From fd2fd00c14953c1b787a506c56c6413903fa90bc Mon Sep 17 00:00:00 2001 From: Blaymoira Date: Thu, 5 Mar 2009 21:02:33 +0100 Subject: *Implement access_requirement table - by Iskander - now check the requirements on teleport not only on areatrigger use - moved some columns from instance_template and areatrigger_teleport to access_requirement table --HG-- branch : trunk --- src/game/Level3.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/game/Level3.cpp') diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 0dd5c7a176d..6c3ec1a9806 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -572,6 +572,14 @@ bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*) return true; } +bool ChatHandler::HandleReloadAccessRequirementCommand(const char*) +{ + sLog.outString( "Re-Loading Access Requirement definitions..." ); + objmgr.LoadAccessRequirements(); + SendGlobalGMSysMessage("DB table `access_requirement` reloaded."); + return true; + } + bool ChatHandler::HandleReloadCommandCommand(const char*) { load_command_table = true; -- cgit v1.2.3