From 5ac67c27f71a7b53fbce92ffdab3adb62b6baf0c Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 27 Apr 2009 18:36:10 -0500 Subject: [7715] Provided way for scripts set alternative gameobject state for client show. Author: VladimirMangos Also use enum for gsmeobject states. --HG-- branch : trunk --- src/game/Level3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Level3.cpp') diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 1253faf03a0..0b5923f3f19 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -3043,7 +3043,7 @@ bool ChatHandler::HandleGameObjectStateCommand(const char* args) if(state < 0) gobj->SendObjectDeSpawnAnim(gobj->GetGUID()); else - gobj->SetGoState(state); + gobj->SetGoState((GOState)state); return true; } -- cgit v1.2.3