_UNKNOWN,(*itr)->GetMovementGeneratorType()); - break; - } - } - return true; -} - -bool ChatHandler::HandlePLimitCommand(const char *args) -{ - if(*args) - { - char* param = strtok((char*)args, " "); - if(!param) - return false; - - int l = strlen(param); - - if( strncmp(param,"player",l) == 0 ) - sWorld.SetPlayerLimit(-SEC_PLAYER); - else if(strncmp(param,"moderator",l) == 0 ) - sWorld.SetPlayerLimit(-SEC_MODERATOR); - else if(strncmp(param,"gamemaster",l) == 0 ) - sWorld.SetPlayerLimit(-SEC_GAMEMASTER); - else if(strncmp(param,"administrator",l) == 0 ) - sWorld.SetPlayerLimit(-SEC_ADMINISTRATOR); - else if(strncmp(param,"reset",l) == 0 ) - sWorld.SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT) ); - else - { - int val = atoi(param); - if(val < -SEC_ADMINISTRATOR) val = -SEC_ADMINISTRATOR; - - sWorld.SetPlayerLimit(val); - } - - // kick all low security level players - if(sWorld.GetPlayerAmountLimit() > SEC_PLAYER) - sWorld.KickAllLess(sWorld.GetPlayerSecurityLimit()); - } - - uint32 pLimit = sWorld.GetPlayerAmountLimit(); - AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit(); - char const* secName = ""; - switch(allowedAccountType) - { - case SEC_PLAYER: secName = "Player"; break; - case SEC_MODERATOR: secName = "Moderator"; break; - case SEC_GAMEMASTER: secName = "Gamemaster"; break; - case SEC_ADMINISTRATOR: secName = "Administrator"; break; - default: secName = ""; break; - } - - PSendSysMessage("Player limits: amount %u, min. security level %s.",pLimit,secName); - - return true; -} - -bool ChatHandler::HandleCastCommand(const char* args) -{ - if(!*args) - return false; - - Unit* target = getSelectedUnit(); - - if(!target) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spell = extractSpellIdFromLink((char*)args); - if(!spell) - return false; - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); - if(!spellInfo) - return false; - - if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) - { - PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); - SetSentErrorMessage(true); - return false; - } - - char* trig_str = strtok(NULL, " "); - if(trig_str) - { - int l = strlen(trig_str); - if(strncmp(trig_str,"triggered",l) != 0 ) - return false; - } - - bool triggered = (trig_str != NULL); - - m_session->GetPlayer()->CastSpell(target,spell,triggered); - - return true; -} - -bool ChatHandler::HandleCastBackCommand(const char* args) -{ - Creature* caster = getSelectedCreature(); - - if(!caster) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spell = extractSpellIdFromLink((char*)args); - if(!spell || !sSpellStore.LookupEntry(spell)) - return false; - - char* trig_str = strtok(NULL, " "); - if(trig_str) - { - int l = strlen(trig_str); - if(strncmp(trig_str,"triggered",l) != 0 ) - return false; - } - - bool triggered = (trig_str != NULL); - - // update orientation at server - caster->SetOrientation(caster->GetAngle(m_session->GetPlayer())); - - // and client - WorldPacket data; - caster->BuildHeartBeatMsg(&data); - caster->SendMessageToSet(&data,true); - - caster->CastSpell(m_session->GetPlayer(),spell,false); - - return true; -} - -bool ChatHandler::HandleCastDistCommand(const char* args) -{ - if(!*args) - return false; - - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spell = extractSpellIdFromLink((char*)args); - if(!spell) - return false; - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); - if(!spellInfo) - return false; - - if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) - { - PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); - SetSentErrorMessage(true); - return false; - } - - char *distStr = strtok(NULL, " "); - - float dist = 0; - - if(distStr) - sscanf(distStr, "%f", &dist); - - char* trig_str = strtok(NULL, " "); - if(trig_str) - { - int l = strlen(trig_str); - if(strncmp(trig_str,"triggered",l) != 0 ) - return false; - } - - bool triggered = (trig_str != NULL); - - float x,y,z; - m_session->GetPlayer()->GetClosePoint(x,y,z,dist); - - m_session->GetPlayer()->CastSpell(x,y,z,spell,triggered); - return true; -} - -bool ChatHandler::HandleCastTargetCommand(const char* args) -{ - Creature* caster = getSelectedCreature(); - - if(!caster) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - if(!caster->getVictim()) - { - SendSysMessage(LANG_SELECTED_TARGET_NOT_HAVE_VICTIM); - SetSentErrorMessage(true); - return false; - } - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spell = extractSpellIdFromLink((char*)args); - if(!spell || !sSpellStore.LookupEntry(spell)) - return false; - - char* trig_str = strtok(NULL, " "); - if(trig_str) - { - int l = strlen(trig_str); - if(strncmp(trig_str,"triggered",l) != 0 ) - return false; - } - - bool triggered = (trig_str != NULL); - - // update orientation at server - caster->SetOrientation(caster->GetAngle(m_session->GetPlayer())); - - // and client - WorldPacket data; - caster->BuildHeartBeatMsg(&data); - caster->SendMessageToSet(&data,true); - - caster->CastSpell(caster->getVictim(),spell,false); - - return true; -} - -/* -ComeToMe command REQUIRED for 3rd party scripting library to have access to PointMovementGenerator -Without this function 3rd party scripting library will get linking errors (unresolved external) -when attempting to use the PointMovementGenerator -*/ -bool ChatHandler::HandleComeToMeCommand(const char *args) -{ - Creature* caster = getSelectedCreature(); - - if(!caster) - { - SendSysMessage(LANG_SELECT_CREATURE); - SetSentErrorMessage(true); - return false; - } - - char* newFlagStr = strtok((char*)args, " "); - - if(!newFlagStr) - return false; - - uint32 newFlags = atoi(newFlagStr); - - caster->SetUnitMovementFlags(newFlags); - - Player* pl = m_session->GetPlayer(); - - caster->GetMotionMaster()->MovePoint(0, pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ()); - return true; -} - -bool ChatHandler::HandleCastSelfCommand(const char* args) -{ - if(!*args) - return false; - - Unit* target = getSelectedUnit(); - - if(!target) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spell = extractSpellIdFromLink((char*)args); - if(!spell) - return false; - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); - if(!spellInfo) - return false; - - if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) - { - PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); - SetSentErrorMessage(true); - return false; - } - - target->CastSpell(target,spell,false); - - return true; -} - -std::string GetTimeString(uint32 time) -{ - uint16 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE; - std::ostringstream ss; - if(days) ss << days << "d "; - if(hours) ss << hours << "h "; - ss << minute << "m"; - return ss.str(); -} - -bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/) -{ - Player* player = getSelectedPlayer(); - if (!player) player = m_session->GetPlayer(); - uint32 counter = 0; - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) - { - Player::BoundInstancesMap &binds = player->GetBoundInstances(i); - for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end(); ++itr) - { - InstanceSave *save = itr->second.save; - std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); - PSendSysMessage("map: %d inst: %d perm: %s diff: %s canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty() == DIFFICULTY_NORMAL ? "normal" : "heroic", save->CanReset() ? "yes" : "no", timeleft.c_str()); - counter++; - } - } - PSendSysMessage("player binds: %d", counter); - counter = 0; - Group *group = player->GetGroup(); - if(group) - { - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) - { - Group::BoundInstancesMap &binds = group->GetBoundInstances(i); - for(Group::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end(); ++itr) - { - InstanceSave *save = itr->second.save; - std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); - PSendSysMessage("map: %d inst: %d perm: %s diff: %s canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty() == DIFFICULTY_NORMAL ? "normal" : "heroic", save->CanReset() ? "yes" : "no", timeleft.c_str()); - counter++; - } - } - } - PSendSysMessage("group binds: %d", counter); - - return true; -} - -bool ChatHandler::HandleInstanceUnbindCommand(const char* args) -{ - if(!*args) - return false; - - std::string cmd = args; - if(cmd == "all") - { - Player* player = getSelectedPlayer(); - if (!player) player = m_session->GetPlayer(); - uint32 counter = 0; - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) - { - Player::BoundInstancesMap &binds = player->GetBoundInstances(i); - for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();) - { - if(itr->first != player->GetMapId()) - { - InstanceSave *save = itr->second.save; - std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); - PSendSysMessage("unbinding map: %d inst: %d perm: %s diff: %s canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty() == DIFFICULTY_NORMAL ? "normal" : "heroic", save->CanReset() ? "yes" : "no", timeleft.c_str()); - player->UnbindInstance(itr, i); - counter++; - } - else - ++itr; - } - } - PSendSysMessage("instances unbound: %d", counter); - } - return true; -} - -bool ChatHandler::HandleInstanceStatsCommand(const char* /*args*/) -{ - PSendSysMessage("instances loaded: %d", MapManager::Instance().GetNumInstances()); - PSendSysMessage("players in instances: %d", MapManager::Instance().GetNumPlayersInInstances()); - PSendSysMessage("instance saves: %d", sInstanceSaveManager.GetNumInstanceSaves()); - PSendSysMessage("players bound: %d", sInstanceSaveManager.GetNumBoundPlayersTotal()); - PSendSysMessage("groups bound: %d", sInstanceSaveManager.GetNumBoundGroupsTotal()); - return true; -} - -bool ChatHandler::HandleInstanceSaveDataCommand(const char * /*args*/) -{ - Player* pl = m_session->GetPlayer(); - - Map* map = pl->GetMap(); - if (!map->IsDungeon()) - { - PSendSysMessage("Map is not a dungeon."); - SetSentErrorMessage(true); - return false; - } - - if (!((InstanceMap*)map)->GetInstanceData()) - { - PSendSysMessage("Map has no instance data."); - SetSentErrorMessage(true); - return false; - } - - ((InstanceMap*)map)->GetInstanceData()->SaveToDB(); - return true; -} +/* + * Copyright (C) 2005-2008 MaNGOS + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "World.h" +#include "ObjectMgr.h" +#include "PlayerDump.h" +#include "SpellMgr.h" +#include "Player.h" +#include "Opcodes.h" +#include "GameObject.h" +#include "Chat.h" +#include "Log.h" +#include "Guild.h" +#include "ObjectAccessor.h" +#include "MapManager.h" +#include "SpellAuras.h" +#include "ScriptCalls.h" +#include "Language.h" +#include "GridNotifiersImpl.h" +#include "CellImpl.h" +#include "Weather.h" +#include "PointMovementGenerator.h" +#include "TargetedMovementGenerator.h" +#include "SkillDiscovery.h" +#include "SkillExtraItems.h" +#include "SystemConfig.h" +#include "Config/ConfigEnv.h" +#include "Util.h" +#include "ItemEnchantmentMgr.h" +#include "InstanceSaveMgr.h" +#include "InstanceData.h" + +//reload commands +bool ChatHandler::HandleReloadCommand(const char* arg) +{ + // this is error catcher for wrong table name in .reload commands + PSendSysMessage("Db table with name starting from '%s' not found and can't be reloaded.",arg); + SetSentErrorMessage(true); + return false; +} + +bool ChatHandler::HandleReloadAllCommand(const char*) +{ + HandleReloadAreaTriggerTeleportCommand(""); + HandleReloadSkillFishingBaseLevelCommand(""); + + HandleReloadAllAreaCommand(""); + HandleReloadAllLootCommand(""); + HandleReloadAllNpcCommand(""); + HandleReloadAllQuestCommand(""); + HandleReloadAllSpellCommand(""); + HandleReloadAllItemCommand(""); + + HandleReloadCommandCommand(""); + HandleReloadReservedNameCommand(""); + HandleReloadMangosStringCommand(""); + HandleReloadGameTeleCommand(""); + return true; +} + +bool ChatHandler::HandleReloadAllAreaCommand(const char*) +{ + //HandleReloadQuestAreaTriggersCommand(""); -- reloaded in HandleReloadAllQuestCommand + HandleReloadAreaTriggerTeleportCommand(""); + HandleReloadAreaTriggerTavernCommand(""); + HandleReloadGameGraveyardZoneCommand(""); + return true; +} + +bool ChatHandler::HandleReloadAllLootCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables..." ); + LoadLootTables(); + SendGlobalSysMessage("DB tables `*_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/) +{ + HandleReloadNpcGossipCommand("a"); + HandleReloadNpcTrainerCommand("a"); + HandleReloadNpcVendorCommand("a"); + return true; +} + +bool ChatHandler::HandleReloadAllQuestCommand(const char* /*args*/) +{ + HandleReloadQuestAreaTriggersCommand("a"); + HandleReloadQuestTemplateCommand("a"); + + sLog.outString( "Re-Loading Quests Relations..." ); + objmgr.LoadQuestRelations(); + SendGlobalSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadAllScriptsCommand(const char*) +{ + if(sWorld.IsScriptScheduled()) + { + PSendSysMessage("DB scripts used currently, please attempt reload later."); + SetSentErrorMessage(true); + return false; + } + + sLog.outString( "Re-Loading Scripts..." ); + HandleReloadGameObjectScriptsCommand("a"); + HandleReloadEventScriptsCommand("a"); + HandleReloadQuestEndScriptsCommand("a"); + HandleReloadQuestStartScriptsCommand("a"); + HandleReloadSpellScriptsCommand("a"); + SendGlobalSysMessage("DB tables `*_scripts` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadAllSpellCommand(const char*) +{ + HandleReloadSkillDiscoveryTemplateCommand("a"); + HandleReloadSkillExtraItemTemplateCommand("a"); + HandleReloadSpellAffectCommand("a"); + HandleReloadSpellChainCommand("a"); + HandleReloadSpellElixirCommand("a"); + HandleReloadSpellLearnSpellCommand("a"); + HandleReloadSpellProcEventCommand("a"); + HandleReloadSpellScriptTargetCommand("a"); + HandleReloadSpellTargetPositionCommand("a"); + HandleReloadSpellThreatsCommand("a"); + HandleReloadSpellPetAurasCommand("a"); + return true; +} + +bool ChatHandler::HandleReloadAllItemCommand(const char*) +{ + HandleReloadPageTextsCommand("a"); + HandleReloadItemEnchantementsCommand("a"); + return true; +} + +bool ChatHandler::HandleReloadConfigCommand(const char* arg) +{ + sLog.outString( "Re-Loading config settings..." ); + sWorld.LoadConfigSettings(true); + SendGlobalSysMessage("World config settings reloaded."); + return true; +} + +bool ChatHandler::HandleReloadAreaTriggerTavernCommand(const char*) +{ + sLog.outString( "Re-Loading Tavern Area Triggers..." ); + objmgr.LoadTavernAreaTriggers(); + SendGlobalSysMessage("DB table `areatrigger_tavern` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*) +{ + sLog.outString( "Re-Loading AreaTrigger teleport definitions..." ); + objmgr.LoadAreaTriggerTeleports(); + SendGlobalSysMessage("DB table `areatrigger_teleport` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadCommandCommand(const char*) +{ + load_command_table = true; + SendGlobalSysMessage("DB table `command` will be reloaded at next chat command use."); + return true; +} + +bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(const char*) +{ + sLog.outString( "Loading Quests Relations... (`creature_questrelation`)" ); + objmgr.LoadCreatureQuestRelations(); + SendGlobalSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(const char*) +{ + sLog.outString( "Loading Quests Relations... (`creature_involvedrelation`)" ); + objmgr.LoadCreatureInvolvedRelations(); + SendGlobalSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadGOQuestRelationsCommand(const char*) +{ + sLog.outString( "Loading Quests Relations... (`gameobject_questrelation`)" ); + objmgr.LoadGameobjectQuestRelations(); + SendGlobalSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadGOQuestInvRelationsCommand(const char*) +{ + sLog.outString( "Loading Quests Relations... (`gameobject_involvedrelation`)" ); + objmgr.LoadGameobjectInvolvedRelations(); + SendGlobalSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadQuestAreaTriggersCommand(const char*) +{ + sLog.outString( "Re-Loading Quest Area Triggers..." ); + objmgr.LoadQuestAreaTriggers(); + SendGlobalSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadQuestTemplateCommand(const char*) +{ + sLog.outString( "Re-Loading Quest Templates..." ); + objmgr.LoadQuests(); + SendGlobalSysMessage("DB table `quest_template` (quest definitions) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesCreatureCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`creature_loot_template`)" ); + LoadLootTemplates_Creature(); + LootTemplates_Creature.CheckLootRefs(); + SendGlobalSysMessage("DB