From 7bd0941607ff6bdc9bc931d13b335b004e3a5056 Mon Sep 17 00:00:00 2001 From: XTZGZoReX Date: Sat, 24 Apr 2010 00:43:46 +0200 Subject: * Fixed two potential crashes in ChatHandler::HandleChannelSetPublic. Thx Rat/Machiavelli. --HG-- branch : trunk --- src/game/Level3.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/Level3.cpp') diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 3d5c6d7a9d8..2ffbb930c36 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -7241,12 +7241,12 @@ bool ChatHandler::HandleChannelSetPublic(const char *args) if (val) { - CharacterDatabase.PExecute("UPDATE channels SET m_public = 1 WHERE m_name LIKE '%s'", channel); + CharacterDatabase.PExecute("UPDATE channels SET m_public = 1 WHERE m_name LIKE '%s'", channel.c_str()); val = 1; } else { - CharacterDatabase.PExecute("UPDATE channels SET m_public = 0 WHERE m_name LIKE '%s'", channel); + CharacterDatabase.PExecute("UPDATE channels SET m_public = 0 WHERE m_name LIKE '%s'", channel.c_str()); val = 0; } -- cgit v1.2.3