From bfa9e7516177af9e13391a09d4e1356c74a4c2ba Mon Sep 17 00:00:00 2001 From: visagalis Date: Fri, 14 Nov 2008 17:03:03 -0600 Subject: [svn] *** Source: MaNGOS *** * Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk --- src/game/Level3.cpp | 7 ------- 1 file changed, 7 deletions(-) (limited to 'src/game/Level3.cpp') diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index a2f37d02480..9b2e8fb8800 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -3580,13 +3580,6 @@ bool ChatHandler::HandleLinkGraveCommand(const char* args) return false; } - if(graveyard->map_id != areaEntry->mapid && g_team != 0) - { - SendSysMessage(LANG_COMMAND_GRAVEYARDWRONGTEAM); - SetSentErrorMessage(true); - return false; - } - if(objmgr.AddGraveYardLink(g_id,player->GetZoneId(),g_team)) PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id,zoneId); else -- cgit v1.2.3