table `creature_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesDisenchantCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`disenchant_loot_template`)" ); + LoadLootTemplates_Disenchant(); + LootTemplates_Disenchant.CheckLootRefs(); + SendGlobalSysMessage("DB table `disenchant_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesFishingCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`fishing_loot_template`)" ); + LoadLootTemplates_Fishing(); + LootTemplates_Fishing.CheckLootRefs(); + SendGlobalSysMessage("DB table `fishing_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesGameobjectCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`gameobject_loot_template`)" ); + LoadLootTemplates_Gameobject(); + LootTemplates_Gameobject.CheckLootRefs(); + SendGlobalSysMessage("DB table `gameobject_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesItemCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`item_loot_template`)" ); + LoadLootTemplates_Item(); + LootTemplates_Item.CheckLootRefs(); + SendGlobalSysMessage("DB table `item_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesPickpocketingCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`pickpocketing_loot_template`)" ); + LoadLootTemplates_Pickpocketing(); + LootTemplates_Pickpocketing.CheckLootRefs(); + SendGlobalSysMessage("DB table `pickpocketing_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesProspectingCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`prospecting_loot_template`)" ); + LoadLootTemplates_Prospecting(); + LootTemplates_Prospecting.CheckLootRefs(); + SendGlobalSysMessage("DB table `prospecting_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesQuestMailCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`quest_mail_loot_template`)" ); + LoadLootTemplates_QuestMail(); + LootTemplates_QuestMail.CheckLootRefs(); + SendGlobalSysMessage("DB table `quest_mail_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesReferenceCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`reference_loot_template`)" ); + LoadLootTemplates_Reference(); + SendGlobalSysMessage("DB table `reference_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesSkinningCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`skinning_loot_template`)" ); + LoadLootTemplates_Skinning(); + LootTemplates_Skinning.CheckLootRefs(); + SendGlobalSysMessage("DB table `skinning_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadMangosStringCommand(const char*) +{ + sLog.outString( "Re-Loading mangos_string Table!" ); + objmgr.LoadMangosStrings(); + SendGlobalSysMessage("DB table `mangos_string` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadNpcGossipCommand(const char*) +{ + sLog.outString( "Re-Loading `npc_gossip` Table!" ); + objmgr.LoadNpcTextId(); + SendGlobalSysMessage("DB table `npc_gossip` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadNpcTrainerCommand(const char*) +{ + sLog.outString( "Re-Loading `npc_trainer` Table!" ); + objmgr.LoadTrainerSpell(); + SendGlobalSysMessage("DB table `npc_trainer` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadNpcVendorCommand(const char*) +{ + sLog.outString( "Re-Loading `npc_vendor` Table!" ); + objmgr.LoadVendors(); + SendGlobalSysMessage("DB table `npc_vendor` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadReservedNameCommand(const char*) +{ + sLog.outString( "Loading ReservedNames... (`reserved_name`)" ); + objmgr.LoadReservedPlayersNames(); + SendGlobalSysMessage("DB table `reserved_name` (player reserved names) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/) +{ + sLog.outString( "Re-Loading Skill Discovery Table..." ); + LoadSkillDiscoveryTable(); + SendGlobalSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSkillExtraItemTemplateCommand(const char* /*args*/) +{ + sLog.outString( "Re-Loading Skill Extra Item Table..." ); + LoadSkillExtraItemTable(); + SendGlobalSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSkillFishingBaseLevelCommand(const char* /*args*/) +{ + sLog.outString( "Re-Loading Skill Fishing base level requirements..." ); + objmgr.LoadFishingBaseSkillLevel(); + SendGlobalSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellAffectCommand(const char*) +{ + sLog.outString( "Re-Loading SpellAffect definitions..." ); + spellmgr.LoadSpellAffects(); + SendGlobalSysMessage("DB table `spell_affect` (spell mods apply requirements) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellChainCommand(const char*) +{ + sLog.outString( "Re-Loading Spell Chain Data... " ); + spellmgr.LoadSpellChains(); + SendGlobalSysMessage("DB table `spell_chain` (spell ranks) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellElixirCommand(const char*) +{ + sLog.outString( "Re-Loading Spell Elixir types..." ); + spellmgr.LoadSpellElixirs(); + SendGlobalSysMessage("DB table `spell_elixir` (spell exlixir types) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellLearnSpellCommand(const char*) +{ + sLog.outString( "Re-Loading Spell Learn Spells..." ); + spellmgr.LoadSpellLearnSpells(); + SendGlobalSysMessage("DB table `spell_learn_spell` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellProcEventCommand(const char*) +{ + sLog.outString( "Re-Loading Spell Proc Event conditions..." ); + spellmgr.LoadSpellProcEvents(); + SendGlobalSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellScriptTargetCommand(const char*) +{ + sLog.outString( "Re-Loading SpellsScriptTarget..." ); + spellmgr.LoadSpellScriptTarget(); + SendGlobalSysMessage("DB table `spell_script_target` (spell targets selection in case specific creature/GO requirements) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellTargetPositionCommand(const char*) +{ + sLog.outString( "Re-Loading Spell target coordinates..." ); + spellmgr.LoadSpellTargetPositions(); + SendGlobalSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellThreatsCommand(const char*) +{ + sLog.outString( "Re-Loading Aggro Spells Definitions..."); + spellmgr.LoadSpellThreats(); + SendGlobalSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellPetAurasCommand(const char*) +{ + sLog.outString( "Re-Loading Spell pet auras..."); + spellmgr.LoadSpellPetAuras(); + SendGlobalSysMessage("DB table `spell_pet_auras` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadPageTextsCommand(const char*) +{ + sLog.outString( "Re-Loading Page Texts..." ); + objmgr.LoadPageTexts(); + SendGlobalSysMessage("DB table `page_texts` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*) +{ + sLog.outString( "Re-Loading Item Random Enchantments Table..." ); + LoadRandomEnchantmentsTable(); + SendGlobalSysMessage("DB table `item_enchantment_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg) +{ + if(sWorld.IsScriptScheduled()) + { + SendSysMessage("DB scripts used currently, please attempt reload later."); + SetSentErrorMessage(true); + return false; + } + + if(*arg!='a') + sLog.outString( "Re-Loading Scripts from `gameobject_scripts`..."); + + objmgr.LoadGameObjectScripts(); + + if(*arg!='a') + SendGlobalSysMessage("DB table `gameobject_scripts` reloaded."); + + return true; +} + +bool ChatHandler::HandleReloadEventScriptsCommand(const char* arg) +{ + if(sWorld.IsScriptScheduled()) + { + SendSysMessage("DB scripts used currently, please attempt reload later."); + SetSentErrorMessage(true); + return false; + } + + if(*arg!='a') + sLog.outString( "Re-Loading Scripts from `event_scripts`..."); + + objmgr.LoadEventScripts(); + + if(*arg!='a') + SendGlobalSysMessage("DB table `event_scripts` reloaded."); + + return true; +} + +bool ChatHandler::HandleReloadQuestEndScriptsCommand(const char* arg) +{ + if(sWorld.IsScriptScheduled()) + { + SendSysMessage("DB scripts used currently, please attempt reload later."); + SetSentErrorMessage(true); + return false; + } + + if(*arg!='a') + sLog.outString( "Re-Loading Scripts from `quest_end_scripts`..."); + + objmgr.LoadQuestEndScripts(); + + if(*arg!='a') + SendGlobalSysMessage("DB table `quest_end_scripts` reloaded."); + + return true; +} + +bool ChatHandler::HandleReloadQuestStartScriptsCommand(const char* arg) +{ + if(sWorld.IsScriptScheduled()) + { + SendSysMessage("DB scripts used currently, please attempt reload later."); + SetSentErrorMessage(true); + return false; + } + + if(*arg!='a') + sLog.outString( "Re-Loading Scripts from `quest_start_scripts`..."); + + objmgr.LoadQuestStartScripts(); + + if(*arg!='a') + SendGlobalSysMessage("DB table `quest_start_scripts` reloaded."); + + return true; +} + +bool ChatHandler::HandleReloadSpellScriptsCommand(const char* arg) +{ + if(sWorld.IsScriptScheduled()) + { + SendSysMessage("DB scripts used currently, please attempt reload later."); + SetSentErrorMessage(true); + return false; + } + + if(*arg!='a') + sLog.outString( "Re-Loading Scripts from `spell_scripts`..."); + + objmgr.LoadSpellScripts(); + + if(*arg!='a') + SendGlobalSysMessage("DB table `spell_scripts` reloaded."); + + return true; +} + +bool ChatHandler::HandleReloadGameGraveyardZoneCommand(const char* /*arg*/) +{ + sLog.outString( "Re-Loading Graveyard-zone links..."); + + objmgr.LoadGraveyardZones(); + + SendGlobalSysMessage("DB table `game_graveyard_zone` reloaded."); + + return true; +} + +bool ChatHandler::HandleReloadGameTeleCommand(const char* /*arg*/) +{ + sLog.outString( "Re-Loading Game Tele coordinates..."); + + objmgr.LoadGameTele(); + + SendGlobalSysMessage("DB table `game_tele` reloaded."); + + return true; +} + +bool ChatHandler::HandleLoadScriptsCommand(const char* args) +{ + if(!LoadScriptingModule(args)) return true; + + sWorld.SendWorldText(LANG_SCRIPTS_RELOADED); + return true; +} + +bool ChatHandler::HandleSecurityCommand(const char* args) +{ + char* arg1 = strtok((char*)args, " "); + if( !arg1 ) + return false; + + char* arg2 = 0; + + std::string targetName; + uint32 targetAccountId = 0; + uint32 targetSecurity = 0; + + Player* targetPlayer = getSelectedPlayer(); + if(targetPlayer) + { + targetName = targetPlayer->GetName(); + targetAccountId = targetPlayer->GetSession()->GetAccountId(); + targetSecurity = targetPlayer->GetSession()->GetSecurity(); + arg2 = arg1; + } + else + { + targetName = arg1; + if(!normalizePlayerName(targetName)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + targetPlayer = ObjectAccessor::Instance().FindPlayerByName(targetName.c_str()); + if(targetPlayer) + { + targetAccountId = targetPlayer->GetSession()->GetAccountId(); + targetSecurity = targetPlayer->GetSession()->GetSecurity(); + } + else + { + uint64 targetGUID = objmgr.GetPlayerGUIDByName(targetName.c_str()); + if(!targetGUID) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + targetAccountId = objmgr.GetPlayerAccountIdByGUID(targetGUID); + targetSecurity = objmgr.GetSecurityByAccount(targetAccountId); + } + + arg2 = strtok(NULL, " "); + } + + int32 gm = (int32)atoi(arg2); + if ( gm < SEC_PLAYER || gm > SEC_ADMINISTRATOR ) + { + SendSysMessage(LANG_BAD_VALUE); + SetSentErrorMessage(true); + return false; + } + + // can set security level only for target with less security and to less security that we have + if(targetSecurity >= m_session->GetSecurity() || uint32(gm) >= m_session->GetSecurity() ) + { + SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); + SetSentErrorMessage(true); + return false; + } + + if(targetPlayer) + { + if( targetPlayer != m_session->GetPlayer() ) + ChatHandler(targetPlayer).PSendSysMessage(LANG_YOURS_SECURITY_CHANGED,m_session->GetPlayer()->GetName(), gm); + + targetPlayer->GetSession()->SetSecurity(gm); + } + + PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetName.c_str(), gm); + loginDatabase.PExecute("UPDATE account SET gmlevel = '%i' WHERE id = '%u'", gm, targetAccountId); + + return true; +} + +bool ChatHandler::HandleAllowMovementCommand(const char* /*args*/) +{ + if(sWorld.getAllowMovement()) + { + sWorld.SetAllowMovement(false); + SendSysMessage(LANG_CREATURE_MOVE_DISABLED); + } + else + { + sWorld.SetAllowMovement(true); + SendSysMessage(LANG_CREATURE_MOVE_ENABLED); + } + return true; +} + +bool ChatHandler::HandleMaxSkillCommand(const char* /*args*/) +{ + Player* SelectedPlayer = getSelectedPlayer(); + if(!SelectedPlayer) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + // each skills that have max skill value dependent from level seted to current level max skill value + SelectedPlayer->UpdateSkillsToMaxSkillsForLevel(); + return true; +} + +bool ChatHandler::HandleSetSkillCommand(const char* args) +{ + // number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r + char* skill_p = extractKeyFromLink((char*)args,"Hskill"); + if(!skill_p) + return false; + + char *level_p = strtok (NULL, " "); + + if( !level_p) + return false; + + char *max_p = strtok (NULL, " "); + + int32 skill = atoi(skill_p); + + if (skill <= 0) + { + PSendSysMessage(LANG_INVALID_SKILL_ID, skill); + SetSentErrorMessage(true); + return false; + } + + int32 level = atol (level_p); + + Player * target = getSelectedPlayer(); + if(!target) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + SkillLineEntry const* sl = sSkillLineStore.LookupEntry(skill); + if(!sl) + { + PSendSysMessage(LANG_INVALID_SKILL_ID, skill); + SetSentErrorMessage(true); + return false; + } + + if(!target->GetSkillValue(skill)) + { + PSendSysMessage(LANG_SET_SKILL_ERROR, target->GetName(), skill, sl->name[0]); + SetSentErrorMessage(true); + return false; + } + + int32 max = max_p ? atol (max_p) : target->GetPureMaxSkillValue(skill); + + if( level <= 0 || level > max || max <= 0 ) + return false; + + target->SetSkill(skill, level, max); + PSendSysMessage(LANG_SET_SKILL, skill, sl->name[0], target->GetName(), level, max); + + return true; +} + +bool ChatHandler::HandleUnLearnCommand(const char* args) +{ + if (!*args) + return false; + + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r + uint32 min_id = extractSpellIdFromLink((char*)args); + if(!min_id) + return false; + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r + char* tail = strtok(NULL,""); + + uint32 max_id = extractSpellIdFromLink(tail); + + if (!max_id) + { + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r + max_id = min_id+1; + } + else + { + if (max_id < min_id) + std::swap(min_id,max_id); + + max_id=max_id+1; + } + + Player* target = getSelectedPlayer(); + if(!target) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + for(uint32 spell=min_id;spellHasSpell(spell)) + target->removeSpell(spell); + else + SendSysMessage(LANG_FORGET_SPELL); + } + + return true; +} + +bool ChatHandler::HandleCooldownCommand(const char* args) +{ + Player* target = getSelectedPlayer(); + if(!target) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + if (!*args) + { + target->RemoveAllSpellCooldown(); + PSendSysMessage(LANG_REMOVEALL_COOLDOWN, target->GetName()); + } + else + { + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spell_id = extractSpellIdFromLink((char*)args); + if(!spell_id) + return false; + + if(!sSpellStore.LookupEntry(spell_id)) + { + PSendSysMessage(LANG_UNKNOWN_SPELL, target==m_session->GetPlayer() ? GetMangosString(LANG_YOU) : target->GetName()); + SetSentErrorMessage(true); + return false; + } + + WorldPacket data( SMSG_CLEAR_COOLDOWN, (4+8) ); + data << uint32(spell_id); + data << uint64(target->GetGUID()); + target->GetSession()->SendPacket(&data); + target->RemoveSpellCooldown(spell_id); + PSendSysMessage(LANG_REMOVE_COOLDOWN, spell_id, target==m_session->GetPlayer() ? GetMangosString(LANG_YOU) : target->GetName()); + } + return true; +} + +bool ChatHandler::HandleLearnAllCommand(const char* /*args*/) +{ + static const char *allSpellList[] = + { + "3365", + "6233", + "6247", + "6246", + "6477", + "6478", + "22810", + "8386", + "21651", + "21652", + "522", + "7266", + "8597", + "2479", + "22027", + "6603", + "5019", + "133", + "168", + "227", + "5009", + "9078", + "668", + "203", + "20599", + "20600", + "81", + "20597", + "20598", + "20864", + "1459", + "5504", + "587", + "5143", + "118", + "5505", + "597", + "604", + "1449", + "1460", + "2855", + "1008", + "475", + "5506", + "1463", + "12824", + "8437", + "990", + "5145", + "8450", + "1461", + "759", + "8494", + "8455", + "8438", + "6127", + "8416", + "6129", + "8451", + "8495", + "8439", + "3552", + "8417", + "10138", + "12825", + "10169", + "10156", + "10144", + "10191", + "10201", + "10211", + "10053", + "10173", + "10139", + "10145", + "10192", + "10170", + "10202", + "10054", + "10174", + "10193", + "12826", + "2136", + "143", + "145", + "2137", + "2120", + "3140", + "543", + "2138", + "2948", + "8400", + "2121", + "8444", + "8412", + "8457", + "8401", + "8422", + "8445", + "8402", + "8413", + "8458", + "8423", + "8446", + "10148", + "10197", + "10205", + "10149", + "10215", + "10223", + "10206", + "10199", + "10150", + "10216", + "10207", + "10225", + "10151", + "116", + "205", + "7300", + "122", + "837", + "10", + "7301", + "7322", + "6143", + "120", + "865", + "8406", + "6141", + "7302", + "8461", + "8407", + "8492", + "8427", + "8408", + "6131", + "7320", + "10159", + "8462", + "10185", + "10179", + "10160", + "10180", + "10219", + "10186", + "10177", + "10230", + "10181", + "10161", + "10187", + "10220", + "2018", + "2663", + "12260", + "2660", + "3115", + "3326", + "2665", + "3116", + "2738", + "3293", + "2661", + "3319", + "2662", + "9983", + "8880", + "2737", + "2739", + "7408", + "3320", + "2666", + "3323", + "3324", + "3294", + "22723", + "23219", + "23220", + "23221", + "23228", + "23338", + "10788", + "10790", + "5611", + "5016", + "5609", + "2060", + "10963", + "10964", + "10965", + "22593", + "22594", + "596", + "996", + "499", + "768", + "17002", + "1448", + "1082", + "16979", + "1079", + "5215", + "20484", + "5221", + "15590", + "17007", + "6795", + "6807", + "5487", + "1446", + "1066", + "5421", + "3139", + "779", + "6811", + "6808", + "1445", + "5216", + "1737", + "5222", + "5217", + "1432", + "6812", + "9492", + "5210", + "3030", + "1441", + "783", + "6801", + "20739", + "8944", + "9491", + "22569", + "5226", + "6786", + "1433", + "8973", + "1828", + "9495", + "9006", + "6794", + "8993", + "5203", + "16914", + "6784", + "9635", + "22830", + "20722", + "9748", + "6790", + "9753", + "9493", + "9752", + "9831", + "9825", + "9822", + "5204", + "5401", + "22831", + "6793", + "9845", + "17401", + "9882", + "9868", + "20749", + "9893", + "9899", + "9895", + "9832", + "9902", + "9909", + "22832", + "9828", + "9851", + "9883", + "9869", + "17406", + "17402", + "9914", + "20750", + "9897", + "9848", + "3127", + "107", + "204", + "9116", + "2457", + "78", + "18848", + "331", + "403", + "2098", + "1752", + "11278", + "11288", + "11284", + "6461", + "2344", + "2345", + "6463", + "2346", + "2352", + "775", + "1434", + "1612", + "71", + "2468", + "2458", + "2467", + "7164", + "7178", + "7367", + "7376", + "7381", + "21156", + "5209", + "3029", + "5201", + "9849", + "9850", + "20719", + "22568", + "22827", + "22828", + "22829", + "6809", + "8972", + "9005", + "9823", + "9827", + "6783", + "9913", + "6785", + "6787", + "9866", + "9867", + "9894", + "9896", + "6800", + "8992", + "9829", + "9830", + "780", + "769", + "6749", + "6750", + "9755", + "9754", + "9908", + "20745", + "20742", + "20747", + "20748", + "9746", + "9745", + "9880", + "9881", + "5391", + "842", + "3025", + "3031", + "3287", + "3329", + "1945", + "3559", + "4933", + "4934", + "4935", + "4936", + "5142", + "5390", + "5392", + "5404", + "5420", + "6405", + "7293", + "7965", + "8041", + "8153", + "9033", + "9034", + //"9036", problems with ghost state + "16421", + "21653", + "22660", + "5225", + "9846", + "2426", + "5916", + "6634", + //"6718", phasing stealth, annoing for learn all case. + "6719", + "8822", + "9591", + "9590", + "10032", + "17746", + "17747", + "8203", + "11392", + "12495", + "16380", + "23452", + "4079", + "4996", + "4997", + "4998", + "4999", + "5000", + "6348", + "6349", + "6481", + "6482", + "6483", + "6484", + "11362", + "11410", + "11409", + "12510", + "12509", + "12885", + "13142", + "21463", + "23460", + "11421", + "11416", + "11418", + "1851", + "10059", + "11423", + "11417", + "11422", + "11419", + "11424", + "11420", + "27", + "31", + "33", + "34", + "35", + "15125", + "21127", + "22950", + "1180", + "201", + "12593", + "12842", + "16770", + "6057", + "12051", + "18468", + "12606", + "12605", + "18466", + "12502", + "12043", + "15060", + "12042", + "12341", + "12848", + "12344", + "12353", + "18460", + "11366", + "12350", + "12352", + "13043", + "11368", + "11113", + "12400", + "11129", + "16766", + "12573", + "15053", + "12580", + "12475", + "12472", + "12953", + "12488", + "11189", + "12985", + "12519", + "16758", + "11958", + "12490", + "11426", + "3565", + "3562", + "18960", + "3567", + "3561", + "3566", + "3563", + "1953", + "2139", + "12505", + "13018", + "12522", + "12523", + "5146", + "5144", + "5148", + "8419", + "8418", + "10213", + "10212", + "10157", + "12524", + "13019", + "12525", + "13020", + "12526", + "13021", + "18809", + "13031", + "13032", + "13033", + "4036", + "3920", + "3919", + "3918", + "7430", + "3922", + "3923", + "7411", + "7418", + "7421", + "13262", + "7412", + "7415", + "7413", + "7416", + "13920", + "13921", + "7745", + "7779", + "7428", + "7457", + "7857", + "7748", + "7426", + "13421", + "7454", + "13378", + "7788", + "14807", + "14293", + "7795", + "6296", + "20608", + "755", + "444", + "427", + "428", + "442", + "447", + "3578", + "3581", + "19027", + "3580", + "665", + "3579", + "3577", + "6755", + "3576", + "2575", + "2577", + "2578", + "2579", + "2580", + "2656", + "2657", + "2576", + "3564", + "10248", + "8388", + "2659", + "14891", + "3308", + "3307", + "10097", + "2658", + "3569", + "16153", + "3304", + "10098", + "4037", + "3929", + "3931", + "3926", + "3924", + "3930", + "3977", + "3925", + "136", + "228", + "5487", + "43", + "202", + "0" + }; + + int loop = 0; + while(strcmp(allSpellList[loop], "0")) + { + uint32 spell = atol((char*)allSpellList[loop++]); + + if (m_session->GetPlayer()->HasSpell(spell)) + continue; + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); + if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) + { + PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); + continue; + } + + m_session->GetPlayer()->learnSpell(spell); + } + + SendSysMessage(LANG_COMMAND_LEARN_MANY_SPELLS); + + return true; +} + +bool ChatHandler::HandleLearnAllGMCommand(const char* /*args*/) +{ + static const char *gmSpellList[] = + { + "24347", // Become A Fish, No Breath Bar + "35132", // Visual Boom + "38488", // Attack 4000-8000 AOE + "38795", // Attack 2000 AOE + Slow Down 90% + "15712", // Attack 200 + "1852", // GM Spell Silence + "31899", // Kill + "31924", // Kill + "29878", // Kill My Self + "26644", // More Kill + + "28550", //Invisible 24 + "23452", //Invisible + Target + "0" + }; + + uint16 gmSpellIter = 0; + while( strcmp(gmSpellList[gmSpellIter], "0") ) + { + uint32 spell = atol((char*)gmSpellList[gmSpellIter++]); + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); + if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) + { + PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); + continue; + } + + m_session->GetPlayer()->learnSpell(spell); + } + + SendSysMessage(LANG_LEARNING_GM_SKILLS); + return true; +} + +bool ChatHandler::HandleLearnAllMyClassCommand(const char* /*args*/) +{ + HandleLearnAllMySpellsCommand(""); + HandleLearnAllMyTalentsCommand(""); + return true; +} + +bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/) +{ + ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(m_session->GetPlayer()->getClass()); + if(!clsEntry) + return true; + uint32 family = clsEntry->spellfamily; + + for (uint32 i = 0; i < sSpellStore.GetNumRows(); i++) + { + SpellEntry const *spellInfo = sSpellStore.LookupEntry(i); + if(!spellInfo) + continue; + + // skip wrong class/race skills + if(!m_session->GetPlayer()->IsSpellFitByClassAndRace(spellInfo->Id)) + continue; + + // skip other spell families + if( spellInfo->SpellFamilyName != family) + continue; + + //TODO: skip triggered spells + + // skip spells with first rank learned as talent (and all talents then also) + uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id); + if(GetTalentSpellCost(first_rank) > 0 ) + continue; + + // skip broken spells + if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false)) + continue; + + m_session->GetPlayer()->learnSpell(i); + } + + SendSysMessage(LANG_COMMAND_LEARN_CLASS_SPELLS); + return true; +} + +static void learnAllHighRanks(Player* player, uint32 spellid) +{ + SpellChainMapNext const& nextMap = spellmgr.GetSpellChainNext(); + for(SpellChainMapNext::const_iterator itr = nextMap.lower_bound(spellid); itr != nextMap.upper_bound(spellid); ++itr) + { + player->learnSpell(itr->second); + learnAllHighRanks(player,itr->second); + } +} + +bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/) +{ + Player* player = m_session->GetPlayer(); + uint32 classMask = player->getClassMask(); + + for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++) + { + TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); + if(!talentInfo) + continue; + + TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab ); + if(!talentTabInfo) + continue; + + if( (classMask & talentTabInfo->ClassMask) == 0 ) + continue; + + // search highest talent rank + uint32 spellid = 0; + int rank = 4; + for(; rank >= 0; --rank) + { + if(talentInfo->RankID[rank]!=0) + { + spellid = talentInfo->RankID[rank]; + break; + } + } + + if(!spellid) // ??? none spells in telent + continue; + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid); + if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false)) + continue; + + // learn highest rank of talent + player->learnSpell(spellid); + + // and learn all non-talent spell ranks (recursive by tree) + learnAllHighRanks(player,spellid); + } + + SendSysMessage(LANG_COMMAND_LEARN_CLASS_TALENTS); + return true; +} + +bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/) +{ + // skipping UNIVERSAL language (0) + for(int i = 1; i < LANGUAGES_COUNT; ++i) + m_session->GetPlayer()->learnSpell(lang_description[i].spell_id); + + SendSysMessage(LANG_COMMAND_LEARN_ALL_LANG); + return true; +} + +bool ChatHandler::HandleLearnAllDefaultCommand(const char* args) +{ + char* pName = strtok((char*)args, ""); + Player *player = NULL; + if (pName) + { + std::string name = pName; + + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + player = objmgr.GetPlayer(name.c_str()); + } + else + player = getSelectedPlayer(); + + if(!player) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + player->learnDefaultSpells(); + player->learnQuestRewardedSpells(); + + PSendSysMessage(LANG_COMMAND_LEARN_ALL_DEFAULT_AND_QUEST,player->GetName()); + return true; +} + +bool ChatHandler::HandleLearnCommand(const char* args) +{ + Player* targetPlayer = getSelectedPlayer(); + + if(!targetPlayer) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spell = extractSpellIdFromLink((char*)args); + if(!spell || !sSpellStore.LookupEntry(spell)) + return false; + + if (targetPlayer->HasSpell(spell)) + { + if(targetPlayer == m_session->GetPlayer()) + SendSysMessage(LANG_YOU_KNOWN_SPELL); + else + PSendSysMessage(LANG_TARGET_KNOWN_SPELL,targetPlayer->GetName()); + SetSentErrorMessage(true); + return false; + } + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); + if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) + { + PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); + SetSentErrorMessage(true); + return false; + } + + targetPlayer->learnSpell(spell); + + return true; +} + +bool ChatHandler::HandleAddItemCommand(const char* args) +{ + if (!*args) + return false; + + uint32 itemId = 0; + + if(args[0]=='[') // [name] manual form + { + char* citemName = citemName = strtok((char*)args, "]"); + + if(citemName && citemName[0]) + { + std::string itemName = citemName+1; + WorldDatabase.escape_string(itemName); + QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE name = '%s'", itemName.c_str()); + if (!result) + { + PSendSysMessage(LANG_COMMAND_COULDNOTFIND, citemName+1); + SetSentErrorMessage(true); + return false; + } + itemId = result->Fetch()->GetUInt16(); + delete result; + } + else + return false; + } + else // item_id or [name] Shift-click form |color|Hitem:item_id:0:0:0|h[name]|h|r + { + char* cId = extractKeyFromLink((char*)args,"Hitem"); + if(!cId) + return false; + itemId = atol(cId); + } + + char* ccount = strtok(NULL, " "); + + int32 count = 1; + + if (ccount) + count = strtol(ccount, NULL, 10); + + if (count == 0) + count = 1; + + Player* pl = m_session->GetPlayer(); + Player* plTarget = getSelectedPlayer(); + if(!plTarget) + plTarget = pl; + + sLog.outDetail(GetMangosString(LANG_ADDITEM), itemId, count); + + ItemPrototype const *pProto = objmgr.GetItemPrototype(itemId); + if(!pProto) + { + PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId); + SetSentErrorMessage(true); + return false; + } + + //Subtract + if (count < 0) + { + plTarget->DestroyItemCount(itemId, -count, true, false); + PSendSysMessage(LANG_REMOVEITEM, itemId, -count, plTarget->GetName()); + return true; + } + + //Adding items + uint32 noSpaceForCount = 0; + + // check space and find places + ItemPosCountVec dest; + uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount ); + if( msg != EQUIP_ERR_OK ) // convert to possible store amount + count -= noSpaceForCount; + + if( count == 0 || dest.empty()) // can't add any + { + PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount ); + SetSentErrorMessage(true); + return false; + } + + Item* item = plTarget->StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); + + // remove binding (let GM give it to another player later) + if(pl==plTarget) + for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr) + if(Item* item1 = pl->GetItemByPos(itr->pos)) + item1->SetBinding( false ); + + if(count > 0 && item) + { + pl->SendNewItem(item,count,false,true); + if(pl!=plTarget) + plTarget->SendNewItem(item,count,true,false); + } + + if(noSpaceForCount > 0) + PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount); + + return true; +} + +bool ChatHandler::HandleAddItemSetCommand(const char* args) +{ + if (!*args) + return false; + + char* cId = extractKeyFromLink((char*)args,"Hitemset"); // number or [name] Shift-click form |color|Hitemset:itemset_id|h[name]|h|r + if (!cId) + return false; + + uint32 itemsetId = atol(cId); + + // prevent generation all items with itemset field value '0' + if (itemsetId == 0) + { + PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId); + SetSentErrorMessage(true); + return false; + } + + Player* pl = m_session->GetPlayer(); + Player* plTarget = getSelectedPlayer(); + if(!plTarget) + plTarget = pl; + + sLog.outDetail(GetMangosString(LANG_ADDITEMSET), itemsetId); + + QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE itemset = %u",itemsetId); + + if(!result) + { + PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId); + + SetSentErrorMessage(true); + return false; + } + + do + { + Field *fields = result->Fetch(); + uint32 itemId = fields[0].GetUInt32(); + + ItemPosCountVec dest; + uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, 1 ); + if( msg == EQUIP_ERR_OK ) + { + Item* item = plTarget->StoreNewItem( dest, itemId, true); + + // remove binding (let GM give it to another player later) + if(pl==plTarget) + item->SetBinding( false ); + + pl->SendNewItem(item,1,false,true); + if(pl!=plTarget) + plTarget->SendNewItem(item,1,true,false); + } + else + { + pl->SendEquipError( msg, NULL, NULL ); + PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, 1); + } + + }while( result->NextRow() ); + + delete result; + + return true; +} + +bool ChatHandler::HandleListItemCommand(const char* args) +{ + if(!*args) + return false; + + char* cId = extractKeyFromLink((char*)args,"Hitem"); + if(!cId) + return false; + uint32 item_id = atol(cId); + + ItemPrototype const* itemProto = item_id ? itemProto = objmgr.GetItemPrototype(item_id) : NULL; + + if(!itemProto) + { + PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id); + SetSentErrorMessage(true); + return false; + } + + char* c_count = strtok(NULL, " "); + int count = c_count ? atol(c_count) : 10; + + if(count < 0) + return false; + + QueryResult *result; + + // inventory case + uint32 inv_count = 0; + result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM character_inventory WHERE item_template='%u'",item_id); + if(result) + { + inv_count = (*result)[0].GetUInt32(); + delete result; + } + + result=CharacterDatabase.PQuery( + // 0 1 2 3 4 5 + "SELECT ci.item, cibag.slot AS bag, ci.slot, ci.guid, characters.account,characters.name " + "FROM character_inventory AS ci LEFT JOIN character_inventory AS cibag ON (cibag.item=ci.bag),characters " + "WHERE ci.item_template='%u' AND ci.guid = characters.guid LIMIT %u ", + item_id,uint32(count)); + + if(result) + { + do + { + Field *fields = result->Fetch(); + uint32 item_guid = fields[0].GetUInt32(); + uint32 item_bag = fields[1].GetUInt32(); + uint32 item_slot = fields[2].GetUInt32(); + uint32 owner_guid = fields[3].GetUInt32(); + uint32 owner_acc = fields[4].GetUInt32(); + std::string owner_name = fields[5].GetCppString(); + + char const* item_pos = 0; + if(Player::IsEquipmentPos(item_bag,item_slot)) + item_pos = "[equipped]"; + else if(Player::IsInventoryPos(item_bag,item_slot)) + item_pos = "[in inventory]"; + else if(Player::IsBankPos(item_bag,item_slot)) + item_pos = "[in bank]"; + else + item_pos = ""; + + PSendSysMessage(LANG_ITEMLIST_SLOT, + item_guid,owner_name.c_str(),owner_guid,owner_acc,item_pos); + } while (result->NextRow()); + + int64 res_count = result->GetRowCount(); + + delete result; + + if(count > res_count) + count-=res_count; + else if(count) + count = 0; + } + + // mail case + uint32 mail_count = 0; + result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM mail_items WHERE item_template='%u'", item_id); + if(result) + { + mail_count = (*result)[0].GetUInt32(); + delete result; + } + + if(count > 0) + { + result=CharacterDatabase.PQuery( + // 0 1 2 3 4 5 6 + "SELECT mail_items.item_guid, mail.sender, mail.receiver, char_s.account, char_s.name, char_r.account, char_r.name " + "FROM mail,mail_items,characters as char_s,characters as char_r " + "WHERE mail_items.item_template='%u' AND char_s.guid = mail.sender AND char_r.guid = mail.receiver AND mail.id=mail_items.mail_id LIMIT %u", + item_id,uint32(count)); + } + else + result = NULL; + + if(result) + { + do + { + Field *fields = result->Fetch(); + uint32 item_guid = fields[0].GetUInt32(); + uint32 item_s = fields[1].GetUInt32(); + uint32 item_r = fields[2].GetUInt32(); + uint32 item_s_acc = fields[3].GetUInt32(); + std::string item_s_name = fields[4].GetCppString(); + uint32 item_r_acc = fields[5].GetUInt32(); + std::string item_r_name = fields[6].GetCppString(); + + char const* item_pos = "[in mail]"; + + PSendSysMessage(LANG_ITEMLIST_MAIL, + item_guid,item_s_name.c_str(),item_s,item_s_acc,item_r_name.c_str(),item_r,item_r_acc,item_pos); + } while (result->NextRow()); + + int64 res_count = result->GetRowCount(); + + delete result; + + if(count > res_count) + count-=res_count; + else if(count) + count = 0; + } + + // auction case + uint32 auc_count = 0; + result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM auctionhouse WHERE item_template='%u'",item_id); + if(result) + { + auc_count = (*result)[0].GetUInt32(); + delete result; + } + + if(count > 0) + { + result=CharacterDatabase.PQuery( + // 0 1 2 3 + "SELECT auctionhouse.itemguid, auctionhouse.itemowner, characters.account, characters.name " + "FROM auctionhouse,characters WHERE auctionhouse.item_template='%u' AND characters.guid = auctionhouse.itemowner LIMIT %u", + item_id,uint32(count)); + } + else + result = NULL; + + if(result) + { + do + { + Field *fields = result->Fetch(); + uint32 item_guid = fields[0].GetUInt32(); + uint32 owner = fields[1].GetUInt32(); + uint32 owner_acc = fields[2].GetUInt32(); + std::string owner_name = fields[3].GetCppString(); + + char const* item_pos = "[in auction]"; + + PSendSysMessage(LANG_ITEMLIST_AUCTION, item_guid, owner_name.c_str(), owner, owner_acc,item_pos); + } while (result->NextRow()); + + delete result; + } + + if(inv_count+mail_count+auc_count == 0) + { + SendSysMessage(LANG_COMMAND_NOITEMFOUND); + SetSentErrorMessage(true); + return false; + } + + PSendSysMessage(LANG_COMMAND_LISTITEMMESSAGE,item_id,inv_count+mail_count+auc_count,inv_count,mail_count,auc_count); + + return true; +} + +bool ChatHandler::HandleListObjectCommand(const char* args) +{ + if(!*args) + return false; + + // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameobject_entry"); + if(!cId) + return false; + + uint32 go_id = atol(cId); + + GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(go_id); + + if(!go_id || !gInfo) + { + PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id); + SetSentErrorMessage(true); + return false; + } + + char* c_count = strtok(NULL, " "); + int count = c_count ? atol(c_count) : 10; + + if(count < 0) + return false; + + Player* pl = m_session->GetPlayer(); + QueryResult *result; + + uint32 obj_count = 0; + result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'",go_id); + if(result) + { + obj_count = (*result)[0].GetUInt32(); + delete result; + } + + result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u", + pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),go_id,uint32(count)); + + if (result) + { + do + { + Field *fields = result->Fetch(); + uint32 guid = fields[0].GetUInt32(); + float x = fields[1].GetFloat(); + float y = fields[2].GetFloat(); + float z = fields[3].GetFloat(); + int mapid = fields[4].GetUInt16(); + + PSendSysMessage(LANG_GO_LIST, guid, guid, gInfo->name, x, y, z, mapid); + } while (result->NextRow()); + + delete result; + } + + PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE,go_id,obj_count); + return true; +} + +bool ChatHandler::HandleNearObjectCommand(const char* args) +{ + float distance = (!*args) ? 10 : atol(args); + uint32 count = 0; + + Player* pl = m_session->GetPlayer(); + QueryResult *result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, map, " + "(POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ " + "FROM gameobject WHERE map='%u' AND (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) <= '%f' ORDER BY order_", + pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), + pl->GetMapId(),pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),distance*distance); + + if (result) + { + do + { + Field *fields = result->Fetch(); + uint32 guid = fields[0].GetUInt32(); + uint32 entry = fields[1].GetUInt32(); + float x = fields[2].GetFloat(); + float y = fields[3].GetFloat(); + float z = fields[4].GetFloat(); + int mapid = fields[5].GetUInt16(); + + GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(entry); + + if(!gInfo) + continue; + + PSendSysMessage(LANG_GO_LIST, guid, guid, gInfo->name, x, y, z, mapid); + + ++count; + } while (result->NextRow()); + + delete result; + } + + PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE,distance,count); + return true; +} + +bool ChatHandler::HandleListCreatureCommand(const char* args) +{ + if(!*args) + return false; + + // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hcreature_entry"); + if(!cId) + return false; + + uint32 cr_id = atol(cId); + + CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(cr_id); + + if(!cr_id || !cInfo) + { + PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id); + SetSentErrorMessage(true); + return false; + } + + char* c_count = strtok(NULL, " "); + int count = c_count ? atol(c_count) : 10; + + if(count < 0) + return false; + + Player* pl = m_session->GetPlayer(); + QueryResult *result; + + uint32 cr_count = 0; + result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'",cr_id); + if(result) + { + cr_count = (*result)[0].GetUInt32(); + delete result; + } + + result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u", + pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), cr_id,uint32(count)); + + if (result) + { + do + { + Field *fields = result->Fetch(); + uint32 guid = fields[0].GetUInt32(); + float x = fields[1].GetFloat(); + float y = fields[2].GetFloat(); + float z = fields[3].GetFloat(); + int mapid = fields[4].GetUInt16(); + + PSendSysMessage(LANG_CREATURE_LIST, guid, guid, cInfo->Name, x, y, z, mapid); + } while (result->NextRow()); + + delete result; + } + + PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE,cr_id,cr_count); + return true; +} + +bool ChatHandler::HandleLookupItemCommand(const char* args) +{ + if(!*args) + return false; + + std::string namepart = args; + std::wstring wnamepart; + + // converting string that we try to find to lower case + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + wstrToLower(wnamepart); + + uint32 counter = 0; + + // Search in `item_template` + for (uint32 id = 0; id < sItemStorage.MaxEntry; id++) + { + ItemPrototype const *pProto = sItemStorage.LookupEntry(id); + if(!pProto) + continue; + + int loc_idx = m_session->GetSessionDbLocaleIndex(); + if ( loc_idx >= 0 ) + { + ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId); + if (il) + { + if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) + { + std::string name = il->Name[loc_idx]; + + if (Utf8FitTo(name, wnamepart)) + { + PSendSysMessage(LANG_ITEM_LIST, id, id, name.c_str()); + ++counter; + continue; + } + } + } + } + + std::string name = pProto->Name1; + if(name.empty()) + continue; + + if (Utf8FitTo(name, wnamepart)) + { + PSendSysMessage(LANG_ITEM_LIST, id, id, name.c_str()); + ++counter; + } + } + + if (counter==0) + SendSysMessage(LANG_COMMAND_NOITEMFOUND); + + return true; +} + +bool ChatHandler::HandleLookupItemSetCommand(const char* args) +{ + if(!*args) + return false; + + std::string namepart = args; + std::wstring wnamepart; + + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + // converting string that we try to find to lower case + wstrToLower( wnamepart ); + + uint32 counter = 0; // Counter for figure out that we found smth. + + // Search in ItemSet.dbc + for (uint32 id = 0; id < sItemSetStore.GetNumRows(); id++) + { + ItemSetEntry const *set = sItemSetStore.LookupEntry(id); + if(set) + { + int loc = m_session->GetSessionDbcLocale(); + std::string name = set->name[m_session->GetSessionDbcLocale()]; + if(name.empty()) + continue; + + if (!Utf8FitTo(name, wnamepart)) + { + loc = 0; + for(; loc < MAX_LOCALE; ++loc) + { + if(loc==m_session->GetSessionDbcLocale()) + continue; + + name = set->name[m_session->GetSessionDbcLocale()]; + if(name.empty()) + continue; + + if (Utf8FitTo(name, wnamepart)) + break; + } + } + + if(loc < MAX_LOCALE) + { + // send item set in "id - [namedlink locale]" format + PSendSysMessage(LANG_ITEMSET_LIST,id,id,name.c_str(),localeNames[loc]); + ++counter; + } + } + } + if (counter == 0) // if counter == 0 then we found nth + SendSysMessage(LANG_COMMAND_NOITEMSETFOUND); + return true; +} + +bool ChatHandler::HandleLookupSkillCommand(const char* args) +{ + Player* target = getSelectedPlayer(); + if(!target) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + if(!*args) + return false; + + std::string namepart = args; + std::wstring wnamepart; + + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + // converting string that we try to find to lower case + wstrToLower( wnamepart ); + + uint32 counter = 0; // Counter for figure out that we found smth. + + // Search in SkillLine.dbc + for (uint32 id = 0; id < sSkillLineStore.GetNumRows(); id++) + { + SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(id); + if(skillInfo) + { + int loc = m_session->GetSessionDbcLocale(); + std::string name = skillInfo->name[loc]; + if(name.empty()) + continue; + + if (!Utf8FitTo(name, wnamepart)) + { + loc = 0; + for(; loc < MAX_LOCALE; ++loc) + { + if(loc==m_session->GetSessionDbcLocale()) + continue; + + name = skillInfo->name[loc]; + if(name.empty()) + continue; + + if (Utf8FitTo(name, wnamepart)) + break; + } + } + + if(loc < MAX_LOCALE) + { + // send skill in "id - [namedlink locale]" format + PSendSysMessage(LANG_SKILL_LIST,id,id,name.c_str(),localeNames[loc],(target->HasSkill(id) ? m_session->GetMangosString(LANG_KNOWN) : "")); + + ++counter; + } + } + } + if (counter == 0) // if counter == 0 then we found nth + SendSysMessage(LANG_COMMAND_NOSKILLFOUND); + return true; +} + +bool ChatHandler::HandleLookupSpellCommand(const char* args) +{ + Player* target = getSelectedPlayer(); + if( !target ) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + if(!*args) + return false; + + std::string namepart = args; + std::wstring wnamepart; + + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + // converting string that we try to find to lower case + wstrToLower( wnamepart ); + + uint32 counter = 0; // Counter for figure out that we found smth. + + // Search in Spell.dbc + for (uint32 id = 0; id < sSpellStore.GetNumRows(); id++) + { + SpellEntry const *spellInfo = sSpellStore.LookupEntry(id); + if(spellInfo) + { + int loc = m_session->GetSessionDbcLocale(); + std::string name = spellInfo->SpellName[loc]; + if(name.empty()) + continue; + + if (!Utf8FitTo(name, wnamepart)) + { + loc = 0; + for(; loc < MAX_LOCALE; ++loc) + { + if(loc==m_session->GetSessionDbcLocale()) + continue; + + name = spellInfo->SpellName[loc]; + if(name.empty()) + continue; + + if (Utf8FitTo(name, wnamepart)) + break; + } + } + + if(loc < MAX_LOCALE) + { + bool known = target->HasSpell(id); + bool learn = (spellInfo->Effect[0] == SPELL_EFFECT_LEARN_SPELL); + + uint32 telentCost = GetTalentSpellCost(id); + + bool talent = (telentCost > 0); + bool passive = IsPassiveSpell(id); + bool active = target->HasAura(id,0) || target->HasAura(id,1) || target->HasAura(id,2); + + // unit32 used to prevent interpreting uint8 as char at output + // find rank of learned spell for learning spell, or talent rank + uint32 rank = telentCost ? telentCost : spellmgr.GetSpellRank(learn ? spellInfo->EffectTriggerSpell[0] : id); + + // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format + std::ostringstream ss; + ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name; + + // include rank in link name + if(rank) + ss << GetMangosString(LANG_SPELL_RANK) << rank; + + ss << " " << localeNames[loc] << "]|h|r"; + + if(talent) + ss << GetMangosString(LANG_TALENT); + if(passive) + ss << GetMangosString(LANG_PASSIVE); + if(learn) + ss << GetMangosString(LANG_LEARN); + if(known) + ss << GetMangosString(LANG_KNOWN); + if(active) + ss << GetMangosString(LANG_ACTIVE); + + SendSysMessage(ss.str().c_str()); + + ++counter; + } + } + } + if (counter == 0) // if counter == 0 then we found nth + SendSysMessage(LANG_COMMAND_NOSPELLFOUND); + return true; +} + +bool ChatHandler::HandleLookupQuestCommand(const char* args) +{ + Player* target = getSelectedPlayer(); + if( !target ) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + if(!*args) + return false; + + std::string namepart = args; + std::wstring wnamepart; + + // converting string that we try to find to lower case + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + wstrToLower(wnamepart); + + uint32 counter = 0 ; + + ObjectMgr::QuestMap const& qTemplates = objmgr.GetQuestTemplates(); + for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter) + { + Quest * qinfo = iter->second; + + int loc_idx = m_session->GetSessionDbLocaleIndex(); + if ( loc_idx >= 0 ) + { + QuestLocale const *il = objmgr.GetQuestLocale(qinfo->GetQuestId()); + if (il) + { + if (il->Title.size() > loc_idx && !il->Title[loc_idx].empty()) + { + std::string title = il->Title[loc_idx]; + + if (Utf8FitTo(title, wnamepart)) + { + QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId()); + + char const* statusStr = ""; + if(status == QUEST_STATUS_COMPLETE) + { + if(target->GetQuestRewardStatus(qinfo->GetQuestId())) + statusStr = GetMangosString(LANG_COMMAND_QUEST_REWARDED); + else + statusStr = GetMangosString(LANG_COMMAND_QUEST_COMPLETE); + } + else if(status == QUEST_STATUS_INCOMPLETE) + statusStr = GetMangosString(LANG_COMMAND_QUEST_ACTIVE); + + PSendSysMessage(LANG_QUEST_LIST,qinfo->GetQuestId(),qinfo->GetQuestId(),title.c_str(),(status == QUEST_STATUS_COMPLETE ? GetMangosString(LANG_COMPLETE) : (status == QUEST_STATUS_INCOMPLETE ? GetMangosString(LANG_ACTIVE) : "") )); + ++counter; + continue; + } + } + } + } + + std::string title = qinfo->GetTitle(); + if(title.empty()) + continue; + + if (Utf8FitTo(title, wnamepart)) + { + QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId()); + + char const* statusStr = ""; + if(status == QUEST_STATUS_COMPLETE) + { + if(target->GetQuestRewardStatus(qinfo->GetQuestId())) + statusStr = GetMangosString(LANG_COMMAND_QUEST_REWARDED); + else + statusStr = GetMangosString(LANG_COMMAND_QUEST_COMPLETE); + } + else if(status == QUEST_STATUS_INCOMPLETE) + statusStr = GetMangosString(LANG_COMMAND_QUEST_ACTIVE); + + PSendSysMessage(LANG_QUEST_LIST,qinfo->GetQuestId(),qinfo->GetQuestId(), title.c_str(),(status == QUEST_STATUS_COMPLETE ? GetMangosString(LANG_COMPLETE) : (status == QUEST_STATUS_INCOMPLETE ? GetMangosString(LANG_ACTIVE) : "") )); + ++counter; + } + } + + if (counter==0) + SendSysMessage(LANG_COMMAND_NOQUESTFOUND); + + return true; +} + +bool ChatHandler::HandleLookupCreatureCommand(const char* args) +{ + if(!*args) + return false; + + std::string namepart = args; + std::wstring wnamepart; + + // converting string that we try to find to lower case + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + wstrToLower(wnamepart); + + uint32 counter = 0; + + for (uint32 id = 0; id< sCreatureStorage.MaxEntry; id++ ) + { + CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(id); + if(!cInfo) + continue; + + int loc_idx = m_session->GetSessionDbLocaleIndex(); + if ( loc_idx >= 0 ) + { + CreatureLocale const *cl = objmgr.GetCreatureLocale(id); + if (cl) + { + if (cl->Name.size() > loc_idx && !cl->Name[loc_idx].empty()) + { + std::string name = cl->Name[loc_idx]; + + if (Utf8FitTo(name, wnamepart)) + { + PSendSysMessage(LANG_CREATURE_ENTRY_LIST, id, id, name.c_str()); + ++counter; + continue; + } + } + } + } + + std::string name = cInfo->Name; + if(name.empty()) + continue; + + if (Utf8FitTo(name, wnamepart)) + { + PSendSysMessage(LANG_CREATURE_ENTRY_LIST,id,id,name.c_str()); + ++counter; + } + } + + if (counter==0) + SendSysMessage(LANG_COMMAND_NOCREATUREFOUND); + + return true; +} + +bool ChatHandler::HandleLookupObjectCommand(const char* args) +{ + if(!*args) + return false; + + std::string namepart = args; + std::wstring wnamepart; + + // converting string that we try to find to lower case + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + wstrToLower(wnamepart); + + uint32 counter = 0; + + for (uint32 id = 0; id< sGOStorage.MaxEntry; id++ ) + { + GameObjectInfo const* gInfo = sGOStorage.LookupEntry(id); + if(!gInfo) + continue; + + int loc_idx = m_session->GetSessionDbLocaleIndex(); + if ( loc_idx >= 0 ) + { + GameObjectLocale const *gl = objmgr.GetGameObjectLocale(id); + if (gl) + { + if (gl->Name.size() > loc_idx && !gl->Name[loc_idx].empty()) + { + std::string name = gl->Name[loc_idx]; + + if (Utf8FitTo(name, wnamepart)) + { + PSendSysMessage(LANG_GO_ENTRY_LIST, id, id, name.c_str()); + ++counter; + continue; + } + } + } + } + + std::string name = gInfo->name; + if(name.empty()) + continue; + + if(Utf8FitTo(name, wnamepart)) + { + PSendSysMessage(LANG_GO_ENTRY_LIST, id, id, name.c_str()); + ++counter; + } + } + + if(counter==0) + SendSysMessage(LANG_COMMAND_NOGAMEOBJECTFOUND); + + return true; +} + +/** \brief GM command level 3 - Create a guild. + * + * This command allows a GM (level 3) to create a guild. + * + * The "args" parameter contains the name of the guild leader + * and then the name of the guild. + * + */ +bool ChatHandler::HandleGuildCreateCommand(const char* args) +{ + + if (!*args) + return false; + + Guild *guild; + Player * player; + char *lname,*gname; + std::string guildname; + + lname = strtok((char*)args, " "); + gname = strtok(NULL, ""); + + if(!lname) + return false; + else if(!gname) + { + SendSysMessage(LANG_INSERT_GUILD_NAME); + SetSentErrorMessage(true); + return false; + } + + guildname = gname; + player = ObjectAccessor::Instance().FindPlayerByName(lname); + + if(!player) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + if(!player->GetGuildId()) + { + guild = new Guild; + if(!guild->create(player->GetGUID(),guildname)) + { + delete guild; + SendSysMessage(LANG_GUILD_NOT_CREATED); + SetSentErrorMessage(true); + return false; + } + + objmgr.AddGuild(guild); + } + else + SendSysMessage(LANG_PLAYER_IN_GUILD); + + return true; +} + +bool ChatHandler::HandleGuildInviteCommand(const char *args) +{ + if(!*args) + return false; + + char* par1 = strtok((char*)args, " "); + char* par2 = strtok (NULL, ""); + if(!par1 || !par2) + return false; + + std::string glName = par2; + Guild* targetGuild = objmgr.GetGuildByName(glName); + if(!targetGuild) + return false; + + std::string plName = par1; + if(!normalizePlayerName(plName)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 plGuid = 0; + if(Player* targetPlayer = ObjectAccessor::Instance().FindPlayerByName(plName.c_str())) + plGuid = targetPlayer->GetGUID(); + else + plGuid = objmgr.GetPlayerGUIDByName(plName.c_str()); + + if(!plGuid) + false; + + // players's guild membership checked in AddMember before add + if(!targetGuild->AddMember(plGuid,targetGuild->GetLowestRank())) + return false; + + return true; +} + +bool ChatHandler::HandleGuildUninviteCommand(const char *args) +{ + if(!*args) + return false; + + char* par1 = strtok((char*)args, " "); + if(!par1) + return false; + std::string plName = par1; + if(!normalizePlayerName(plName)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 plGuid = 0; + uint32 glId = 0; + if(Player* targetPlayer = ObjectAccessor::Instance().FindPlayerByName(plName.c_str())) + { + plGuid = targetPlayer->GetGUID(); + glId = targetPlayer->GetGuildId(); + } + else + { + plGuid = objmgr.GetPlayerGUIDByName(plName.c_str()); + glId = Player::GetGuildIdFromDB(plGuid); + } + + if(!plGuid || !glId) + return false; + + Guild* targetGuild = objmgr.GetGuildById(glId); + if(!targetGuild) + return false; + + targetGuild->DelMember(plGuid); + + return true; +} + +bool ChatHandler::HandleGuildRankCommand(const char *args) +{ + if(!*args) + return false; + + char* par1 = strtok((char*)args, " "); + char* par2 = strtok(NULL, " "); + if(!par1 || !par2) + return false; + std::string plName = par1; + if(!normalizePlayerName(plName)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 plGuid = 0; + uint32 glId = 0; + if(Player* targetPlayer = ObjectAccessor::Instance().FindPlayerByName(plName.c_str())) + { + plGuid = targetPlayer->GetGUID(); + glId = targetPlayer->GetGuildId(); + } + else + { + plGuid = objmgr.GetPlayerGUIDByName(plName.c_str()); + glId = Player::GetGuildIdFromDB(plGuid); + } + + if(!plGuid || !glId) + return false; + + Guild* targetGuild = objmgr.GetGuildById(glId); + if(!targetGuild) + return false; + + uint32 newrank = uint32(atoi(par2)); + if(newrank > targetGuild->GetLowestRank()) + return false; + + targetGuild->ChangeRank(plGuid,newrank); + + return true; +} + +bool ChatHandler::HandleGuildDeleteCommand(const char* args) +{ + if(!*args) + return false; + + char* par1 = strtok((char*)args, " "); + if(!par1) + return false; + + std::string gld = par1; + + Guild* targetGuild = objmgr.GetGuildByName(gld); + if(!targetGuild) + return false; + + targetGuild->Disband(); + + return true; +} + +bool ChatHandler::HandleGetDistanceCommand(const char* /*args*/) +{ + Unit* pUnit = getSelectedUnit(); + + if(!pUnit) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + PSendSysMessage(LANG_DISTANCE, m_session->GetPlayer()->GetDistance(pUnit),m_session->GetPlayer()->GetDistance2d(pUnit)); + + return true; +} + +// FIX-ME!!! + +bool ChatHandler::HandleAddWeaponCommand(const char* /*args*/) +{ + /*if (!*args) + return false; + + uint64 guid = m_session->GetPlayer()->GetSelection(); + if (guid == 0) + { + SendSysMessage(LANG_NO_SELECTION); + return true; + } + + Creature *pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid); + + if(!pCreature) + { + SendSysMessage(LANG_SELECT_CREATURE); + return true; + } + + char* pSlotID = strtok((char*)args, " "); + if (!pSlotID) + return false; + + char* pItemID = strtok(NULL, " "); + if (!pItemID) + return false; + + uint32 ItemID = atoi(pItemID); + uint32 SlotID = atoi(pSlotID); + + ItemPrototype* tmpItem = objmgr.GetItemPrototype(ItemID); + + bool added = false; + if(tmpItem) + { + switch(SlotID) + { + case 1: + pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, ItemID); + added = true; + break; + case 2: + pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, ItemID); + added = true; + break; + case 3: + pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, ItemID); + added = true; + break; + default: + PSendSysMessage(LANG_ITEM_SLOT_NOT_EXIST,SlotID); + added = false; + break; + } + if(added) + { + PSendSysMessage(LANG_ITEM_ADDED_TO_SLOT,ItemID,tmpItem->Name1,SlotID); + } + } + else + { + PSendSysMessage(LANG_ITEM_NOT_FOUND,ItemID); + return true; + } + */ + return true; +} + +bool ChatHandler::HandleDieCommand(const char* /*args*/) +{ + Unit* target = getSelectedUnit(); + + if(!target || !m_session->GetPlayer()->GetSelection()) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + if( target->isAlive() ) + { + m_session->GetPlayer()->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + } + + return true; +} + +bool ChatHandler::HandleDamageCommand(const char * args) +{ + if (!*args) + return false; + + Unit* target = getSelectedUnit(); + + if(!target || !m_session->GetPlayer()->GetSelection()) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + if( !target->isAlive() ) + return true; + + char* damageStr = strtok((char*)args, " "); + if(!damageStr) + return false; + + int32 damage = atoi((char*)damageStr); + if(damage <=0) + return true; + + char* schoolStr = strtok((char*)NULL, " "); + + // flat melee damage without resistence/etc reduction + if(!schoolStr) + { + m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0); + return true; + } + + uint32 school = schoolStr ? atoi((char*)schoolStr) : SPELL_SCHOOL_NORMAL; + if(school >= MAX_SPELL_SCHOOL) + return false; + + SpellSchoolMask schoolmask = SpellSchoolMask(1 << school); + + if ( schoolmask & SPELL_SCHOOL_MASK_NORMAL ) + damage = m_session->GetPlayer()->CalcArmorReducedDamage(target, damage); + + char* spellStr = strtok((char*)NULL, " "); + + // melee damage by specific school + if(!spellStr) + { + uint32 absorb = 0; + uint32 resist = 0; + + m_session->GetPlayer()->CalcAbsorbResist(target,schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); + + if (damage <= absorb + resist) + return true; + + damage -= absorb + resist; + + m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false); + m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0); + return true; + } + + // non-melee damage + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spellid = extractSpellIdFromLink((char*)args); + if(!spellid || !sSpellStore.LookupEntry(spellid)) + return false; + + m_session->GetPlayer()->SpellNonMeleeDamageLog(target, spellid, damage, false); + return true; +} + +bool ChatHandler::HandleModifyArenaCommand(const char * args) +{ + if (!*args) + return false; + + Player *target = getSelectedPlayer(); + if(!target) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + int32 amount = (uint32)atoi(args); + + target->ModifyArenaPoints(amount); + + PSendSysMessage(LANG_COMMAND_MODIFY_ARENA, target->GetName(), target->GetArenaPoints()); + + return true; +} + +bool ChatHandler::HandleReviveCommand(const char* args) +{ + Player* SelectedPlayer = NULL; + + if (*args) + { + std::string name = args; + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + SelectedPlayer = objmgr.GetPlayer(name.c_str()); + } + else + SelectedPlayer = getSelectedPlayer(); + + if(!SelectedPlayer) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + SelectedPlayer->ResurrectPlayer(0.5f); + SelectedPlayer->SpawnCorpseBones(); + SelectedPlayer->SaveToDB(); + return true; +} + +bool ChatHandler::HandleAuraCommand(const char* args) +{ + char* px = strtok((char*)args, " "); + if (!px) + return false; + + Unit *target = getSelectedUnit(); + if(!target) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + uint32 spellID = (uint32)atoi(px); + SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellID ); + if(spellInfo) + { + for(uint32 i = 0;i<3;i++) + { + uint8 eff = spellInfo->Effect[i]; + if (eff>=TOTAL_SPELL_EFFECTS) + continue; + if( IsAreaAuraEffect(eff) || + eff == SPELL_EFFECT_APPLY_AURA || + eff == SPELL_EFFECT_PERSISTENT_AREA_AURA ) + { + Aura *Aur = CreateAura(spellInfo, i, NULL, target); + target->AddAura(Aur); + } + } + } + + return true; +} + +bool ChatHandler::HandleUnAuraCommand(const char* args) +{ + char* px = strtok((char*)args, " "); + if (!px) + return false; + + Unit *target = getSelectedUnit(); + if(!target) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + std::string argstr = args; + if (argstr == "all") + { + target->RemoveAllAuras(); + return true; + } + + uint32 spellID = (uint32)atoi(px); + target->RemoveAurasDueToSpell(spellID); + + return true; +} + +bool ChatHandler::HandleLinkGraveCommand(const char* args) +{ + if(!*args) + return false; + + char* px = strtok((char*)args, " "); + if (!px) + return false; + + uint32 g_id = (uint32)atoi(px); + + uint32 g_team; + + char* px2 = strtok(NULL, " "); + + if (!px2) + g_team = 0; + else if (strncmp(px2,"horde",6)==0) + g_team = HORDE; + else if (strncmp(px2,"alliance",9)==0) + g_team = ALLIANCE; + else + return false; + + WorldSafeLocsEntry const* graveyard = sWorldSafeLocsStore.LookupEntry(g_id); + + if(!graveyard ) + { + PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, g_id); + SetSentErrorMessage(true); + return false; + } + + Player* player = m_session->GetPlayer(); + + uint32 zoneId = player->GetZoneId(); + + AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId); + if(!areaEntry || areaEntry->zone !=0 ) + { + PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, g_id,zoneId); + SetSentErrorMessage(true); + return false; + } + + if(graveyard->map_id != areaEntry->mapid && g_team != 0) + { + SendSysMessage(LANG_COMMAND_GRAVEYARDWRONGTEAM); + SetSentErrorMessage(true); + return false; + } + + if(objmgr.AddGraveYardLink(g_id,player->GetZoneId(),g_team)) + PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id,zoneId); + else + PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, g_id,zoneId); + + return true; +} + +bool ChatHandler::HandleNearGraveCommand(const char* args) +{ + uint32 g_team; + + size_t argslen = strlen(args); + + if(!*args) + g_team = 0; + else if (strncmp((char*)args,"horde",argslen)==0) + g_team = HORDE; + else if (strncmp((char*)args,"alliance",argslen)==0) + g_team = ALLIANCE; + else + return false; + + Player* player = m_session->GetPlayer(); + + WorldSafeLocsEntry const* graveyard = objmgr.GetClosestGraveYard( + player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(),player->GetMapId(),g_team); + + if(graveyard) + { + uint32 g_id = graveyard->ID; + + GraveYardData const* data = objmgr.FindGraveYardData(g_id,player->GetZoneId()); + if (!data) + { + PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR,g_id); + SetSentErrorMessage(true); + return false; + } + + g_team = data->team; + + std::string team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_NOTEAM); + + if(g_team == 0) + team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ANY); + else if(g_team == HORDE) + team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_HORDE); + else if(g_team == ALLIANCE) + team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ALLIANCE); + + PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, g_id,team_name.c_str(),player->GetZoneId()); + } + else + { + std::string team_name; + + if(g_team == 0) + team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ANY); + else if(g_team == HORDE) + team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_HORDE); + else if(g_team == ALLIANCE) + team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ALLIANCE); + + if(g_team == ~uint32(0)) + PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, player->GetZoneId()); + else + PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, player->GetZoneId(),team_name.c_str()); + } + + return true; +} + +bool ChatHandler::HandleSpawnTransportCommand(const char* /*args*/) +{ + return true; +} + +//play npc emote +bool ChatHandler::HandlePlayEmoteCommand(const char* args) +{ + uint32 emote = atoi((char*)args); + + Creature* target = getSelectedCreature(); + if(!target) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + + target->SetUInt32Value(UNIT_NPC_EMOTESTATE,emote); + + return true; +} + +bool ChatHandler::HandleNpcInfoCommand(const char* /*args*/) +{ + Creature* target = getSelectedCreature(); + + if(!target) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + + uint32 faction = target->getFaction(); + uint32 npcflags = target->GetUInt32Value(UNIT_NPC_FLAGS); + uint32 displayid = target->GetDisplayId(); + uint32 nativeid = target->GetNativeDisplayId(); + uint32 Entry = target->GetEntry(); + CreatureInfo const* cInfo = target->GetCreatureInfo(); + + int32 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL); + if(curRespawnDelay < 0) + curRespawnDelay = 0; + std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true); + std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true); + + PSendSysMessage(LANG_NPCINFO_CHAR, target->GetDBTableGUIDLow(), faction, npcflags, Entry, displayid, nativeid); + PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel()); + PSendSysMessage(LANG_NPCINFO_HEALTH,target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth()); + PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction()); + PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str()); + PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid,cInfo->pickpocketLootId,cInfo->SkinLootId); + PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId()); + PSendSysMessage(LANG_NPCINFO_POSITION,float(target->GetPositionX()), float(target->GetPositionY()), float(target->GetPositionZ())); + + if ((npcflags & UNIT_NPC_FLAG_VENDOR) ) + { + SendSysMessage(LANG_NPCINFO_VENDOR); + } + if ((npcflags & UNIT_NPC_FLAG_TRAINER) ) + { + SendSysMessage(LANG_NPCINFO_TRAINER); + } + + return true; +} + +bool ChatHandler::HandleExploreCheatCommand(const char* args) +{ + if (!*args) + return false; + + int flag = atoi((char*)args); + + Player *chr = getSelectedPlayer(); + if (chr == NULL) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + if (flag != 0) + { + PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, chr->GetName()); + if(chr!=m_session->GetPlayer()) + ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL,m_session->GetPlayer()->GetName()); + } + else + { + PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, chr->GetName()); + if(chr!=m_session->GetPlayer()) + ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING,m_session->GetPlayer()->GetName()); + } + + for (uint8 i=0; i<128; i++) + { + if (flag != 0) + { + m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF); + } + else + { + m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0); + } + } + + return true; +} + +bool ChatHandler::HandleHoverCommand(const char* args) +{ + char* px = strtok((char*)args, " "); + uint32 flag; + if (!px) + flag = 1; + else + flag = atoi(px); + + m_session->GetPlayer()->SetHover(flag); + + if (flag) + SendSysMessage(LANG_HOVER_ENABLED); + else + SendSysMessage(LANG_HOVER_DISABLED); + + return true; +} + +bool ChatHandler::HandleLevelUpCommand(const char* args) +{ + char* px = strtok((char*)args, " "); + char* py = strtok((char*)NULL, " "); + + // command format parsing + char* pname = (char*)NULL; + int addlevel = 1; + + if(px && py) // .levelup name level + { + addlevel = atoi(py); + pname = px; + } + else if(px && !py) // .levelup name OR .levelup level + { + if(isalpha(px[0])) // .levelup name + pname = px; + else // .levelup level + addlevel = atoi(px); + } + // else .levelup - nothing do for prepering + + // player + Player *chr = NULL; + uint64 chr_guid = 0; + + std::string name; + + if(pname) // player by name + { + name = pname; + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + chr = objmgr.GetPlayer(name.c_str()); + if(!chr) // not in game + { + chr_guid = objmgr.GetPlayerGUIDByName(name); + if (chr_guid == 0) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + } + } + else // player by selection + { + chr = getSelectedPlayer(); + + if (chr == NULL) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + name = chr->GetName(); + } + + assert(chr || chr_guid); + + int32 oldlevel = chr ? chr->getLevel() : Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,chr_guid); + int32 newlevel = oldlevel + addlevel; + if(newlevel < 1) + newlevel = 1; + if(newlevel > 255) // hardcoded maximum level + newlevel = 255; + + if(chr) + { + chr->GiveLevel(newlevel); + chr->InitTalentForLevel(); + chr->SetUInt32Value(PLAYER_XP,0); + + if(oldlevel == newlevel) + ChatHandler(chr).SendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET); + else + if(oldlevel < newlevel) + ChatHandler(chr).PSendSysMessage(LANG_YOURS_LEVEL_UP,newlevel-oldlevel); + else + if(oldlevel > newlevel) + ChatHandler(chr).PSendSysMessage(LANG_YOURS_LEVEL_DOWN,newlevel-oldlevel); + } + else + { + // update levle and XP at level, all other will be updated at loading + Tokens values; + Player::LoadValuesArrayFromDB(values,chr_guid); + Player::SetUInt32ValueInArray(values,UNIT_FIELD_LEVEL,newlevel); + Player::SetUInt32ValueInArray(values,PLAYER_XP,0); + Player::SaveValuesArrayInDB(values,chr_guid); + } + + if(m_session->GetPlayer() != chr) // including chr==NULL + PSendSysMessage(LANG_YOU_CHANGE_LVL,name.c_str(),newlevel); + return true; +} + +bool ChatHandler::HandleShowAreaCommand(const char* args) +{ + if (!*args) + return false; + + int area = atoi((char*)args); + + Player *chr = getSelectedPlayer(); + if (chr == NULL) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + int offset = area / 32; + uint32 val = (uint32)(1 << (area % 32)); + + if(offset >= 128) + { + SendSysMessage(LANG_BAD_VALUE); + SetSentErrorMessage(true); + return false; + } + + uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); + chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val)); + + SendSysMessage(LANG_EXPLORE_AREA); + return true; +} + +bool ChatHandler::HandleHideAreaCommand(const char* args) +{ + if (!*args) + return false; + + int area = atoi((char*)args); + + Player *chr = getSelectedPlayer(); + if (chr == NULL) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + int offset = area / 32; + uint32 val = (uint32)(1 << (area % 32)); + + if(offset >= 128) + { + SendSysMessage(LANG_BAD_VALUE); + SetSentErrorMessage(true); + return false; + } + + uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); + chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields ^ val)); + + SendSysMessage(LANG_UNEXPLORE_AREA); + return true; +} + +bool ChatHandler::HandleUpdate(const char* args) +{ + if(!*args) + return false; + + uint32 updateIndex; + uint32 value; + + char* pUpdateIndex = strtok((char*)args, " "); + + Unit* chr = getSelectedUnit(); + if (chr == NULL) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + if(!pUpdateIndex) + { + return true; + } + updateIndex = atoi(pUpdateIndex); + //check updateIndex + if(chr->GetTypeId() == TYPEID_PLAYER) + { + if (updateIndex>=PLAYER_END) return true; + } + else + { + if (updateIndex>=UNIT_END) return true; + } + + char* pvalue = strtok(NULL, " "); + if (!pvalue) + { + value=chr->GetUInt32Value(updateIndex); + + PSendSysMessage(LANG_UPDATE, chr->GetGUIDLow(),updateIndex,value); + return true; + } + + value=atoi(pvalue); + + PSendSysMessage(LANG_UPDATE_CHANGE, chr->GetGUIDLow(),updateIndex,value); + + chr->SetUInt32Value(updateIndex,value); + + return true; +} + +bool ChatHandler::HandleBankCommand(const char* /*args*/) +{ + m_session->SendShowBank( m_session->GetPlayer()->GetGUID() ); + + return true; +} + +bool ChatHandler::HandleChangeWeather(const char* args) +{ + if(!*args) + return false; + + //Weather is OFF + if (!sWorld.getConfig(CONFIG_WEATHER)) + { + SendSysMessage(LANG_WEATHER_DISABLED); + SetSentErrorMessage(true); + return false; + } + + //*Change the weather of a cell + char* px = strtok((char*)args, " "); + char* py = strtok(NULL, " "); + + if (!px || !py) + return false; + + uint32 type = (uint32)atoi(px); //0 to 3, 0: fine, 1: rain, 2: snow, 3: sand + float grade = (float)atof(py); //0 to 1, sending -1 is instand good weather + + Player *player = m_session->GetPlayer(); + uint32 zoneid = player->GetZoneId(); + + Weather* wth = sWorld.FindWeather(zoneid); + + if(!wth) + wth = sWorld.AddWeather(zoneid); + if(!wth) + { + SendSysMessage(LANG_NO_WEATHER); + SetSentErrorMessage(true); + return false; + } + + wth->SetWeather(WeatherType(type), grade); + + return true; +} + +bool ChatHandler::HandleSetValue(const char* args) +{ + if(!*args) + return false; + + char* px = strtok((char*)args, " "); + char* py = strtok(NULL, " "); + char* pz = strtok(NULL, " "); + + if (!px || !py) + return false; + + Unit* target = getSelectedUnit(); + if(!target) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + uint64 guid = target->GetGUID(); + + uint32 Opcode = (uint32)atoi(px); + if(Opcode >= target->GetValuesCount()) + { + PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount()); + return false; + } + uint32 iValue; + float fValue; + bool isint32 = true; + if(pz) + isint32 = (bool)atoi(pz); + if(isint32) + { + iValue = (uint32)atoi(py); + sLog.outDebug(GetMangosString(LANG_SET_UINT), GUID_LOPART(guid), Opcode, iValue); + target->SetUInt32Value( Opcode , iValue ); + PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), Opcode,iValue); + } + else + { + fValue = (float)atof(py); + sLog.outDebug(GetMangosString(LANG_SET_FLOAT), GUID_LOPART(guid), Opcode, fValue); + target->SetFloatValue( Opcode , fValue ); + PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), Opcode,fValue); + } + + return true; +} + +bool ChatHandler::HandleGetValue(const char* args) +{ + if(!*args) + return false; + + char* px = strtok((char*)args, " "); + char* pz = strtok(NULL, " "); + + if (!px) + return false; + + Unit* target = getSelectedUnit(); + if(!target) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + uint64 guid = target->GetGUID(); + + uint32 Opcode = (uint32)atoi(px); + if(Opcode >= target->GetValuesCount()) + { + PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount()); + return false; + } + uint32 iValue; + float fValue; + bool isint32 = true; + if(pz) + isint32 = (bool)atoi(pz); + + if(isint32) + { + iValue = target->GetUInt32Value( Opcode ); + sLog.outDebug(GetMangosString(LANG_GET_UINT), GUID_LOPART(guid), Opcode, iValue); + PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), Opcode, iValue); + } + else + { + fValue = target->GetFloatValue( Opcode ); + sLog.outDebug(GetMangosString(LANG_GET_FLOAT), GUID_LOPART(guid), Opcode, fValue); + PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), Opcode, fValue); + } + + return true; +} + +bool ChatHandler::HandleSet32Bit(const char* args) +{ + if(!*args) + return false; + + char* px = strtok((char*)args, " "); + char* py = strtok(NULL, " "); + + if (!px || !py) + return false; + + uint32 Opcode = (uint32)atoi(px); + uint32 Value = (uint32)atoi(py); + if (Value > 32) //uint32 = 32 bits + return false; + + sLog.outDebug(GetMangosString(LANG_SET_32BIT), Opcode, Value); + + m_session->GetPlayer( )->SetUInt32Value( Opcode , 2^Value ); + + PSendSysMessage(LANG_SET_32BIT_FIELD, Opcode,1); + return true; +} + +bool ChatHandler::HandleMod32Value(const char* args) +{ + if(!*args) + return false; + + char* px = strtok((char*)args, " "); + char* py = strtok(NULL, " "); + + if (!px || !py) + return false; + + uint32 Opcode = (uint32)atoi(px); + int Value = atoi(py); + + if(Opcode >= m_session->GetPlayer()->GetValuesCount()) + { + PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, m_session->GetPlayer()->GetGUIDLow(), m_session->GetPlayer( )->GetValuesCount()); + return false; + } + + sLog.outDebug(GetMangosString(LANG_CHANGE_32BIT), Opcode, Value); + + int CurrentValue = (int)m_session->GetPlayer( )->GetUInt32Value( Opcode ); + + CurrentValue += Value; + m_session->GetPlayer( )->SetUInt32Value( Opcode , (uint32)CurrentValue ); + + PSendSysMessage(LANG_CHANGE_32BIT_FIELD, Opcode,CurrentValue); + + return true; +} + +bool ChatHandler::HandleAddTeleCommand(const char * args) +{ + if(!*args) + return false; + + Player *player=m_session->GetPlayer(); + if (!player) + return false; + + std::string name = args; + + if(objmgr.GetGameTele(name)) + { + SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST); + SetSentErrorMessage(true); + return false; + } + + GameTele tele; + tele.position_x = player->GetPositionX(); + tele.position_y = player->GetPositionY(); + tele.position_z = player->GetPositionZ(); + tele.orientation = player->GetOrientation(); + tele.mapId = player->GetMapId(); + tele.name = name; + + if(objmgr.AddGameTele(tele)) + { + SendSysMessage(LANG_COMMAND_TP_ADDED); + } + else + { + SendSysMessage(LANG_COMMAND_TP_ADDEDERR); + SetSentErrorMessage(true); + return false; + } + + return true; +} + +bool ChatHandler::HandleDelTeleCommand(const char * args) +{ + if(!*args) + return false; + + std::string name = args; + + if(!objmgr.DeleteGameTele(name)) + { + SendSysMessage(LANG_COMMAND_TELE_NOTFOUND); + SetSentErrorMessage(true); + return false; + } + + SendSysMessage(LANG_COMMAND_TP_DELETED); + return true; +} + +bool ChatHandler::HandleListAurasCommand (const char * /*args*/) +{ + Unit *unit = getSelectedUnit(); + if(!unit) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + char const* talentStr = GetMangosString(LANG_TALENT); + char const* passiveStr = GetMangosString(LANG_PASSIVE); + + Unit::AuraMap const& uAuras = unit->GetAuras(); + PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, uAuras.size()); + for (Unit::AuraMap::const_iterator itr = uAuras.begin(); itr != uAuras.end(); ++itr) + { + bool talent = GetTalentSpellCost(itr->second->GetId()) > 0; + PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, itr->second->GetId(), itr->second->GetEffIndex(), + itr->second->GetModifier()->m_auraname, itr->second->GetAuraDuration(), itr->second->GetAuraMaxDuration(), + itr->second->GetSpellProto()->SpellName[m_session->GetSessionDbcLocale()], + (itr->second->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""), + IS_PLAYER_GUID(itr->second->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(itr->second->GetCasterGUID())); + } + for (int i = 0; i < TOTAL_AURAS; i++) + { + Unit::AuraList const& uAuraList = unit->GetAurasByType(AuraType(i)); + if (uAuraList.empty()) continue; + PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, uAuraList.size(), i); + for (Unit::AuraList::const_iterator itr = uAuraList.begin(); itr != uAuraList.end(); ++itr) + { + bool talent = GetTalentSpellCost((*itr)->GetId()) > 0; + PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), + (*itr)->GetSpellProto()->SpellName[m_session->GetSessionDbcLocale()],((*itr)->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""), + IS_PLAYER_GUID((*itr)->GetCasterGUID()) ? "player" : "creature",GUID_LOPART((*itr)->GetCasterGUID())); + } + } + return true; +} + +bool ChatHandler::HandleResetHonorCommand (const char * args) +{ + char* pName = strtok((char*)args, ""); + Player *player = NULL; + if (pName) + { + std::string name = pName; + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str()); + player = objmgr.GetPlayer(guid); + } + else + player = getSelectedPlayer(); + + if(!player) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + return true; + } + + player->SetUInt32Value(PLAYER_FIELD_KILLS, 0); + player->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 0); + player->SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, 0); + player->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0); + player->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0); + + return true; +} + +static bool HandleResetStatsOrLevelHelper(Player* player) +{ + PlayerInfo const *info = objmgr.GetPlayerInfo(player->getRace(), player->getClass()); + if(!info) return false; + + ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(player->getClass()); + if(!cEntry) + { + sLog.outError("Class %u not found in DBC (Wrong DBC files?)",player->getClass()); + return false; + } + + uint8 powertype = cEntry->powerType; + + uint32 unitfield; + if(powertype == POWER_RAGE) + unitfield = 0x1100EE00; + else if(powertype == POWER_ENERGY) + unitfield = 0x00000000; + else if(powertype == POWER_MANA) + unitfield = 0x0000EE00; + else + { + sLog.outError("Invalid default powertype %u for player (class %u)",powertype,player->getClass()); + return false; + } + + // reset m_form if no aura + if(!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT)) + player->m_form = FORM_NONE; + + player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE ); + player->SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f ); + + player->setFactionForRace(player->getRace()); + + player->SetUInt32Value(UNIT_FIELD_BYTES_0, ( ( player->getRace() ) | ( player->getClass() << 8 ) | ( player->getGender() << 16 ) | ( powertype << 24 ) ) ); + + // reset only if player not in some form; + if(player->m_form==FORM_NONE) + { + switch(player->getGender()) + { + case GENDER_FEMALE: + player->SetDisplayId(info->displayId_f); + player->SetNativeDisplayId(info->displayId_f); + break; + case GENDER_MALE: + player->SetDisplayId(info->displayId_m); + player->SetNativeDisplayId(info->displayId_m); + break; + default: + break; + } + } + + // set UNIT_FIELD_BYTES_1 to init state but preserve m_form value + player->SetUInt32Value(UNIT_FIELD_BYTES_1, unitfield); + player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_UNK5 ); + player->SetByteValue(UNIT_FIELD_BYTES_2, 3, player->m_form); + + player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + + //-1 is default value + player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); + + //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000 ); + return true; +} + +bool ChatHandler::HandleResetLevelCommand(const char * args) +{ + char* pName = strtok((char*)args, ""); + Player *player = NULL; + if (pName) + { + std::string name = pName; + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str()); + player = objmgr.GetPlayer(guid); + } + else + player = getSelectedPlayer(); + + if(!player) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + if(!HandleResetStatsOrLevelHelper(player)) + return false; + + player->SetLevel(1); + player->InitStatsForLevel(true); + player->InitTaxiNodesForLevel(); + player->InitTalentForLevel(); + player->SetUInt32Value(PLAYER_XP,0); + + // reset level to summoned pet + Pet* pet = player->GetPet(); + if(pet && pet->getPetType()==SUMMON_PET) + pet->InitStatsForLevel(1); + + return true; +} + +bool ChatHandler::HandleResetStatsCommand(const char * args) +{ + char* pName = strtok((char*)args, ""); + Player *player = NULL; + if (pName) + { + std::string name = pName; + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str()); + player = objmgr.GetPlayer(guid); + } + else + player = getSelectedPlayer(); + + if(!player) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + if(!HandleResetStatsOrLevelHelper(player)) + return false; + + player->InitStatsForLevel(true); + player->InitTaxiNodesForLevel(); + player->InitTalentForLevel(); + + return true; +} + +bool ChatHandler::HandleResetSpellsCommand(const char * args) +{ + char* pName = strtok((char*)args, ""); + Player *player = NULL; + uint64 playerGUID = 0; + if (pName) + { + std::string name = pName; + + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + player = objmgr.GetPlayer(name.c_str()); + if(!player) + playerGUID = objmgr.GetPlayerGUIDByName(name.c_str()); + } + else + player = getSelectedPlayer(); + + if(!player && !playerGUID) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + if(player) + { + player->resetSpells(); + + ChatHandler(player).SendSysMessage(LANG_RESET_SPELLS); + + if(m_session->GetPlayer()!=player) + PSendSysMessage(LANG_RESET_SPELLS_ONLINE,player->GetName()); + } + else + { + CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",uint32(AT_LOGIN_RESET_SPELLS), GUID_LOPART(playerGUID)); + PSendSysMessage(LANG_RESET_SPELLS_OFFLINE,pName); + } + + return true; +} + +bool ChatHandler::HandleResetTalentsCommand(const char * args) +{ + char* pName = strtok((char*)args, ""); + Player *player = NULL; + uint64 playerGUID = 0; + if (pName) + { + std::string name = pName; + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + player = objmgr.GetPlayer(name.c_str()); + if(!player) + playerGUID = objmgr.GetPlayerGUIDByName(name.c_str()); + } + else + player = getSelectedPlayer(); + + if(!player && !playerGUID) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + if(player) + { + player->resetTalents(true); + + ChatHandler(player).SendSysMessage(LANG_RESET_TALENTS); + + if(m_session->GetPlayer()!=player) + PSendSysMessage(LANG_RESET_TALENTS_ONLINE,player->GetName()); + } + else + { + CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",uint32(AT_LOGIN_RESET_TALENTS), GUID_LOPART(playerGUID) ); + PSendSysMessage(LANG_RESET_TALENTS_OFFLINE,pName); + } + + return true; +} + +bool ChatHandler::HandleResetAllCommand(const char * args) +{ + if(!*args) + return false; + + std::string casename = args; + + AtLoginFlags atLogin; + + // Command specially created as single command to prevent using short case names + if(casename=="spells") + { + atLogin = AT_LOGIN_RESET_SPELLS; + sWorld.SendWorldText(LANG_RESETALL_SPELLS); + } + else if(casename=="talents") + { + atLogin = AT_LOGIN_RESET_TALENTS; + sWorld.SendWorldText(LANG_RESETALL_TALENTS); + } + else + { + PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE,args); + SetSentErrorMessage(true); + return false; + } + + CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u'",atLogin); + HashMapHolder::MapType const& plist = ObjectAccessor::Instance().GetPlayers(); + for(HashMapHolder::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr) + itr->second->SetAtLoginFlag(atLogin); + + return true; +} + +bool ChatHandler::HandleShutDownCommand(const char* args) +{ + if(!*args) + return false; + + if(std::string(args)=="cancel") + { + sWorld.ShutdownCancel(); + } + else + { + int32 time = atoi(args); + + ///- Prevent interpret wrong arg value as 0 secs shutdown time + if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) + return false; + + sWorld.ShutdownServ(time); + } + return true; +} + +bool ChatHandler::HandleRestartCommand(const char* args) +{ + if(!*args) + return false; + + if(std::string(args)=="cancel") + { + sWorld.ShutdownCancel(); + } + else + { + int32 time = atoi(args); + + ///- Prevent interpret wrong arg value as 0 secs shutdown time + if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) + return false; + + sWorld.ShutdownServ(time, SHUTDOWN_MASK_RESTART); + } + return true; +} + +bool ChatHandler::HandleIdleRestartCommand(const char* args) +{ + if(!*args) + return false; + + if(std::string(args)=="cancel") + { + sWorld.ShutdownCancel(); + } + else + { + int32 time = atoi(args); + + ///- Prevent interpret wrong arg value as 0 secs shutdown time + if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) + return false; + + sWorld.ShutdownServ(time,SHUTDOWN_MASK_RESTART+SHUTDOWN_MASK_IDLE); + } + return true; +} + +bool ChatHandler::HandleIdleShutDownCommand(const char* args) +{ + if(!*args) + return false; + + if(std::string(args)=="cancel") + { + sWorld.ShutdownCancel(); + } + else + { + int32 time = atoi(args); + + ///- Prevent interpret wrong arg value as 0 secs shutdown time + if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) + return false; + + sWorld.ShutdownServ(time,SHUTDOWN_MASK_IDLE); + } + return true; +} + +bool ChatHandler::HandleAddQuest(const char* args) +{ + Player* player = getSelectedPlayer(); + if(!player) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + // .addquest #entry' + // number or [name] Shift-click form |color|Hquest:quest_id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hquest"); + if(!cId) + return false; + + uint32 entry = atol(cId); + + Quest const* pQuest = objmgr.GetQuestTemplate(entry); + + if(!pQuest) + { + PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND,entry); + SetSentErrorMessage(true); + return false; + } + + // check item starting quest (it can work incorrectly if added without item in inventory) + QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE startquest = '%u' LIMIT 1",entry); + if(result) + { + Field* fields = result->Fetch(); + uint32 item_id = fields[0].GetUInt32(); + delete result; + + PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry,item_id); + SetSentErrorMessage(true); + return false; + } + + // ok, normal (creature/GO starting) quest + if( player->CanAddQuest( pQuest, true ) ) + { + player->AddQuest( pQuest, NULL ); + + if ( player->CanCompleteQuest( entry ) ) + player->CompleteQuest( entry ); + } + + return true; +} + +bool ChatHandler::HandleRemoveQuest(const char* args) +{ + Player* player = getSelectedPlayer(); + if(!player) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + // .removequest #entry' + // number or [name] Shift-click form |color|Hquest:quest_id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hquest"); + if(!cId) + return false; + + uint32 entry = atol(cId); + + Quest const* pQuest = objmgr.GetQuestTemplate(entry); + + if(!pQuest) + { + PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); + SetSentErrorMessage(true); + return false; + } + + // remove all quest entries for 'entry' from quest log + for(uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot ) + { + uint32 quest = player->GetQuestSlotQuestId(slot); + if(quest==entry) + { + player->SetQuestSlot(slot,0); + + // we ignore unequippable quest items in this case, its' still be equipped + player->TakeQuestSourceItem( quest, false ); + } + } + + // set quest status to not started (will updated in DB at next save) + player->SetQuestStatus( entry, QUEST_STATUS_NONE); + + // reset rewarded for restart repeatable quest + player->getQuestStatusMap()[entry].m_rewarded = false; + + SendSysMessage(LANG_COMMAND_QUEST_REMOVED); + return true; +} + +bool ChatHandler::HandleCompleteQuest(const char* args) +{ + Player* player = getSelectedPlayer(); + if(!player) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + // .quest complete #entry + // number or [name] Shift-click form |color|Hquest:quest_id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hquest"); + if(!cId) + return false; + + uint32 entry = atol(cId); + + Quest const* pQuest = objmgr.GetQuestTemplate(entry); + + // If player doesn't have the quest + if(!pQuest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE) + { + PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); + SetSentErrorMessage(true); + return false; + } + + // Add quest items for quests that require items + for(uint8 x = 0; x < QUEST_OBJECTIVES_COUNT; ++x) + { + uint32 id = pQuest->ReqItemId[x]; + uint32 count = pQuest->ReqItemCount[x]; + if(!id || !count) + continue; + + uint32 curItemCount = player->GetItemCount(id,true); + + ItemPosCountVec dest; + uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, id, count-curItemCount ); + if( msg == EQUIP_ERR_OK ) + { + Item* item = player->StoreNewItem( dest, id, true); + player->SendNewItem(item,count-curItemCount,true,false); + } + } + + // All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10") + for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + { + uint32 creature = pQuest->ReqCreatureOrGOId[i]; + uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i]; + + if(uint32 spell_id = pQuest->ReqSpell[i]) + { + for(uint16 z = 0; z < creaturecount; ++z) + player->CastedCreatureOrGO(creature,0,spell_id); + } + else if(creature > 0) + { + for(uint16 z = 0; z < creaturecount; ++z) + player->KilledMonster(creature,0); + } + else if(creature < 0) + { + for(uint16 z = 0; z < creaturecount; ++z) + player->CastedCreatureOrGO(creature,0,0); + } + } + + // If the quest requires reputation to complete + if(uint32 repFaction = pQuest->GetRepObjectiveFaction()) + { + uint32 repValue = pQuest->GetRepObjectiveValue(); + uint32 curRep = player->GetReputation(repFaction); + if(curRep < repValue) + { + FactionEntry const *factionEntry = sFactionStore.LookupEntry(repFaction); + player->SetFactionReputation(factionEntry,repValue); + } + } + + // If the quest requires money + int32 ReqOrRewMoney = pQuest->GetRewOrReqMoney(); + if(ReqOrRewMoney < 0) + player->ModifyMoney(-ReqOrRewMoney); + + player->CompleteQuest(entry); + return true; +} + +bool ChatHandler::HandleBanCommand(const char* args) +{ + if(!args) + return false; + + char* type = strtok((char*)args, " "); + + if(!type) + return false; + char* nameOrIP = strtok(NULL, " "); + + if(!nameOrIP) + return false; + + char* duration = strtok(NULL," "); + if(!duration || !atoi(duration)) + return false; + + char* reason = strtok(NULL,""); + if(!reason) + return false; + + switch(sWorld.BanAccount(type, nameOrIP, duration, reason,m_session->GetPlayerName())) + { + case BAN_SUCCESS: + if(atoi(duration)>0) + PSendSysMessage(LANG_BAN_YOUBANNED,nameOrIP,secsToTimeString(TimeStringToSecs(duration),true).c_str(),reason); + else + PSendSysMessage(LANG_BAN_YOUPERMBANNED,nameOrIP,reason); + break; + case BAN_SYNTAX_ERROR: + return false; + case BAN_NOTFOUND: + PSendSysMessage(LANG_BAN_NOTFOUND,type,nameOrIP); + break; + } + + return true; +} + +bool ChatHandler::HandleUnBanCommand(const char* args) +{ + if(!args) + return false; + char* type = strtok((char*)args, " "); + if(!type) + return false; + char* nameOrIP = strtok(NULL, " "); + + if(!nameOrIP) + return false; + + if(sWorld.RemoveBanAccount(type,nameOrIP)) + PSendSysMessage(LANG_UNBAN_UNBANNED,nameOrIP); + else + PSendSysMessage(LANG_UNBAN_ERROR,nameOrIP); + + return true; +} + +bool ChatHandler::HandleBanInfoCommand(const char* args) +{ + if(!args) + return false; + + char* cType = strtok((char*)args, " "); + char* cnameOrIP = strtok(NULL, ""); + if(!cType || !cnameOrIP) + return false; + + std::string nameOrIP = cnameOrIP; + std::string type = cType; + if (!IsIPAddress(cnameOrIP) && type=="ip") + return false; + + Field *fields; + if(type != "ip") + { + //look the accountid up + uint32 accountid; + std::string accountname; + if(type == "account") + { + loginDatabase.escape_string(nameOrIP); + QueryResult *result = loginDatabase.PQuery("SELECT id, username FROM account WHERE username = '%s'",nameOrIP.c_str()); + if (!result) + { + PSendSysMessage(LANG_BANINFO_NOACCOUNT); + return true; + } + fields = result->Fetch(); + accountid = fields[0].GetUInt32(); + accountname = fields[1].GetCppString(); + delete result; + } + else if(type == "character") + { + if(!normalizePlayerName(nameOrIP)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + loginDatabase.escape_string(nameOrIP); + QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", nameOrIP.c_str()); + if (!result) + { + PSendSysMessage(LANG_BANINFO_NOCHARACTER); + return true; + } + fields = result->Fetch(); + accountid = fields[0].GetUInt32(); + delete result; + result = loginDatabase.PQuery("SELECT username FROM account WHERE id = '%u'", accountid); + if (!result) + { + PSendSysMessage(LANG_BANINFO_NOCHARACTER); + return true; + } + fields = result->Fetch(); + accountname = fields[0].GetCppString(); + delete result; + } + else + return false; + + QueryResult *result = loginDatabase.PQuery("SELECT FROM_UNIXTIME(bandate), unbandate-bandate, active, unbandate,banreason,bannedby FROM account_banned WHERE id = '%u' ORDER BY bandate ASC",accountid); + if(!result) + { + PSendSysMessage(LANG_BANINFO_NOACCOUNTBAN, accountname.c_str()); + return true; + } + + PSendSysMessage(LANG_BANINFO_BANHISTORY,accountname.c_str()); + do + { + fields = result->Fetch(); + + time_t unbandate = time_t(fields[3].GetUInt64()); + bool active = false; + if(fields[2].GetBool() && (fields[1].GetUInt64() == (uint64)0 ||unbandate >= time(NULL)) ) + active = true; + bool permanent = (fields[1].GetUInt64() == (uint64)0); + std::string bantime = permanent?GetMangosString(LANG_BANINFO_INFINITE):secsToTimeString(fields[1].GetUInt64(), true); + PSendSysMessage(LANG_BANINFO_HISTORYENTRY, + fields[0].GetString(), bantime.c_str(), active ? GetMangosString(LANG_BANINFO_YES):GetMangosString(LANG_BANINFO_NO), fields[4].GetString(), fields[5].GetString()); + }while (result->NextRow()); + + delete result; + } + else + { + loginDatabase.escape_string(nameOrIP); + QueryResult *result = loginDatabase.PQuery("SELECT ip, FROM_UNIXTIME(bandate), FROM_UNIXTIME(unbandate), unbandate-UNIX_TIMESTAMP(), banreason,bannedby,unbandate-bandate FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str()); + if(!result) + { + PSendSysMessage(LANG_BANINFO_NOIP); + return true; + } + fields = result->Fetch(); + bool permanent = (fields[6].GetUInt64()==(uint64)0); + PSendSysMessage(LANG_BANINFO_IPENTRY, + fields[0].GetString(), fields[1].GetString(), permanent ? GetMangosString(LANG_BANINFO_NEVER):fields[2].GetString(), + permanent ? GetMangosString(LANG_BANINFO_INFINITE):secsToTimeString(fields[3].GetUInt64(), true).c_str(), fields[4].GetString(), fields[5].GetString()); + delete result; + } + return true; +} + +bool ChatHandler::HandleBanListCommand(const char* args) +{ + loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate"); + if(!*args) + return false; + char* cType = strtok((char*)args, " "); + char* cFilter = strtok(NULL, ""); + if(!cType || !cFilter) + return false; + std::string Filter = cFilter; + std::string Type = cType; + loginDatabase.escape_string(Filter); + + QueryResult* result = NULL; + Field *fields = NULL; + if(Type == "ip") + { + result = loginDatabase.PQuery("SELECT ip FROM ip_banned WHERE ip "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"),Filter.c_str()); + if(!result) + { + PSendSysMessage(LANG_BANLIST_NOIP); + return true; + } + PSendSysMessage(LANG_BANLIST_MATCHINGIP); + do + { + fields = result->Fetch(); + PSendSysMessage("%s",fields[0].GetString()); + } while (result->NextRow()); + + delete result; + return true; + } + //lookup accountid + if(Type == "account") + { + result = loginDatabase.PQuery("SELECT id FROM account WHERE username "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"),Filter.c_str()); + if (!result) + { + PSendSysMessage(LANG_BANLIST_NOACCOUNT); + return true; + } + //do not delete result + } + else if(Type == "characters") + { + result = CharacterDatabase.PQuery("SELECT account FROM characters, WHERE name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"),Filter.c_str()); + if (!result) + { + PSendSysMessage(LANG_BANLIST_NOCHARACTER); + return true; + } + } + else + return false; + + PSendSysMessage(LANG_BANLIST_MATCHINGACCOUNT); + do + { + fields = result->Fetch(); + uint32 accountid = fields[0].GetUInt32(); + QueryResult* banresult = loginDatabase.PQuery("SELECT account.username FROM account,account_banned WHERE account_banned.id='%u' AND account_banned.active = '1' AND account_banned.id=account.id",accountid); + if(banresult) + { + Field* fields2 = banresult->Fetch(); + PSendSysMessage("%s",fields2[0].GetString()); + delete banresult; + } + } while (result->NextRow()); + + delete result; + return true; +} + +bool ChatHandler::HandleRespawnCommand(const char* /*args*/) +{ + Player* pl = m_session->GetPlayer(); + + CellPair p(MaNGOS::ComputeCellPair(pl->GetPositionX(), pl->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + MaNGOS::RespawnDo u_do; + MaNGOS::WorldObjectWorker worker(u_do); + + TypeContainerVisitor, GridTypeMapContainer > obj_worker(worker); + CellLock cell_lock(cell, p); + cell_lock->Visit(cell_lock, obj_worker, *MapManager::Instance().GetMap(pl->GetMapId(), pl)); + + return true; +} + +bool ChatHandler::HandleFlyModeCommand(const char* args) +{ + if(!args) + return false; + + Unit *unit = getSelectedUnit(); + if (!unit || (unit->GetTypeId() != TYPEID_PLAYER)) + unit = m_session->GetPlayer(); + + WorldPacket data(12); + if (strncmp(args, "on", 3) == 0) + data.SetOpcode(SMSG_MOVE_SET_CAN_FLY); + else if (strncmp(args, "off", 4) == 0) + data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY); + else + { + SendSysMessage(LANG_USE_BOL); + return false; + } + data.append(unit->GetPackGUID()); + data << uint32(0); // unknown + unit->SendMessageToSet(&data, true); + PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, unit->GetName(), args); + return true; +} + +bool ChatHandler::HandleLoadPDumpCommand(const char *args) +{ + if(!args) + return false; + + char * file = strtok((char*)args, " "); if(!file) return false; + char * acc = strtok(NULL, " "); if(!acc) return false; + if(!file || !acc) + return false; + + uint32 account_id = objmgr.GetAccountByAccountName(acc); + if(!account_id) + { + account_id = atoi(acc); + if(account_id) + { + std::string acc_name; + if(!objmgr.GetAccountNameByAccount(account_id,acc_name)) + return false; + } + else + return false; + } + + char * name = strtok(NULL, " "); + char * guid_str = name ? strtok(NULL, " ") : NULL; + + uint32 guid = guid_str ? atoi(guid_str) : 0; + + if(PlayerDumpReader().LoadDump(file, account_id, name ? name : "", guid)) + PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS); + else + PSendSysMessage(LANG_COMMAND_IMPORT_FAILED); + + return true; +} + +bool ChatHandler::HandleChangeEntryCommand(const char *args) +{ + if(!args) + return false; + + uint32 newEntryNum = atoi(args); + if(!newEntryNum) + return false; + + Unit* unit = getSelectedUnit(); + if(!unit || unit->GetTypeId() != TYPEID_UNIT) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + Creature* creature = (Creature*)unit; + if(creature->UpdateEntry(newEntryNum)) + SendSysMessage(LANG_DONE); + else + SendSysMessage(LANG_ERROR); + return true; +} + +bool ChatHandler::HandleWritePDumpCommand(const char *args) +{ + if(!args) + return false; + + char* file = strtok((char*)args, " "); + char* p2 = strtok(NULL, " "); + + if(!file || !p2) + return false; + + uint32 guid = objmgr.GetPlayerGUIDByName(p2); + if(!guid) + guid = atoi(p2); + + if (PlayerDumpWriter().WriteDump(file, guid)) + PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS); + else + PSendSysMessage(LANG_COMMAND_EXPORT_FAILED); + + return true; +} + +bool ChatHandler::HandleMovegensCommand(const char* /*args*/) +{ + Unit* unit = getSelectedUnit(); + if(!unit) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow()); + + MotionMaster* mm = unit->GetMotionMaster(); + for(MotionMaster::const_iterator itr = mm->begin(); itr != mm->end(); ++itr) + { + switch((*itr)->GetMovementGeneratorType()) + { + case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break; + case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break; + case WAYPOINT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_WAYPOINT); break; + case ANIMAL_RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_ANIMAL_RANDOM); break; + case CONFUSED_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_CONFUSED); break; + case TARGETED_MOTION_TYPE: + { + if(unit->GetTypeId()==TYPEID_PLAYER) + { + TargetedMovementGenerator const* mgen = static_cast const*>(*itr); + Unit* target = mgen->GetTarget(); + if(target) + PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER,target->GetName(),target->GetGUIDLow()); + else + SendSysMessage(LANG_MOVEGENS_TARGETED_NULL); + } + else + { + TargetedMovementGenerator const* mgen = static_cast const*>(*itr); + Unit* target = mgen->GetTarget(); + if(target) + PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE,target->GetName(),target->GetGUIDLow()); + else + SendSysMessage(LANG_MOVEGENS_TARGETED_NULL); + } + break; + } + case HOME_MOTION_TYPE: + if(unit->GetTypeId()==TYPEID_UNIT) + { + float x,y,z; + (*itr)->GetDestination(x,y,z); + PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE,x,y,z); + } + else + SendSysMessage(LANG_MOVEGENS_HOME_PLAYER); + break; + case FLIGHT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FLIGHT); break; + case POINT_MOTION_TYPE: + { + float x,y,z; + (*itr)->GetDestination(x,y,z); + PSendSysMessage(LANG_MOVEGENS_POINT,x,y,z); + break; + } + case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break; + case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break; + default: + PSendSysMessage(LANG_MOVEGENS_UNKNOWN,(*itr)->GetMovementGeneratorType()); + break; + } + } + return true; +} + +bool ChatHandler::HandlePLimitCommand(const char *args) +{ + if(*args) + { + char* param = strtok((char*)args, " "); + if(!param) + return false; + + int l = strlen(param); + + if( strncmp(param,"player",l) == 0 ) + sWorld.SetPlayerLimit(-SEC_PLAYER); + else if(strncmp(param,"moderator",l) == 0 ) + sWorld.SetPlayerLimit(-SEC_MODERATOR); + else if(strncmp(param,"gamemaster",l) == 0 ) + sWorld.SetPlayerLimit(-SEC_GAMEMASTER); + else if(strncmp(param,"administrator",l) == 0 ) + sWorld.SetPlayerLimit(-SEC_ADMINISTRATOR); + else if(strncmp(param,"reset",l) == 0 ) + sWorld.SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT) ); + else + { + int val = atoi(param); + if(val < -SEC_ADMINISTRATOR) val = -SEC_ADMINISTRATOR; + + sWorld.SetPlayerLimit(val); + } + + // kick all low security level players + if(sWorld.GetPlayerAmountLimit() > SEC_PLAYER) + sWorld.KickAllLess(sWorld.GetPlayerSecurityLimit()); + } + + uint32 pLimit = sWorld.GetPlayerAmountLimit(); + AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit(); + char const* secName = ""; + switch(allowedAccountType) + { + case SEC_PLAYER: secName = "Player"; break; + case SEC_MODERATOR: secName = "Moderator"; break; + case SEC_GAMEMASTER: secName = "Gamemaster"; break; + case SEC_ADMINISTRATOR: secName = "Administrator"; break; + default: secName = ""; break; + } + + PSendSysMessage("Player limits: amount %u, min. security level %s.",pLimit,secName); + + return true; +} + +bool ChatHandler::HandleCastCommand(const char* args) +{ + if(!*args) + return false; + + Unit* target = getSelectedUnit(); + + if(!target) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spell = extractSpellIdFromLink((char*)args); + if(!spell) + return false; + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); + if(!spellInfo) + return false; + + if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) + { + PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); + SetSentErrorMessage(true); + return false; + } + + char* trig_str = strtok(NULL, " "); + if(trig_str) + { + int l = strlen(trig_str); + if(strncmp(trig_str,"triggered",l) != 0 ) + return false; + } + + bool triggered = (trig_str != NULL); + + m_session->GetPlayer()->CastSpell(target,spell,triggered); + + return true; +} + +bool ChatHandler::HandleCastBackCommand(const char* args) +{ + Creature* caster = getSelectedCreature(); + + if(!caster) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spell = extractSpellIdFromLink((char*)args); + if(!spell || !sSpellStore.LookupEntry(spell)) + return false; + + char* trig_str = strtok(NULL, " "); + if(trig_str) + { + int l = strlen(trig_str); + if(strncmp(trig_str,"triggered",l) != 0 ) + return false; + } + + bool triggered = (trig_str != NULL); + + // update orientation at server + caster->SetOrientation(caster->GetAngle(m_session->GetPlayer())); + + // and client + WorldPacket data; + caster->BuildHeartBeatMsg(&data); + caster->SendMessageToSet(&data,true); + + caster->CastSpell(m_session->GetPlayer(),spell,false); + + return true; +} + +bool ChatHandler::HandleCastDistCommand(const char* args) +{ + if(!*args) + return false; + + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spell = extractSpellIdFromLink((char*)args); + if(!spell) + return false; + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); + if(!spellInfo) + return false; + + if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) + { + PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); + SetSentErrorMessage(true); + return false; + } + + char *distStr = strtok(NULL, " "); + + float dist = 0; + + if(distStr) + sscanf(distStr, "%f", &dist); + + char* trig_str = strtok(NULL, " "); + if(trig_str) + { + int l = strlen(trig_str); + if(strncmp(trig_str,"triggered",l) != 0 ) + return false; + } + + bool triggered = (trig_str != NULL); + + float x,y,z; + m_session->GetPlayer()->GetClosePoint(x,y,z,dist); + + m_session->GetPlayer()->CastSpell(x,y,z,spell,triggered); + return true; +} + +bool ChatHandler::HandleCastTargetCommand(const char* args) +{ + Creature* caster = getSelectedCreature(); + + if(!caster) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + if(!caster->getVictim()) + { + SendSysMessage(LANG_SELECTED_TARGET_NOT_HAVE_VICTIM); + SetSentErrorMessage(true); + return false; + } + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spell = extractSpellIdFromLink((char*)args); + if(!spell || !sSpellStore.LookupEntry(spell)) + return false; + + char* trig_str = strtok(NULL, " "); + if(trig_str) + { + int l = strlen(trig_str); + if(strncmp(trig_str,"triggered",l) != 0 ) + return false; + } + + bool triggered = (trig_str != NULL); + + // update orientation at server + caster->SetOrientation(caster->GetAngle(m_session->GetPlayer())); + + // and client + WorldPacket data; + caster->BuildHeartBeatMsg(&data); + caster->SendMessageToSet(&data,true); + + caster->CastSpell(caster->getVictim(),spell,false); + + return true; +} + +/* +ComeToMe command REQUIRED for 3rd party scripting library to have access to PointMovementGenerator +Without this function 3rd party scripting library will get linking errors (unresolved external) +when attempting to use the PointMovementGenerator +*/ +bool ChatHandler::HandleComeToMeCommand(const char *args) +{ + Creature* caster = getSelectedCreature(); + + if(!caster) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + + char* newFlagStr = strtok((char*)args, " "); + + if(!newFlagStr) + return false; + + uint32 newFlags = atoi(newFlagStr); + + caster->SetUnitMovementFlags(newFlags); + + Player* pl = m_session->GetPlayer(); + + caster->GetMotionMaster()->MovePoint(0, pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ()); + return true; +} + +bool ChatHandler::HandleCastSelfCommand(const char* args) +{ + if(!*args) + return false; + + Unit* target = getSelectedUnit(); + + if(!target) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spell = extractSpellIdFromLink((char*)args); + if(!spell) + return false; + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); + if(!spellInfo) + return false; + + if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) + { + PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); + SetSentErrorMessage(true); + return false; + } + + target->CastSpell(target,spell,false); + + return true; +} + +std::string GetTimeString(uint32 time) +{ + uint16 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE; + std::ostringstream ss; + if(days) ss << days << "d "; + if(hours) ss << hours << "h "; + ss << minute << "m"; + return ss.str(); +} + +bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/) +{ + Player* player = getSelectedPlayer(); + if (!player) player = m_session->GetPlayer(); + uint32 counter = 0; + for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) + { + Player::BoundInstancesMap &binds = player->GetBoundInstances(i); + for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end(); ++itr) + { + InstanceSave *save = itr->second.save; + std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); + PSendSysMessage("map: %d inst: %d perm: %s diff: %s canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty() == DIFFICULTY_NORMAL ? "normal" : "heroic", save->CanReset() ? "yes" : "no", timeleft.c_str()); + counter++; + } + } + PSendSysMessage("player binds: %d", counter); + counter = 0; + Group *group = player->GetGroup(); + if(group) + { + for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) + { + Group::BoundInstancesMap &binds = group->GetBoundInstances(i); + for(Group::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end(); ++itr) + { + InstanceSave *save = itr->second.save; + std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); + PSendSysMessage("map: %d inst: %d perm: %s diff: %s canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty() == DIFFICULTY_NORMAL ? "normal" : "heroic", save->CanReset() ? "yes" : "no", timeleft.c_str()); + counter++; + } + } + } + PSendSysMessage("group binds: %d", counter); + + return true; +} + +bool ChatHandler::HandleInstanceUnbindCommand(const char* args) +{ + if(!*args) + return false; + + std::string cmd = args; + if(cmd == "all") + { + Player* player = getSelectedPlayer(); + if (!player) player = m_session->GetPlayer(); + uint32 counter = 0; + for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) + { + Player::BoundInstancesMap &binds = player->GetBoundInstances(i); + for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();) + { + if(itr->first != player->GetMapId()) + { + InstanceSave *save = itr->second.save; + std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); + PSendSysMessage("unbinding map: %d inst: %d perm: %s diff: %s canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty() == DIFFICULTY_NORMAL ? "normal" : "heroic", save->CanReset() ? "yes" : "no", timeleft.c_str()); + player->UnbindInstance(itr, i); + counter++; + } + else + ++itr; + } + } + PSendSysMessage("instances unbound: %d", counter); + } + return true; +} + +bool ChatHandler::HandleInstanceStatsCommand(const char* /*args*/) +{ + PSendSysMessage("instances loaded: %d", MapManager::Instance().GetNumInstances()); + PSendSysMessage("players in instances: %d", MapManager::Instance().GetNumPlayersInInstances()); + PSendSysMessage("instance saves: %d", sInstanceSaveManager.GetNumInstanceSaves()); + PSendSysMessage("players bound: %d", sInstanceSaveManager.GetNumBoundPlayersTotal()); + PSendSysMessage("groups bound: %d", sInstanceSaveManager.GetNumBoundGroupsTotal()); + return true; +} + +bool ChatHandler::HandleInstanceSaveDataCommand(const char * /*args*/) +{ + Player* pl = m_session->GetPlayer(); + + Map* map = pl->GetMap(); + if (!map->IsDungeon()) + { + PSendSysMessage("Map is not a dungeon."); + SetSentErrorMessage(true); + return false; + } + + if (!((InstanceMap*)map)->GetInstanceData()) + { + PSendSysMessage("Map has no instance data."); + SetSentErrorMessage(true); + return false; + } + + ((InstanceMap*)map)->GetInstanceData()->SaveToDB(); + return true; +} -- cgit v1.2.3